Esempio n. 1
0
/*********************************************************************
*
*       _FlushLine
*/
static void _FlushLine(void) {
  int i;
  int iEnd = _x1_InUse-_x0;
  int IMax = GUI_Context.AA_Factor * GUI_Context.AA_Factor;
  for (i =_x0_InUse-_x0; i<=iEnd; i++) {
    int Intens = *(pabAABuffer+i);
    if (Intens) {
      /* Check we can use line draw */
      if (Intens == IMax) {
        int j;
        for (j=i; j<iEnd; ) {
          if (*(pabAABuffer+j+1) != IMax) {
            break;
          }
          j++;
        }
        /* Draw the full pixel(s) */
        if (j!=i) {
          pLCD_HLPrev->pfDrawHLine(_x0+i, _y, _x0+j);
          i = j;  /*xxx*/
        } else {
          LCD_HL_DrawPixel (_x0+i,_y);
        }
      } else {
        LCD_SetPixelAA(_x0+i,_y, (15*Intens+IMax/2)/IMax);
      }
    }    
  }
  _CleanLine();
}
Esempio n. 2
0
/*********************************************************************
*
*       Draw
*/
static void Draw(int x0, int y0, int XSize, int YSize, int BytesPerLine, const U8*pData) {
    int x, y;
    tSetPixelAA* pfSetPixelAA;
    pfSetPixelAA = (GUI_Context.TextMode & GUI_TM_TRANS)
                 ? LCD_SetPixelAA : LCD_SetPixelAA_NoTrans;
	  for (y=0; y<YSize; y++) {
  	  const U8* pData0 = pData;
	    const U8* pData1 = pData+BytesPerLine;
  	  for (x=0; x<XSize; x++) {
        int PixelCnt=0;
        int Mask0 = Bit2Mask0[x&3];
        int Mask1 = Bit2Mask1[x&3];
			  if ((*pData0) & Mask0)
			    PixelCnt++;
			  if ((*pData0) & Mask1)
			    PixelCnt++;
			  if ((*pData1) & Mask0)
			    PixelCnt++;
			  if ((*pData1) & Mask1)
			    PixelCnt++;
        if ((x&3) ==3) {
          pData0++;
          pData1++;
			  }
        switch (PixelCnt) {
        case 4: LCD_HL_DrawPixel(x0+x,y0+y);      break;
        case 3: (*pfSetPixelAA) (x0+x,y0+y, 12); break;
        case 2: (*pfSetPixelAA) (x0+x,y0+y, 8);  break;
        case 1: (*pfSetPixelAA) (x0+x,y0+y, 4);  break;
			  }
  	  }
      pData+=2*BytesPerLine;
	  }
}
Esempio n. 3
0
/*********************************************************************
*
*       GL_DrawPoint
*/
void GL_DrawPoint(int x, int y) {
  if (GUI_Context.PenSize == 1) {
    LCD_HL_DrawPixel(x, y);
  } else {
    GL_FillCircle(x, y, (GUI_Context.PenSize - 1) / 2);
  }
}
Esempio n. 4
0
/*********************************************************************
*
*       GUI_DrawPixel
*/
void GUI_DrawPixel(int x, int y) {
  #if (GUI_WINSUPPORT)
    GUI_RECT r;
  #endif
  GUI_LOCK();
  #if (GUI_WINSUPPORT)
    WM_ADDORG(x,y);
    r.x0 = r.x1 = x;
    r.y0 = r.y1 = y;
    WM_ITERATE_START(&r); {
  #endif
  LCD_HL_DrawPixel(x,y);
  #if (GUI_WINSUPPORT)
    } WM_ITERATE_END();
  #endif
  GUI_UNLOCK();
}
static void _DrawArc(int x0, int y0, int rx, int ry, int Angle0, int Angle1, int xMul, int yMul) {
  float afx[4];
  float afy[4];
	float ri = rx-(GUI_Context.PenSize+1.5)/2;
	float ro = rx+(GUI_Context.PenSize+1.5)/2;
  float fAngle0 = Angle0*3.1415926/180;
  float fAngle1 = Angle1*3.1415926/180;
  float sin0 = sin(fAngle0); 
  float sin1 = sin(fAngle1); 
  float cos0 = cos(fAngle0); 
  float cos1 = cos(fAngle1); 
  U32   ri2 = ri*ri;
  U32   ro2 = ro*ro;
	int y, yMax, yMin;
	afy[0] = ri*sin0;
	afy[1] = ro*sin0;
	afy[2] = ri*sin1;
	afy[3] = ro*sin1;
	afx[0] = ri*cos0;
	afx[1] = ro*cos0;
	afx[2] = ri*cos1;
	afx[3] = ro*cos1;
	yMin = ceil(afy[0]);
  yMax = floor(afy[3]);
  /* Use Clipping rect to reduce calculation (if possible) */
  if (GUI_Context.pClipRect_HL) {
    if (yMul ==1) {
      if (yMax > (GUI_Context.pClipRect_HL->y1 -y0))
        yMax = (GUI_Context.pClipRect_HL->y1 -y0);
      if (yMin < (GUI_Context.pClipRect_HL->y0 -y0))
        yMin = (GUI_Context.pClipRect_HL->y0 -y0);
    }
    if (yMul == -1) {
      if (yMin > (GUI_Context.pClipRect_HL->y1 -y0))
        yMin = (GUI_Context.pClipRect_HL->y1 -y0);
      if (yMax < (GUI_Context.pClipRect_HL->y0 -y0))
        yMax = (GUI_Context.pClipRect_HL->y0 -y0);
    }
  }
  /* Start drawing lines ... */
  {
  int xMinDisp, xMaxDisp, xMin=0,xMax=0;
    for (y=yMax; y>=yMin; y--) {
      CalcX(&xMin, y, ri2);
      CalcX(&xMax, y, ro2);
      if ((float)y< afy[1]) {
        xMaxDisp = CalcInterSectLin(y,afy[0], afy[1], afx[0], afx[1]);
			} else {
        xMaxDisp = xMax;			
			}
      if ((float)y > afy[2]) {
        xMinDisp = CalcInterSectLin(y,afy[2], afy[3], afx[2], afx[3]);
			} else {
        xMinDisp = xMin;			
			}
      if (xMul>0)
        LCD_HL_DrawHLine(xMinDisp+x0, yMul*y+y0, xMaxDisp+x0);
      else
        LCD_HL_DrawHLine(-xMaxDisp+x0, yMul*y+y0, -xMinDisp+x0);
    }
	}
#if 0  /* Test code */
{
  int i;
  GUI_SetColor( GUI_WHITE ); 
	for (i=0; i<4; i++)
    LCD_HL_DrawPixel(afx[i]+x0, afy[i]+y0);
}
#endif
  GUI_USE_PARA(ry);
}