INTERNAL bool IsTileMapPointEmpty(TileMap* tileMap, TileMapPosition pos) { uint32 tileChunkValue = GetTileValue(tileMap, pos.absTileX, pos.absTileY, pos.absTileZ); auto empty = IsTileValueEmpty(tileChunkValue); return empty; }
internal bool32 IsTileMapPointEmpty(tile_map *TileMap, tile_map_position CanPos) { uint32 TileChunkValue = GetTileValue(TileMap, CanPos.AbsTileX, CanPos.AbsTileY, CanPos.AbsTileZ); //IMPORTANT: bool32 Empty = IsTileValueEmpty(TileChunkValue); return(Empty); }