cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) { switch (a_BlockType) { case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType); case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_FLOWER_POT: return new cFlowerPotEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_TRAPPED_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType); case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); } LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() ); ASSERT(!"Requesting creation of an unknown block entity"); return NULL; }
cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) { switch (a_BlockType) { case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DISPENSER: return new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); } LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() ); return NULL; }
void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { int DispX = m_RelX; int DispY = m_PosY; int DispZ = m_RelZ; NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); AddDropSpenserDir(DispX, DispY, DispZ, Meta); cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); if (DispChunk == NULL) { // Would dispense into / interact with a non-loaded chunk, ignore the tick return; } BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ); int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width); int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); // Dispense the item: switch (m_Contents.GetSlot(a_SlotNum).m_ItemType) { case E_ITEM_BUCKET: { LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); switch (DispBlock) { case E_BLOCK_STATIONARY_WATER: case E_BLOCK_WATER: { if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); } break; } case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_LAVA: { if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); } break; } default: { DropFromSlot(a_Chunk, a_SlotNum); break; } } break; } // E_ITEM_BUCKET case E_ITEM_WATER_BUCKET: { LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); if (EmptyLiquidBucket(DispBlock, a_SlotNum)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0); } else { DropFromSlot(a_Chunk, a_SlotNum); } break; } case E_ITEM_LAVA_BUCKET: { LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); if (EmptyLiquidBucket(DispBlock, a_SlotNum)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0); } else { DropFromSlot(a_Chunk, a_SlotNum); } break; } case E_ITEM_SPAWN_EGG: { double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; } case E_BLOCK_TNT: { // Spawn a primed TNT entity, if space allows: if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 80, 0); // 80 ticks fuse, no initial velocity m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; } case E_ITEM_FLINT_AND_STEEL: { // Spawn fire if the block in front is air. if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1); if (ItemBroke) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } } break; } case E_ITEM_FIRE_CHARGE: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20); m_Contents.ChangeSlotCount(a_SlotNum, -1); break; } case E_ITEM_ARROW: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)); m_Contents.ChangeSlotCount(a_SlotNum, -1); break; } case E_ITEM_SNOWBALL: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)); m_Contents.ChangeSlotCount(a_SlotNum, -1); break; } case E_ITEM_EGG: { SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)); m_Contents.ChangeSlotCount(a_SlotNum, -1); break; } case E_ITEM_FIREWORK_ROCKET: { // TODO: Add the fireworks entity break; } default: { DropFromSlot(a_Chunk, a_SlotNum); break; } } // switch (ItemType) }
void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) { ASSERT(a_NewMeta <= 8); // Invalid meta values ASSERT(a_NewMeta > 0); // Source blocks aren't spread a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid())) { // Chunk not available return; } const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX; const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ; BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta); if (IsAllowedBlock(BlockType)) { if ((BlockMeta == a_NewMeta) || IsHigherMeta(BlockMeta, a_NewMeta)) { // Don't spread there, there's already a higher or same level there return; } } // Check water - lava interaction: if (m_FluidBlock == E_BLOCK_LAVA) { if (IsBlockWater(BlockType)) { // Lava flowing into water, change to stone / cobblestone based on direction: BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE; FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f); return; } } else if (m_FluidBlock == E_BLOCK_WATER) { if (IsBlockLava(BlockType)) { // Water flowing into lava, change to cobblestone / obsidian based on dest block: BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE; FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f); return; } } else { ASSERT(!"Unknown fluid!"); } if (!IsPassableForFluid(BlockType)) { // Can't spread there return; } // Wash away the block there, if possible: if (CanWashAway(BlockType)) { cBlockHandler * Handler = BlockHandler(BlockType); if (Handler->DoesDropOnUnsuitable()) { cChunkInterface ChunkInterface(m_World.GetChunkMap()); cBlockInServerPluginInterface PluginInterface(m_World); Handler->DropBlock( ChunkInterface, m_World, PluginInterface, NULL, BlockX, a_RelY, BlockZ ); } } // if (CanWashAway) // Spread: FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); m_World.GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, a_NearChunk); HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); }
void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { int DispX = m_RelX; int DispY = m_PosY; int DispZ = m_RelZ; NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); AddDropSpenserDir(DispX, DispY, DispZ, Meta); cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); if (DispChunk == NULL) { // Would dispense into / interact with a non-loaded chunk, ignore the tick return; } BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ); // Dispense the item: switch (m_Contents.GetSlot(a_SlotNum).m_ItemType) { case E_ITEM_BUCKET: { LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); switch (DispBlock) { case E_BLOCK_STATIONARY_WATER: case E_BLOCK_WATER: { if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); } break; } case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_LAVA: { if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); } break; } default: { DropFromSlot(a_Chunk, a_SlotNum); break; } } break; } // E_ITEM_BUCKET case E_ITEM_WATER_BUCKET: { LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); if (EmptyLiquidBucket(DispBlock, a_SlotNum)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0); } else { DropFromSlot(a_Chunk, a_SlotNum); } break; } case E_ITEM_LAVA_BUCKET: { LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); if (EmptyLiquidBucket(DispBlock, a_SlotNum)) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0); } else { DropFromSlot(a_Chunk, a_SlotNum); } break; } case E_ITEM_SPAWN_EGG: { double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; } case E_BLOCK_TNT: { // Spawn a primed TNT entity, if space allows: if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; } case E_ITEM_FLINT_AND_STEEL: { // Spawn fire if the block in front is air. if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) { DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1); // If the durability has run out destroy the item. if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } } break; } default: { DropFromSlot(a_Chunk, a_SlotNum); break; } } // switch (ItemType) }