Esempio n. 1
0
Bool
fakeMapFramebuffer (KdScreenInfo *screen)
{
	FakeScrPriv *scrpriv = screen->driver;
	KdPointerMatrix		m;
	FakePriv			*priv = screen->card->driver;

	scrpriv->shadow = FALSE;
	
	KdComputePointerMatrix (&m, scrpriv->randr, screen->width, screen->height);
	
	KdSetPointerMatrix (&m);
	
	priv->bytes_per_line = ((screen->width * screen->fb.bitsPerPixel + 31) >> 5) << 2;
	free(priv->base);
	priv->base = malloc (priv->bytes_per_line * screen->height);
	
	if (scrpriv->shadow)
	{
		if (!KdShadowFbAlloc (screen, scrpriv->randr & (RR_Rotate_90|RR_Rotate_270)))
			return FALSE;
	}
	else
	{
		screen->fb.byteStride = priv->bytes_per_line;
		screen->fb.pixelStride = (priv->bytes_per_line * 8/
									 screen->fb.bitsPerPixel);
		screen->fb.frameBuffer = (CARD8 *) (priv->base);
	}
	
	return TRUE;
}
Esempio n. 2
0
Bool
sdlMapFramebuffer (KdScreenInfo *screen)
{
	SdlDriver			*driver = screen->driver;
	KdPointerMatrix		m;

	if (driver->randr != RR_Rotate_0)
		driver->shadow = TRUE;
	else
		driver->shadow = FALSE;

	KdComputePointerMatrix (&m, driver->randr, screen->width, screen->height);

	KdSetPointerMatrix (&m);

	screen->width = driver->screen->w;
	screen->height = driver->screen->h;

	printf("%s: shadow %d\n", __func__, driver->shadow);

	if (driver->shadow)
	{
		if (!KdShadowFbAlloc (screen,
							  driver->randr & (RR_Rotate_90|RR_Rotate_270)))
			return FALSE;
	}
	else
	{
		screen->fb.byteStride = driver->screen->pitch;
		screen->fb.pixelStride = driver->screen->w;
		screen->fb.frameBuffer = (CARD8 *) (driver->screen->pixels);
	}

	return TRUE;
}
Esempio n. 3
0
Bool
ephyrMapFramebuffer(KdScreenInfo * screen)
{
    EphyrScrPriv *scrpriv = screen->driver;
    EphyrPriv *priv = screen->card->driver;
    KdPointerMatrix m;
    int buffer_height;

    EPHYR_LOG("screen->width: %d, screen->height: %d index=%d",
              screen->width, screen->height, screen->mynum);

    /*
     * Use the rotation last applied to ourselves (in the Xephyr case the fb
     * coordinate system moves independently of the pointer coordiante system).
     */
    KdComputePointerMatrix(&m, ephyrRandr, screen->width, screen->height);
    KdSetPointerMatrix(&m);

    buffer_height = ephyrBufferHeight(screen);

    priv->base =
        hostx_screen_init(screen, screen->x, screen->y,
                          screen->width, screen->height, buffer_height,
                          &priv->bytes_per_line, &screen->fb.bitsPerPixel);

    if ((scrpriv->randr & RR_Rotate_0) && !(scrpriv->randr & RR_Reflect_All)) {
        scrpriv->shadow = FALSE;

        screen->fb.byteStride = priv->bytes_per_line;
        screen->fb.pixelStride = screen->width;
        screen->fb.frameBuffer = (CARD8 *) (priv->base);
    }
    else {
        /* Rotated/Reflected so we need to use shadow fb */
        scrpriv->shadow = TRUE;

        EPHYR_LOG("allocing shadow");

        KdShadowFbAlloc(screen,
                        scrpriv->randr & (RR_Rotate_90 | RR_Rotate_270));
    }

    return TRUE;
}