/*- *----------------------------------------------------------------------- * Compat_Make -- * Make a target. * * Input: * gnp The node to make * pgnp Parent to abort if necessary * * Results: * 0 * * Side Effects: * If an error is detected and not being ignored, the process exits. * *----------------------------------------------------------------------- */ int Compat_Make(void *gnp, void *pgnp) { GNode *gn = (GNode *)gnp; GNode *pgn = (GNode *)pgnp; if (!meta[0]) /* we came here from jobs */ Compat_Init(); if (gn->made == UNMADE && (gn == pgn || (pgn->type & OP_MADE) == 0)) { /* * First mark ourselves to be made, then apply whatever transformations * the suffix module thinks are necessary. Once that's done, we can * descend and make all our children. If any of them has an error * but the -k flag was given, our 'make' field will be set FALSE again. * This is our signal to not attempt to do anything but abort our * parent as well. */ gn->flags |= REMAKE; gn->made = BEINGMADE; if ((gn->type & OP_MADE) == 0) Suff_FindDeps(gn); Lst_ForEach(gn->children, Compat_Make, gn); if ((gn->flags & REMAKE) == 0) { gn->made = ABORTED; pgn->flags &= ~REMAKE; goto cohorts; } if (Lst_Member(gn->iParents, pgn) != NULL) { char *p1; Var_Set(IMPSRC, Var_Value(TARGET, gn, &p1), pgn, 0); if (p1) free(p1); } /* * All the children were made ok. Now cmgn->mtime contains the * modification time of the newest child, we need to find out if we * exist and when we were modified last. The criteria for datedness * are defined by the Make_OODate function. */ if (DEBUG(MAKE)) { fprintf(debug_file, "Examining %s...", gn->name); } if (! Make_OODate(gn)) { gn->made = UPTODATE; if (DEBUG(MAKE)) { fprintf(debug_file, "up-to-date.\n"); } goto cohorts; } else if (DEBUG(MAKE)) { fprintf(debug_file, "out-of-date.\n"); } /* * If the user is just seeing if something is out-of-date, exit now * to tell him/her "yes". */ if (queryFlag) { exit(1); } /* * We need to be re-made. We also have to make sure we've got a $? * variable. To be nice, we also define the $> variable using * Make_DoAllVar(). */ Make_DoAllVar(gn); /* * Alter our type to tell if errors should be ignored or things * should not be printed so CompatRunCommand knows what to do. */ if (Targ_Ignore(gn)) { gn->type |= OP_IGNORE; } if (Targ_Silent(gn)) { gn->type |= OP_SILENT; } if (Job_CheckCommands(gn, Fatal)) { /* * Our commands are ok, but we still have to worry about the -t * flag... */ if (!touchFlag || (gn->type & OP_MAKE)) { curTarg = gn; #ifdef USE_META if (useMeta && !NoExecute(gn)) { meta_job_start(NULL, gn); } #endif Lst_ForEach(gn->commands, CompatRunCommand, gn); curTarg = NULL; } else { Job_Touch(gn, gn->type & OP_SILENT); } } else { gn->made = ERROR; } #ifdef USE_META if (useMeta && !NoExecute(gn)) { meta_job_finish(NULL); } #endif if (gn->made != ERROR) { /* * If the node was made successfully, mark it so, update * its modification time and timestamp all its parents. Note * that for .ZEROTIME targets, the timestamping isn't done. * This is to keep its state from affecting that of its parent. */ gn->made = MADE; pgn->flags |= Make_Recheck(gn) == 0 ? FORCE : 0; if (!(gn->type & OP_EXEC)) { pgn->flags |= CHILDMADE; Make_TimeStamp(pgn, gn); } } else if (keepgoing) { pgn->flags &= ~REMAKE; } else { PrintOnError(gn, "\n\nStop."); exit(1); } } else if (gn->made == ERROR) { /* * Already had an error when making this beastie. Tell the parent * to abort. */ pgn->flags &= ~REMAKE; } else { if (Lst_Member(gn->iParents, pgn) != NULL) { char *p1; Var_Set(IMPSRC, Var_Value(TARGET, gn, &p1), pgn, 0); if (p1) free(p1); } switch(gn->made) { case BEINGMADE: Error("Graph cycles through %s", gn->name); gn->made = ERROR; pgn->flags &= ~REMAKE; break; case MADE: if ((gn->type & OP_EXEC) == 0) { pgn->flags |= CHILDMADE; Make_TimeStamp(pgn, gn); } break; case UPTODATE: if ((gn->type & OP_EXEC) == 0) { Make_TimeStamp(pgn, gn); } break; default: break; } } cohorts: Lst_ForEach(gn->cohorts, Compat_Make, pgnp); return (0); }
static Job * prepare_job(GNode *gn, int flags) { bool cmdsOK; /* true if the nodes commands were all right */ bool noExec; /* Set true if we decide not to run the job */ /* * Check the commands now so any attributes from .DEFAULT have a chance * to migrate to the node */ cmdsOK = Job_CheckCommands(gn); expand_commands(gn); if ((gn->type & OP_MAKE) || (!noExecute && !touchFlag)) { /* * We're serious here, but if the commands were bogus, we're * also dead... */ if (!cmdsOK) job_failure(gn, Punt); if (Lst_IsEmpty(&gn->commands)) noExec = true; else noExec = false; } else if (noExecute) { if (!cmdsOK || Lst_IsEmpty(&gn->commands)) noExec = true; else noExec = false; } else { /* * Just touch the target and note that no shell should be * executed. Check * the commands, too, but don't die if they're no good -- it * does no harm to keep working up the graph. */ Job_Touch(gn); noExec = true; } /* * If we're not supposed to execute a shell, don't. */ if (noExec) { /* * We only want to work our way up the graph if we aren't here * because the commands for the job were no good. */ if (cmdsOK && !aborting) { gn->built_status = MADE; Make_Update(gn); } return NULL; } else { Job *job; /* new job descriptor */ job = emalloc(sizeof(Job)); if (job == NULL) Punt("JobStart out of memory"); job->node = gn; /* * Set the initial value of the flags for this job based on the * global ones and the node's attributes... Any flags supplied * by the caller are also added to the field. */ job->flags = flags; if (gn->type & OP_CHEAP) return job; if ((gn->type & OP_EXPENSIVE) || expensive_commands(&gn->expanded)) job->flags |= JOB_IS_EXPENSIVE; return job; } }