Esempio n. 1
0
Joystick
System::create_joystick()
{
  SDL_Joystick* joystick = nullptr;
  log_info("SDL_NumJoysticks: %d", SDL_NumJoysticks());
  if (SDL_NumJoysticks() > 0)
  {
    joystick = SDL_JoystickOpen(0);
    return Joystick(joystick);
  }
  else
  {
    return Joystick();
  }
}
Esempio n. 2
0
/*
================
idUsercmdGenLocal::UsercmdInterrupt

Called asyncronously
================
*/
void idUsercmdGenLocal::UsercmdInterrupt( void ) {
	// dedicated servers won't create usercmds
	if ( !initialized ) {
		return;
	}

	// init the usercmd for com_ticNumber+1
	InitCurrent();

	// process the system mouse events
	Mouse();

	// process the system keyboard events
	Keyboard();

	// process the system joystick events
	Joystick();

	// create the usercmd for com_ticNumber+1
	MakeCurrent();

	// save a number for debugging cmdDemos and networking
	cmd.sequence = com_ticNumber+1;

	buffered[(com_ticNumber+1) & (MAX_BUFFERED_USERCMD-1)] = cmd;
}
static int HandleJoystickForAllPlayers()
{
  int i;
  int result = 0;

  for (i = 0; i < MAX_PLAYERS; i++)
  {
    byte joy_action = 0;

    /*
    if (!setup.input[i].use_joystick)
      continue;
      */

    joy_action = Joystick(i);
    result |= joy_action;

    if (!setup.input[i].use_joystick)
      continue;

    stored_player[i].action = joy_action;
  }

  return result;
}
JoystickDriver::JoystickCollection JoystickDriverLinux::getJoysticks() const
{
    if (!m_initialized)
    {
        return JoystickCollection();
    }
    JoystickCollection joysticks = { Joystick(m_joy_fd, m_name, m_numberOfAxis, m_numberOfButtons) };
    return joysticks;
}
Esempio n. 5
0
void Application::initializeJoystickDevices() {
	closeJoysticks();
	
	const int numJoysticks = SDL_NumJoysticks();
	for (int which=0; which<numJoysticks; ++which) {
		SDL_Joystick *handle = SDL_JoystickOpen(which);
		
		if (handle) {
			TRACE(string("Joystick ") + SDL_JoystickName(which) + " Successfully opened.");
		}
		
		joysticks.push_back(Joystick(handle, which));
	}
}
Esempio n. 6
0
void OS_X11::probe_joystick(int p_id) {
	#ifndef __FreeBSD__

	if (p_id == -1) {

		for (int i=0; i<JOYSTICKS_MAX; i++) {

			probe_joystick(i);
		};
		return;
	};

	if (joysticks[p_id].fd != -1)
		close_joystick(p_id);

	const char *joy_names[] = {
		"/dev/input/js%d",
		"/dev/js%d",
		NULL
	};

	int i=0;
	while(joy_names[i]) {

		char fname[64];
		sprintf(fname, joy_names[i], p_id);
		int fd = open(fname, O_RDONLY|O_NONBLOCK);
		if (fd != -1) {

			//fcntl( fd, F_SETFL, O_NONBLOCK );
			joysticks[p_id] = Joystick(); // this will reset the axis array
			joysticks[p_id].fd = fd;

			String name;
			char namebuf[255] = {0};
			if (ioctl(fd, JSIOCGNAME(sizeof(namebuf)), namebuf) >= 0) {
				name = namebuf;
			} else {
				name = "error";
			};

			input->joy_connection_changed(p_id, true, name);
			break; // don't try the next name
		};

		++i;
	};
	#endif
};
Esempio n. 7
0
/*
================
idUsercmdGenLocal::GetDirectUsercmd
================
*/
usercmd_t idUsercmdGenLocal::GetDirectUsercmd( void ) {

	// initialize current usercmd
	InitCurrent();

	// process the system mouse events
	Mouse();

	// process the system keyboard events
	Keyboard();

	// process the system joystick events
	Joystick();

	// create the usercmd
	MakeCurrent();

	cmd.duplicateCount = 0;

	return cmd;
}
Esempio n. 8
0
void OS_X11::probe_joystick(int p_id) {
	#ifndef __FreeBSD__
	if (p_id == -1) {

		for (int i=0; i<JOYSTICKS_MAX; i++) {

			probe_joystick(i);
		};
		return;
	};

	close_joystick(p_id);

	const char *joy_names[] = {
		"/dev/input/js%d",
		"/dev/js%d",
		NULL
	};

	int i=0;
	while(joy_names[i]) {

		char fname[64];
		sprintf(fname, joy_names[i], p_id);
		int fd = open(fname, O_RDONLY);
		if (fd != -1) {

			fcntl( fd, F_SETFL, O_NONBLOCK );
			joysticks[p_id] = Joystick(); // this will reset the axis array
			joysticks[p_id].fd = fd;
			break; // don't try the next name
		};

		++i;
	};
	#endif
};
Esempio n. 9
0
Joystick Manager::joystick( int i ) const {
	ASSERT( i >= 0 && i < gManagerImpl->mJoystickNumber );
	return Joystick( &gManagerImpl->mJoysticks[ i ] );
}
Esempio n. 10
0
	Joystick button(unsigned int button)
	{
		return Joystick(id, button);
	}
Esempio n. 11
0
CJoystickCtl::CJoystickCtl() {
	stick = Joystick();
}
void GameLoop( sf::RenderWindow &app, bool &bczyGra, bool &bMenu )
{
    ResetGame();

    bool pauseGame = false;

    sf::Mouse::setPosition( sf::Vector2i( Width / 2, Height / 2 ), app );
    app.setMouseCursorVisible( false );

    sounds[2].play();

    while ( bczyGra )
    {
        LoopTime = TimeLoop.GetElapsedSeconds();
        TimeLoop.Reset();

        sf::Event event;
        while (app.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
            {
                bczyGra = false;
                bMenu = false;
                app.close();
            }
            else if (event.type == sf::Event::Resized)
            {
                ChangeSize( event.size.width, event.size.height );
            }
            else if ( ( event.type == sf::Event::KeyReleased ) &&
                      ( event.key.code == sf::Keyboard::Escape ) ){
                bczyGra = false;
                bMenu = true;
            }

            if ( ( ( event.type == sf::Event::JoystickButtonReleased ) &&
                 ( event.joystickButton.button == 0 ) )  ||
                ( event.type == sf::Event::KeyReleased && event.key.code == sf::Keyboard::P ) ){
                pauseGame = !pauseGame;
                if ( pauseGame == true ) {
                    app.setMouseCursorVisible( true );
                    sounds[2].pause();
                } else {
                    sf::Mouse::setPosition( sf::Vector2i( Width / 2, Height / 2 ), app );
                    app.setMouseCursorVisible( false );
                    LoopTime = 0.0f;
                    TimeLoop.Reset();
                    sounds[2].play();
                }
            }
        }

        KeyControl( LoopTime, app );
        if ( !pauseGame ) {
            MoveMouse( sf::Mouse::getPosition( app ).x, sf::Mouse::getPosition( app ).y, app );
            MouseControl( LoopTime );
            Joystick( LoopTime, app );
            if ( Player.getLife() < 0 ) {
                bczyGra = false;
                bMenu = true;
            }
            Logika( LoopTime );
            RenderScene();
            app.display();
        }
    }

    sounds[2].stop();
    hud.sendScore();
}
Esempio n. 13
0
bool Proxy::JoystickButtonsDisabled(int stick) {
	wpi_assert(stick >= 1 && stick <= 4);
	if(disableAxes[stick-1]==0) return false;
	return Joystick(stick).GetRawButton(disableButtons[stick-1]);
}