Esempio n. 1
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls( intptr_t *args ) 
{

	switch( args[0] ) 
	{
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;

	case UI_CVAR_REGISTER:
		Cvar_Register( (vmCvar_t *)VMA(1),(const char *) VMA(2),(const char *) VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( (const char *) VMA(1), (const char *) VMA(2) );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( (const char *) VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( (vmCvar_t *) VMA(1) );
		return 0;

	case UI_R_REGISTERMODEL:
		return re.RegisterModel((const char *) VMA(1) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip((const char *) VMA(1) );

	case UI_GETGLCONFIG:
		CL_GetGlconfig( ( glconfig_t *) VMA(1) );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], (const char *) VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( (const char *) VMA(1) ) );

	case UI_FS_GETFILELIST:
		return FS_GetFileList( (const char *) VMA(1), (const char *) VMA(2), (char *) VMA(3), args[4] );

	case UI_KEY_SETCATCHER:
		Key_SetCatcher( args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( (const float *) VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( (const char *) VMA(1), (char *) VMA(2), args[3] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], (float *) VMA(2),(float *) VMA(3) );
		return 0;

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

//	case UI_KEY_GETOVERSTRIKEMODE:
//		return Key_GetOverstrikeMode();
//		return 0;

//	case UI_PC_READ_TOKEN:
//		return PC_ReadTokenHandle( args[1], VMA(2) );
		
//	case UI_PC_SOURCE_FILE_AND_LINE:
//		return PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_S_REGISTERSOUND:
		return S_RegisterSound((const char *) VMA(1));

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

//	case UI_R_REGISTERFONT:
//		re.RegisterFont( VMA(1), args[2], VMA(3));
//		return 0;

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6], (const char *)VMA(7));

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], (const char *) VMA(2) );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1],(char *) VMA(2), args[3] );
		return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], (char *) VMA(2), args[3] );
		return 0;


	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );

	}

	return 0;
}
Esempio n. 2
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls(intptr_t *args) {
	switch(args[0]) {
	//rww - alright, DO NOT EVER add a GAME/CGAME/UI generic call without adding a trap to match, and
	//all of these traps must be shared and have cases in sv_game, cl_cgame, and cl_ui. They must also
	//all be in the same order, and start at 100.
	case TRAP_MEMSET:
		Com_Memset(VMA(1), args[2], args[3]);
		return 0;
	case TRAP_MEMCPY:
		Com_Memcpy(VMA(1), VMA(2), args[3]);
		return 0;
	case TRAP_STRNCPY:
		return (intptr_t)strncpy((char *)VMA(1), (const char *)VMA(2), args[3]);
	case TRAP_SIN:
		return FloatAsInt(sin(VMF(1)));
	case TRAP_COS:
		return FloatAsInt(cos(VMF(1)));
	case TRAP_ATAN2:
		return FloatAsInt(atan2(VMF(1), VMF(2)));
	case TRAP_SQRT:
		return FloatAsInt(sqrt(VMF(1)));
	case TRAP_MATRIXMULTIPLY:
		MatrixMultiply((vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3));
		return 0;
	case TRAP_ANGLEVECTORS:
		AngleVectors((const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4));
		return 0;
	case TRAP_PERPENDICULARVECTOR:
		PerpendicularVector((float *)VMA(1), (const float *)VMA(2));
		return 0;
	case TRAP_FLOOR:
		return FloatAsInt(floor(VMF(1)));
	case TRAP_CEIL:
		return FloatAsInt(ceil(VMF(1)));
	case TRAP_TESTPRINTINT:
		return 0;
	case TRAP_TESTPRINTFLOAT:
		return 0;
	case TRAP_ACOS:
		return FloatAsInt(Q_acos(VMF(1)));
	case TRAP_ASIN:
		return FloatAsInt(Q_asin(VMF(1)));
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( (vmCvar_t *)VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( (const char *)VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( (const char *)VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], (const char *)VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] );

	case UI_R_REGISTERMODEL:
		return re.RegisterModel( (const char *)VMA(1) );

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin( (const char *)VMA(1) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( (const char *)VMA(1) );

	case UI_R_SHADERNAMEFROMINDEX:
		{
			char *gameMem = (char *)VMA(1);
			const char *retMem = re.ShaderNameFromIndex(args[2]);
			if (retMem)
			{
				strcpy(gameMem, retMem);
			}
			else
			{
				gameMem[0] = 0;
			}
		}
		return 0;

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( (const refEntity_t *)VMA(1) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 );
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
#ifdef VV_LIGHTING
		VVLightMan.RE_AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
#else
		re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
#endif
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( (const refdef_t *)VMA(1) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( (const float *)VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) );
		return 0;

	case UI_S_REGISTERSOUND:
		return S_RegisterSound( (const char *)VMA(1) );

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], (const char *)VMA(2) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( (qboolean)args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		// Don't allow the ui module to close the console
		Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData( (char *)VMA(1), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( (uiClientState_t *)VMA(1) );
		return 0;		

	case UI_GETGLCONFIG:
		CL_GetGlconfig( (glconfig_t *)VMA(1) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], (char *)VMA(2), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], (const char *)VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] );

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

	case UI_R_REGISTERFONT:
		return re.RegisterFont( (const char *)VMA(1) );

	case UI_R_FONT_STRLENPIXELS:
		return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) );

	case UI_R_FONT_STRLENCHARS:
		return re.Font_StrLenChars( (const char *)VMA(1) );

	case UI_R_FONT_STRHEIGHTPIXELS:
		return re.Font_HeightPixels( args[1], VMF(2) );

	case UI_R_FONT_DRAWSTRING:
#ifdef __ANDROID__
		re.Font_DrawString( VMF(1), VMF(2), (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );
#else
		{float ox, oy;
		if (cls.mmeState >= MME_STATE_DEFAULT) {
			ox = VMF(1); oy = VMF(2);
		} else {
			ox = args[1]; oy = args[2];
		}
		re.Font_DrawString( ox, oy, (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );}
		return 0;
#endif
	case UI_LANGUAGE_ISASIAN:
		return re.Language_IsAsian();

	case UI_LANGUAGE_USESSPACES:
		return re.Language_UsesSpaces();

	case UI_ANYLANGUAGE_READCHARFROMSTRING:
		return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) );

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) );
	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) );
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) );
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) );
	case UI_PC_LOAD_GLOBAL_DEFINES:
		return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) );
	case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
		botlib_export->PC_RemoveAllGlobalDefines ( );
		return 0;

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse);
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( (struct qtime_s *)VMA(1) );

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) );
		return 0;

	case UI_SP_GETNUMLANGUAGES:
		return SE_GetNumLanguages();

	case UI_SP_GETLANGUAGENAME:
		char *languageName,*holdName;

		holdName = ((char *)VMA(2));
		languageName = (char *) SE_GetLanguageName((const intptr_t)VMA(1));
		Q_strncpyz( holdName, languageName,128 );
		return 0;

	case UI_SP_GETSTRINGTEXTSTRING:
		const char* text;

		assert(VMA(1));
		assert(VMA(2));
		text = SE_GetString((const char *) VMA(1));
		Q_strncpyz( (char *) VMA(2), text, args[3] );
		return qtrue;

/*
Ghoul2 Insert Start
*/
/*
Ghoul2 Insert Start
*/
		
	case UI_G2_LISTSURFACES:
		re.G2API_ListSurfaces( (CGhoul2Info *) args[1] );
		return 0;

	case UI_G2_LISTBONES:
		re.G2API_ListBones( (CGhoul2Info *) args[1], args[2]);
		return 0;

	case UI_G2_HAVEWEGHOULMODELS:
		return re.G2API_HaveWeGhoul2Models(((CGhoul2Info_v *)args[1]) );

	case UI_G2_SETMODELS:
		re.G2API_SetGhoul2ModelIndexes(((CGhoul2Info_v *)args[1]),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3));
		return 0;

	case UI_G2_GETBOLT:
		return re.G2API_GetBoltMatrix(((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));

	case UI_G2_GETBOLT_NOREC:
		re.G2API_BoltMatrixReconstruction( qfalse );//gG2_GBMNoReconstruct = qtrue;
		return re.G2API_GetBoltMatrix(((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));

	case UI_G2_GETBOLT_NOREC_NOROT:
		//RAZFIXME: cgame reconstructs bolt matrix, why is this different?
		re.G2API_BoltMatrixReconstruction( qfalse );//gG2_GBMNoReconstruct = qtrue;
		re.G2API_BoltMatrixSPMethod( qtrue );//gG2_GBMUseSPMethod = qtrue;
		return re.G2API_GetBoltMatrix(((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));

	case UI_G2_INITGHOUL2MODEL:
#ifdef _FULL_G2_LEAK_CHECKING
		g_G2AllocServer = 0;
#endif
		return	re.G2API_InitGhoul2Model((CGhoul2Info_v **)VMA(1), (const char *)VMA(2), args[3], (qhandle_t) args[4],
									  (qhandle_t) args[5], args[6], args[7]);


	case UI_G2_COLLISIONDETECT:
	case UI_G2_COLLISIONDETECTCACHE:
		return 0; //not supported for ui

	case UI_G2_ANGLEOVERRIDE:
		return re.G2API_SetBoneAngles(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), (float *)VMA(4), args[5],
							 (const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8],
							 (qhandle_t *)VMA(9), args[10], args[11] );
	
	case UI_G2_CLEANMODELS:
#ifdef _FULL_G2_LEAK_CHECKING
		g_G2AllocServer = 0;
#endif
		re.G2API_CleanGhoul2Models((CGhoul2Info_v **)VMA(1));
	//	re.G2API_CleanGhoul2Models((CGhoul2Info_v **)args[1]);
		return 0;

	case UI_G2_PLAYANIM:
		return re.G2API_SetBoneAnim(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], args[5],
								args[6], VMF(7), args[8], VMF(9), args[10]);

	case UI_G2_GETBONEANIM:
		{
			CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
			int modelIndex = args[10];
			return re.G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5),
								(int *)VMA(6), (int *)VMA(7), (float *)VMA(8), (int *)VMA(9));
		}

	case UI_G2_GETBONEFRAME:
		{ //rwwFIXMEFIXME: Just make a G2API_GetBoneFrame func too. This is dirty.
			CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
			int modelIndex = args[6];
			int iDontCare1 = 0, iDontCare2 = 0, iDontCare3 = 0;
			float fDontCare1 = 0;
			return re.G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), &iDontCare1,
								&iDontCare2, &iDontCare3, &fDontCare1, (int *)VMA(5));
		}

	case UI_G2_GETGLANAME:
		//	return (int)G2API_GetGLAName(*((CGhoul2Info_v *)VMA(1)), args[2]);
		{
			char *point = ((char *)VMA(3));
			char *local;
			local = re.G2API_GetGLAName(((CGhoul2Info_v *)args[1]), args[2]);
			if (local)
			{
				strcpy(point, local);
			}
		}
		return 0;

	case UI_G2_COPYGHOUL2INSTANCE:
		return (int)re.G2API_CopyGhoul2Instance(((CGhoul2Info_v *)args[1]), ((CGhoul2Info_v *)args[2]), args[3]);

	case UI_G2_COPYSPECIFICGHOUL2MODEL:
		re.G2API_CopySpecificG2Model(((CGhoul2Info_v *)args[1]), args[2], ((CGhoul2Info_v *)args[3]), args[4]);
		return 0;

	case UI_G2_DUPLICATEGHOUL2INSTANCE:
#ifdef _FULL_G2_LEAK_CHECKING
		g_G2AllocServer = 0;
#endif
		re.G2API_DuplicateGhoul2Instance(((CGhoul2Info_v *)args[1]), (CGhoul2Info_v **)VMA(2));
		return 0;

	case UI_G2_HASGHOUL2MODELONINDEX:
		return (int)re.G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)VMA(1), args[2]);
		//return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)args[1], args[2]);

	case UI_G2_REMOVEGHOUL2MODEL:
#ifdef _FULL_G2_LEAK_CHECKING
		g_G2AllocServer = 0;
#endif
		return (int)re.G2API_RemoveGhoul2Model((CGhoul2Info_v **)VMA(1), args[2]);
		//return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)args[1], args[2]);

	case UI_G2_ADDBOLT:
		return re.G2API_AddBolt(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));

//	case UI_G2_REMOVEBOLT:
//		return G2API_RemoveBolt(*((CGhoul2Info_v *)VMA(1)), args[2]);

	case UI_G2_SETBOLTON:
		re.G2API_SetBoltInfo(((CGhoul2Info_v *)args[1]), args[2], args[3]);
		return 0;

#ifdef _SOF2	
	case UI_G2_ADDSKINGORE:
		re.G2API_AddSkinGore(*((CGhoul2Info_v *)args[1]),*(SSkinGoreData *)VMA(2));
		return 0;
#endif // _SOF2
/*
Ghoul2 Insert End
*/
	case UI_G2_SETROOTSURFACE:
		return re.G2API_SetRootSurface(((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));

	case UI_G2_SETSURFACEONOFF:
		return re.G2API_SetSurfaceOnOff(((CGhoul2Info_v *)args[1]), (const char *)VMA(2), /*(const int)VMA(3)*/args[3]);

	case UI_G2_SETNEWORIGIN:
		return re.G2API_SetNewOrigin(((CGhoul2Info_v *)args[1]), /*(const int)VMA(2)*/args[2]);

	case UI_G2_GETTIME:
		return re.G2API_GetTime(0);

	case UI_G2_SETTIME:
		re.G2API_SetTime(args[1], args[2]);
		return 0;

	case UI_G2_SETRAGDOLL:
		return 0; //not supported for ui
		break;
	case UI_G2_ANIMATEG2MODELS:
		return 0; //not supported for ui
		break;

	case UI_G2_SETBONEIKSTATE:
		return re.G2API_SetBoneIKState(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKStateParams_t *)VMA(5));
	case UI_G2_IKMOVE:
		return re.G2API_IKMove(*((CGhoul2Info_v *)args[1]), args[2], (sharedIKMoveParams_t *)VMA(3));

	case UI_G2_GETSURFACENAME:
		{ //Since returning a pointer in such a way to a VM seems to cause MASSIVE FAILURE<tm>, we will shove data into the pointer the vm passes instead
			char *point = ((char *)VMA(4));
			char *local;
			int modelindex = args[3];
			CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
			local = re.G2API_GetSurfaceName(&g2[modelindex], args[2]);
			if (local)
			{
				strcpy(point, local);
			}
		}
		return 0;
	case UI_G2_SETSKIN:
		{
			CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
			int modelIndex = args[2];
			return re.G2API_SetSkin(&g2[modelIndex], args[3], args[4]);
		}
	case UI_G2_ATTACHG2MODEL:
		{
			CGhoul2Info_v *g2From = ((CGhoul2Info_v *)args[1]);
			CGhoul2Info_v *g2To = ((CGhoul2Info_v *)args[3]);
			
			return re.G2API_AttachG2Model(g2From, args[2], g2To, args[4], args[5]);
		}
/*
Ghoul2 Insert End
*/
	case UI_MME_FONTRATIOFIX:
		re.FontRatioFix(VMF(1));
        return 0; 
	case UI_MME_EDITINGFIELD:
		cls.uiEditingField = (qboolean)args[1];
        return 0;	
	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );

	}

	return 0;
}
Esempio n. 3
0
intptr_t CL_CgameSystemCalls(intptr_t *args)
{
	switch (args[0])
	{
	case CG_PRINT:
		Com_Printf("%s", (char *)VMA(1));
		return 0;
	case CG_ERROR:
		Com_Error(ERR_DROP, "%s", (char *)VMA(1));
		return 0;
	case CG_MILLISECONDS:
		return Sys_Milliseconds();
	case CG_CVAR_REGISTER:
		Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]);
		return 0;
	case CG_CVAR_UPDATE:
		Cvar_Update(VMA(1));
		return 0;
	case CG_CVAR_SET:
		Cvar_SetSafe(VMA(1), VMA(2));
		return 0;
	case CG_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]);
		return 0;
	case CG_CVAR_LATCHEDVARIABLESTRINGBUFFER:
		Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]);
		return 0;
	case CG_ARGC:
		return Cmd_Argc();
	case CG_ARGV:
		Cmd_ArgvBuffer(args[1], VMA(2), args[3]);
		return 0;
	case CG_ARGS:
		Cmd_ArgsBuffer(VMA(1), args[2]);
		return 0;
	case CG_FS_FOPENFILE:
		return FS_FOpenFileByMode(VMA(1), VMA(2), args[3]);
	case CG_FS_READ:
		FS_Read(VMA(1), args[2], args[3]);
		return 0;
	case CG_FS_WRITE:
		return FS_Write(VMA(1), args[2], args[3]);
	case CG_FS_FCLOSEFILE:
		FS_FCloseFile(args[1]);
		return 0;
	case CG_FS_GETFILELIST:
		return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]);
	case CG_FS_DELETEFILE:
		return FS_Delete(VMA(1));
	case CG_SENDCONSOLECOMMAND:
		Cbuf_AddText(VMA(1));
		return 0;
	case CG_ADDCOMMAND:
		CL_AddCgameCommand(VMA(1));
		return 0;
	case CG_REMOVECOMMAND:
		Cmd_RemoveCommandSafe(VMA(1));
		return 0;
	case CG_SENDCLIENTCOMMAND:
		CL_AddReliableCommand(VMA(1));
		return 0;
	case CG_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;
	case CG_CM_LOADMAP:
		CL_CM_LoadMap(VMA(1));
		return 0;
	case CG_CM_NUMINLINEMODELS:
		return CM_NumInlineModels();
	case CG_CM_INLINEMODEL:
		return CM_InlineModel(args[1]);
	case CG_CM_TEMPBOXMODEL:
		return CM_TempBoxModel(VMA(1), VMA(2), qfalse);
	case CG_CM_TEMPCAPSULEMODEL:
		return CM_TempBoxModel(VMA(1), VMA(2), qtrue);
	case CG_CM_POINTCONTENTS:
		return CM_PointContents(VMA(1), args[2]);
	case CG_CM_TRANSFORMEDPOINTCONTENTS:
		return CM_TransformedPointContents(VMA(1), args[2], VMA(3), VMA(4));
	case CG_CM_BOXTRACE:
		CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse);
		return 0;
	case CG_CM_CAPSULETRACE:
		CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue);
		return 0;
	case CG_CM_TRANSFORMEDBOXTRACE:
		CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qfalse);
		return 0;
	case CG_CM_TRANSFORMEDCAPSULETRACE:
		CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qtrue);
		return 0;
	case CG_CM_MARKFRAGMENTS:
		return re.MarkFragments(args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7));

	case CG_R_PROJECTDECAL:
		re.ProjectDecal(args[1], args[2], VMA(3), VMA(4), VMA(5), args[6], args[7]);
		return 0;
	case CG_R_CLEARDECALS:
		re.ClearDecals();
		return 0;

	case CG_S_STARTSOUND:
		S_StartSound(VMA(1), args[2], args[3], args[4], args[5]);
		return 0;
	case CG_S_STARTSOUNDEX:
		S_StartSoundEx(VMA(1), args[2], args[3], args[4], args[5], args[6]);
		return 0;
	case CG_S_STARTLOCALSOUND:
		S_StartLocalSound(args[1], args[2], args[3]);
		return 0;
	case CG_S_CLEARLOOPINGSOUNDS:
		S_ClearLoopingSounds();
		return 0;
	case CG_S_CLEARSOUNDS:
		if (args[1] == 0)
		{
			S_ClearSounds(qtrue, qfalse);
		}
		else if (args[1] == 1)
		{
			S_ClearSounds(qtrue, qtrue);
		}
		return 0;
	case CG_S_ADDLOOPINGSOUND:
		// FIXME handling of looping sounds changed
		S_AddLoopingSound(VMA(1), VMA(2), args[3], args[4], args[5], args[6]);
		return 0;
	case CG_S_ADDREALLOOPINGSOUND:
		S_AddRealLoopingSound(VMA(1), VMA(2), args[3], args[4], args[5], args[6]);
		return 0;
	case CG_S_STOPSTREAMINGSOUND:
		S_StopEntStreamingSound(args[1]);
		return 0;
	case CG_S_UPDATEENTITYPOSITION:
		S_UpdateEntityPosition(args[1], VMA(2));
		return 0;
	// talking animations
	case CG_S_GETVOICEAMPLITUDE:
		return S_GetVoiceAmplitude(args[1]);

	case CG_S_GETSOUNDLENGTH:
		return S_GetSoundLength(args[1]);

	// for looped sound starts
	case CG_S_GETCURRENTSOUNDTIME:
		return S_GetCurrentSoundTime();

	case CG_S_RESPATIALIZE:
		S_Respatialize(args[1], VMA(2), VMA(3), args[4]);
		return 0;
	case CG_S_REGISTERSOUND:
		return S_RegisterSound(VMA(1), args[2]);
	case CG_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack(VMA(1), VMA(2), args[3]);    // added fadeup time
		return 0;
	case CG_S_FADESTREAMINGSOUND:
		S_FadeStreamingSound(VMF(1), args[2], args[3]);     // added music/all-streaming options
		return 0;
	case CG_S_STARTSTREAMINGSOUND:
		return S_StartStreamingSound(VMA(1), VMA(2), args[3], args[4], args[5]);
	case CG_R_LOADWORLDMAP:
		re.LoadWorld(VMA(1));
		return 0;
	case CG_R_REGISTERMODEL:
		return re.RegisterModel(VMA(1));
	case CG_R_REGISTERSKIN:
		return re.RegisterSkin(VMA(1));
	case CG_R_GETSKINMODEL:
		return re.GetSkinModel(args[1], VMA(2), VMA(3));
	case CG_R_GETMODELSHADER:
		return re.GetShaderFromModel(args[1], args[2], args[3]);
	case CG_R_REGISTERSHADER:
		return re.RegisterShader(VMA(1));
	case CG_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip(VMA(1));
	case CG_R_REGISTERFONT:
		re.RegisterFont(VMA(1), args[2], VMA(3));
		return 0;
	case CG_R_CLEARSCENE:
		re.ClearScene();
		return 0;
	case CG_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene(VMA(1));
		return 0;
	case CG_R_ADDPOLYTOSCENE:
		re.AddPolyToScene(args[1], args[2], VMA(3));
		return 0;
	case CG_R_ADDPOLYSTOSCENE:
		re.AddPolysToScene(args[1], args[2], VMA(3), args[4]);
		return 0;
	case CG_R_ADDPOLYBUFFERTOSCENE:
		re.AddPolyBufferToScene(VMA(1));
		return 0;
	case CG_R_ADDLIGHTTOSCENE:
		re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]);
		return 0;
	case CG_R_ADDCORONATOSCENE:
		re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], args[7]);
		return 0;
	case CG_R_SETFOG:
		re.SetFog(args[1], args[2], args[3], VMF(4), VMF(5), VMF(6), VMF(7));
		return 0;
	case CG_R_SETGLOBALFOG:
		re.SetGlobalFog(args[1], args[2], VMF(3), VMF(4), VMF(5), VMF(6));
		return 0;
	case CG_R_RENDERSCENE:
		re.RenderScene(VMA(1));
		return 0;
	case CG_R_SAVEVIEWPARMS:
		re.SaveViewParms();
		return 0;
	case CG_R_RESTOREVIEWPARMS:
		re.RestoreViewParms();
		return 0;
	case CG_R_SETCOLOR:
		re.SetColor(VMA(1));
		return 0;
	case CG_R_DRAWSTRETCHPIC:
		re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]);
		return 0;
	case CG_R_DRAWROTATEDPIC:
		re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10));
		return 0;
	case CG_R_DRAWSTRETCHPIC_GRADIENT:
		re.DrawStretchPicGradient(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMA(10), args[11]);
		return 0;
	case CG_R_DRAW2DPOLYS:
		re.Add2dPolys(VMA(1), args[2], args[3]);
		return 0;
	case CG_R_MODELBOUNDS:
		re.ModelBounds(args[1], VMA(2), VMA(3));
		return 0;
	case CG_R_LERPTAG:
		return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]);
	case CG_GETGLCONFIG:
		CL_GetGlconfig(VMA(1));
		return 0;
	case CG_GETGAMESTATE:
		CL_GetGameState(VMA(1));
		return 0;
	case CG_GETCURRENTSNAPSHOTNUMBER:
		CL_GetCurrentSnapshotNumber(VMA(1), VMA(2));
		return 0;
	case CG_GETSNAPSHOT:
		return CL_GetSnapshot(args[1], VMA(2));
	case CG_GETSERVERCOMMAND:
		return CL_GetServerCommand(args[1]);
	case CG_GETCURRENTCMDNUMBER:
		return CL_GetCurrentCmdNumber();
	case CG_GETUSERCMD:
		return CL_GetUserCmd(args[1], VMA(2));
	case CG_SETUSERCMDVALUE:
		CL_SetUserCmdValue(args[1], args[2], VMF(3), args[4]);
		return 0;
	case CG_SETCLIENTLERPORIGIN:
		CL_SetClientLerpOrigin(VMF(1), VMF(2), VMF(3));
		return 0;
	case CG_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();
	case CG_KEY_ISDOWN:
		return Key_IsDown(args[1]);
	case CG_KEY_GETCATCHER:
		return Key_GetCatcher();
	case CG_KEY_SETCATCHER:
		// Don't allow the cgame module to close the console
		Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE));
		return 0;
	case CG_KEY_GETKEY:
		return Key_GetKey(VMA(1));

	case CG_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();
	case CG_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode(args[1]);
		return 0;

	case CG_MEMSET:
		return (intptr_t)memset(VMA(1), args[2], args[3]);
	case CG_MEMCPY:
		return (intptr_t)memcpy(VMA(1), VMA(2), args[3]);
	case CG_STRNCPY:
		return (intptr_t)strncpy(VMA(1), VMA(2), args[3]);
	case CG_SIN:
		return FloatAsInt(sin(VMF(1)));
	case CG_COS:
		return FloatAsInt(cos(VMF(1)));
	case CG_ATAN2:
		return FloatAsInt(atan2(VMF(1), VMF(2)));
	case CG_SQRT:
		return FloatAsInt(sqrt(VMF(1)));
	case CG_FLOOR:
		return FloatAsInt(floor(VMF(1)));
	case CG_CEIL:
		return FloatAsInt(ceil(VMF(1)));
	case CG_ACOS:
		return FloatAsInt(Q_acos(VMF(1)));

	case CG_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine(VMA(1));
	case CG_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle(VMA(1));
	case CG_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle(args[1]);
	case CG_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle(args[1], VMA(2));
	case CG_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3));
	case CG_PC_UNREAD_TOKEN:
		botlib_export->PC_UnreadLastTokenHandle(args[1]);
		return 0;

	case CG_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;

	case CG_REAL_TIME:
		return Com_RealTime(VMA(1));
	case CG_SNAPVECTOR:
		Sys_SnapVector(VMA(1));
		return 0;

	case CG_CIN_PLAYCINEMATIC:
		return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case CG_CIN_STOPCINEMATIC:
		return CIN_StopCinematic(args[1]);

	case CG_CIN_RUNCINEMATIC:
		return CIN_RunCinematic(args[1]);

	case CG_CIN_DRAWCINEMATIC:
		CIN_DrawCinematic(args[1]);
		return 0;

	case CG_CIN_SETEXTENTS:
		CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
		return 0;

	case CG_R_REMAP_SHADER:
		re.RemapShader(VMA(1), VMA(2), VMA(3));
		return 0;

	case CG_TESTPRINTINT:
		Com_Printf("%s%li\n", (char *)VMA(1), (long)args[2]);
		return 0;
	case CG_TESTPRINTFLOAT:
		Com_Printf("%s%f\n", (char *)VMA(1), VMF(2));
		return 0;

	case CG_GET_ENTITY_TOKEN:
		return re.GetEntityToken(VMA(1), args[2]);

	case CG_INGAME_POPUP:
		if (cls.state == CA_ACTIVE && !clc.demoplaying)
		{
			if (uivm)     // can be called as the system is shutting down
			{
				VM_Call(uivm, UI_SET_ACTIVE_MENU, args[1]);
			}
		}
		return 0;

	case CG_KEY_GETBINDINGBUF:
		Key_GetBindingBuf(args[1], VMA(2), args[3]);
		return 0;

	case CG_KEY_SETBINDING:
		Key_SetBinding(args[1], VMA(2));
		return 0;

	case CG_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf(args[1], VMA(2), args[3]);
		return 0;

	case CG_KEY_BINDINGTOKEYS:
		Key_GetBindingByString(VMA(1), VMA(2), VMA(3));
		return 0;

	case CG_TRANSLATE_STRING:
		CL_TranslateString(VMA(1), VMA(2));
		return 0;

	case CG_S_FADEALLSOUNDS:
		S_FadeAllSounds(VMF(1), args[2], args[3]);
		return 0;

	case CG_R_INPVS:
		return re.inPVS(VMA(1), VMA(2));

	case CG_GETHUNKDATA:
		Com_GetHunkInfo(VMA(1), VMA(2));
		return 0;

	// binary channel
	case CG_SENDMESSAGE:
		CL_SendBinaryMessage(VMA(1), args[2]);
		return 0;
	case CG_MESSAGESTATUS:
		return CL_BinaryMessageStatus();
	case CG_R_LOADDYNAMICSHADER:
		return re.LoadDynamicShader(VMA(1), VMA(2));
	case CG_R_RENDERTOTEXTURE:
		re.RenderToTexture(args[1], args[2], args[3], args[4], args[5]);
		return 0;
	case CG_R_GETTEXTUREID:
		return re.GetTextureId(VMA(1));
	// flush gl rendering buffers
	case CG_R_FINISH:
		re.Finish();
		return 0;

	case CG_LOADCAMERA:
	case CG_STARTCAMERA:
	case CG_STOPCAMERA:
	case CG_GETCAMERAINFO:
	case CG_PUMPEVENTLOOP:
	case CG_INGAME_CLOSEPOPUP:
	case CG_R_LIGHTFORPOINT: // re-added to avoid a crash when called - still in enum of cgameImport_t

		// This shows (developer 1) when the vanilla mod code is loaded or mods using obsolete system calls - see cases.
		Com_DPrintf("Obsolete cgame system trap: %ld\n", (long int) args[0]);
		return 0;

	default:
		Com_Error(ERR_DROP, "Bad cgame system trap: %ld", (long int) args[0]);
		break;
	}
	return 0;
}
Esempio n. 4
0
/*
====================
CL_CgameSystemCalls

The cgame module is making a system call
====================
*/
intptr_t CL_CgameSystemCalls( intptr_t *args ) {
	switch( args[0] ) {
	case CG_PRINT:
		Com_Printf( "%s", (const char*)VMA(1) );
		return 0;
	case CG_ERROR:
		Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
		return 0;
	case CG_MILLISECONDS:
		return Sys_Milliseconds();
	case CG_CVAR_REGISTER:
		Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); 
		return 0;
	case CG_CVAR_UPDATE:
		Cvar_Update( VMA(1) );
		return 0;
	case CG_CVAR_SET:
		Cvar_Set( VMA(1), VMA(2) );
		return 0;
	case CG_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
		return 0;
	case CG_ARGC:
		return Cmd_Argc();
	case CG_ARGV:
		Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
		return 0;
	case CG_ARGS:
		Cmd_ArgsBuffer( VMA(1), args[2] );
		return 0;
	case CG_LITERAL_ARGS:
		Cmd_LiteralArgsBuffer( VMA(1), args[2] );
		return 0;
	case CG_FS_FOPENFILE:
		return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
	case CG_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;
	case CG_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;
	case CG_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;
	case CG_FS_SEEK:
		return FS_Seek( args[1], args[2], args[3] );
	case CG_FS_GETFILELIST:
		return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
	case CG_SENDCONSOLECOMMAND:
		Cbuf_AddText( VMA(1) );
		return 0;
	case CG_ADDCOMMAND:
		CL_AddCgameCommand( VMA(1) );
		return 0;
	case CG_REMOVECOMMAND:
		Cmd_RemoveCommand( VMA(1) );
		return 0;
	case CG_SENDCLIENTCOMMAND:
		CL_AddReliableCommand( VMA(1) );
		return 0;
	case CG_UPDATESCREEN:
		// this is used during lengthy level loading, so pump message loop
//		Com_EventLoop();	// FIXME: if a server restarts here, BAD THINGS HAPPEN!
// We can't call Com_EventLoop here, a restart will crash and this _does_ happen
// if there is a map change while we are downloading at pk3.
// ZOID
		SCR_UpdateScreen();
		return 0;
	case CG_CM_LOADMAP:
		CL_CM_LoadMap( VMA(1) );
		return 0;
	case CG_CM_NUMINLINEMODELS:
		return CM_NumInlineModels();
	case CG_CM_INLINEMODEL:
		return CM_InlineModel( args[1] );
	case CG_CM_TEMPBOXMODEL:
		return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qfalse );
	case CG_CM_TEMPCAPSULEMODEL:
		return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qtrue );
	case CG_CM_POINTCONTENTS:
		return CM_PointContents( VMA(1), args[2] );
	case CG_CM_TRANSFORMEDPOINTCONTENTS:
		return CM_TransformedPointContents( VMA(1), args[2], VMA(3), VMA(4) );
	case CG_CM_BOXTRACE:
		CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_AABB );
		return 0;
	case CG_CM_CAPSULETRACE:
		CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_CAPSULE );
		return 0;
	case CG_CM_TRANSFORMEDBOXTRACE:
		CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5),
				args[6], args[7], VMA(8), VMA(9), TT_AABB );
		return 0;
	case CG_CM_TRANSFORMEDCAPSULETRACE:
		CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5),
				args[6], args[7], VMA(8), VMA(9), TT_CAPSULE );
		return 0;
	case CG_CM_BISPHERETRACE:
		CM_BiSphereTrace( VMA(1), VMA(2), VMA(3), VMF(4), VMF(5), args[6], args[7] );
		return 0;
	case CG_CM_TRANSFORMEDBISPHERETRACE:
		CM_TransformedBiSphereTrace( VMA(1), VMA(2), VMA(3), VMF(4), VMF(5),
				args[6], args[7], VMA(8) );
		return 0;
	case CG_CM_MARKFRAGMENTS:
		return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) );
	case CG_S_STARTSOUND:
		S_StartSound( VMA(1), args[2], args[3], args[4] );
		return 0;
	case CG_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;
	case CG_S_CLEARLOOPINGSOUNDS:
		S_ClearLoopingSounds(args[1]);
		return 0;
	case CG_S_ADDLOOPINGSOUND:
		S_AddLoopingSound( args[1], VMA(2), VMA(3), args[4] );
		return 0;
	case CG_S_ADDREALLOOPINGSOUND:
		S_AddRealLoopingSound( args[1], VMA(2), VMA(3), args[4] );
		return 0;
	case CG_S_STOPLOOPINGSOUND:
		S_StopLoopingSound( args[1] );
		return 0;
	case CG_S_UPDATEENTITYPOSITION:
		S_UpdateEntityPosition( args[1], VMA(2) );
		return 0;
	case CG_S_RESPATIALIZE:
		S_Respatialize( args[1], VMA(2), VMA(3), args[4] );
		return 0;
	case CG_S_REGISTERSOUND:
		return S_RegisterSound( VMA(1), args[2] );
	case CG_S_SOUNDDURATION:
		return S_SoundDuration( args[1] );
	case CG_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( VMA(1), VMA(2) );
		return 0;
	case CG_R_LOADWORLDMAP:
		re.LoadWorld( VMA(1) );
		return 0; 
	case CG_R_REGISTERMODEL:
		return re.RegisterModel( VMA(1) );
	case CG_R_REGISTERSKIN:
		return re.RegisterSkin( VMA(1) );
	case CG_R_REGISTERSHADER:
		return re.RegisterShader( VMA(1) );
	case CG_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( VMA(1) );
	case CG_R_REGISTERFONT:
		re.RegisterFont( VMA(1), args[2], VMA(3));
	case CG_R_CLEARSCENE:
		re.ClearScene();
		return 0;
	case CG_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( VMA(1) );
		return 0;
	case CG_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
		return 0;
	case CG_R_ADDPOLYSTOSCENE:
		re.AddPolyToScene( args[1], args[2], VMA(3), args[4] );
		return 0;
	case CG_R_LIGHTFORPOINT:
		return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) );
	case CG_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
		return 0;
	case CG_R_ADDADDITIVELIGHTTOSCENE:
		re.AddAdditiveLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
		return 0;
	case CG_R_RENDERSCENE:
		re.RenderScene( VMA(1) );
		return 0;
	case CG_R_SETCOLOR:
		re.SetColor( VMA(1) );
		return 0;
	case CG_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;
	case CG_R_MODELBOUNDS:
		re.ModelBounds( args[1], VMA(2), VMA(3) );
		return 0;
	case CG_R_LERPTAG:
		return re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
	case CG_GETGLCONFIG:
		CL_GetGlconfig( VMA(1) );
		return 0;
	case CG_GETGAMESTATE:
		CL_GetGameState( VMA(1) );
		return 0;
	case CG_GETCURRENTSNAPSHOTNUMBER:
		CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) );
		return 0;
	case CG_GETSNAPSHOT:
		return CL_GetSnapshot( args[1], VMA(2) );
	case CG_GETSERVERCOMMAND:
		return CL_GetServerCommand( args[1] );
	case CG_GETCURRENTCMDNUMBER:
		return CL_GetCurrentCmdNumber();
	case CG_GETUSERCMD:
		return CL_GetUserCmd( args[1], VMA(2) );
	case CG_SETUSERCMDVALUE:
		CL_SetUserCmdValue( args[1], VMF(2) );
		return 0;
	case CG_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();
  case CG_KEY_ISDOWN:
		return Key_IsDown( args[1] );
  case CG_KEY_GETCATCHER:
		return Key_GetCatcher();
  case CG_KEY_SETCATCHER:
		// Don't allow the cgame module to close the console
		Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
    return 0;
  case CG_KEY_GETKEY:
		return Key_GetKey( VMA(1) );

	case CG_GETDEMOSTATE:
		return CL_DemoState( );
	case CG_GETDEMOPOS:
		return CL_DemoPos( );
	case CG_GETDEMONAME:
		CL_DemoName( VMA(1), args[2] );
		return 0;

	case CG_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
		return 0;
	case CG_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], VMA(2), args[3] );
		return 0;
	case CG_KEY_SETBINDING:
		Key_SetBinding( args[1], VMA(2) );
		return 0;

	case CG_PARSE_ADD_GLOBAL_DEFINE:
		return Parse_AddGlobalDefine( VMA(1) );
	case CG_PARSE_LOAD_SOURCE:
		return Parse_LoadSourceHandle( VMA(1) );
	case CG_PARSE_FREE_SOURCE:
		return Parse_FreeSourceHandle( args[1] );
	case CG_PARSE_READ_TOKEN:
		return Parse_ReadTokenHandle( args[1], VMA(2) );
	case CG_PARSE_SOURCE_FILE_AND_LINE:
		return Parse_SourceFileAndLine( args[1], VMA(2), VMA(3) );

	case CG_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( args[1] );
    return 0;
	case CG_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode( );

	case CG_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return 0;
	case CG_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return 0;
	case CG_STRNCPY:
		strncpy( VMA(1), VMA(2), args[3] );
		return args[1];
	case CG_SIN:
		return FloatAsInt( sin( VMF(1) ) );
	case CG_COS:
		return FloatAsInt( cos( VMF(1) ) );
	case CG_ATAN2:
		return FloatAsInt( atan2( VMF(1), VMF(2) ) );
	case CG_SQRT:
		return FloatAsInt( sqrt( VMF(1) ) );
	case CG_FLOOR:
		return FloatAsInt( floor( VMF(1) ) );
	case CG_CEIL:
		return FloatAsInt( ceil( VMF(1) ) );
	case CG_ACOS:
		return FloatAsInt( Q_acos( VMF(1) ) );

	case CG_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;

	case CG_REAL_TIME:
		return Com_RealTime( VMA(1) );
	case CG_SNAPVECTOR:
		Sys_SnapVector( VMA(1) );
		return 0;

	case CG_CIN_PLAYCINEMATIC:
	  return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case CG_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case CG_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case CG_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case CG_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case CG_R_REMAP_SHADER:
		re.RemapShader( VMA(1), VMA(2), VMA(3) );
		return 0;

/*
	case CG_LOADCAMERA:
		return loadCamera(VMA(1));

	case CG_STARTCAMERA:
		startCamera(args[1]);
		return 0;

	case CG_GETCAMERAINFO:
		return getCameraInfo(args[1], VMA(2), VMA(3));
*/
	case CG_GET_ENTITY_TOKEN:
		return re.GetEntityToken( VMA(1), args[2] );
	case CG_R_INPVS:
		return re.inPVS( VMA(1), VMA(2) );

	default:
	        assert(0);
		Com_Error( ERR_DROP, "Bad cgame system trap: %ld", (long int) args[0] );
	}
	return 0;
}
Esempio n. 5
0
//	The ui module is making a system call
qintptr CLWM_UISystemCalls( qintptr* args ) {
	switch ( args[ 0 ] ) {
	case WMUI_ERROR:
		common->Error( "%s", ( char* )VMA( 1 ) );
		return 0;

	case WMUI_PRINT:
		common->Printf( "%s", ( char* )VMA( 1 ) );
		return 0;

	case WMUI_MILLISECONDS:
		return Sys_Milliseconds();

	case WMUI_CVAR_REGISTER:
		Cvar_Register( ( vmCvar_t* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] );
		return 0;

	case WMUI_CVAR_UPDATE:
		Cvar_Update( ( vmCvar_t* )VMA( 1 ) );
		return 0;

	case WMUI_CVAR_SET:
		Cvar_Set( ( char* )VMA( 1 ), ( char* )VMA( 2 ) );
		return 0;

	case WMUI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( ( char* )VMA( 1 ) ) );

	case WMUI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] );
		return 0;

	case WMUI_CVAR_SETVALUE:
		Cvar_SetValue( ( char* )VMA( 1 ), VMF( 2 ) );
		return 0;

	case WMUI_CVAR_RESET:
		Cvar_Reset( ( char* )VMA( 1 ) );
		return 0;

	case WMUI_CVAR_CREATE:
		Cvar_Get( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] );
		return 0;

	case WMUI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[ 1 ], MAX_INFO_STRING_Q3, ( char* )VMA( 2 ), args[ 3 ] );
		return 0;

	case WMUI_ARGC:
		return Cmd_Argc();

	case WMUI_ARGV:
		Cmd_ArgvBuffer( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] );
		return 0;

	case WMUI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[ 1 ], ( char* )VMA( 2 ) );
		return 0;

	case WMUI_FS_FOPENFILE:
		return FS_FOpenFileByMode( ( char* )VMA( 1 ), ( fileHandle_t* )VMA( 2 ), ( fsMode_t )args[ 3 ] );

	case WMUI_FS_READ:
		FS_Read( VMA( 1 ), args[ 2 ], args[ 3 ] );
		return 0;

	case WMUI_FS_WRITE:
		FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] );
		return 0;

	case WMUI_FS_FCLOSEFILE:
		FS_FCloseFile( args[ 1 ] );
		return 0;

	case WMUI_FS_DELETEFILE:
		return FS_Delete( ( char* )VMA( 1 ) );

	case WMUI_FS_GETFILELIST:
		return FS_GetFileList( ( char* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] );

	case WMUI_R_REGISTERMODEL:
		return R_RegisterModel( ( char* )VMA( 1 ) );

	case WMUI_R_REGISTERSKIN:
		return R_RegisterSkin( ( char* )VMA( 1 ) );

	case WMUI_R_REGISTERSHADERNOMIP:
		return R_RegisterShaderNoMip( ( char* )VMA( 1 ) );

	case WMUI_R_CLEARSCENE:
		R_ClearScene();
		return 0;

	case WMUI_R_ADDREFENTITYTOSCENE:
		CLWM_AddRefEntityToScene( ( wmrefEntity_t* )VMA( 1 ) );
		return 0;

	case WMUI_R_ADDPOLYTOSCENE:
		R_AddPolyToScene( args[ 1 ], args[ 2 ], ( polyVert_t* )VMA( 3 ), 1 );
		return 0;

	case WMUI_R_ADDPOLYSTOSCENE:
		R_AddPolyToScene( args[ 1 ], args[ 2 ], ( polyVert_t* )VMA( 3 ), args[ 4 ] );
		return 0;

	case WMUI_R_ADDLIGHTTOSCENE:
		R_AddLightToScene( ( float* )VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ] );
		return 0;

	case WMUI_R_ADDCORONATOSCENE:
		R_AddCoronaToScene( ( float* )VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] );
		return 0;

	case WMUI_R_RENDERSCENE:
		CLWM_RenderScene( ( wmrefdef_t* )VMA( 1 ) );
		return 0;

	case WMUI_R_SETCOLOR:
		R_SetColor( ( float* )VMA( 1 ) );
		return 0;

	case WMUI_R_DRAWSTRETCHPIC:
		R_StretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] );
		return 0;

	case WMUI_R_MODELBOUNDS:
		R_ModelBounds( args[ 1 ], ( float* )VMA( 2 ), ( float* )VMA( 3 ) );
		return 0;

	case WMUI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case WMUI_CM_LERPTAG:
		return CLWM_LerpTag( ( orientation_t* )VMA( 1 ), ( wmrefEntity_t* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] );

	case WMUI_S_REGISTERSOUND:
		return S_RegisterSound( ( char* )VMA( 1 ) );

	case WMUI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[ 1 ], args[ 2 ], 127 );
		return 0;

	case WMUI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] );
		return 0;

	case WMUI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] );
		return 0;

	case WMUI_KEY_SETBINDING:
		Key_SetBinding( args[ 1 ], ( char* )VMA( 2 ) );
		return 0;

	case WMUI_KEY_ISDOWN:
		return Key_IsDown( args[ 1 ] );

	case WMUI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case WMUI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( args[ 1 ] );
		return 0;

	case WMUI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case WMUI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case WMUI_KEY_SETCATCHER:
		KeyWM_SetCatcher( args[ 1 ] );
		return 0;

	case WMUI_GETCLIPBOARDDATA:
		CLT3_GetClipboardData( ( char* )VMA( 1 ), args[ 2 ] );
		return 0;

	case WMUI_GETCLIENTSTATE:
		UIT3_GetClientState( ( uiClientState_t* )VMA( 1 ) );
		return 0;

	case WMUI_GETGLCONFIG:
		CLWM_GetGlconfig( ( wmglconfig_t* )VMA( 1 ) );
		return 0;

	case WMUI_GETCONFIGSTRING:
		return CLWM_GetConfigString( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] );

	case WMUI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case WMUI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case WMUI_LAN_ADDSERVER:
		return LAN_AddServer( args[ 1 ], ( char* )VMA( 2 ), ( char* )VMA( 3 ) );

	case WMUI_LAN_REMOVESERVER:
		LAN_RemoveServer( args[ 1 ], ( char* )VMA( 2 ) );
		return 0;

	case WMUI_LAN_GETPINGQUEUECOUNT:
		return CLT3_GetPingQueueCount();

	case WMUI_LAN_CLEARPING:
		CLT3_ClearPing( args[ 1 ] );
		return 0;

	case WMUI_LAN_GETPING:
		CLT3_GetPing( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ], ( int* )VMA( 4 ) );
		return 0;

	case WMUI_LAN_GETPINGINFO:
		CLT3_GetPingInfo( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] );
		return 0;

	case WMUI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount( args[ 1 ] );

	case WMUI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[ 1 ], args[ 2 ], ( char* )VMA( 3 ), args[ 4 ] );
		return 0;

	case WMUI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[ 1 ], args[ 2 ], ( char* )VMA( 3 ), args[ 4 ] );
		return 0;

	case WMUI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[ 1 ], args[ 2 ] );

	case WMUI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[ 1 ], args[ 2 ], args[ 3 ] );
		return 0;

	case WMUI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[ 1 ], args[ 2 ] );

	case WMUI_LAN_UPDATEVISIBLEPINGS:
		return CLT3_UpdateVisiblePings( args[ 1 ] );

	case WMUI_LAN_RESETPINGS:
		LAN_ResetPings( args[ 1 ] );
		return 0;

	case WMUI_LAN_SERVERSTATUS:
		return CLT3_ServerStatus( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] );

	case WMUI_SET_PBCLSTATUS:
		return 0;

	case WMUI_SET_PBSVSTATUS:
		return 0;

	case WMUI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );

	case WMUI_MEMORY_REMAINING:
		return 0x4000000;

	case WMUI_GET_CDKEY:
		CLT3UI_GetCDKey( ( char* )VMA( 1 ), args[ 2 ] );
		return 0;

	case WMUI_SET_CDKEY:
		CLT3UI_SetCDKey( ( char* )VMA( 1 ) );
		return 0;

	case WMUI_R_REGISTERFONT:
		R_RegisterFont( ( char* )VMA( 1 ), args[ 2 ], ( fontInfo_t* )VMA( 3 ) );
		return 0;

	case WMUI_MEMSET:
		return ( qintptr )memset( VMA( 1 ), args[ 2 ], args[ 3 ] );

	case WMUI_MEMCPY:
		return ( qintptr )memcpy( VMA( 1 ), VMA( 2 ), args[ 3 ] );

	case WMUI_STRNCPY:
		String::NCpy( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] );
		return args[ 1 ];

	case WMUI_SIN:
		return FloatAsInt( sin( VMF( 1 ) ) );

	case WMUI_COS:
		return FloatAsInt( cos( VMF( 1 ) ) );

	case WMUI_ATAN2:
		return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) );

	case WMUI_SQRT:
		return FloatAsInt( sqrt( VMF( 1 ) ) );

	case WMUI_FLOOR:
		return FloatAsInt( floor( VMF( 1 ) ) );

	case WMUI_CEIL:
		return FloatAsInt( ceil( VMF( 1 ) ) );

	case WMUI_PC_ADD_GLOBAL_DEFINE:
		return PC_AddGlobalDefine( ( char* )VMA( 1 ) );
	case WMUI_PC_LOAD_SOURCE:
		return PC_LoadSourceHandle( ( char* )VMA( 1 ) );
	case WMUI_PC_FREE_SOURCE:
		return PC_FreeSourceHandle( args[ 1 ] );
	case WMUI_PC_READ_TOKEN:
		return PC_ReadTokenHandleQ3( args[ 1 ], ( q3pc_token_t* )VMA( 2 ) );
	case WMUI_PC_SOURCE_FILE_AND_LINE:
		return PC_SourceFileAndLine( args[ 1 ], ( char* )VMA( 2 ), ( int* )VMA( 3 ) );

	case WMUI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case WMUI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( ( char* )VMA( 1 ), ( char* )VMA( 2 ), 0 );
		return 0;

	case WMUI_REAL_TIME:
		return Com_RealTime( ( qtime_t* )VMA( 1 ) );

	case WMUI_CIN_PLAYCINEMATIC:
		return CIN_PlayCinematicStretched( ( char* )VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], args[ 6 ] );

	case WMUI_CIN_STOPCINEMATIC:
		return CIN_StopCinematic( args[ 1 ] );

	case WMUI_CIN_RUNCINEMATIC:
		return CIN_RunCinematic( args[ 1 ] );

	case WMUI_CIN_DRAWCINEMATIC:
		CIN_DrawCinematic( args[ 1 ] );
		return 0;

	case WMUI_CIN_SETEXTENTS:
		CIN_SetExtents( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );
		return 0;

	case WMUI_R_REMAP_SHADER:
		R_RemapShader( ( char* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ) );
		return 0;

	case WMUI_VERIFY_CDKEY:
		return CLT3_CDKeyValidate( ( char* )VMA( 1 ), ( char* )VMA( 2 ) );

	case WMUI_CL_GETLIMBOSTRING:
		return CLT3_GetLimboString( args[ 1 ], ( char* )VMA( 2 ) );

	case WMUI_CL_TRANSLATE_STRING:
		CL_TranslateString( ( char* )VMA( 1 ), ( char* )VMA( 2 ) );
		return 0;

	case WMUI_CHECKAUTOUPDATE:
		return 0;

	case WMUI_GET_AUTOUPDATE:
		return 0;

	case WMUI_OPENURL:
		CLT3_OpenURL( ( const char* )VMA( 1 ) );
		return 0;

	default:
		common->Error( "Bad UI system trap: %i", static_cast<int>( args[ 0 ] ) );
	}
	return 0;
}
Esempio n. 6
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
int CL_UISystemCalls( int *args ) {
	switch( args[0] ) {
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( VMA(1), VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );

	case UI_FS_SEEK:
		return FS_Seek( args[1], args[2], args[3] );
	
	case UI_R_REGISTERMODEL:
#ifdef IOS_NOTYET
		GLimp_AcquireGL();
		return re.RegisterModel( VMA(1) );
		GLimp_ReleaseGL();
#else
		return re.RegisterModel( VMA(1) );
#endif // IOS

	case UI_R_REGISTERSKIN:
#ifdef IOS_NOTYET
		GLimp_AcquireGL();
		return re.RegisterSkin( VMA(1) );
		GLimp_ReleaseGL();
#else
		return re.RegisterSkin( VMA(1) );
#endif // IOS

	case UI_R_REGISTERSHADERNOMIP:
#ifdef IOS_NOTYET
		GLimp_AcquireGL();
		return re.RegisterShaderNoMip( VMA(1) );
		GLimp_ReleaseGL();
#else
		return re.RegisterShaderNoMip( VMA(1) );
#endif // IOS

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( VMA(1) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( VMA(1) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], VMA(2), VMA(3) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
		return 0;

	case UI_S_REGISTERSOUND:
		return S_RegisterSound( VMA(1), args[2] );

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], VMA(2), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], VMA(2) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		Key_SetCatcher( args[1] );
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData( VMA(1), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( VMA(1) );
		return 0;		

	case UI_GETGLCONFIG:
		CL_GetGlconfig( VMA(1) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], VMA(2), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], VMA(2), VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], VMA(2), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

	case UI_GET_CDKEY:
		CLUI_GetCDKey( VMA(1), args[2] );
		return 0;

	case UI_SET_CDKEY:
		CLUI_SetCDKey( VMA(1) );
		return 0;
	
	case UI_SET_PBCLSTATUS:
		return 0;	

	case UI_R_REGISTERFONT:
		re.RegisterFont( VMA(1), args[2], VMA(3));
		return 0;

	case UI_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return 0;

	case UI_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_STRNCPY:
		return (int)strncpy( VMA(1), VMA(2), args[3] );

	case UI_SIN:
		return FloatAsInt( sin( VMF(1) ) );

	case UI_COS:
		return FloatAsInt( cos( VMF(1) ) );

	case UI_ATAN2:
		return FloatAsInt( atan2( VMF(1), VMF(2) ) );

	case UI_SQRT:
		return FloatAsInt( sqrt( VMF(1) ) );

	case UI_FLOOR:
		return FloatAsInt( floor( VMF(1) ) );

	case UI_CEIL:
		return FloatAsInt( ceil( VMF(1) ) );

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( VMA(1) );
	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( VMA(1) );
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) );
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( VMA(1), VMA(2));
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( VMA(1) );

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( VMA(1), VMA(2), VMA(3) );
		return 0;

	case UI_VERIFY_CDKEY:
		return CL_CDKeyValidate(VMA(1), VMA(2));


		
	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );

	}

	return 0;
}
Esempio n. 7
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
int CL_UISystemCalls( int *args ) {
	switch( args[0] ) {
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( (vmCvar_t *)VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( (const char *)VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( (const char *)VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], (const char *)VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] );

	case UI_R_REGISTERMODEL:
		return re.RegisterModel( (const char *)VMA(1) );

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin( (const char *)VMA(1) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( (const char *)VMA(1) );

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( (const refEntity_t *)VMA(1) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 );
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( (const refdef_t *)VMA(1) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( (const float *)VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) );
		return 0;

	case UI_S_REGISTERSOUND:
		return S_RegisterSound( (const char *)VMA(1) );

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], (const char *)VMA(2) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( (qboolean)args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		Key_SetCatcher( args[1] );
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData( (char *)VMA(1), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( (uiClientState_t *)VMA(1) );
		return 0;		

	case UI_GETGLCONFIG:
		CL_GetGlconfig( (glconfig_t *)VMA(1) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], (char *)VMA(2), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], (const char *)VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] );

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

#ifdef USE_CD_KEY
	case UI_GET_CDKEY:
		CLUI_GetCDKey( (char *)VMA(1), args[2] );
		return 0;

	case UI_SET_CDKEY:
		CLUI_SetCDKey( (char *)VMA(1) );
		return 0;
#endif	// USE_CD_KEY

	case UI_R_REGISTERFONT:
		return re.RegisterFont( (const char *)VMA(1) );

	case UI_R_FONT_STRLENPIXELS:
		return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) );

	case UI_R_FONT_STRLENCHARS:
		return re.Font_StrLenChars( (const char *)VMA(1) );

	case UI_R_FONT_STRHEIGHTPIXELS:
		return re.Font_HeightPixels( args[1], VMF(2) );

	case UI_R_FONT_DRAWSTRING:
		re.Font_DrawString( args[1], args[2], (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );
		return 0;

	case UI_LANGUAGE_ISASIAN:
		return re.Language_IsAsian();

	case UI_LANGUAGE_USESSPACES:
		return re.Language_UsesSpaces();

	case UI_ANYLANGUAGE_READCHARFROMSTRING:
		return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) );

	case UI_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return 0;

	case UI_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_STRNCPY:
		return (int)strncpy( (char *)VMA(1), (const char *)VMA(2), args[3] );

	case UI_SIN:
		return FloatAsInt( sin( VMF(1) ) );

	case UI_COS:
		return FloatAsInt( cos( VMF(1) ) );

	case UI_ATAN2:
		return FloatAsInt( atan2( VMF(1), VMF(2) ) );

	case UI_SQRT:
		return FloatAsInt( sqrt( VMF(1) ) );

	case UI_FLOOR:
		return FloatAsInt( floor( VMF(1) ) );

	case UI_CEIL:
		return FloatAsInt( ceil( VMF(1) ) );

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) );
	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) );
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) );
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) );
	case UI_PC_LOAD_GLOBAL_DEFINES:
		return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) );
	case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
		botlib_export->PC_RemoveAllGlobalDefines ( );
		return 0;

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse);
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( (struct qtime_s *)VMA(1) );

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) );
		return 0;

#ifdef USE_CD_KEY
	case UI_VERIFY_CDKEY:
		return CL_CDKeyValidate((const char *)VMA(1), (const char *)VMA(2));
#endif // USE_CD_KEY

	case UI_SP_REGISTER:
		return !!SP_Register((const char *)VMA(1),SP_REGISTER_MENU);

	case UI_SP_GETSTRINGTEXTSTRING:
		const char* text;

		assert(VMA(1));
		assert(VMA(2));
		text = SP_GetStringTextString((const char *) VMA(1));
		Q_strncpyz( (char *) VMA(2), text, args[3] );
		return qtrue;

/*
Ghoul2 Insert Start
*/
	case UI_G2_ANGLEOVERRIDE:
		return G2API_SetBoneAngles(*((CGhoul2Info_v *)VMA(1)), args[2], (const char *)VMA(3), (float *)VMA(4), args[5],
							 (const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8],
							 (qhandle_t *)VMA(9), args[10], args[11] );
/*
Ghoul2 Insert End
*/
	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );

	}

	return 0;
}
Esempio n. 8
0
/*
====================
CL_CgameSystemCalls

The cgame module is making a system call
====================
*/
intptr_t CL_CgameSystemCalls( intptr_t *args )
{
	switch ( args[ 0 ] )
	{
		case CG_PRINT:
			Com_Printf( "%s", ( char * ) VMA( 1 ) );
			return 0;

		case CG_ERROR:
			Com_Error( ERR_DROP, "%s", ( char * ) VMA( 1 ) );

		case CG_MILLISECONDS:
			return Sys_Milliseconds();

		case CG_CVAR_REGISTER:
			Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );
			return 0;

		case CG_CVAR_UPDATE:
			Cvar_Update( VMA( 1 ) );
			return 0;

		case CG_CVAR_SET:
			Cvar_Set( VMA( 1 ), VMA( 2 ) );
			return 0;

		case CG_CVAR_VARIABLESTRINGBUFFER:
			VM_CheckBlock( args[2], args[3], "CVARVSB" );
			Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

		case CG_CVAR_LATCHEDVARIABLESTRINGBUFFER:
			VM_CheckBlock( args[2], args[3], "CVARLVSB" );
			Cvar_LatchedVariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

		case CG_ARGC:
			return Cmd_Argc();

		case CG_ARGV:
			VM_CheckBlock( args[2], args[3], "ARGV" );
			Cmd_ArgvBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case CG_ARGS:
			VM_CheckBlock( args[1], args[2], "ARGS" );
			Cmd_ArgsBuffer( VMA( 1 ), args[ 2 ] );
			return 0;

		case CG_LITERAL_ARGS:
			// FIXME
			VM_CheckBlock( args[1], args[2], "LARGS" );
			Cmd_LiteralArgsBuffer( VMA( 1 ), args[ 2 ] );
//                      Cmd_ArgsBuffer(VMA(1), args[2]);
			return 0;

		case CG_GETDEMOSTATE:
			return CL_DemoState();

		case CG_GETDEMOPOS:
			return CL_DemoPos();

		case CG_FS_FOPENFILE:
			return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[ 3 ] );

		case CG_FS_READ:
			VM_CheckBlock( args[1], args[2], "FSREAD" );
			FS_Read2( VMA( 1 ), args[ 2 ], args[ 3 ] );
			return 0;

		case CG_FS_WRITE:
			VM_CheckBlock( args[1], args[2], "FSWRITE" );
			return FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] );

		case CG_FS_FCLOSEFILE:
			FS_FCloseFile( args[ 1 ] );
			return 0;

		case CG_FS_GETFILELIST:
			VM_CheckBlock( args[3], args[4], "FSGFL" );
			return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );

		case CG_FS_DELETEFILE:
			return FS_Delete( VMA( 1 ) );

		case CG_SENDCONSOLECOMMAND:
			Cbuf_AddText( VMA( 1 ) );
			return 0;

		case CG_ADDCOMMAND:
			CL_AddCgameCommand( VMA( 1 ) );
			return 0;

		case CG_REMOVECOMMAND:
			Cmd_RemoveCommand( VMA( 1 ) );
			return 0;

		case CG_COMPLETE_CALLBACK:
			if ( completer )
			{
				completer( VMA( 1 ) );
			}

			return 0;

		case CG_SENDCLIENTCOMMAND:
			CL_AddReliableCommand( VMA( 1 ) );
			return 0;

		case CG_UPDATESCREEN:
			SCR_UpdateScreen();
			return 0;

		case CG_CM_LOADMAP:
			CL_CM_LoadMap( VMA( 1 ) );
			return 0;

		case CG_CM_NUMINLINEMODELS:
			return CM_NumInlineModels();

		case CG_CM_INLINEMODEL:
			return CM_InlineModel( args[ 1 ] );

		case CG_CM_TEMPBOXMODEL:
			return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qfalse );

		case CG_CM_TEMPCAPSULEMODEL:
			return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qtrue );

		case CG_CM_POINTCONTENTS:
			return CM_PointContents( VMA( 1 ), args[ 2 ] );

		case CG_CM_TRANSFORMEDPOINTCONTENTS:
			return CM_TransformedPointContents( VMA( 1 ), args[ 2 ], VMA( 3 ), VMA( 4 ) );

		case CG_CM_BOXTRACE:
			CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ], TT_AABB );
			return 0;

		case CG_CM_TRANSFORMEDBOXTRACE:
			CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ], VMA( 8 ), VMA( 9 ), TT_AABB );
			return 0;

		case CG_CM_CAPSULETRACE:
			CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ], TT_CAPSULE );
			return 0;

		case CG_CM_TRANSFORMEDCAPSULETRACE:
			CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ], VMA( 8 ), VMA( 9 ), TT_CAPSULE );
			return 0;

		case CG_CM_BISPHERETRACE:
			CM_BiSphereTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] );
			return 0;

		case CG_CM_TRANSFORMEDBISPHERETRACE:
			CM_TransformedBiSphereTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ], VMA( 8 ) );
			return 0;

		case CG_CM_MARKFRAGMENTS:
			return re.MarkFragments( args[ 1 ], VMA( 2 ), VMA( 3 ), args[ 4 ], VMA( 5 ), args[ 6 ], VMA( 7 ) );

		case CG_R_PROJECTDECAL:
			re.ProjectDecal( args[ 1 ], args[ 2 ], VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ] );
			return 0;

		case CG_R_CLEARDECALS:
			re.ClearDecals();
			return 0;

		case CG_S_STARTSOUND:
			S_StartSound( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ] );
			return 0;

		case CG_S_STARTSOUNDEX:
			S_StartSoundEx( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ] );
			return 0;

		case CG_S_STARTLOCALSOUND:
			S_StartLocalSound( args[ 1 ], args[ 2 ] );
			return 0;

		case CG_S_CLEARLOOPINGSOUNDS:
			S_ClearLoopingSounds( args[ 1 ] );
			return 0;

		case CG_S_CLEARSOUNDS:

			/*if(args[1] == 0)
			{
			        S_ClearSounds(qtrue, qfalse);
			}
			else if(args[1] == 1)
			{
			        S_ClearSounds(qtrue, qtrue);
			}*/
			return 0;

		case CG_S_ADDLOOPINGSOUND:
			S_AddLoopingSound( args[ 1 ], VMA( 2 ), VMA( 3 ), args[ 4 ] );
			return 0;

		case CG_S_ADDREALLOOPINGSOUND:
			S_AddRealLoopingSound( args[ 1 ], VMA( 2 ), VMA( 3 ), args[ 4 ] );
			return 0;

		case CG_S_STOPLOOPINGSOUND:
			S_StopLoopingSound( args[ 1 ] );
			return 0;

		case CG_S_STOPSTREAMINGSOUND:
			// FIXME
			//S_StopEntStreamingSound(args[1]);
			return 0;

		case CG_S_UPDATEENTITYPOSITION:
			S_UpdateEntityPosition( args[ 1 ], VMA( 2 ) );
			return 0;

		case CG_S_GETVOICEAMPLITUDE:
			return S_GetVoiceAmplitude( args[ 1 ] );

		case CG_S_GETSOUNDLENGTH:
			return S_GetSoundLength( args[ 1 ] );

			// ydnar: for looped sound starts
		case CG_S_GETCURRENTSOUNDTIME:
			return S_GetCurrentSoundTime();

		case CG_S_RESPATIALIZE:
			S_Respatialize( args[ 1 ], VMA( 2 ), VMA( 3 ), args[ 4 ] );
			return 0;

		case CG_S_REGISTERSOUND:
#ifdef DOOMSOUND ///// (SA) DOOMSOUND
			return S_RegisterSound( VMA( 1 ) );
#else
			return S_RegisterSound( VMA( 1 ), args[ 2 ] );
#endif ///// (SA) DOOMSOUND

		case CG_S_STARTBACKGROUNDTRACK:
			//S_StartBackgroundTrack(VMA(1), VMA(2), args[3]);  //----(SA)  added fadeup time
			S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) );
			return 0;

		case CG_S_FADESTREAMINGSOUND:
			// FIXME
			//S_FadeStreamingSound(VMF(1), args[2], args[3]); //----(SA)  added music/all-streaming options
			return 0;

		case CG_S_STARTSTREAMINGSOUND:
			// FIXME
			//return S_StartStreamingSound(VMA(1), VMA(2), args[3], args[4], args[5]);
			return 0;

		case CG_R_LOADWORLDMAP:
			re.LoadWorld( VMA( 1 ) );
			return 0;

		case CG_R_REGISTERMODEL:
#ifdef IPHONE
			GLimp_AcquireGL();
			return re.RegisterModel( VMA( 1 ) );
			GLimp_ReleaseGL();
#else
			return re.RegisterModel( VMA( 1 ) );
#endif // IPHONE

		case CG_R_REGISTERSKIN:
			return re.RegisterSkin( VMA( 1 ) );

			//----(SA)  added
		case CG_R_GETSKINMODEL:
			return re.GetSkinModel( args[ 1 ], VMA( 2 ), VMA( 3 ) );

		case CG_R_GETMODELSHADER:
			return re.GetShaderFromModel( args[ 1 ], args[ 2 ], args[ 3 ] );
			//----(SA)  end

		case CG_R_REGISTERSHADER:
#ifdef IPHONE_NOTYET
			GLimp_AcquireGL();
			return re.RegisterShader( VMA( 1 ) );
			GLimp_ReleaseGL();
#else
			return re.RegisterShader( VMA( 1 ) );
#endif // IPHONE

		case CG_R_REGISTERFONT:
			re.RegisterFontVM( VMA( 1 ), VMA( 2 ), args[ 3 ], VMA( 4 ) );
			return 0;

		case CG_R_REGISTERSHADERNOMIP:
#ifdef IPHONE_NOTYET
			GLimp_AcquireGL();
			return re.RegisterShaderNoMip( VMA( 1 ) );
			GLimp_ReleaseGL();
#else
			return re.RegisterShaderNoMip( VMA( 1 ) );
#endif // IPHONE
#if defined( USE_REFLIGHT )

		case CG_R_REGISTERSHADERLIGHTATTENUATION:
			return re.RegisterShaderLightAttenuation( VMA( 1 ) );
#endif

		case CG_R_CLEARSCENE:
			re.ClearScene();
			return 0;

		case CG_R_ADDREFENTITYTOSCENE:
			re.AddRefEntityToScene( VMA( 1 ) );
			return 0;
#if defined( USE_REFLIGHT )

		case CG_R_ADDREFLIGHTSTOSCENE:
			re.AddRefLightToScene( VMA( 1 ) );
			return 0;
#endif

		case CG_R_ADDPOLYTOSCENE:
			re.AddPolyToScene( args[ 1 ], args[ 2 ], VMA( 3 ) );
			return 0;

		case CG_R_ADDPOLYSTOSCENE:
			re.AddPolysToScene( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] );
			return 0;

		case CG_R_ADDPOLYBUFFERTOSCENE:
			re.AddPolyBufferToScene( VMA( 1 ) );
			return 0;

		case CG_R_ADDLIGHTTOSCENE:
			re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), args[ 7 ], args[ 8 ] );
			return 0;

		case CG_R_ADDADDITIVELIGHTTOSCENE:
			re.AddAdditiveLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ) );
			return 0;

		case CG_FS_SEEK:
			return FS_Seek( args[ 1 ], args[ 2 ], args[ 3 ] );

		case CG_R_ADDCORONATOSCENE:
			re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] );
			return 0;

		case CG_R_SETFOG:
			re.SetFog( args[ 1 ], args[ 2 ], args[ 3 ], VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ) );
			return 0;

		case CG_R_SETGLOBALFOG:
			re.SetGlobalFog( args[ 1 ], args[ 2 ], VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ) );
			return 0;

		case CG_R_RENDERSCENE:
			re.RenderScene( VMA( 1 ) );
			return 0;

		case CG_R_SAVEVIEWPARMS:
			re.SaveViewParms();
			return 0;

		case CG_R_RESTOREVIEWPARMS:
			re.RestoreViewParms();
			return 0;

		case CG_R_SETCOLOR:
			re.SetColor( VMA( 1 ) );
			return 0;

			// Tremulous
		case CG_R_SETCLIPREGION:
			re.SetClipRegion( VMA( 1 ) );
			return 0;

		case CG_R_DRAWSTRETCHPIC:
			re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] );
			return 0;

		case CG_R_DRAWROTATEDPIC:
			re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ], VMF( 10 ) );
			return 0;

		case CG_R_DRAWSTRETCHPIC_GRADIENT:
			re.DrawStretchPicGradient( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ], VMA( 10 ), args[ 11 ] );
			return 0;

		case CG_R_DRAW2DPOLYS:
			re.Add2dPolys( VMA( 1 ), args[ 2 ], args[ 3 ] );
			return 0;

		case CG_R_MODELBOUNDS:
			re.ModelBounds( args[ 1 ], VMA( 2 ), VMA( 3 ) );
			return 0;

		case CG_R_LERPTAG:
			return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );

		case CG_GETGLCONFIG:
			CL_GetGlconfig( VMA( 1 ) );
			return 0;

		case CG_GETGAMESTATE:
			CL_GetGameState( VMA( 1 ) );
			return 0;

		case CG_GETCURRENTSNAPSHOTNUMBER:
			CL_GetCurrentSnapshotNumber( VMA( 1 ), VMA( 2 ) );
			return 0;

		case CG_GETSNAPSHOT:
			return CL_GetSnapshot( args[ 1 ], VMA( 2 ) );

		case CG_GETSERVERCOMMAND:
			return CL_GetServerCommand( args[ 1 ] );

		case CG_GETCURRENTCMDNUMBER:
			return CL_GetCurrentCmdNumber();

		case CG_GETUSERCMD:
			return CL_GetUserCmd( args[ 1 ], VMA( 2 ) );

		case CG_SETUSERCMDVALUE:
			CL_SetUserCmdValue( args[ 1 ], args[ 2 ], VMF( 3 ), args[ 4 ] );
			return 0;

		case CG_SETCLIENTLERPORIGIN:
			CL_SetClientLerpOrigin( VMF( 1 ), VMF( 2 ), VMF( 3 ) );
			return 0;

		case CG_MEMORY_REMAINING:
			return Hunk_MemoryRemaining();

		case CG_KEY_ISDOWN:
			return Key_IsDown( args[ 1 ] );

		case CG_KEY_GETCATCHER:
			return Key_GetCatcher();

		case CG_KEY_SETCATCHER:
			Key_SetCatcher( args[ 1 ] );
			return 0;

		case CG_KEY_GETKEY:
			return Key_GetKey( VMA( 1 ) );

		case CG_KEY_GETOVERSTRIKEMODE:
			return Key_GetOverstrikeMode();

		case CG_KEY_SETOVERSTRIKEMODE:
			Key_SetOverstrikeMode( args[ 1 ] );
			return 0;

		case CG_S_STOPBACKGROUNDTRACK:
			S_StopBackgroundTrack();
			return 0;

		case CG_REAL_TIME:
			return Com_RealTime( VMA( 1 ) );

		case CG_SNAPVECTOR:
			Q_SnapVector( VMA( 1 ) );
			return 0;

		case CG_CIN_PLAYCINEMATIC:
			return CIN_PlayCinematic( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], args[ 6 ] );

		case CG_CIN_STOPCINEMATIC:
			return CIN_StopCinematic( args[ 1 ] );

		case CG_CIN_RUNCINEMATIC:
			return CIN_RunCinematic( args[ 1 ] );

		case CG_CIN_DRAWCINEMATIC:
			CIN_DrawCinematic( args[ 1 ] );
			return 0;

		case CG_CIN_SETEXTENTS:
			CIN_SetExtents( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );
			return 0;

		case CG_R_REMAP_SHADER:
			re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) );
			return 0;

		case CG_LOADCAMERA:
			//return loadCamera(args[1], VMA(2));
			return 0;

		case CG_STARTCAMERA:
			//if(args[1] == 0)
			//{         // CAM_PRIMARY
			//  cl.cameraMode = qtrue;
			//}
			//startCamera(args[1], args[2]);
			return 0;

		case CG_STOPCAMERA:
			//if(args[1] == 0)
			//{         // CAM_PRIMARY
			//  cl.cameraMode = qfalse;
			//}
			return 0;

		case CG_GETCAMERAINFO:
			//return getCameraInfo(args[1], args[2], VMA(3), VMA(4), VMA(5));
			return 0;

		case CG_GET_ENTITY_TOKEN:
			VM_CheckBlock( args[1], args[2], "GETET" );
			return re.GetEntityToken( VMA( 1 ), args[ 2 ] );

		case CG_INGAME_POPUP:
			if ( cls.state == CA_ACTIVE && !clc.demoplaying )
			{
				if ( uivm )
				{
					// Gordon: can be called as the system is shutting down
					VM_Call( uivm, UI_SET_ACTIVE_MENU, args[ 1 ] );
				}
			}

			return 0;

		case CG_INGAME_CLOSEPOPUP:
			return 0;

		case CG_KEY_GETBINDINGBUF:
			VM_CheckBlock( args[2], args[3], "KEYGBB" );
			Key_GetBindingBuf( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case CG_KEY_SETBINDING:
			Key_SetBinding( args[ 1 ], VMA( 2 ) );
			return 0;

		case CG_PARSE_ADD_GLOBAL_DEFINE:
			return Parse_AddGlobalDefine( VMA( 1 ) );

		case CG_PARSE_LOAD_SOURCE:
			return Parse_LoadSourceHandle( VMA( 1 ) );

		case CG_PARSE_FREE_SOURCE:
			return Parse_FreeSourceHandle( args[ 1 ] );

		case CG_PARSE_READ_TOKEN:
			return Parse_ReadTokenHandle( args[ 1 ], VMA( 2 ) );

		case CG_PARSE_SOURCE_FILE_AND_LINE:
			return Parse_SourceFileAndLine( args[ 1 ], VMA( 2 ), VMA( 3 ) );

		case CG_KEY_KEYNUMTOSTRINGBUF:
			VM_CheckBlock( args[2], args[3], "KEYNTSB" );
			Key_KeynumToStringBuf( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case CG_KEY_BINDINGTOKEYS:
			Key_GetBindingByString( VMA( 1 ), VMA( 2 ), VMA( 3 ) );
			return 0;

		case CG_S_FADEALLSOUNDS:
			// FIXME
			//S_FadeAllSounds(VMF(1), args[2], args[3]);
			return 0;

		case CG_R_INPVS:
			return re.inPVS( VMA( 1 ), VMA( 2 ) );

		case CG_GETHUNKDATA:
			Com_GetHunkInfo( VMA( 1 ), VMA( 2 ) );
			return 0;

		case CG_PUMPEVENTLOOP:
//      Com_EventLoop();
//      CL_WritePacket();
			return 0;

			//zinx - binary channel
		case CG_SENDMESSAGE:
			VM_CheckBlock( args[1], args[2], "SENDM" );
 			CL_SendBinaryMessage( VMA( 1 ), args[ 2 ] );
			return 0;

		case CG_MESSAGESTATUS:
			return CL_BinaryMessageStatus();

			//bani - dynamic shaders
		case CG_R_LOADDYNAMICSHADER:
			return re.LoadDynamicShader( VMA( 1 ), VMA( 2 ) );

			// fretn - render to texture
		case CG_R_RENDERTOTEXTURE:
			re.RenderToTexture( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );
			return 0;

			//bani
		case CG_R_GETTEXTUREID:
			return re.GetTextureId( VMA( 1 ) );

			//bani - flush gl rendering buffers
		case CG_R_FINISH:
			re.Finish();
			return 0;

		case CG_GETDEMONAME:
			VM_CheckBlock( args[1], args[2], "GETDM" );
			CL_DemoName( VMA( 1 ), args[ 2 ] );
			return 0;

		case CG_R_LIGHTFORPOINT:
			return re.LightForPoint( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ) );

		case CG_S_SOUNDDURATION:
			return S_SoundDuration( args[ 1 ] );
#if defined( USE_REFENTITY_ANIMATIONSYSTEM )

		case CG_R_REGISTERANIMATION:
			return re.RegisterAnimation( VMA( 1 ) );

		case CG_R_CHECKSKELETON:
			return re.CheckSkeleton( VMA( 1 ), args[ 2 ], args[ 3 ] );

		case CG_R_BUILDSKELETON:
			return re.BuildSkeleton( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], VMF( 5 ), args[ 6 ] );

		case CG_R_BLENDSKELETON:
			return re.BlendSkeleton( VMA( 1 ), VMA( 2 ), VMF( 3 ) );

		case CG_R_BONEINDEX:
			return re.BoneIndex( args[ 1 ], VMA( 2 ) );

		case CG_R_ANIMNUMFRAMES:
			return re.AnimNumFrames( args[ 1 ] );

		case CG_R_ANIMFRAMERATE:
			return re.AnimFrameRate( args[ 1 ] );
#endif

		case CG_REGISTER_BUTTON_COMMANDS:
			CL_RegisterButtonCommands( VMA( 1 ) );
			return 0;

		case CG_GETCLIPBOARDDATA:
			VM_CheckBlock( args[1], args[2], "GETCLIP" );

			if ( cl_allowPaste->integer )
			{
				CL_GetClipboardData( VMA(1), args[2], args[3] );
			}
			else
			{
				( (char *) VMA( 1 ) )[0] = '\0';
			}
			return 0;

		case CG_QUOTESTRING:
			Cmd_QuoteStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

		case CG_GETTEXT:
			strncpy( VMA(1), __(VMA(2)), args[3] );
			return 0;

		case CG_R_GLYPH:
			re.GlyphVM( args[1], VMA(2), VMA(3) );
			return 0;

		case CG_R_GLYPHCHAR:
			re.GlyphCharVM( args[1], args[2], VMA(3) );
			return 0;

		case CG_R_UREGISTERFONT:
			re.UnregisterFontVM( args[1] );
			return 0;

		default:
			Com_Error( ERR_DROP, "Bad cgame system trap: %ld", ( long int ) args[ 0 ] );
	}

	return 0;
}
Esempio n. 9
0
/*
====================
CL_CgameSystemCalls

The cgame module is making a system call
====================
*/
intptr_t CL_CgameSystemCalls( intptr_t *args ) {
	switch ( args[0] ) {
	case CG_PRINT:
		Com_Printf( "%s", (const char*)VMA(1) );
		return 0;
	case CG_ERROR:
		Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
		return 0;
	case CG_MILLISECONDS:
		return Sys_Milliseconds();
	case CG_CVAR_REGISTER:
		Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] );
		return 0;
	case CG_CVAR_UPDATE:
		Cvar_Update( VMA( 1 ) );
		return 0;
	case CG_CVAR_SET:
		Cvar_SetSafe( VMA(1), VMA(2) );
		return 0;
	case CG_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[3] );
		return 0;
	case CG_ARGC:
		return Cmd_Argc();
	case CG_ARGV:
		Cmd_ArgvBuffer( args[1], VMA( 2 ), args[3] );
		return 0;
	case CG_ARGS:
		Cmd_ArgsBuffer( VMA( 1 ), args[2] );
		return 0;
	case CG_FS_FOPENFILE:
		return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[3] );
	case CG_FS_READ:
		FS_Read( VMA( 1 ), args[2], args[3] );
		return 0;
	case CG_FS_WRITE:
		return FS_Write( VMA( 1 ), args[2], args[3] );
	case CG_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;
	case CG_SENDCONSOLECOMMAND:
		Cbuf_AddText( VMA( 1 ) );
		return 0;
	case CG_ADDCOMMAND:
		CL_AddCgameCommand( VMA( 1 ) );
		return 0;
	case CG_REMOVECOMMAND:
		Cmd_RemoveCommandSafe( VMA(1) );
		return 0;
	case CG_SENDCLIENTCOMMAND:
		CL_AddReliableCommand(VMA(1), qfalse);
		return 0;
	case CG_UPDATESCREEN:
		// this is used during lengthy level loading, so pump message loop
//		Com_EventLoop();	// FIXME: if a server restarts here, BAD THINGS HAPPEN!
// We can't call Com_EventLoop here, a restart will crash and this _does_ happen
// if there is a map change while we are downloading at pk3.
// ZOID
		SCR_UpdateScreen();
		return 0;
	case CG_CM_LOADMAP:
		CL_CM_LoadMap( VMA( 1 ) );
		return 0;
	case CG_CM_NUMINLINEMODELS:
		return CM_NumInlineModels();
	case CG_CM_INLINEMODEL:
		return CM_InlineModel( args[1] );
	case CG_CM_TEMPBOXMODEL:
		return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qfalse );
	case CG_CM_TEMPCAPSULEMODEL:
		return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qtrue );
	case CG_CM_POINTCONTENTS:
		return CM_PointContents( VMA( 1 ), args[2] );
	case CG_CM_TRANSFORMEDPOINTCONTENTS:
		return CM_TransformedPointContents( VMA( 1 ), args[2], VMA( 3 ), VMA( 4 ) );
	case CG_CM_BOXTRACE:
		CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /*int capsule*/ qfalse );
		return 0;
	case CG_CM_TRANSFORMEDBOXTRACE:
		CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], VMA( 8 ), VMA( 9 ), /*int capsule*/ qfalse );
		return 0;
	case CG_CM_CAPSULETRACE:
		CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /*int capsule*/ qtrue );
		return 0;
	case CG_CM_TRANSFORMEDCAPSULETRACE:
		CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], VMA( 8 ), VMA( 9 ), /*int capsule*/ qtrue );
		return 0;
	case CG_CM_MARKFRAGMENTS:
		return re.MarkFragments( args[1], VMA( 2 ), VMA( 3 ), args[4], VMA( 5 ), args[6], VMA( 7 ) );
	case CG_S_STARTSOUND:
		S_StartSound( VMA( 1 ), args[2], args[3], args[4] );
		return 0;
//----(SA)	added
	case CG_S_STARTSOUNDEX:
		S_StartSoundEx( VMA( 1 ), args[2], args[3], args[4], args[5] );
		return 0;
//----(SA)	end
	case CG_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;
	case CG_S_CLEARLOOPINGSOUNDS:
		S_ClearLoopingSounds( args[1] ); // (SA) modified so no_pvs sounds can function
		return 0;
	case CG_S_ADDLOOPINGSOUND:
		// FIXME MrE: handling of looping sounds changed
		S_AddLoopingSound( args[1], VMA( 2 ), VMA( 3 ), args[4], args[5], args[6] );
		return 0;
	case CG_S_ADDREALLOOPINGSOUND:
		S_AddLoopingSound( args[1], VMA( 2 ), VMA( 3 ), args[4], args[5], args[6] );
		//S_AddRealLoopingSound( args[1], VMA(2), VMA(3), args[4], args[5] );
		return 0;
	case CG_S_STOPLOOPINGSOUND:
		// RF, not functional anymore, since we reverted to old looping code
		//S_StopLoopingSound( args[1] );
		return 0;
	case CG_S_UPDATEENTITYPOSITION:
		S_UpdateEntityPosition( args[1], VMA( 2 ) );
		return 0;
// Ridah, talking animations
	case CG_S_GETVOICEAMPLITUDE:
		return S_GetVoiceAmplitude( args[1] );
// done.
	case CG_S_RESPATIALIZE:
		S_Respatialize( args[1], VMA( 2 ), VMA( 3 ), args[4] );
		return 0;
	case CG_S_REGISTERSOUND:
		return S_RegisterSound( VMA( 1 ), qfalse );
	case CG_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) );
		return 0;
	case CG_S_STARTSTREAMINGSOUND:
		S_StartStreamingSound( VMA( 1 ), VMA( 2 ), args[3], args[4], args[5] );
		return 0;
	case CG_R_LOADWORLDMAP:
		re.LoadWorld( VMA( 1 ) );
		return 0;
	case CG_R_REGISTERMODEL:
		return re.RegisterModel( VMA( 1 ) );
	case CG_R_REGISTERSKIN:
		return re.RegisterSkin( VMA( 1 ) );

		//----(SA)	added
	case CG_R_GETSKINMODEL:
		return re.GetSkinModel( args[1], VMA( 2 ), VMA( 3 ) );
	case CG_R_GETMODELSHADER:
		return re.GetShaderFromModel( args[1], args[2], args[3] );
		//----(SA)	end

	case CG_R_REGISTERSHADER:
		return re.RegisterShader( VMA( 1 ) );
	case CG_R_REGISTERFONT:
		re.RegisterFont( VMA( 1 ), args[2], VMA( 3 ) );
		return 0;
	case CG_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( VMA( 1 ) );
	case CG_R_CLEARSCENE:
		re.ClearScene();
		return 0;
	case CG_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( VMA( 1 ) );
		return 0;
	case CG_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], VMA( 3 ) );
		return 0;
		// Ridah
	case CG_R_ADDPOLYSTOSCENE:
		re.AddPolysToScene( args[1], args[2], VMA( 3 ), args[4] );
		return 0;
		// done.
//	case CG_R_LIGHTFORPOINT:
//		return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) );
	case CG_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6] );
		return 0;
//	case CG_R_ADDADDITIVELIGHTTOSCENE:
//		re.AddAdditiveLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
//		return 0;
	case CG_R_ADDCORONATOSCENE:
		re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6], args[7] );
		return 0;
	case CG_R_SETFOG:
		re.SetFog( args[1], args[2], args[3], VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ) );
		return 0;
	case CG_R_RENDERSCENE:
		re.RenderScene( VMA( 1 ) );
		return 0;
	case CG_R_SETCOLOR:
		re.SetColor( VMA( 1 ) );
		return 0;
	case CG_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9] );
		return 0;
	case CG_R_DRAWROTATEDPIC:
		re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9], VMF( 10 ) );
		return 0;
	case CG_R_DRAWSTRETCHPIC_GRADIENT:
		re.DrawStretchPicGradient( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9], VMA( 10 ), args[11] );
		return 0;
	case CG_R_MODELBOUNDS:
		re.ModelBounds( args[1], VMA( 2 ), VMA( 3 ) );
		return 0;
	case CG_R_LERPTAG:
		return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] );
	case CG_GETGLCONFIG:
		CL_GetGlconfig( VMA( 1 ) );
		return 0;
	case CG_GETGAMESTATE:
		CL_GetGameState( VMA( 1 ) );
		return 0;
	case CG_GETCURRENTSNAPSHOTNUMBER:
		CL_GetCurrentSnapshotNumber( VMA( 1 ), VMA( 2 ) );
		return 0;
	case CG_GETSNAPSHOT:
		return CL_GetSnapshot( args[1], VMA( 2 ) );
	case CG_GETSERVERCOMMAND:
		return CL_GetServerCommand( args[1] );
	case CG_GETCURRENTCMDNUMBER:
		return CL_GetCurrentCmdNumber();
	case CG_GETUSERCMD:
		return CL_GetUserCmd( args[1], VMA( 2 ) );
	case CG_SETUSERCMDVALUE:
		CL_SetUserCmdValue( args[1], args[2], VMF( 3 ), args[4], args[5] );
		return 0;
	case CG_SETCLIENTLERPORIGIN:
		CL_SetClientLerpOrigin( VMF( 1 ), VMF( 2 ), VMF( 3 ) );
		return 0;
	case CG_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();
	case CG_KEY_ISDOWN:
		return Key_IsDown( args[1] );
	case CG_KEY_GETCATCHER:
		return Key_GetCatcher();
	case CG_KEY_SETCATCHER:
		// Don't allow the cgame module to close the console
		Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
		return 0;
	case CG_KEY_GETKEY:
		return Key_GetKey( VMA( 1 ) );



	case CG_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return args[1];
	case CG_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return args[1];
	case CG_STRNCPY:
		strncpy( VMA(1), VMA(2), args[3] );
		return args[1];
	case CG_SIN:
		return FloatAsInt( sin( VMF( 1 ) ) );
	case CG_COS:
		return FloatAsInt( cos( VMF( 1 ) ) );
	case CG_ATAN2:
		return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) );
	case CG_SQRT:
		return FloatAsInt( sqrt( VMF( 1 ) ) );
	case CG_FLOOR:
		return FloatAsInt( floor( VMF( 1 ) ) );
	case CG_CEIL:
		return FloatAsInt( ceil( VMF( 1 ) ) );
	case CG_ACOS:
		return FloatAsInt( Q_acos( VMF( 1 ) ) );

	case CG_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( VMA( 1 ) );
	case CG_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( VMA( 1 ) );
	case CG_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case CG_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], VMA( 2 ) );
	case CG_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], VMA( 2 ), VMA( 3 ) );

	case CG_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;

	case CG_REAL_TIME:
		return Com_RealTime( VMA( 1 ) );
	case CG_SNAPVECTOR:
		Q_SnapVector(VMA(1));
		return 0;

	case CG_SENDMOVESPEEDSTOGAME:
		SV_SendMoveSpeedsToGame( args[1], VMA( 2 ) );
		return 0;

	case CG_CIN_PLAYCINEMATIC:
		return CIN_PlayCinematic( VMA( 1 ), args[2], args[3], args[4], args[5], args[6] );

	case CG_CIN_STOPCINEMATIC:
		return CIN_StopCinematic( args[1] );

	case CG_CIN_RUNCINEMATIC:
		return CIN_RunCinematic( args[1] );

	case CG_CIN_DRAWCINEMATIC:
		CIN_DrawCinematic( args[1] );
		return 0;

	case CG_CIN_SETEXTENTS:
		CIN_SetExtents( args[1], args[2], args[3], args[4], args[5] );
		return 0;

	case CG_R_REMAP_SHADER:
		re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) );
		return 0;

	case CG_TESTPRINTINT:
//		Com_Printf( "%s%i\n", (const char*)VMA( 1 ), args[2] );
		return 0;
	case CG_TESTPRINTFLOAT:
//		Com_Printf( "%s%f\n", (const char*)VMA( 1 ), VMF( 2 ) );
		return 0;

	case CG_LOADCAMERA:
		return loadCamera( args[1], VMA( 2 ) );

	case CG_STARTCAMERA:
		startCamera( args[1], args[2] );
		return 0;

	case CG_GETCAMERAINFO:
		return getCameraInfo( args[1], args[2], VMA( 3 ), VMA( 4 ), VMA( 5 ) );

	case CG_GET_ENTITY_TOKEN:
		return re.GetEntityToken( VMA( 1 ), args[2] );

	case CG_INGAME_POPUP:
		if ( clc.state == CA_ACTIVE && !clc.demoplaying ) {
			// NERVE - SMF
			if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_PICKTEAM" ) ) {
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_PICKTEAM );
			} else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_PICKPLAYER" ) )    {
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_PICKPLAYER );
			} else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_QUICKMESSAGE" ) )    {
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_QUICKMESSAGE );
			} else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_QUICKMESSAGEALT" ) )    {
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_QUICKMESSAGEALT );
			} else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_LIMBO" ) )    {
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_LIMBO );
			} else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_AUTOUPDATE" ) )    {
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_WM_AUTOUPDATE );
			}
			// -NERVE - SMF
			else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "hbook1" ) ) {   //----(SA)
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_BOOK1 );
			} else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "hbook2" ) )    { //----(SA)
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_BOOK2 );
			} else if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "hbook3" ) )    { //----(SA)
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_BOOK3 );
			} else {
				VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_CLIPBOARD );
			}
		}
		return 0;

		// NERVE - SMF
	case CG_INGAME_CLOSEPOPUP:
		// if popup menu is up, then close it
		if ( VMA( 1 ) && !Q_stricmp( VMA( 1 ), "UIMENU_WM_LIMBO" ) ) {
			if ( VM_Call( uivm, UI_GET_ACTIVE_MENU ) == UIMENU_WM_LIMBO ) {
				VM_Call( uivm, UI_KEY_EVENT, K_ESCAPE, qtrue );
				VM_Call( uivm, UI_KEY_EVENT, K_ESCAPE, qtrue );
			}
		}
		return 0;

	case CG_LIMBOCHAT:
		if ( VMA( 1 ) ) {
			CL_AddToLimboChat( VMA( 1 ) );
		}
		return 0;

	case CG_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], VMA( 2 ), args[3] );
		return 0;

	case CG_KEY_SETBINDING:
		Key_SetBinding( args[1], VMA( 2 ) );
		return 0;

	case CG_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], VMA( 2 ), args[3] );
		return 0;

	case CG_TRANSLATE_STRING:
		CL_TranslateString( VMA( 1 ), VMA( 2 ) );
		return 0;
		// - NERVE - SMF
	default:
		Com_Error( ERR_DROP, "Bad cgame system trap: %ld", (long int) args[0] );
	}
	return 0;
}
Esempio n. 10
0
/**
 * @brief The ui module is making a system call
 * @param[in] args
 * @return
 */
intptr_t CL_UISystemCalls(intptr_t *args)
{
    switch (args[0])
    {
    case UI_ERROR:
        Com_Error(ERR_DROP, "%s", (char *)VMA(1));
    case UI_PRINT:
        Com_Printf("%s", (char *)VMA(1));
        return 0;
    case UI_MILLISECONDS:
        return Sys_Milliseconds();
    case UI_CVAR_REGISTER:
        Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]);
        return 0;
    case UI_CVAR_UPDATE:
        Cvar_Update(VMA(1));
        return 0;
    case UI_CVAR_SET:
        Cvar_SetSafe(VMA(1), VMA(2));
        return 0;
    case UI_CVAR_VARIABLEVALUE:
        return FloatAsInt(Cvar_VariableValue(VMA(1)));
    case UI_CVAR_VARIABLESTRINGBUFFER:
        Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]);
        return 0;
    case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER:
        Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]);
        return 0;
    case UI_CVAR_SETVALUE:
        Cvar_SetValueSafe(VMA(1), VMF(2));
        return 0;
    case UI_CVAR_RESET:
        Cvar_Reset(VMA(1));
        return 0;
    case UI_CVAR_CREATE:
        Cvar_Register(NULL, VMA(1), VMA(2), args[3]);
        return 0;
    case UI_CVAR_INFOSTRINGBUFFER:
        Cvar_InfoStringBuffer(args[1], VMA(2), args[3]);
        return 0;
    case UI_ARGC:
        return Cmd_Argc();
    case UI_ARGV:
        Cmd_ArgvBuffer(args[1], VMA(2), args[3]);
        return 0;
    case UI_CMD_EXECUTETEXT:
        if (args[1] == EXEC_NOW
                && (!strncmp(VMA(2), "snd_restart", 11)
                    || !strncmp(VMA(2), "vid_restart", 11)
                    || !strncmp(VMA(2), "quit", 5)))
        {
            Com_Printf(S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char *)VMA(2));
            args[1] = EXEC_INSERT;
        }
        Cbuf_ExecuteText(args[1], VMA(2));
        return 0;
    case UI_ADDCOMMAND:
        Cmd_AddCommand(VMA(1));
        return 0;
    case UI_FS_FOPENFILE:
        return FS_FOpenFileByMode(VMA(1), VMA(2), (fsMode_t)args[3]);
    case UI_FS_READ:
        FS_Read(VMA(1), args[2], args[3]);
        return 0;
    case UI_FS_WRITE:
        FS_Write(VMA(1), args[2], args[3]);
        return 0;
    case UI_FS_FCLOSEFILE:
        FS_FCloseFile(args[1]);
        return 0;
    case UI_FS_DELETEFILE:
        return FS_Delete(VMA(1));
    case UI_FS_GETFILELIST:
        return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]);
    case UI_R_REGISTERMODEL:
        return re.RegisterModel(VMA(1));
    case UI_R_REGISTERSKIN:
        return re.RegisterSkin(VMA(1));
    case UI_R_REGISTERSHADERNOMIP:
        return re.RegisterShaderNoMip(VMA(1));
    case UI_R_CLEARSCENE:
        re.ClearScene();
        return 0;
    case UI_R_ADDREFENTITYTOSCENE:
        re.AddRefEntityToScene(VMA(1));
        return 0;
    case UI_R_ADDPOLYTOSCENE:
        re.AddPolyToScene(args[1], args[2], VMA(3));
        return 0;
    case UI_R_ADDPOLYSTOSCENE:
        re.AddPolysToScene(args[1], args[2], VMA(3), args[4]);
        return 0;
    case UI_R_ADDLIGHTTOSCENE:
        // new dlight code
        re.AddLightToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), args[7], args[8]);
        return 0;
    case UI_R_ADDCORONATOSCENE:
        re.AddCoronaToScene(VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6], (qboolean)args[7]);
        return 0;
    case UI_R_RENDERSCENE:
        re.RenderScene(VMA(1));
        return 0;
    case UI_R_SETCOLOR:
        re.SetColor(VMA(1));
        return 0;
    case UI_R_DRAW2DPOLYS:
        re.Add2dPolys(VMA(1), args[2], args[3]);
        return 0;
    case UI_R_DRAWSTRETCHPIC:
        re.DrawStretchPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9]);
        return 0;
    case UI_R_DRAWROTATEDPIC:
        re.DrawRotatedPic(VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9], VMF(10));
        return 0;
    case UI_R_MODELBOUNDS:
        re.ModelBounds(args[1], VMA(2), VMA(3));
        return 0;
    case UI_UPDATESCREEN:
        SCR_UpdateScreen();
        return 0;
    case UI_CM_LERPTAG:
        return re.LerpTag(VMA(1), VMA(2), VMA(3), args[4]);
    case UI_S_REGISTERSOUND:
        return S_RegisterSound(VMA(1), (qboolean)args[2]);
    case UI_S_STARTLOCALSOUND:
        S_StartLocalSound(args[1], args[2], args[3]);
        return 0;
    case UI_S_FADESTREAMINGSOUND:
        S_FadeStreamingSound(VMF(1), args[2], args[3]);
        return 0;
    case UI_S_FADEALLSOUNDS:
        S_FadeAllSounds(VMF(1), args[2], (qboolean)args[3]);
        return 0;
    case UI_KEY_KEYNUMTOSTRINGBUF:
        Key_KeynumToStringBuf(args[1], VMA(2), args[3]);
        return 0;
    case UI_KEY_GETBINDINGBUF:
        Key_GetBindingBuf(args[1], VMA(2), args[3]);
        return 0;
    case UI_KEY_SETBINDING:
        Key_SetBinding(args[1], VMA(2));
        return 0;
    case UI_KEY_BINDINGTOKEYS:
        Key_GetBindingByString(VMA(1), VMA(2), VMA(3));
        return 0;
    case UI_KEY_ISDOWN:
        return Key_IsDown(args[1]);
    case UI_KEY_GETOVERSTRIKEMODE:
        return Key_GetOverstrikeMode();
    case UI_KEY_SETOVERSTRIKEMODE:
        Key_SetOverstrikeMode((qboolean)args[1]);
        return 0;
    case UI_KEY_CLEARSTATES:
        Key_ClearStates();
        return 0;
    case UI_KEY_GETCATCHER:
        return Key_GetCatcher();
    case UI_KEY_SETCATCHER:
        // Don't allow the ui module to close the console
        Key_SetCatcher(args[1] | (Key_GetCatcher() & KEYCATCH_CONSOLE));
        return 0;
    case UI_GETCLIPBOARDDATA:
        GetClipboardData(VMA(1), args[2]);
        return 0;
    case UI_GETCLIENTSTATE:
        GetClientState(VMA(1));
        return 0;
    case UI_GETGLCONFIG:
        CL_GetGlconfig(VMA(1));
        return 0;
    case UI_GETCONFIGSTRING:
        return GetConfigString(args[1], VMA(2), args[3]);
    case UI_LAN_LOADCACHEDSERVERS:
        LAN_LoadCachedServers();
        return 0;
    case UI_LAN_SAVECACHEDSERVERS:
        //LAN_SaveServersToFile(); // now done on add/remove fav server so we no longer save LAN favs on shutdown & restart
        return 0;
    case UI_LAN_ADDSERVER:
        return LAN_AddServer(args[1], VMA(2), VMA(3));
    case UI_LAN_REMOVESERVER:
        LAN_RemoveServer(args[1], VMA(2));
        return 0;
    case UI_LAN_GETPINGQUEUECOUNT:
        return LAN_GetPingQueueCount();
    case UI_LAN_CLEARPING:
        LAN_ClearPing(args[1]);
        return 0;
    case UI_LAN_GETPING:
        LAN_GetPing(args[1], VMA(2), args[3], VMA(4));
        return 0;
    case UI_LAN_GETPINGINFO:
        LAN_GetPingInfo(args[1], VMA(2), args[3]);
        return 0;
    case UI_LAN_GETSERVERCOUNT:
        return LAN_GetServerCount(args[1]);
    case UI_LAN_GETSERVERADDRESSSTRING:
        LAN_GetServerAddressString(args[1], args[2], VMA(3), args[4]);
        return 0;
    case UI_LAN_GETSERVERINFO:
        LAN_GetServerInfo(args[1], args[2], VMA(3), args[4]);
        return 0;
    case UI_LAN_GETSERVERPING:
        return LAN_GetServerPing(args[1], args[2]);
    case UI_LAN_MARKSERVERVISIBLE:
        LAN_MarkServerVisible(args[1], args[2], (qboolean)args[3]);
        return 0;
    case UI_LAN_SERVERISVISIBLE:
        return LAN_ServerIsVisible(args[1], args[2]);
    case UI_LAN_UPDATEVISIBLEPINGS:
        return LAN_UpdateVisiblePings(args[1]);
    case UI_LAN_RESETPINGS:
        LAN_ResetPings(args[1]);
        return 0;
    case UI_LAN_SERVERSTATUS:
        return LAN_GetServerStatus(VMA(1), VMA(2), args[3]);
    case UI_LAN_SERVERISINFAVORITELIST:
        return LAN_ServerIsInFavoriteList(args[1], args[2]);
    case UI_LAN_COMPARESERVERS:
        return LAN_CompareServers(args[1], args[2], args[3], args[4], args[5]);
    case UI_MEMORY_REMAINING:
        return Hunk_MemoryRemaining();
    case UI_R_REGISTERFONT:
        re.RegisterFont(VMA(1), args[2], VMA(3), (args[4] == qtrue));
        return 0;
    case UI_MEMSET:
        return (intptr_t)memset(VMA(1), args[2], args[3]);
    case UI_MEMCPY:
        return (intptr_t)memcpy(VMA(1), VMA(2), args[3]);
    case UI_STRNCPY:
        return (intptr_t)strncpy(VMA(1), VMA(2), args[3]);
    case UI_SIN:
        return FloatAsInt(sin(VMF(1)));
    case UI_COS:
        return FloatAsInt(cos(VMF(1)));
    case UI_ATAN2:
        return FloatAsInt(atan2(VMF(1), VMF(2)));
    case UI_SQRT:
        return FloatAsInt(sqrt(VMF(1)));
    case UI_FLOOR:
        return FloatAsInt(floor(VMF(1)));
    case UI_CEIL:
        return FloatAsInt(ceil(VMF(1)));
    case UI_PC_ADD_GLOBAL_DEFINE:
        return botlib_export->PC_AddGlobalDefine(VMA(1));
    case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
        botlib_export->PC_RemoveAllGlobalDefines();
        return 0;
    case UI_PC_LOAD_SOURCE:
        return botlib_export->PC_LoadSourceHandle(VMA(1));
    case UI_PC_FREE_SOURCE:
        return botlib_export->PC_FreeSourceHandle(args[1]);
    case UI_PC_READ_TOKEN:
        return botlib_export->PC_ReadTokenHandle(args[1], VMA(2));
    case UI_PC_SOURCE_FILE_AND_LINE:
        return botlib_export->PC_SourceFileAndLine(args[1], VMA(2), VMA(3));
    case UI_PC_UNREAD_TOKEN:
        botlib_export->PC_UnreadLastTokenHandle(args[1]);
        return 0;
    case UI_S_STOPBACKGROUNDTRACK:
        S_StopBackgroundTrack();
        return 0;
    case UI_S_STARTBACKGROUNDTRACK:
        S_StartBackgroundTrack(VMA(1), VMA(2), args[3]); // added fadeup time
        return 0;
    case UI_REAL_TIME:
        return Com_RealTime(VMA(1));
    case UI_CIN_PLAYCINEMATIC:
        Com_DPrintf("UI_CIN_PlayCinematic\n");
        return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);
    case UI_CIN_STOPCINEMATIC:
        return CIN_StopCinematic(args[1]);
    case UI_CIN_RUNCINEMATIC:
        return CIN_RunCinematic(args[1]);
    case UI_CIN_DRAWCINEMATIC:
        CIN_DrawCinematic(args[1]);
        return 0;
    case UI_CIN_SETEXTENTS:
        CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
        return 0;
    case UI_R_REMAP_SHADER:
        re.RemapShader(VMA(1), VMA(2), VMA(3));
        return 0;
    case UI_CL_GETLIMBOSTRING:
        return CL_GetLimboString(args[1], VMA(2));
    case UI_CL_TRANSLATE_STRING:
        CL_TranslateStringMod(VMA(1), VMA(2));
        return 0;
    case UI_CHECKAUTOUPDATE:
        CL_RequestMasterData(qfalse);
        return 0;
    case UI_GET_AUTOUPDATE:
        Com_GetAutoUpdate();
        return 0;
    case UI_OPENURL:
        CL_OpenURL((const char *)VMA(1));
        return 0;
    case UI_GETHUNKDATA:
        Com_GetHunkInfo(VMA(1), VMA(2));
        return 0;
    // obsolete
    case UI_SET_PBCLSTATUS:
    case UI_SET_PBSVSTATUS:
        return 0;
    default:
        Com_Error(ERR_DROP, "Bad UI system trap: %ld", (long int) args[0]);
    }
}
Esempio n. 11
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls( intptr_t *args ) {
	switch( args[0] ) {
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", (const char*)VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_SetSafe( VMA(1), VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValueSafe( VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		if(args[1] == EXEC_NOW
		&& (!strncmp(VMA(2), "snd_restart", 11)
		|| !strncmp(VMA(2), "vid_restart", 11)
		|| !strncmp(VMA(2), "quit", 5)))
		{
			Com_Printf (S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char*)VMA(2));
			args[1] = EXEC_INSERT;
		}
		Cbuf_ExecuteText( args[1], VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
	
	case UI_R_REGISTERMODEL:
		return re.RegisterModel( VMA(1) );

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin( VMA(1) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( VMA(1) );

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( VMA(1) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
		return 0;

	case UI_R_ADDLIGHTTOSCENE:
		re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( VMA(1) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( VMA(1) );
		return 0;

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
		return 0;

  case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], VMA(2), VMA(3) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
		return 0;

	case UI_S_REGISTERSOUND:
		return S_RegisterSound( VMA(1), args[2] );

	case UI_S_STARTLOCALSOUND:
		S_StartLocalSound( args[1], args[2] );
		return 0;

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], VMA(2), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], VMA(2) );
		return 0;

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		// Don't allow the ui module to close the console
		Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
		return 0;

	case UI_GETCLIPBOARDDATA:
		CL_GetClipboardData( VMA(1), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( VMA(1) );
		return 0;		

	case UI_GETGLCONFIG:
		CL_GetGlconfig( VMA(1) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], VMA(2), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer(args[1], VMA(2), VMA(3));

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer(args[1], VMA(2));
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], VMA(2), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount(args[1]);

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

	case UI_R_REGISTERFONT:
		re.RegisterFont( VMA(1), args[2], VMA(3));
		return 0;

	case UI_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return 0;

	case UI_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_STRNCPY:
		strncpy( VMA(1), VMA(2), args[3] );
		return args[1];

	case UI_SIN:
		return FloatAsInt( sin( VMF(1) ) );

	case UI_COS:
		return FloatAsInt( cos( VMF(1) ) );

	case UI_ATAN2:
		return FloatAsInt( atan2( VMF(1), VMF(2) ) );

	case UI_SQRT:
		return FloatAsInt( sqrt( VMF(1) ) );

	case UI_FLOOR:
		return FloatAsInt( floor( VMF(1) ) );

	case UI_CEIL:
		return FloatAsInt( ceil( VMF(1) ) );

	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:
		S_StartBackgroundTrack( VMA(1), VMA(2));
		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( VMA(1) );

	case UI_CIN_PLAYCINEMATIC:
	  Com_DPrintf("UI_CIN_PlayCinematic\n");
	  return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);

	case UI_CIN_STOPCINEMATIC:
	  return CIN_StopCinematic(args[1]);

	case UI_CIN_RUNCINEMATIC:
	  return CIN_RunCinematic(args[1]);

	case UI_CIN_DRAWCINEMATIC:
	  CIN_DrawCinematic(args[1]);
	  return 0;

	case UI_CIN_SETEXTENTS:
	  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
	  return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( VMA(1), VMA(2), VMA(3) );
		return 0;
		
	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );

	}

	return 0;
}
Esempio n. 12
0
/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls( intptr_t *args )
{
	switch ( args[ 0 ] )
	{
		case UI_ERROR:
			Com_Error( ERR_DROP, "%s", ( char * ) VMA( 1 ) );

		case UI_PRINT:
			Com_Printf( "%s", ( char * ) VMA( 1 ) );
			return 0;

		case UI_MILLISECONDS:
			return Sys_Milliseconds();

		case UI_CVAR_REGISTER:
			Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );
			return 0;

		case UI_CVAR_UPDATE:
			Cvar_Update( VMA( 1 ) );
			return 0;

		case UI_CVAR_SET:
			Cvar_Set( VMA( 1 ), VMA( 2 ) );
			return 0;

		case UI_CVAR_VARIABLEVALUE:
			return FloatAsInt( Cvar_VariableValue( VMA( 1 ) ) );

		case UI_CVAR_VARIABLESTRINGBUFFER:
			VM_CheckBlock( args[2], args[3], "CVARVSB" );
			Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER:
			VM_CheckBlock( args[2], args[3], "CVARLVSB" );
			Cvar_LatchedVariableStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_CVAR_SETVALUE:
			Cvar_SetValue( VMA( 1 ), VMF( 2 ) );
			return 0;

		case UI_CVAR_RESET:
			Cvar_Reset( VMA( 1 ) );
			return 0;

		case UI_CVAR_CREATE:
			Cvar_Get( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_CVAR_INFOSTRINGBUFFER:
			VM_CheckBlock( args[2], args[3], "CVARISB" );
			Cvar_InfoStringBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_ARGC:
			return Cmd_Argc();

		case UI_ARGV:
			VM_CheckBlock( args[2], args[3], "ARGV" );
			Cmd_ArgvBuffer( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_CMD_EXECUTETEXT:
			Cbuf_ExecuteText( args[ 1 ], VMA( 2 ) );
			return 0;

		case UI_ADDCOMMAND:
			Cmd_AddCommand( VMA( 1 ), NULL );
			return 0;

		case UI_FS_FOPENFILE:
			return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[ 3 ] );

		case UI_FS_READ:
			VM_CheckBlock( args[1], args[2], "FSREAD" );
			FS_Read2( VMA( 1 ), args[ 2 ], args[ 3 ] );
			return 0;

		case UI_FS_WRITE:
			VM_CheckBlock( args[1], args[2], "FSWRITE" );
			FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] );
			return 0;

		case UI_FS_FCLOSEFILE:
			FS_FCloseFile( args[ 1 ] );
			return 0;

		case UI_FS_DELETEFILE:
			return FS_Delete( VMA( 1 ) );

		case UI_FS_GETFILELIST:
			VM_CheckBlock( args[3], args[4], "FSGFL" );
			return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );

		case UI_FS_SEEK:
			return FS_Seek( args[ 1 ], args[ 2 ], args[ 3 ] );

		case UI_R_REGISTERMODEL:
			return re.RegisterModel( VMA( 1 ) );

		case UI_R_REGISTERSKIN:
			return re.RegisterSkin( VMA( 1 ) );

		case UI_R_REGISTERSHADERNOMIP:
			return re.RegisterShaderNoMip( VMA( 1 ) );

		case UI_R_CLEARSCENE:
			re.ClearScene();
			return 0;

		case UI_R_ADDREFENTITYTOSCENE:
			re.AddRefEntityToScene( VMA( 1 ) );
			return 0;

		case UI_R_ADDPOLYTOSCENE:
			re.AddPolyToScene( args[ 1 ], args[ 2 ], VMA( 3 ) );
			return 0;

			// Ridah
		case UI_R_ADDPOLYSTOSCENE:
			re.AddPolysToScene( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] );
			return 0;
			// done.

		case UI_R_ADDLIGHTTOSCENE:
			// ydnar: new dlight code
			//% re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6] );
			re.AddLightToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), args[ 7 ], args[ 8 ] );
			return 0;

		case UI_R_ADDCORONATOSCENE:
			re.AddCoronaToScene( VMA( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[ 6 ], args[ 7 ] );
			return 0;

		case UI_R_RENDERSCENE:
			re.RenderScene( VMA( 1 ) );
			return 0;

		case UI_R_SETCOLOR:
			re.SetColor( VMA( 1 ) );
			return 0;

			// Tremulous
		case UI_R_SETCLIPREGION:
			re.SetClipRegion( VMA( 1 ) );
			return 0;

		case UI_R_DRAW2DPOLYS:
			re.Add2dPolys( VMA( 1 ), args[ 2 ], args[ 3 ] );
			return 0;

		case UI_R_DRAWSTRETCHPIC:
			re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] );
			return 0;

		case UI_R_DRAWROTATEDPIC:
			re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ], VMF( 10 ) );
			return 0;

		case UI_R_MODELBOUNDS:
			re.ModelBounds( args[ 1 ], VMA( 2 ), VMA( 3 ) );
			return 0;

		case UI_UPDATESCREEN:
			SCR_UpdateScreen();
			return 0;

		case UI_CM_LERPTAG:
			return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );

		case UI_S_REGISTERSOUND:
#ifdef DOOMSOUND ///// (SA) DOOMSOUND
			return S_RegisterSound( VMA( 1 ) );
#else
			return S_RegisterSound( VMA( 1 ), args[ 2 ] );
#endif ///// (SA) DOOMSOUND

		case UI_S_STARTLOCALSOUND:
			//S_StartLocalSound(args[1], args[2], args[3]);
			S_StartLocalSound( args[ 1 ], args[ 2 ] );
			return 0;

		case UI_S_FADESTREAMINGSOUND:
			// FIXME
			//S_FadeStreamingSound(VMF(1), args[2], args[3]);
			return 0;

		case UI_S_FADEALLSOUNDS:
			// FIXME
			//S_FadeAllSounds(VMF(1), args[2], args[3]);
			return 0;

		case UI_KEY_KEYNUMTOSTRINGBUF:
			VM_CheckBlock( args[2], args[3], "KEYNTSB" );
			Key_KeynumToStringBuf( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_KEY_GETBINDINGBUF:
			VM_CheckBlock( args[2], args[3], "KEYGBB" );
			Key_GetBindingBuf( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_KEY_SETBINDING:
			Key_SetBinding( args[ 1 ], VMA( 2 ) );
			return 0;

		case UI_KEY_BINDINGTOKEYS:
			Key_GetBindingByString( VMA( 1 ), VMA( 2 ), VMA( 3 ) );
			return 0;

		case UI_KEY_ISDOWN:
			return Key_IsDown( args[ 1 ] );

		case UI_KEY_GETOVERSTRIKEMODE:
			return Key_GetOverstrikeMode();

		case UI_KEY_SETOVERSTRIKEMODE:
			Key_SetOverstrikeMode( args[ 1 ] );
			return 0;

		case UI_KEY_CLEARSTATES:
			Key_ClearStates();
			return 0;

		case UI_KEY_GETCATCHER:
			return Key_GetCatcher();

		case UI_KEY_SETCATCHER:
			Key_SetCatcher( args[ 1 ] );
			return 0;

		case UI_GETCLIPBOARDDATA:
			VM_CheckBlock( args[1], args[2], "UIGCD" );

			if ( cl_allowPaste->integer )
			{
				CL_GetClipboardData( VMA( 1 ), args[ 2 ], args[ 3 ] );
			}
			else
			{
				( (char *) VMA( 1 ) )[0] = '\0';
			}
			return 0;

		case UI_GETCLIENTSTATE:
			GetClientState( VMA( 1 ) );
			return 0;

		case UI_GETGLCONFIG:
			CL_GetGlconfig( VMA( 1 ) );
			return 0;

		case UI_GETCONFIGSTRING:
			VM_CheckBlock( args[2], args[3], "UIGCS" );
			return GetConfigString( args[ 1 ], VMA( 2 ), args[ 3 ] );

		case UI_LAN_LOADCACHEDSERVERS:
			LAN_LoadCachedServers();
			return 0;

		case UI_LAN_SAVECACHEDSERVERS:
			LAN_SaveServersToCache();
			return 0;

		case UI_LAN_ADDSERVER:
			return LAN_AddServer( args[ 1 ], VMA( 2 ), VMA( 3 ) );

		case UI_LAN_REMOVESERVER:
			LAN_RemoveServer( args[ 1 ], VMA( 2 ) );
			return 0;

		case UI_LAN_GETPINGQUEUECOUNT:
			return LAN_GetPingQueueCount();

		case UI_LAN_CLEARPING:
			LAN_ClearPing( args[ 1 ] );
			return 0;

		case UI_LAN_GETPING:
			VM_CheckBlock( args[2], args[3], "UILANGP" );
			LAN_GetPing( args[ 1 ], VMA( 2 ), args[ 3 ], VMA( 4 ) );
			return 0;

		case UI_LAN_GETPINGINFO:
			VM_CheckBlock( args[2], args[3], "UILANGPI" );
			LAN_GetPingInfo( args[ 1 ], VMA( 2 ), args[ 3 ] );
			return 0;

		case UI_LAN_GETSERVERCOUNT:
			return LAN_GetServerCount( args[ 1 ] );

		case UI_LAN_GETSERVERADDRESSSTRING:
			VM_CheckBlock( args[3], args[4], "UILANGSAS" );
			LAN_GetServerAddressString( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] );
			return 0;

		case UI_LAN_GETSERVERINFO:
			VM_CheckBlock( args[3], args[4], "UILANGSI" );
			LAN_GetServerInfo( args[ 1 ], args[ 2 ], VMA( 3 ), args[ 4 ] );
			return 0;

		case UI_LAN_GETSERVERPING:
			return LAN_GetServerPing( args[ 1 ], args[ 2 ] );

		case UI_LAN_MARKSERVERVISIBLE:
			LAN_MarkServerVisible( args[ 1 ], args[ 2 ], args[ 3 ] );
			return 0;

		case UI_LAN_SERVERISVISIBLE:
			return LAN_ServerIsVisible( args[ 1 ], args[ 2 ] );

		case UI_LAN_UPDATEVISIBLEPINGS:
			return LAN_UpdateVisiblePings( args[ 1 ] );

		case UI_LAN_RESETPINGS:
			LAN_ResetPings( args[ 1 ] );
			return 0;

		case UI_LAN_SERVERSTATUS:
			VM_CheckBlock( args[2], args[3], "UILANGSS" );
			return LAN_GetServerStatus( VMA( 1 ), VMA( 2 ), args[ 3 ] );

		case UI_LAN_SERVERISINFAVORITELIST:
			return LAN_ServerIsInFavoriteList( args[ 1 ], args[ 2 ] );

		case UI_GETNEWS:
			return GetNews( args[ 1 ] );

		case UI_LAN_COMPARESERVERS:
			return LAN_CompareServers( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );

		case UI_MEMORY_REMAINING:
			return Hunk_MemoryRemaining();

		case UI_R_REGISTERFONT:
			re.RegisterFontVM( VMA( 1 ), VMA( 2 ), args[ 3 ], VMA( 4 ) );
			return 0;

		case UI_PARSE_ADD_GLOBAL_DEFINE:
			return Parse_AddGlobalDefine( VMA( 1 ) );

		case UI_PARSE_LOAD_SOURCE:
			return Parse_LoadSourceHandle( VMA( 1 ) );

		case UI_PARSE_FREE_SOURCE:
			return Parse_FreeSourceHandle( args[ 1 ] );

		case UI_PARSE_READ_TOKEN:
			return Parse_ReadTokenHandle( args[ 1 ], VMA( 2 ) );

		case UI_PARSE_SOURCE_FILE_AND_LINE:
			return Parse_SourceFileAndLine( args[ 1 ], VMA( 2 ), VMA( 3 ) );

		case UI_S_STOPBACKGROUNDTRACK:
			S_StopBackgroundTrack();
			return 0;

		case UI_S_STARTBACKGROUNDTRACK:
			//S_StartBackgroundTrack(VMA(1), VMA(2), args[3]);  //----(SA) added fadeup time
			S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) );
			return 0;

		case UI_REAL_TIME:
			return Com_RealTime( VMA( 1 ) );

		case UI_CIN_PLAYCINEMATIC:
			Com_DPrintf( "UI_CIN_PlayCinematic\n" );
			return CIN_PlayCinematic( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], args[ 6 ] );

		case UI_CIN_STOPCINEMATIC:
			return CIN_StopCinematic( args[ 1 ] );

		case UI_CIN_RUNCINEMATIC:
			return CIN_RunCinematic( args[ 1 ] );

		case UI_CIN_DRAWCINEMATIC:
			CIN_DrawCinematic( args[ 1 ] );
			return 0;

		case UI_CIN_SETEXTENTS:
			CIN_SetExtents( args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );
			return 0;

		case UI_R_REMAP_SHADER:
			re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) );
			return 0;

		case UI_GETHUNKDATA:
			Com_GetHunkInfo( VMA( 1 ), VMA( 2 ) );
			return 0;

		case UI_QUOTESTRING:
			Cmd_QuoteStringBuffer( VMA( 1 ), VMA( 2 ), args[ 3 ] );
			return 0;

#if defined( USE_REFENTITY_ANIMATIONSYSTEM )

		case UI_R_REGISTERANIMATION:
			return re.RegisterAnimation( VMA( 1 ) );

		case UI_R_BUILDSKELETON:
			return re.BuildSkeleton( VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], VMF( 5 ), args[ 6 ] );

		case UI_R_BLENDSKELETON:
			return re.BlendSkeleton( VMA( 1 ), VMA( 2 ), VMF( 3 ) );

		case UI_R_BONEINDEX:
			return re.BoneIndex( args[ 1 ], VMA( 2 ) );

		case UI_R_ANIMNUMFRAMES:
			return re.AnimNumFrames( args[ 1 ] );

		case UI_R_ANIMFRAMERATE:
			return re.AnimFrameRate( args[ 1 ] );
#endif
		case UI_GETTEXT:
			VM_CheckBlock( args[1], args[3], "UIGETTEXT" );
			Q_strncpyz( VMA(1), __(VMA(2)), args[3] );
			return 0;

		case UI_R_GLYPH:
			re.GlyphVM( args[1], VMA(2), VMA(3) );
			return 0;

		case UI_R_GLYPHCHAR:
			re.GlyphCharVM( args[1], args[2], VMA(3) );
			return 0;

		case UI_R_UREGISTERFONT:
			re.UnregisterFontVM( args[1] );
			return 0;

		case UI_PGETTEXT:
			VM_CheckBlock( args[ 1 ], args[ 4 ], "UIPGETTEXT" );
			Q_strncpyz( VMA( 1 ), C__( VMA( 2 ), VMA( 3 ) ), args[ 4 ] );
			return 0;

		default:
			Com_Error( ERR_DROP, "Bad UI system trap: %ld", ( long int ) args[ 0 ] );
	}

	return 0;
}
Esempio n. 13
0
//BBi
//int CL_UISystemCalls( int *args ) {
intptr_t CL_UISystemCalls (
    intptr_t* args)
{
//BBi
	switch ( args[0] ) {
	case UI_ERROR:

#if !defined RTCW_ET
		Com_Error( ERR_DROP, "%s", VMA( 1 ) );
#else
		Com_Error( ERR_DROP, "%s", (char *)VMA( 1 ) );
#endif // RTCW_XX

		return 0;

	case UI_PRINT:

#if !defined RTCW_ET
		Com_Printf( "%s", VMA( 1 ) );
#else
		Com_Printf( "%s", (char *)VMA( 1 ) );
#endif // RTCW_XX

		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( static_cast<vmCvar_t*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )), args[4] );
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( static_cast<vmCvar_t*> (VMA( 1 )) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( static_cast<const char*> (VMA( 1 )) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] );
		return 0;

#if defined RTCW_ET
	case UI_CVAR_LATCHEDVARIABLESTRINGBUFFER:
		Cvar_LatchedVariableStringBuffer( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] );
		return 0;
#endif // RTCW_XX

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( static_cast<const char*> (VMA( 1 )), VMF( 2 ) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( static_cast<const char*> (VMA( 1 )) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], static_cast<char*> (VMA( 2 )), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], static_cast<char*> (VMA( 2 )), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], static_cast<const char*> (VMA( 2 )) );
		return 0;

#if defined RTCW_ET
	case UI_ADDCOMMAND:
		Cmd_AddCommand( static_cast<const char*> (VMA( 1 )), NULL );
		return 0;
#endif // RTCW_XX

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( static_cast<const char*> (VMA( 1 )), static_cast<fileHandle_t*> (VMA( 2 )), fsMode_t (args[3]) );

	case UI_FS_READ:
		FS_Read( VMA( 1 ), args[2], args[3] );
		return 0;

#if defined RTCW_SP
//----(SA)	added
	case UI_FS_SEEK:
		FS_Seek( args[1], args[2], args[3] );
		return 0;
//----(SA)	end
#endif // RTCW_XX

	case UI_FS_WRITE:
		FS_Write( VMA( 1 ), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_DELETEFILE:
		return FS_Delete( static_cast<char*> (VMA( 1 )) );

	case UI_FS_GETFILELIST:
		return FS_GetFileList( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), static_cast<char*> (VMA( 3 )), args[4] );

	case UI_R_REGISTERMODEL:
		return re.RegisterModel( static_cast<const char*> (VMA( 1 )) );

	case UI_R_REGISTERSKIN:
		return re.RegisterSkin( static_cast<const char*> (VMA( 1 )) );

	case UI_R_REGISTERSHADERNOMIP:
		return re.RegisterShaderNoMip( static_cast<const char*> (VMA( 1 )) );

	case UI_R_CLEARSCENE:
		re.ClearScene();
		return 0;

	case UI_R_ADDREFENTITYTOSCENE:
		re.AddRefEntityToScene( static_cast<const refEntity_t*> (VMA( 1 )) );
		return 0;

	case UI_R_ADDPOLYTOSCENE:
		re.AddPolyToScene( args[1], args[2], static_cast<const polyVert_t*> (VMA( 3 )) );
		return 0;

		// Ridah
	case UI_R_ADDPOLYSTOSCENE:
		re.AddPolysToScene( args[1], args[2], static_cast<const polyVert_t*> (VMA( 3 )), args[4] );
		return 0;
		// done.

	case UI_R_ADDLIGHTTOSCENE:

#if !defined RTCW_ET
		re.AddLightToScene( static_cast<const vec_t*> (VMA( 1 )), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6] );
#else
		// ydnar: new dlight code
		//%	re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5), args[6] );
		re.AddLightToScene( static_cast<const vec_t*> (VMA( 1 )), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), args[7], args[8] );
#endif // RTCW_XX

		return 0;

	case UI_R_ADDCORONATOSCENE:
		re.AddCoronaToScene( static_cast<const vec_t*> (VMA( 1 )), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), args[6], args[7] );
		return 0;

	case UI_R_RENDERSCENE:
		re.RenderScene( static_cast<const refdef_t*> (VMA( 1 )) );
		return 0;

	case UI_R_SETCOLOR:
		re.SetColor( static_cast<const float*> (VMA( 1 )) );
		return 0;

#if defined RTCW_ET
	case UI_R_DRAW2DPOLYS:
		re.Add2dPolys( static_cast<polyVert_t*> (VMA( 1 )), args[2], args[3] );
		return 0;
#endif // RTCW_XX

	case UI_R_DRAWSTRETCHPIC:
		re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9] );
		return 0;

#if defined RTCW_ET
	case UI_R_DRAWROTATEDPIC:
		re.DrawRotatedPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[9], VMF( 10 ) );
		return 0;
#endif // RTCW_XX

	case UI_R_MODELBOUNDS:
		re.ModelBounds( args[1], static_cast<vec_t*> (VMA( 2 )), static_cast<vec_t*> (VMA( 3 )) );
		return 0;

	case UI_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;

	case UI_CM_LERPTAG:
		return re.LerpTag( static_cast<orientation_t*> (VMA( 1 )), static_cast<refEntity_t*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )), args[4] );

	case UI_S_REGISTERSOUND:
#ifdef DOOMSOUND    ///// (SA) DOOMSOUND
		return S_RegisterSound( VMA( 1 ) );
#else

#if !defined RTCW_ET
		return S_RegisterSound( static_cast<const char*> (VMA( 1 )), qfalse );
#else
		return S_RegisterSound( static_cast<const char*> (VMA( 1 )), args[2] );
#endif // RTCW_XX

#endif  ///// (SA) DOOMSOUND

	case UI_S_STARTLOCALSOUND:

#if !defined RTCW_ET
		S_StartLocalSound( args[1], args[2] );
#else
		S_StartLocalSound( args[1], args[2], args[3] );
#endif // RTCW_XX

		return 0;

#if !defined RTCW_MP
//----(SA)	added
	case UI_S_FADESTREAMINGSOUND:
		S_FadeStreamingSound( VMF( 1 ), args[2], args[3] );
		return 0;

	case UI_S_FADEALLSOUNDS:

#if !defined RTCW_ET
		S_FadeAllSounds( VMF( 1 ), args[2] );
#else
		S_FadeAllSounds( VMF( 1 ), args[2], args[3] );
#endif // RTCW_XX

		return 0;
//----(SA)	end
#endif // RTCW_XX

	case UI_KEY_KEYNUMTOSTRINGBUF:
		Key_KeynumToStringBuf( args[1], static_cast<char*> (VMA( 2 )), args[3] );
		return 0;

	case UI_KEY_GETBINDINGBUF:
		Key_GetBindingBuf( args[1], static_cast<char*> (VMA( 2 )), args[3] );
		return 0;

	case UI_KEY_SETBINDING:
		Key_SetBinding( args[1], static_cast<const char*> (VMA( 2 )) );
		return 0;

#if defined RTCW_ET
	case UI_KEY_BINDINGTOKEYS:
		Key_GetBindingByString( static_cast<const char*> (VMA( 1 )), static_cast<int*> (VMA( 2 )), static_cast<int*> (VMA( 3 )) );
		return 0;
#endif // RTCW_XX

	case UI_KEY_ISDOWN:
		return Key_IsDown( args[1] );

	case UI_KEY_GETOVERSTRIKEMODE:
		return Key_GetOverstrikeMode();

	case UI_KEY_SETOVERSTRIKEMODE:
		Key_SetOverstrikeMode( args[1] );
		return 0;

	case UI_KEY_CLEARSTATES:
		Key_ClearStates();
		return 0;

	case UI_KEY_GETCATCHER:
		return Key_GetCatcher();

	case UI_KEY_SETCATCHER:
		Key_SetCatcher( args[1] );
		return 0;

	case UI_GETCLIPBOARDDATA:
		GetClipboardData( static_cast<char*> (VMA( 1 )), args[2] );
		return 0;

	case UI_GETCLIENTSTATE:
		GetClientState( static_cast<uiClientState_t*> (VMA( 1 )) );
		return 0;

	case UI_GETGLCONFIG:
		CL_GetGlconfig( static_cast<glconfig_t*> (VMA( 1 )) );
		return 0;

	case UI_GETCONFIGSTRING:
		return GetConfigString( args[1], static_cast<char*> (VMA( 2 )), args[3] );

	case UI_LAN_LOADCACHEDSERVERS:
		LAN_LoadCachedServers();
		return 0;

	case UI_LAN_SAVECACHEDSERVERS:
		LAN_SaveServersToCache();
		return 0;

	case UI_LAN_ADDSERVER:
		return LAN_AddServer( args[1], static_cast<const char*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )) );

	case UI_LAN_REMOVESERVER:
		LAN_RemoveServer( args[1], static_cast<const char*> (VMA( 2 )) );
		return 0;

	case UI_LAN_GETPINGQUEUECOUNT:
		return LAN_GetPingQueueCount();

	case UI_LAN_CLEARPING:
		LAN_ClearPing( args[1] );
		return 0;

	case UI_LAN_GETPING:
		LAN_GetPing( args[1], static_cast<char*> (VMA( 2 )), args[3], static_cast<int*> (VMA( 4 )) );
		return 0;

	case UI_LAN_GETPINGINFO:
		LAN_GetPingInfo( args[1], static_cast<char*> (VMA( 2 )), args[3] );
		return 0;

	case UI_LAN_GETSERVERCOUNT:
		return LAN_GetServerCount( args[1] );

	case UI_LAN_GETSERVERADDRESSSTRING:
		LAN_GetServerAddressString( args[1], args[2], static_cast<char*> (VMA( 3 )), args[4] );
		return 0;

	case UI_LAN_GETSERVERINFO:
		LAN_GetServerInfo( args[1], args[2], static_cast<char*> (VMA( 3 )), args[4] );
		return 0;

	case UI_LAN_GETSERVERPING:
		return LAN_GetServerPing( args[1], args[2] );

	case UI_LAN_MARKSERVERVISIBLE:
		LAN_MarkServerVisible( args[1], args[2], args[3] );
		return 0;

	case UI_LAN_SERVERISVISIBLE:
		return LAN_ServerIsVisible( args[1], args[2] );

	case UI_LAN_UPDATEVISIBLEPINGS:
		return LAN_UpdateVisiblePings( args[1] );

	case UI_LAN_RESETPINGS:
		LAN_ResetPings( args[1] );
		return 0;

	case UI_LAN_SERVERSTATUS:
		return LAN_GetServerStatus( static_cast<char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )), args[3] );

#if defined RTCW_ET
	case UI_LAN_SERVERISINFAVORITELIST:
		return LAN_ServerIsInFavoriteList( args[1], args[2] );
#endif // RTCW_XX

#if !defined RTCW_SP
	case UI_SET_PBCLSTATUS:
		return 0;

	case UI_SET_PBSVSTATUS:
		return 0;
#endif // RTCW_XX

	case UI_LAN_COMPARESERVERS:
		return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );

	case UI_MEMORY_REMAINING:
		return Hunk_MemoryRemaining();

	case UI_GET_CDKEY:
		CLUI_GetCDKey( static_cast<char*> (VMA( 1 )), args[2] );
		return 0;

	case UI_SET_CDKEY:
		CLUI_SetCDKey( static_cast<char*> (VMA( 1 )) );
		return 0;

	case UI_R_REGISTERFONT:
		re.RegisterFont( static_cast<const char*> (VMA( 1 )), args[2], static_cast<fontInfo_t*> (VMA( 3 )) );
		return 0;

	case UI_MEMSET:
		return (int)memset( VMA( 1 ), args[2], args[3] );

	case UI_MEMCPY:
		return (int)memcpy( VMA( 1 ), VMA( 2 ), args[3] );

	case UI_STRNCPY:
		return (int)strncpy( static_cast<char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), args[3] );

	case UI_SIN:
		return FloatAsInt( c::sin( VMF( 1 ) ) );

	case UI_COS:
		return FloatAsInt( c::cos( VMF( 1 ) ) );

	case UI_ATAN2:
		return FloatAsInt( c::atan2( VMF( 1 ), VMF( 2 ) ) );

	case UI_SQRT:
		return FloatAsInt( c::sqrt( VMF( 1 ) ) );

	case UI_FLOOR:
		return FloatAsInt( c::floor( VMF( 1 ) ) );

	case UI_CEIL:
		return FloatAsInt( c::ceil( VMF( 1 ) ) );

	case UI_PC_ADD_GLOBAL_DEFINE:
		return botlib_export->PC_AddGlobalDefine( static_cast<char*> (VMA( 1 )) );

#if defined RTCW_ET
	case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
		botlib_export->PC_RemoveAllGlobalDefines();
		return 0;
#endif // RTCW_XX

	case UI_PC_LOAD_SOURCE:
		return botlib_export->PC_LoadSourceHandle( static_cast<const char*> (VMA( 1 )) );
	case UI_PC_FREE_SOURCE:
		return botlib_export->PC_FreeSourceHandle( args[1] );
	case UI_PC_READ_TOKEN:
		return botlib_export->PC_ReadTokenHandle( args[1], static_cast<pc_token_t*> (VMA( 2 )) );
	case UI_PC_SOURCE_FILE_AND_LINE:
		return botlib_export->PC_SourceFileAndLine( args[1], static_cast<char*> (VMA( 2 )), static_cast<int*> (VMA( 3 )) );

#if defined RTCW_ET
	case UI_PC_UNREAD_TOKEN:
		botlib_export->PC_UnreadLastTokenHandle( args[1] );
		return 0;
#endif // RTCW_XX


	case UI_S_STOPBACKGROUNDTRACK:
		S_StopBackgroundTrack();
		return 0;
	case UI_S_STARTBACKGROUNDTRACK:

#if !defined RTCW_MP
		S_StartBackgroundTrack( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), args[3] );   //----(SA)	added fadeup time
#else
		S_StartBackgroundTrack( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )) );
#endif // RTCW_XX

		return 0;

	case UI_REAL_TIME:
		return Com_RealTime( static_cast<qtime_t*> (VMA( 1 )) );

	case UI_CIN_PLAYCINEMATIC:
		Com_DPrintf( "UI_CIN_PlayCinematic\n" );
		return CIN_PlayCinematic( static_cast<const char*> (VMA( 1 )), args[2], args[3], args[4], args[5], args[6] );

	case UI_CIN_STOPCINEMATIC:
		return CIN_StopCinematic( args[1] );

	case UI_CIN_RUNCINEMATIC:
		return CIN_RunCinematic( args[1] );

	case UI_CIN_DRAWCINEMATIC:
		CIN_DrawCinematic( args[1] );
		return 0;

	case UI_CIN_SETEXTENTS:
		CIN_SetExtents( args[1], args[2], args[3], args[4], args[5] );
		return 0;

	case UI_R_REMAP_SHADER:
		re.RemapShader( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )), static_cast<const char*> (VMA( 3 )) );
		return 0;

	case UI_VERIFY_CDKEY:
		return CL_CDKeyValidate( static_cast<const char*> (VMA( 1 )), static_cast<const char*> (VMA( 2 )) );

		// NERVE - SMF
	case UI_CL_GETLIMBOSTRING:
		return CL_GetLimboString( args[1], static_cast<char*> (VMA( 2 )) );

#if defined RTCW_SP
		// -NERVE - SMF
#endif // RTCW_XX

#if !defined RTCW_SP
	case UI_CL_TRANSLATE_STRING:
		CL_TranslateString( static_cast<const char*> (VMA( 1 )), static_cast<char*> (VMA( 2 )) );
		return 0;
		// -NERVE - SMF

		// DHM - Nerve
	case UI_CHECKAUTOUPDATE:
		CL_CheckAutoUpdate();
		return 0;

	case UI_GET_AUTOUPDATE:
		CL_GetAutoUpdate();
		return 0;
		// DHM - Nerve

	case UI_OPENURL:
		CL_OpenURL( (const char *)VMA( 1 ) );
		return 0;
#endif // RTCW_XX

#if defined RTCW_ET
	case UI_GETHUNKDATA:
		Com_GetHunkInfo( static_cast<int*> (VMA( 1 )), static_cast<int*> (VMA( 2 )) );
		return 0;
#endif // RTCW_XX


	default:
		Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );

	}

	return 0;
}