void myIwGxPrepareStars() { Iw2DFinishDrawing(); IwGxClear(IW_GX_DEPTH_BUFFER_F); // ssend_vertices = 0; }
void PatteRunGameEngine::Render2D() { std::list<CGridTile*>::iterator iter = g_pTiles.begin(); while (iter != g_pTiles.end()) { (*iter)->Render(); iter++; } Iw2DFinishDrawing(); if (g_iCounter < g_iLevel) { } else { g_pUser->Render(); if (g_bDisplayCorrect) { IwGxLightingOn(); IwGxFontSetFont(g_pFontHuge); IwGxFontSetCol(0xffffffff); IwGxFontSetAlignmentVer(IW_GX_FONT_ALIGN_MIDDLE); IwGxFontSetAlignmentHor(IW_GX_FONT_ALIGN_CENTRE); CIwRect rect(0, 0, Iw2DGetSurfaceWidth(), Iw2DGetSurfaceHeight()); IwGxFontSetRect(rect); strcpy(g_szStatus, "CORRECT!"); IwGxFontDrawText(g_szStatus); } } }
void IGDirector::display() { if(scene != NULL) scene->display(); Iw2DFinishDrawing(); }
void N2F::Iw3D::Iw2DHelper::PreFont() { Iw2DFinishDrawing(); return; }