void CWarMap::CheckWarEnd() { if (m_bEnded) return; if (m_TeamData[0].iMemberCount == 0 || m_TeamData[1].iMemberCount == 0) { if (m_bTimeout) return; if (m_pkTimeoutEvent) return; Notice(LC_TEXT("길드전에 참가한 상대방 길드원이 아무도 없습니다.")); Notice(LC_TEXT("1분 이내에 아무도 접속하지 않으면 길드전이 자동 종료됩니다.")); sys_log(0, "CheckWarEnd: Timeout begin %u vs %u", m_TeamData[0].dwID, m_TeamData[1].dwID); war_map_info* info = AllocEventInfo<war_map_info>(); info->pWarMap = this; SetTimeoutEvent(event_create(war_timeout_event, info, PASSES_PER_SEC(60))); } else CheckScore(); }
static void __proc_login_notice(char *login, int on_time, int off_time) { //{ check player's name LPDESC desc = DESC_MANAGER::instance().FindByLoginName(login); if (NULL==desc) return; LPCHARACTER ch = desc->GetCharacter(); if (NULL==ch) return; //} check player's name char on_time_string[64]; char off_time_string[64]; __sec_to_timestring(on_time, on_time_string, sizeof(on_time_string)); __sec_to_timestring(off_time, off_time_string, sizeof(off_time_string)); if (0==on_time) { ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신의 누적 오프라인 시간은 %s입니다."), off_time_string); ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신의 누적 온라인 시간은 0이 되었습니다. 100% 효과를 얻으실 수 있습니다.")); return; } else { ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신의 누적 오프라인 시간은 %s이며, 누적 온라인 시간은 %s입니다."), off_time_string, on_time_string); } }
void CWarMap::IncMember(LPCHARACTER ch) { if (!ch->IsPC()) return; sys_log(0, "WarMap::IncMember"); DWORD gid = 0; if (ch->GetGuild()) gid = ch->GetGuild()->GetID(); bool isWarMember = ch->GetQuestFlag("war.is_war_member") > 0 ? true : false; if (isWarMember && gid != m_TeamData[0].dwID && gid != m_TeamData[1].dwID) { ch->SetQuestFlag("war.is_war_member", 0); isWarMember = false; } if (isWarMember) { if (gid == m_TeamData[0].dwID) { m_TeamData[0].AppendMember(ch); } else if (gid == m_TeamData[1].dwID) { m_TeamData[1].AppendMember(ch); } event_cancel(&m_pkTimeoutEvent); sys_log(0, "WarMap +m %u(cur:%d, acc:%d) vs %u(cur:%d, acc:%d)", m_TeamData[0].dwID, m_TeamData[0].GetCurJointerCount(), m_TeamData[0].GetAccumulatedJoinerCount(), m_TeamData[1].dwID, m_TeamData[1].GetCurJointerCount(), m_TeamData[1].GetAccumulatedJoinerCount()); } else { ++m_iObserverCount; sys_log(0, "WarMap +o %d", m_iObserverCount); ch->SetObserverMode(true); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("관전 모드로 길드전에 참가하셨습니다.")); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("자신을 선택하시면 밖으로 나갈 수 있는 <관람 종료> 버튼이 나옵니다.")); } UpdateUserCount(); m_set_pkChr.insert(ch); LPDESC d = ch->GetDesc(); SendWarPacket(d); SendScorePacket(0, d); SendScorePacket(1, d); }
static inline void __sec_to_timestring(int sec, char *buf, size_t buflen) { int hour = (sec/60)/60; int min = (sec/60); if (hour>0) snprintf(buf, buflen, LC_TEXT("%d시간"), hour); else snprintf(buf, buflen, LC_TEXT("%d분"), min); }
bool CHARACTER::DragonSoul_ActivateDeck(int deck_idx) { if (deck_idx < DRAGON_SOUL_DECK_0 || deck_idx >= DRAGON_SOUL_DECK_MAX_NUM) { return false; } if (DragonSoul_GetActiveDeck() == deck_idx) return true; DragonSoul_DeactivateAll(); if (!DragonSoul_IsQualified()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® »уАЪ°Ў И°јєИµЗБц ѕКѕТЅАґПґЩ.")); return false; } AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, 0, INFINITE_AFFECT_DURATION, 0, false); m_pointsInstant.iDragonSoulActiveDeck = deck_idx; for (int i = DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * deck_idx; i < DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * (deck_idx + 1); i++) { LPITEM pItem = GetInventoryItem(i); if (NULL != pItem) DSManager::instance().ActivateDragonSoul(pItem); } }
void PC::Reward(LPCHARACTER ch) { if (m_bIsGivenReward) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ДщЅєЖ®> АМАьїЎ °°Ає єё»уА» №ЮАє АыАМ АЦѕо ґЩЅГ №ЮБц ѕКЅАґПґЩ.")); m_bIsGivenReward = false; } for (vector<RewardData>::iterator it = m_vRewardData.begin(); it != m_vRewardData.end(); ++it) { switch (it->type) { case RewardData::REWARD_TYPE_EXP: sys_log(0, "EXP cur %d add %d next %d",ch->GetExp(), it->value1, ch->GetNextExp()); if (ch->GetExp() + it->value1 > ch->GetNextExp()) ch->PointChange(POINT_EXP, ch->GetNextExp() - 1 - ch->GetExp()); else ch->PointChange(POINT_EXP, it->value1); break; case RewardData::REWARD_TYPE_ITEM: ch->AutoGiveItem(it->value1, it->value2); break; case RewardData::REWARD_TYPE_NONE: default: sys_err("Invalid RewardData type"); break; } } m_vRewardData.clear(); }
void CItem::SetAccessorySocketDownGradeTime(DWORD time) { SetSocket(2, time); if (test_server && GetOwner()) GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s¿¡¼ ¼ÒÄÏ ºüÁú¶§±îÁö ³²Àº ½Ã°£ %d"), GetName(), time); }
void CItem::AccessorySocketDegrade() { if (GetAccessorySocketGrade() > 0) { LPCHARACTER ch = GetOwner(); if (ch) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s¿¡ ¹ÚÇôÀÖ´ø º¸¼®ÀÌ »ç¶óÁý´Ï´Ù."), GetName()); } ModifyPoints(false); SetAccessorySocketGrade(GetAccessorySocketGrade()-1); ModifyPoints(true); int iDownTime = aiAccessorySocketDegradeTime[GetAccessorySocketGrade()]; if (test_server) iDownTime /= 60; SetAccessorySocketDownGradeTime(iDownTime); if (iDownTime) StartAccessorySocketExpireEvent(); } }
void CItem::SetAccessorySocketDownGradeTime(DWORD time) { SetSocket(2, time); if (test_server && GetOwner()) GetOwner()->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%sїЎј јТДП єьБъ¶§±оБц іІАє ЅГ°Ј %d"), GetName(), time); }
void CParty::Destroy() { sys_log(2, "Party::Destroy"); // PC가 만든 파티면 파티매니저에 맵에서 PID를 삭제해야 한다. if (m_bPCParty) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) CPartyManager::instance().SetPartyMember(it->first, NULL); } event_cancel(&m_eventUpdate); RemoveBonus(); TMemberMap::iterator it = m_memberMap.begin(); DWORD dwTime = get_dword_time(); while (it != m_memberMap.end()) { TMember & rMember = it->second; ++it; if (rMember.pCharacter) { if (rMember.pCharacter->GetDesc()) { TPacketGCPartyRemove p; p.header = HEADER_GC_PARTY_REMOVE; p.pid = rMember.pCharacter->GetPlayerID(); rMember.pCharacter->GetDesc()->Packet(&p, sizeof(p)); rMember.pCharacter->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티가 해산 되었습니다.")); } else { // NPC일 경우 일정 시간 후 전투 중이 아닐 때 사라지게 하는 이벤트를 시작시킨다. rMember.pCharacter->SetLastAttacked(dwTime); rMember.pCharacter->StartDestroyWhenIdleEvent(); } rMember.pCharacter->SetParty(NULL); } } m_memberMap.clear(); m_itNextOwner = m_memberMap.begin(); if (m_pkDungeon_for_Only_party != NULL) { m_pkDungeon_for_Only_party->SetPartyNull(); m_pkDungeon_for_Only_party = NULL; } }
void CParty::Destroy() { sys_log(2, "Party::Destroy"); // PC°Ў ёёµз ЖДЖјёй ЖДЖјёЕґПАъїЎ ёКїЎј PIDё¦ »иБ¦ЗШѕЯ ЗСґЩ. if (m_bPCParty) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) CPartyManager::instance().SetPartyMember(it->first, NULL); } event_cancel(&m_eventUpdate); RemoveBonus(); TMemberMap::iterator it = m_memberMap.begin(); DWORD dwTime = get_dword_time(); while (it != m_memberMap.end()) { TMember & rMember = it->second; ++it; if (rMember.pCharacter) { if (rMember.pCharacter->GetDesc()) { TPacketGCPartyRemove p; p.header = HEADER_GC_PARTY_REMOVE; p.pid = rMember.pCharacter->GetPlayerID(); rMember.pCharacter->GetDesc()->Packet(&p, sizeof(p)); rMember.pCharacter->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ЖДЖј> ЖДЖј°Ў ЗШ»к µЗѕъЅАґПґЩ.")); } else { // NPCАП °жїм АПБ¤ ЅГ°Ј ИД АьЕх БЯАМ ѕЖґТ ¶§ »з¶уБц°Ф ЗПґВ АМєҐЖ®ё¦ ЅГАЫЅГЕІґЩ. rMember.pCharacter->SetLastAttacked(dwTime); rMember.pCharacter->StartDestroyWhenIdleEvent(); } rMember.pCharacter->SetParty(NULL); } } m_memberMap.clear(); m_itNextOwner = m_memberMap.begin(); if (m_pkDungeon_for_Only_party != NULL) { m_pkDungeon_for_Only_party->SetPartyNull(); m_pkDungeon_for_Only_party = NULL; } }
bool CPolymorphUtils::UpdateBookPracticeGrade(LPCHARACTER pChar, LPITEM pItem) { if (pChar == NULL || pItem == NULL) return false; if (pItem->GetSocket(1) > 0) pItem->SetSocket(1, pItem->GetSocket(1) - 1); else pChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("µР°©ј јц·ГА» ё¶ГєЅАґПґЩ. ЅЕј±їЎ°Ф ГЈѕЖ°Ўјјїд.")); return true; }
bool CPolymorphUtils::UpdateBookPracticeGrade(LPCHARACTER pChar, LPITEM pItem) { if (pChar == NULL || pItem == NULL) return false; if (pItem->GetSocket(1) > 0) pItem->SetSocket(1, pItem->GetSocket(1) - 1); else pChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑서 수련을 마첬습니다. 신선에게 찾아가세요.")); return true; }
// 아이템 구입 void CShopManager::Buy(LPCHARACTER ch, BYTE pos) { if (!ch->GetShop()) return; if (!ch->GetShopOwner()) return; if (DISTANCE_APPROX(ch->GetX() - ch->GetShopOwner()->GetX(), ch->GetY() - ch->GetShopOwner()->GetY()) > 2000) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 살 수 없습니다.")); return; } CShop* pkShop = ch->GetShop(); if (!pkShop->IsPCShop()) { //if (pkShop->GetVnum() == 0) // return; //const CMob* pkMob = CMobManager::instance().Get(pkShop->GetNPCVnum()); //if (!pkMob) // return; //if (pkMob->m_table.bType != CHAR_TYPE_NPC) //{ // return; //} } else { } //PREVENT_ITEM_COPY ch->SetMyShopTime(); //END_PREVENT_ITEM_COPY int ret = pkShop->Buy(ch, pos); if (SHOP_SUBHEADER_GC_OK != ret) // 문제가 있었으면 보낸다. { TPacketGCShop pack; pack.header = HEADER_GC_SHOP; pack.subheader = ret; pack.size = sizeof(TPacketGCShop); ch->GetDesc()->Packet(&pack, sizeof(pack)); } }
void ShutdownOnFatalError() { if (!g_bShutdown) { sys_err("ShutdownOnFatalError!!!!!!!!!!"); { char buf[256]; enhance_strlcpymt(buf, LC_TEXT("ј№цїЎ ДЎёнАыАО їА·щ°Ў №Я»эЗПї© АЪµїАё·О АзєОЖГµЛґПґЩ."), sizeof(buf)); SendNotice(buf); enhance_strlcpymt(buf, LC_TEXT("10ГКИД АЪµїАё·О БўјУАМ Бѕ·бµЗёз,"), sizeof(buf)); SendNotice(buf); enhance_strlcpymt(buf, LC_TEXT("5єР ИДїЎ Б¤»уАыАё·О БўјУЗПЅЗјц АЦЅАґПґЩ."), sizeof(buf)); SendNotice(buf); } g_bShutdown = true; g_bNoMoreClient = true; g_shutdown_disconnect_pulse = thecore_pulse() + PASSES_PER_SEC(10); g_shutdown_disconnect_force_pulse = thecore_pulse() + PASSES_PER_SEC(20); g_shutdown_core_pulse = thecore_pulse() + PASSES_PER_SEC(30); } }
bool COXEventManager::ShowQuizList(LPCHARACTER pkChar) { int c = 0; for (size_t i = 0; i < m_vec_quiz.size(); ++i) { for (size_t j = 0; j < m_vec_quiz[i].size(); ++j, ++c) { pkChar->ChatPacket(CHAT_TYPE_INFO, "%d %s %s", m_vec_quiz[i][j].level, m_vec_quiz[i][j].Quiz, m_vec_quiz[i][j].answer ? LC_TEXT("Âü") : LC_TEXT("°ÅÁþ")); } } pkChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ÃÑ ÄûÁî ¼ö: %d"), c); return true; }
// 상점 거래를 시작 bool CShopManager::StartShopping(LPCHARACTER pkChr, LPCHARACTER pkChrShopKeeper, int iShopVnum) { if (pkChr->GetShopOwner() == pkChrShopKeeper) return false; // this method is only for NPC if (pkChrShopKeeper->IsPC()) return false; //PREVENT_TRADE_WINDOW if (pkChr->IsOpenSafebox() || pkChr->GetExchange() || pkChr->GetMyShop() || pkChr->IsCubeOpen()) { pkChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래창이 열린상태에서는 상점거래를 할수 가 없습니다.")); return false; } //END_PREVENT_TRADE_WINDOW long distance = DISTANCE_APPROX(pkChr->GetX() - pkChrShopKeeper->GetX(), pkChr->GetY() - pkChrShopKeeper->GetY()); if (distance >= SHOP_MAX_DISTANCE) { sys_log(1, "SHOP: TOO_FAR: %s distance %d", pkChr->GetName(), distance); return false; } LPSHOP pkShop; if (iShopVnum) pkShop = Get(iShopVnum); else pkShop = GetByNPCVnum(pkChrShopKeeper->GetRaceNum()); if (!pkShop) { sys_log(1, "SHOP: NO SHOP"); return false; } bool bOtherEmpire = false; if (pkChr->GetEmpire() != pkChrShopKeeper->GetEmpire()) bOtherEmpire = true; pkShop->AddGuest(pkChr, pkChrShopKeeper->GetVID(), bOtherEmpire); pkChr->SetShopOwner(pkChrShopKeeper); sys_log(0, "SHOP: START: %s", pkChr->GetName()); return true; }
bool CHARACTER::RemoveAffect(DWORD dwType) { // CHAT_BLOCK if (dwType == AFFECT_BLOCK_CHAT) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채팅 금지가 풀렸습니다.")); } // END_OF_CHAT_BLOCK bool flag = false; CAffect * pkAff; while ((pkAff = FindAffect(dwType))) { RemoveAffect(pkAff); flag = true; } return flag; }
bool DSManager::DoRefineStrength(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE]) { if (NULL == ch) return false; if (NULL == aItemPoses) { return false; } if (!ch->DragonSoul_RefineWindow_CanRefine()) { sys_err ("%s do not activate DragonSoulRefineWindow. But how can he come here?", ch->GetName()); ch->ChatPacket(CHAT_TYPE_INFO, "[SYSTEM ERROR]You cannot use dragon soul refine window."); return false; } // И¤ЅГіЄ ёрё¦ БЯє№µЗґВ item pointer ѕшѕЦ±в А§ЗШј set »зїл // АМ»уЗС ЖРЕ¶А» єёіѕ °жїм, БЯє№µИ TItemPos°Ў АЦА» јцµµ АЦ°н, АЯёшµИ TItemPos°Ў АЦА» јцµµ АЦґЩ. std::set <LPITEM> set_items; for (int i = 0; i < DRAGON_SOUL_REFINE_GRID_SIZE; i++) { LPITEM pItem = ch->GetItem(aItemPoses[i]); if (pItem) { set_items.insert(pItem); } } if (set_items.size() == 0) { return false; } int fee; LPITEM pRefineStone = NULL; LPITEM pDragonSoul = NULL; for (std::set <LPITEM>::iterator it = set_items.begin(); it != set_items.end(); it++) { LPITEM pItem = *it; // Е¬¶у uiїЎј АеВшЗС ѕЖАМЕЫАє °і·®ГўїЎ їГё± јц ѕшµµ·П ё·ѕТ±в ¶§№®їЎ, // є°µµАЗ ѕЛёІ Гіё®ґВ ѕИЗФ. if (pItem->IsEquipped()) { return false; } // їлИҐј®°ъ °Иј®ёёАМ °і·®ГўїЎ АЦА» јц АЦґЩ. // ±Чё®°н ЗПіЄѕїёё АЦѕоѕЯЗСґЩ. if (pItem->IsDragonSoul()) { if (pDragonSoul != NULL) { SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell())); return false; } pDragonSoul = pItem; } else if(IsDragonSoulRefineMaterial(pItem)) { if (pRefineStone != NULL) { SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell())); return false; } pRefineStone = pItem; } else { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИїЎ ЗКїдЗС Аз·б°Ў ѕЖґХґПґЩ.")); SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell())); return false; } } BYTE bType, bGrade, bStep, bStrength; if (!pDragonSoul || !pRefineStone) { SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL, NPOS); return false; } if (NULL != pDragonSoul) { GetDragonSoulInfo(pDragonSoul->GetVnum(), bType, bGrade, bStep, bStrength); float fWeight = 0.f; // °ЎБЯДЎ °ЄАМ ѕшґЩёй °ИЗТ јц ѕшґВ їлИҐј® if (!m_pTable->GetWeight(bType, bGrade, bStep, bStrength + 1, fWeight)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИЗТ јц ѕшґВ їлИҐј®АФґПґЩ.")); SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell())); return false; } // °ИЗЯА» ¶§ °ЎБЯДЎ°Ў 0АМ¶уёй ґх АМ»у °ИµЗјґВ ѕИµИґЩ. if (fWeight < FLT_EPSILON) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИЗТ јц ѕшґВ їлИҐј®АФґПґЩ.")); SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell())); return false; } } float fProb; if (!m_pTable->GetRefineStrengthValues(bType, pRefineStone->GetSubType(), bStrength, fee, fProb)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИЗТ јц ѕшґВ їлИҐј®АФґПґЩ.")); SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell())); return false; } if (ch->GetGold() < fee) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°і·®А» ЗП±в А§ЗС µ·АМ єОБ·ЗХґПґЩ.")); SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY, NPOS); return false; } ch->PointChange(POINT_GOLD, -fee); LPITEM pResult = NULL; BYTE bSubHeader; if (fnumber(0.f, 100.f) <= fProb) { pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1)); if (NULL == pResult) { sys_err ("INVALID DRAGON SOUL(%d)", MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1)); return false; } pDragonSoul->RemoveFromCharacter(); pDragonSoul->CopyAttributeTo(pResult); RefreshItemAttributes(pResult); pDragonSoul->SetCount(pDragonSoul->GetCount() - 1); pRefineStone->SetCount(pRefineStone->GetCount() - 1); char buf[128]; sprintf(buf, "STRENGTH : %d -> %d", bStrength, bStrength + 1); LogManager::instance().ItemLog(ch, pDragonSoul, "DS_STRENGTH_REFINE_SUCCESS", buf); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИїЎ јє°шЗЯЅАґПґЩ.")); ch->AutoGiveItem(pResult, true); bSubHeader = DS_SUB_HEADER_REFINE_SUCCEED; } else { if (bStrength != 0) { pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1)); if (NULL == pResult) { sys_err ("INVALID DRAGON SOUL(%d)", MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1)); return false; } pDragonSoul->CopyAttributeTo(pResult); RefreshItemAttributes(pResult); } bSubHeader = DS_SUB_HEADER_REFINE_FAIL; char buf[128]; sprintf(buf, "STRENGTH : %d -> %d", bStrength, bStrength - 1); // strength°ИґВ ЅЗЖРЅГ ±ъБъ јцµµ АЦѕо, їшє» ѕЖАМЕЫА» №ЩЕБАё·О ·О±Чё¦ іІ±и. LogManager::instance().ItemLog(ch, pDragonSoul, "DS_STRENGTH_REFINE_FAIL", buf); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИїЎ ЅЗЖРЗЯЅАґПґЩ.")); pDragonSoul->SetCount(pDragonSoul->GetCount() - 1); pRefineStone->SetCount(pRefineStone->GetCount() - 1); if (NULL != pResult) ch->AutoGiveItem(pResult, true); } SendRefineResultPacket(ch, bSubHeader, NULL == pResult? NPOS : TItemPos (pResult->GetWindow(), pResult->GetCell())); return true; }
void interpret_command(LPCHARACTER ch, const char * argument, size_t len) { if (NULL == ch) { sys_err ("NULL CHRACTER"); return ; } char cmd[128 + 1]; // buffer overflow 문제가 생기지 않도록 일부러 길이를 짧게 잡음 char new_line[256 + 1]; const char * line; int icmd; if (len == 0 || !*argument) return; double_dollar(argument, len, new_line, sizeof(new_line)); size_t cmdlen; line = first_cmd(new_line, cmd, sizeof(cmd), &cmdlen); for (icmd = 1; *cmd_info[icmd].command != '\n'; ++icmd) { if (cmd_info[icmd].command_pointer == do_cmd) { if (!strcmp(cmd_info[icmd].command, cmd)) // do_cmd는 모든 명령어를 쳐야 할 수 있다. break; } else if (!strncmp(cmd_info[icmd].command, cmd, cmdlen)) break; } if (ch->GetPosition() < cmd_info[icmd].minimum_position) { switch (ch->GetPosition()) { case POS_MOUNTING: ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("탄 상태에서는 할 수 없습니다.")); break; case POS_DEAD: ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("쓰러진 상태에서는 할 수 없습니다.")); break; case POS_SLEEPING: ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("꿈속에서 어떻게요?")); break; case POS_RESTING: case POS_SITTING: ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 일어 나세요.")); break; /* case POS_FIGHTING: ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("목숨을 걸고 전투 중 입니다. 집중 하세요.")); break; */ default: sys_err("unknown position %d", ch->GetPosition()); break; } return; } if (*cmd_info[icmd].command == '\n') { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("그런 명령어는 없습니다")); return; } if (cmd_info[icmd].gm_level && cmd_info[icmd].gm_level > ch->GetGMLevel()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("그런 명령어는 없습니다")); return; } if (strncmp("phase", cmd_info[icmd].command, 5) != 0) // 히든 명령어 처리 sys_log(0, "COMMAND: %s: %s", ch->GetName(), cmd_info[icmd].command); ((*cmd_info[icmd].command_pointer) (ch, line, icmd, cmd_info[icmd].subcmd)); if (ch->GetGMLevel() >= GM_LOW_WIZARD) { if (cmd_info[icmd].gm_level >= GM_LOW_WIZARD) { if (LC_IsEurope() == true || /*LC_IsNewCIBN() == true || */LC_IsCanada() == true) { char buf[1024]; snprintf( buf, sizeof(buf), "%s", argument ); LogManager::instance().GMCommandLog(ch->GetPlayerID(), ch->GetName(), ch->GetDesc()->GetHostName(), g_bChannel, buf); } } } }
void CWarMap::Timeout() { SetTimeoutEvent(NULL); if (m_bTimeout) return; if (m_bEnded) return; DWORD dwWinner = 0; DWORD dwLoser = 0; int iRewardGold = 0; if (get_dword_time() - m_dwStartTime < 60000 * 5) { Notice(LC_TEXT("길드전이 일찍 종료되어 무승부로 판정 되었습니다. (5분이 지나지 않음)")); dwWinner = 0; dwLoser = 0; } else { int iWinnerIdx = -1; if (m_TeamData[0].iMemberCount == 0) iWinnerIdx = 1; else if (m_TeamData[1].iMemberCount == 0) iWinnerIdx = 0; if (iWinnerIdx == -1) { dwWinner = GetWinnerGuild(); if (dwWinner == m_TeamData[0].dwID) { iRewardGold = GetRewardGold(0); dwLoser = m_TeamData[1].dwID; } else if (dwWinner == m_TeamData[1].dwID) { iRewardGold = GetRewardGold(1); dwLoser = m_TeamData[0].dwID; } sys_err("WarMap: member count is not zero, guild1 %u %d guild2 %u %d, winner %u", m_TeamData[0].dwID, m_TeamData[0].iMemberCount, m_TeamData[1].dwID, m_TeamData[1].iMemberCount, dwWinner); } else { dwWinner = m_TeamData[iWinnerIdx].dwID; dwLoser = m_TeamData[iWinnerIdx == 0 ? 1 : 0].dwID; iRewardGold = GetRewardGold(iWinnerIdx); } } sys_log(0, "WarMap: Timeout %u %u winner %u loser %u reward %d map %d", m_TeamData[0].dwID, m_TeamData[1].dwID, dwWinner, dwLoser, iRewardGold, m_kMapInfo.lMapIndex); if (dwWinner) CGuildManager::instance().RequestWarOver(dwWinner, dwLoser, dwWinner, iRewardGold); else CGuildManager::instance().RequestWarOver(m_TeamData[0].dwID, m_TeamData[1].dwID, dwWinner, iRewardGold); m_bTimeout = true; }
bool CHARACTER::AddAffect(DWORD dwType, BYTE bApplyOn, long lApplyValue, DWORD dwFlag, long lDuration, long lSPCost, bool bOverride, bool IsCube ) { // CHAT_BLOCK if (dwType == AFFECT_BLOCK_CHAT && lDuration > 1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("운영자 제제로 채팅이 금지 되었습니다.")); } // END_OF_CHAT_BLOCK if (lDuration == 0) { sys_err("Character::AddAffect lDuration == 0 type %d", lDuration, dwType); lDuration = 1; } CAffect * pkAff = NULL; if (IsCube) pkAff = FindAffect(dwType,bApplyOn); else pkAff = FindAffect(dwType); if (dwFlag == AFF_STUN) { if (m_posDest.x != GetX() || m_posDest.y != GetY()) { m_posDest.x = m_posStart.x = GetX(); m_posDest.y = m_posStart.y = GetY(); battle_end(this); SyncPacket(); } } // 이미 있는 효과를 덮어 쓰는 처리 if (pkAff && bOverride) { ComputeAffect(pkAff, false); // 일단 효과를 삭제하고 if (GetDesc()) SendAffectRemovePacket(GetDesc(), GetPlayerID(), pkAff->dwType, pkAff->bApplyOn); } else { // // 새 에펙를 추가 // // NOTE: 따라서 같은 type 으로도 여러 에펙트를 붙을 수 있다. // pkAff = CAffect::Acquire(); m_list_pkAffect.push_back(pkAff); } sys_log(1, "AddAffect %s type %d apply %d %d flag %u duration %d", GetName(), dwType, bApplyOn, lApplyValue, dwFlag, lDuration); sys_log(0, "AddAffect %s type %d apply %d %d flag %u duration %d", GetName(), dwType, bApplyOn, lApplyValue, dwFlag, lDuration); pkAff->dwType = dwType; pkAff->bApplyOn = bApplyOn; pkAff->lApplyValue = lApplyValue; pkAff->dwFlag = dwFlag; pkAff->lDuration = lDuration; pkAff->lSPCost = lSPCost; WORD wMovSpd = GetPoint(POINT_MOV_SPEED); WORD wAttSpd = GetPoint(POINT_ATT_SPEED); ComputeAffect(pkAff, true); if (pkAff->dwFlag || wMovSpd != GetPoint(POINT_MOV_SPEED) || wAttSpd != GetPoint(POINT_ATT_SPEED)) UpdatePacket(); StartAffectEvent(); if (IsPC()) { SendAffectAddPacket(GetDesc(), pkAff); if (IS_NO_SAVE_AFFECT(pkAff->dwType)) return true; TPacketGDAddAffect p; p.dwPID = GetPlayerID(); p.elem.dwType = pkAff->dwType; p.elem.bApplyOn = pkAff->bApplyOn; p.elem.lApplyValue = pkAff->lApplyValue; p.elem.dwFlag = pkAff->dwFlag; p.elem.lDuration = pkAff->lDuration; p.elem.lSPCost = pkAff->lSPCost; db_clientdesc->DBPacket(HEADER_GD_ADD_AFFECT, 0, &p, sizeof(p)); } return true; }
static void __proc_teen_notice(char *login, int hour) { LPDESC desc = DESC_MANAGER::instance().FindByLoginName(login); if (NULL==desc) return; LPCHARACTER ch = desc->GetCharacter(); if (NULL==ch) return; switch (hour) { case 0: { SET_OVER_TIME(ch, OT_NONE); return; } break; case 1: case 2: { ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신의 누적 온라인 시간이 이미 %d시간이 지났습니다."), hour); SET_OVER_TIME(ch, OT_NONE); } break; case 3: { ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신의 누적 온라인 시간이 이미 %d시간이 되었습니다,"), hour); ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("조속히 접속을 종료하신 후 건강을 위해 휴식을 취해주시기바랍니다.")); SET_OVER_TIME(ch, OT_3HOUR); } break; case 4: { ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신은 이미 게임 피로 상태에 들어섰으며,")); ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("게임 내의 수익이 정상치의 50%로 하향됩니다.")); ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신의 건강을 위해 조속히 접속을 종료하시고")); ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("휴식 및 학업에 열중해주십시오.")); SET_OVER_TIME(ch, OT_3HOUR); } break; default: { ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신은 이미 온전하지 못한 게임 시간에 들어섰습니다.")); ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("건강을 위해 조속히 접속을 종료하신 후 휴식을 취해주십시오,")); ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("그렇지 않으면 건강 상에 피해를 입을 수 있으며 게임 내의 수치는 0이 됩니다.")); ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("누적 오프라인 시간이 5시간이 되면 정상으로 돌아옵니다.")); SET_OVER_TIME(ch, OT_5HOUR); } break; } }
int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim) { if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!victim || ch == victim) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!battle_is_attackable(ch, victim)) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); // 거리 체크 int distance = DISTANCE_APPROX(ch->GetX() - victim->GetX(), ch->GetY() - victim->GetY()); if (!victim->IsBuilding()) { int max = 300; if (false == ch->IsPC()) { // 몬스터의 경우 몬스터 공격 거리를 사용 max = (int) (ch->GetMobAttackRange() * 1.15f); } else { // PC일 경우 상대가 melee 몹일 경우 몹의 공격 거리가 최대 공격 거리 if (false == victim->IsPC() && BATTLE_TYPE_MELEE == victim->GetMobBattleType()) max = MAX(300, (int) (victim->GetMobAttackRange() * 1.15f)); } if (distance > max) { if (test_server) sys_log(0, "VICTIM_FAR: %s distance: %d max: %d", ch->GetName(), distance, max); return BATTLE_NONE; } } if (timed_event_cancel(ch)) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다.")); if (timed_event_cancel(victim)) victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다.")); ch->SetPosition(POS_FIGHTING); ch->SetVictim(victim); const PIXEL_POSITION & vpos = victim->GetXYZ(); ch->SetRotationToXY(vpos.x, vpos.y); int dam; int ret = battle_hit(ch, victim, dam); return (ret); }
void CShopManager::Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount) { if (!ch->GetShop()) return; if (!ch->GetShopOwner()) return; if (!ch->CanHandleItem()) return; if (ch->GetShop()->IsPCShop()) return; if (DISTANCE_APPROX(ch->GetX()-ch->GetShopOwner()->GetX(), ch->GetY()-ch->GetShopOwner()->GetY())>2000) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 팔 수 없습니다.")); return; } LPITEM item = ch->GetInventoryItem(bCell); if (!item) return; if (item->IsEquipped() == true) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("착용 중인 아이템은 판매할 수 없습니다.")); return; } if (true == item->isLocked()) { return; } if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL)) return; DWORD dwPrice; if (bCount == 0 || bCount > item->GetCount()) bCount = item->GetCount(); dwPrice = item->GetShopBuyPrice(); if (IS_SET(item->GetFlag(), ITEM_FLAG_COUNT_PER_1GOLD)) { if (dwPrice == 0) dwPrice = bCount; else dwPrice = bCount / dwPrice; } else dwPrice *= bCount; dwPrice /= 5; //세금 계산 DWORD dwTax = 0; int iVal = 3; if (LC_IsYMIR() || LC_IsKorea()) { dwTax = dwPrice * iVal / 100; dwPrice -= dwTax; } else { dwTax = dwPrice * iVal/100; dwPrice -= dwTax; } if (test_server) sys_log(0, "Sell Item price id %d %s itemid %d", ch->GetPlayerID(), ch->GetName(), item->GetID()); const int64_t nTotalMoney = static_cast<int64_t>(ch->GetGold()) + static_cast<int64_t>(dwPrice); if (GOLD_MAX <= nTotalMoney) { sys_err("[OVERFLOW_GOLD] id %u name %s gold %u", ch->GetPlayerID(), ch->GetName(), ch->GetGold()); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억냥이 초과하여 물품을 팔수 없습니다.")); return; } // 20050802.myevan.상점 판매 로그에 아이템 ID 추가 sys_log(0, "SHOP: SELL: %s item name: %s(x%d):%u price: %u", ch->GetName(), item->GetName(), bCount, item->GetID(), dwPrice); if (iVal > 0) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("판매금액의 %d %% 가 세금으로 나가게됩니다"), iVal); DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), dwPrice); if (bCount == item->GetCount()) { // 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서 // 상점 판매시 속성로그를 남긴다. if (LC_IsYMIR()) item->AttrLog(); ITEM_MANAGER::instance().RemoveItem(item, "SELL"); } else item->SetCount(item->GetCount() - bCount); //군주 시스템 : 세금 징수 CMonarch::instance().SendtoDBAddMoney(dwTax, ch->GetEmpire(), ch); ch->PointChange(POINT_GOLD, dwPrice, false); }
void CParty::Update() { sys_log(1, "PARTY::Update"); LPCHARACTER l = GetLeaderCharacter(); if (!l) return; TMemberMap::iterator it; int iNearMember = 0; bool bResendAll = false; for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; it->second.bNear = false; if (!ch) continue; if (l->GetDungeon()) it->second.bNear = l->GetDungeon() == ch->GetDungeon(); else it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE); if (it->second.bNear) { ++iNearMember; //sys_log(0,"NEAR %s", ch->GetName()); } } if (iNearMember <= 1 && !l->GetDungeon()) { for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) it->second.bNear = false; iNearMember = 0; } if (iNearMember != m_iCountNearPartyMember) { m_iCountNearPartyMember = iNearMember; bResendAll = true; } m_iLeadership = l->GetLeadershipSkillLevel(); int iNewExpBonus = ComputePartyBonusExpPercent(); m_iAttBonus = ComputePartyBonusAttackGrade(); m_iDefBonus = ComputePartyBonusDefenseGrade(); if (m_iExpBonus != iNewExpBonus) { bResendAll = true; m_iExpBonus = iNewExpBonus; } bool bLongTimeExpBonusChanged = false; // 파티 결성 후 충분한 시간이 지나면 경험치 보너스를 받는다. if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2))) { bLongTimeExpBonusChanged = true; m_iLongTimeExpBonus = 5; bResendAll = true; } for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; if (!ch) continue; if (bLongTimeExpBonusChanged && ch->GetDesc()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티의 협동력이 높아져 지금부터 추가 경험치 보너스를 받습니다.")); bool bNear = it->second.bNear; ComputeRolePoint(ch, it->second.bRole, bNear); if (bNear) { if (!bResendAll) SendPartyInfoOneToAll(ch); } } // PARTY_ROLE_LIMIT_LEVEL_BUG_FIX m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 10 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 25 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 40 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 40 ? 1 : 0; // END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX // Party Heal Update if (!m_bPartyHealReady) { if (!m_bCanUsePartyHeal && m_iLeadership >= 18) m_dwPartyHealTime = get_dword_time(); m_bCanUsePartyHeal = m_iLeadership >= 18; // 통솔력 18 이상은 힐을 사용할 수 있음. // 통솔력 40이상은 파티 힐 쿨타임이 적다. DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000; if (m_bCanUsePartyHeal) { if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime) { m_bPartyHealReady = true; // send heal ready if (0) // XXX DELETEME 클라이언트 완료될때까지 if (GetLeaderCharacter()) GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady"); } } } if (bResendAll) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) if (it->second.pCharacter) SendPartyInfoOneToAll(it->second.pCharacter); } }
void CParty::SummonToLeader(DWORD pid) { int xy[12][2] = { { 250, 0 }, { 216, 125 }, { 125, 216 }, { 0, 250 }, { -125, 216 }, { -216, 125 }, { -250, 0 }, { -216, -125 }, { -125, -216 }, { 0, -250 }, { 125, -216 }, { 216, -125 }, }; int n = 0; int x[12], y[12]; SECTREE_MANAGER & s = SECTREE_MANAGER::instance(); LPCHARACTER l = GetLeaderCharacter(); if (m_memberMap.find(pid) == m_memberMap.end()) { l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 소환하려는 대상을 찾을 수 없습니다.")); return; } LPCHARACTER ch = m_memberMap[pid].pCharacter; if (!ch) { l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 소환하려는 대상을 찾을 수 없습니다.")); return; } if (!ch->CanSummon(m_iLeadership)) { l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 대상을 소환할 수 없습니다.")); return; } for (int i = 0; i < 12; ++i) { PIXEL_POSITION p; if (s.GetMovablePosition(l->GetMapIndex(), l->GetX() + xy [i][0], l->GetY() + xy[i][1], p)) { x[n] = p.x; y[n] = p.y; n++; } } if (n == 0) l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 현재 위치로 소환할 수 없습니다.")); else { int i = number(0, n - 1); ch->Show(l->GetMapIndex(), x[i], y[i]); ch->Stop(); } }
void CThreeWayWar::onDead(LPCHARACTER pChar, LPCHARACTER pkKiller) { if (false == pChar->IsPC()) return; if (GM_PLAYER != pChar->GetGMLevel() && false == test_server) return; if (-1 == GetRegenFlag()) return; DecreaseReviveTokenForPlayer( pChar->GetPlayerID() ); if (false == IsSungZiMapIndex(pChar->GetMapIndex())) return; if (NULL == pkKiller || true != pkKiller->IsPC()) return; // °°Ає Б¦±№Ає °и»кЗПБц ѕКАЅ if (pChar->GetEmpire() == pkKiller->GetEmpire()) return; int nKillScore = GetKillScore(pkKiller->GetEmpire()); // Б¦±№ Еі ЅєДЪѕо°Ў -1АП°жїмґВ Е»¶ф±№°ЎА̱⶧№®їЎ БЎјц ГјЕ©ё¦ ЗПёй ѕИµИґЩ. if (nKillScore >= 0) { nKillScore += GetKillValue(pChar->GetLevel()); SetKillScore(pkKiller->GetEmpire(), nKillScore); } if (nKillScore != 0 && (test_server || (nKillScore % 5) == 0)) { char szBuf[64 + 1]; snprintf(szBuf, sizeof(szBuf), LC_TEXT("ЗцАз ЅєДЪѕо ЅЕјц±№:%d ГµБ¶±№:%d Бшіл±№:%d"), GetKillScore(1), GetKillScore(2), GetKillScore(3)); SendNoticeMap(szBuf, GetSungziMapIndex(), false); } const int nVictoryScore = quest::CQuestManager::instance().GetEventFlag("threeway_war_kill_count"); if (0 == GetRegenFlag()) { int nEliminatedEmpireCount = 0; BYTE bLoseEmpire = 0; for (int n = 1; n < 4; ++n) { if (nVictoryScore > GetKillScore(n)) { ++nEliminatedEmpireCount; bLoseEmpire = n; } } if (1 != nEliminatedEmpireCount) return; //---------------------- //Д«їоЖ® ГК±вИ //---------------------- SetKillScore(1, 0); SetKillScore(2, 0); SetKillScore(3, 0); SetKillScore(bLoseEmpire, -1); quest::warp_all_to_map_my_empire_event_info * info; //---------------------- //Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : јєБцїЎј //---------------------- info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>(); info->m_lMapIndexFrom = GetSungziMapIndex(); info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire); info->m_x = EMPIRE_START_X(bLoseEmpire); info->m_y = EMPIRE_START_Y(bLoseEmpire); info->m_bEmpire = bLoseEmpire; event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(10)); //---------------------- //Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : Ел·ОїЎј //---------------------- info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>(); info->m_lMapIndexFrom = GetPassMapIndex(bLoseEmpire); info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire); info->m_x = EMPIRE_START_X(bLoseEmpire); info->m_y = EMPIRE_START_Y(bLoseEmpire); info->m_bEmpire = bLoseEmpire; event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(10)); //---------------------- //јєБцїЎ ЖГ±вґВ ±№°ЎїЎ ґлЗС АМѕЯ±вё¦ ё¶їХАМ ЗФ! //---------------------- const std::string Nation(EMPIRE_NAME(bLoseEmpire)); const std::string Script( LC_TEXT("јєБцАЗ ё¶їХ: іКИс ") + Nation + LC_TEXT("іај®µйАє АМ°ч јєБцїЎ АЦА» АЪ°ЭА» АТѕъґЩ. ёрµО јєБцїЎј №°·ЇіЄ°Е¶у~~[ENTER][ENTER] 10ГК ИДїЎ ёрµО ё¶А»·О АМµїЗП°Ф µЛґПґЩ. ") + "[ENTER][DONE]" ); CHARACTER_MANAGER::instance().SendScriptToMap(pChar->GetMapIndex(), Script); //---------------------- // °шБц ЗС№ж іЇ·ББЬ. //---------------------- char szNotice[512+1]; snprintf(szNotice, sizeof(szNotice), LC_TEXT("»п°Её® АьЕхїЎј %s ±№°Ў°Ў °ЎАеёХАъ Е»¶фА» ЗПїґЅАґПґЩ"), Nation.c_str()); BroadcastNotice(szNotice); snprintf(szNotice, sizeof(szNotice), "First Step: %s exclusion", Nation.c_str()); LogManager::instance().CharLog(0, 0, 0, 0, "THREEWAY", szNotice, NULL); //---------------------- // ёчА» ё®БЁЗСґЩ. //---------------------- regen_mob_event_info* regen_info = AllocEventInfo<regen_mob_event_info>(); regen_info->dwMapIndex = pChar->GetMapIndex(); event_create(regen_mob_event, regen_info, PASSES_PER_SEC(10)); SetRegenFlag(1); } else if (1 == GetRegenFlag()) { int nVictoryEmpireIndex = 0; for (int n = 1; n < 4; ++n) { nKillScore = GetKillScore(n); if (nKillScore == -1) continue; if (nVictoryScore <= nKillScore) { nVictoryEmpireIndex = n; break; } } if (0 == nVictoryEmpireIndex) return; for (int n = 1; n < 4; ++n) { if (n != nVictoryEmpireIndex) { BYTE bLoseEmpire = n; quest::warp_all_to_map_my_empire_event_info * info; //---------------------- //Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : јєБцїЎј //---------------------- info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>(); info->m_lMapIndexFrom = GetSungziMapIndex(); info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire); info->m_x = EMPIRE_START_X(bLoseEmpire); info->m_y = EMPIRE_START_Y(bLoseEmpire); info->m_bEmpire = bLoseEmpire; event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5)); //---------------------- //Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : Ел·ОїЎј //---------------------- info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>(); info->m_lMapIndexFrom = GetPassMapIndex(bLoseEmpire); info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire); info->m_x = EMPIRE_START_X(bLoseEmpire); info->m_y = EMPIRE_START_Y(bLoseEmpire); info->m_bEmpire = bLoseEmpire; event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5)); } } //------------------------------ // ГЦБѕ ЅєДЪѕо ЗҐЅГ //------------------------------ { char szBuf[64 + 1]; snprintf(szBuf, sizeof(szBuf), LC_TEXT("ЗцАз ЅєДЪѕо ЅЕјц±№:%d ГµБ¶±№:%d Бшіл±№:%d"), GetKillScore(1), GetKillScore(2), GetKillScore(3)); SendNoticeMap(szBuf, GetSungziMapIndex(), false); } // ёЮјјБцё¦ ¶зїцБШґЩ. LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap(pChar->GetMapIndex()); if (NULL != pSecMap) { const std::string EmpireName(EMPIRE_NAME(nVictoryEmpireIndex)); const std::string Script( EmpireName + LC_TEXT(". іКИс°Ў јєБцАЗ јцИЈАЪё¦ Ав°Ф µИґЩёй іКИсґВ јєБцАЗ БЦАОАМ µИґЩ.[ENTER][ENTER] ") + "[ENTER][DONE]"); struct packet_script pack_script; pack_script.header = HEADER_GC_SCRIPT; pack_script.skin = 1; pack_script.src_size = Script.size(); quest::FSendPacketToEmpire fSend; fSend.bEmpire = nVictoryEmpireIndex; pack_script.size = pack_script.src_size + sizeof(struct packet_script); fSend.buf.write(&pack_script, sizeof(struct packet_script)); fSend.buf.write(&Script[0], Script.size()); pSecMap->for_each(fSend); char szBuf[512]; snprintf(szBuf, sizeof(szBuf), "Second Step: %s remain", EMPIRE_NAME( nVictoryEmpireIndex )); LogManager::instance().CharLog(0, 0, 0, 0, "THREEWAY", szBuf, NULL); } //------------------------------ // ё¶Бцё· єё»у : Бш±ё№МИЈ јТИЇ //----------------------------- for (int n = 0; n < quest::CQuestManager::instance().GetEventFlag("threeway_war_boss_count");) { int x = pChar->GetX(); int y = pChar->GetY(); x = (thecore_random() & 1) ? x - number(200, 1000) : x + number(200, 1000); y = (thecore_random() & 1) ? y - number(200, 1000) : y + number(200, 1000); if (x < 0) x = pChar->GetX(); if (y < 0) y = pChar->GetY(); LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob( GetEventSungZiMapInfo().m_iBossMobVnum, pChar->GetMapIndex(), x, y, 0, false); if (NULL != ch) { ch->SetAggressive(); ++n; } } SetRegenFlag(-1); } }
void CParty::Update() { sys_log(1, "PARTY::Update"); LPCHARACTER l = GetLeaderCharacter(); if (!l) return; TMemberMap::iterator it; int iNearMember = 0; bool bResendAll = false; for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; it->second.bNear = false; if (!ch) continue; if (l->GetDungeon()) it->second.bNear = l->GetDungeon() == ch->GetDungeon(); else it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE); if (it->second.bNear) { ++iNearMember; //sys_log(0,"NEAR %s", ch->GetName()); } } if (iNearMember <= 1 && !l->GetDungeon()) { for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) it->second.bNear = false; iNearMember = 0; } if (iNearMember != m_iCountNearPartyMember) { m_iCountNearPartyMember = iNearMember; bResendAll = true; } m_iLeadership = l->GetLeadershipSkillLevel(); int iNewExpBonus = ComputePartyBonusExpPercent(); m_iAttBonus = ComputePartyBonusAttackGrade(); m_iDefBonus = ComputePartyBonusDefenseGrade(); if (m_iExpBonus != iNewExpBonus) { bResendAll = true; m_iExpBonus = iNewExpBonus; } bool bLongTimeExpBonusChanged = false; // ЖДЖј °бјє ИД ГжєРЗС ЅГ°ЈАМ БціЄёй °жЗиДЎ єёіКЅєё¦ №ЮґВґЩ. if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2))) { bLongTimeExpBonusChanged = true; m_iLongTimeExpBonus = 5; bResendAll = true; } for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; if (!ch) continue; if (bLongTimeExpBonusChanged && ch->GetDesc()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ЖДЖјАЗ Зщµї·ВАМ іфѕЖБ® Бц±ЭєОЕН ГЯ°Ў °жЗиДЎ єёіКЅєё¦ №ЮЅАґПґЩ.")); bool bNear = it->second.bNear; ComputeRolePoint(ch, it->second.bRole, bNear); if (bNear) { if (!bResendAll) SendPartyInfoOneToAll(ch); } } // PARTY_ROLE_LIMIT_LEVEL_BUG_FIX m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 10 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 25 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 40 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 40 ? 1 : 0; // END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX // Party Heal Update if (!m_bPartyHealReady) { if (!m_bCanUsePartyHeal && m_iLeadership >= 18) m_dwPartyHealTime = get_dword_time(); m_bCanUsePartyHeal = m_iLeadership >= 18; // ЕлјЦ·В 18 АМ»уАє ИъА» »зїлЗТ јц АЦАЅ. // ЕлјЦ·В 40АМ»уАє ЖДЖј Иъ ДрЕёАУАМ АыґЩ. DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000; if (m_bCanUsePartyHeal) { if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime) { m_bPartyHealReady = true; // send heal ready if (0) // XXX DELETEME Е¬¶уАМѕрЖ® їП·бµЙ¶§±оБц if (GetLeaderCharacter()) GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady"); } } } if (bResendAll) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) if (it->second.pCharacter) SendPartyInfoOneToAll(it->second.pCharacter); } }
bool CPolymorphUtils::PolymorphCharacter(LPCHARACTER pChar, LPITEM pItem, const CMob* pMob) { BYTE bySkillLevel = pChar->GetSkillLevel(POLYMORPH_SKILL_ID); DWORD dwDuration = 0; DWORD dwBonusPercent = 0; int iPolyPercent = 0; switch (pChar->GetSkillMasterType(POLYMORPH_SKILL_ID)) { case SKILL_NORMAL: dwDuration = 10; break; case SKILL_MASTER: dwDuration = 15; break; case SKILL_GRAND_MASTER: dwDuration = 20; break; case SKILL_PERFECT_MASTER: dwDuration = 25; break; default: return false; } // dwDuration *= 60; // 변신 확률 = 캐릭터 레벨 - 몹 레벨 + 둔갑서 레벨 + 29 + 둔갑 스킬 레벨 iPolyPercent = pChar->GetLevel() - pMob->m_table.bLevel + pItem->GetSocket(2) + (29 + bySkillLevel); if (iPolyPercent <= 0) { pChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑에 실패 하였습니다")); return false; } else { if (number(1, 100) > iPolyPercent) { pChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑에 실패 하였습니다")); return false; } } pChar->AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, pMob->m_table.dwVnum, AFF_POLYMORPH, dwDuration, 0, true); // 변신 보너스 = 둔갑 스킬 레벨 + 둔갑서 레벨 dwBonusPercent = bySkillLevel + pItem->GetSocket(2); switch (GetBonusType(pMob->m_table.dwVnum)) { case POLYMORPH_ATK_BONUS: pChar->AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonusPercent, AFF_POLYMORPH, dwDuration - 1, 0, false); break; case POLYMORPH_DEF_BONUS: pChar->AddAffect(AFFECT_POLYMORPH, POINT_DEF_BONUS, dwBonusPercent, AFF_POLYMORPH, dwDuration - 1, 0, false); break; case POLYMORPH_SPD_BONUS: pChar->AddAffect(AFFECT_POLYMORPH, POINT_MOV_SPEED, dwBonusPercent, AFF_POLYMORPH, dwDuration - 1, 0, false); break; default: case POLYMORPH_NO_BONUS: break; } return true; }