void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CBasePlatTrain::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CBaseButton::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CC4::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CFuncTrackTrain::KeyValue(KeyValueData* pkvd) { KeyValue_(pkvd); }
void CBaseDMStart::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CMomentaryDoor::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CFuncRotating::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CPendulum::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CEnvSpark::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CFuncIllusionary::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CMomentaryRotButton::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CMultiSource::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CEnvGlobal::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CBaseDelay::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CEnvLight::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CBaseToggle::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CRuleEntity::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CBaseDoor::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CGameScore::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CFuncMortarField::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CGameText::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CEnvExplosion::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CGameTeamMaster::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CFuncTrackChange::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CGamePlayerZone::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CFuncTank::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
void CRecharge::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }