void DrawScale(CIwFVec2 aim)
{
	Iw2DSetColour(0xffffffff);

	for (int i = RANGE_X.x; i <= RANGE_X.y; i += 10)
	{
		if ((i - RANGE_X.x) % 100 == 0) {
			Iw2DDrawLine(CIwFVec2(i, GAME_HEIGHT + 10), CIwFVec2(i, GAME_HEIGHT + 50));
		}
		else {
			Iw2DDrawLine(CIwFVec2(i, GAME_HEIGHT + 20), CIwFVec2(i, GAME_HEIGHT + 40));
		}
	}

	for (int i = RANGE_Y.x; i <= RANGE_Y.y; i += 10)
	{
		if ((i - RANGE_Y.x) % 100 == 0) {
			Iw2DDrawLine(CIwFVec2(GAME_WIDTH + 10, i), CIwFVec2(GAME_WIDTH + 50, i));
		}
		else {
			Iw2DDrawLine(CIwFVec2(GAME_WIDTH + 20, i), CIwFVec2(GAME_WIDTH + 40, i));
		}
	}

	CIwFVec2 triangle_x[] = {
		CIwFVec2(aim.x, GAME_HEIGHT + 20),
		CIwFVec2(aim.x + 10, GAME_HEIGHT + 40),
		CIwFVec2(aim.x - 10, GAME_HEIGHT + 40)
	};

	CIwFVec2 triangle_y[] = {
		CIwFVec2(GAME_WIDTH + 20, aim.y),
		CIwFVec2(GAME_WIDTH + 40, aim.y - 10),
		CIwFVec2(GAME_WIDTH + 40, aim.y + 10)
	};

	Iw2DFillPolygon(triangle_x, 3);
	Iw2DFillPolygon(triangle_y, 3);
	
	Iw2DDrawLine(CIwFVec2(aim.x - 10, aim.y), CIwFVec2(aim.x + 10, aim.y));
	Iw2DDrawLine(CIwFVec2(aim.x, aim.y - 10), CIwFVec2(aim.x, aim.y + 10));

	Iw2DDrawLine(CIwFVec2(aim.x - 5, aim.y - 10), CIwFVec2(aim.x + 5, aim.y - 10));
	Iw2DDrawLine(CIwFVec2(aim.x - 5, aim.y + 10), CIwFVec2(aim.x + 5, aim.y + 10));

	Iw2DDrawLine(CIwFVec2(aim.x - 10, aim.y - 5), CIwFVec2(aim.x - 10, aim.y + 5));
	Iw2DDrawLine(CIwFVec2(aim.x + 10, aim.y - 5), CIwFVec2(aim.x + 10, aim.y + 5));
}
void Scythe::draw()
{
   IW_CALLSTACK("Scythe::draw");

   if(this->bDrawn) return;

   // TODO: Add some colors to ropes, if we want to keep the ropes like this at all
   this->DarkGreen.Set(0 , this->green, 127, 255 );
   this->LightGreen.Set( 0, 255 - this->green, 127, 255);
   for(int i = -ROPETHICKNESS; i < ROPETHICKNESS; ++i)
   {
      if(i == -ROPETHICKNESS || i == ROPETHICKNESS || i == ROPETHICKNESS / 2)
      {
         Iw2DSetColour(this->LightGreen);
      }
      else Iw2DSetColour(this->DarkGreen);

      Iw2DDrawLine(this->getRotatedCoords(CIwSVec2(this->i2Position.x + this->i2Size.x/2, this->i2Position.y - i)), CIwSVec2(this->rotAxis.x, this->rotAxis.y - i/2));
   }
   Iw2DSetColour(0xFFFFFFFF);


   if ( this->iTimePassed > 32)
   {
      if ( this->up )
      {
         ++this->green;
      }
      else
      {
         --this->green;

      }

      if ( this->green >= 255 || this->green <= 0)
      {
         this->up = !this->up;
      }

      this->iTimePassed = 0;
   }

   Iw2DSetTransformMatrix(mRot); //pushmatrix
   Unit::draw();
   Iw2DSetTransformMatrix(CIwMat2D::g_Identity); //popmatrix
}