Esempio n. 1
0
bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
	bool error = false;
	int32_t check;
	uint32_t ucheck;
	LOAD_32(ucheck, 0, &state->versionMagic);
	if (ucheck > GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
		mLOG(GBA_STATE, WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
		error = true;
	} else if (ucheck < GBA_SAVESTATE_MAGIC) {
		mLOG(GBA_STATE, WARN, "Invalid savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
		error = true;
	} else if (ucheck < GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
		mLOG(GBA_STATE, WARN, "Old savestate: expected %08X, got %08X, continuing anyway", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
	}
	LOAD_32(ucheck, 0, &state->biosChecksum);
	if (ucheck != gba->biosChecksum) {
		mLOG(GBA_STATE, WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck);
		uint32_t pc;
		LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
		if (pc < SIZE_BIOS && pc >= 0x20) {
			error = true;
		}
	}
	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
		mLOG(GBA_STATE, WARN, "Savestate is for a different game");
		error = true;
	} else if (!gba->memory.rom && state->id != 0) {
		mLOG(GBA_STATE, WARN, "Savestate is for a game, but no game loaded");
		error = true;
	}
	LOAD_32(ucheck, 0, &state->romCrc32);
	if (ucheck != gba->romCrc32) {
		mLOG(GBA_STATE, WARN, "Savestate is for a different version of the game");
	}
	LOAD_32(check, 0, &state->cpu.cycles);
	if (check < 0) {
		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are negative");
		error = true;
	}
	if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are too high");
		error = true;
	}
	LOAD_32(check, 0, &state->video.eventDiff);
	if (check < 0) {
		mLOG(GBA_STATE, WARN, "Savestate is corrupted: video eventDiff is negative");
		error = true;
	}
	LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
	int region = (check >> BASE_OFFSET);
	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
		mLOG(GBA_STATE, WARN, "Savestate created using a differently sized version of the ROM");
		error = true;
	}
	if (error) {
		return false;
	}
	size_t i;
	for (i = 0; i < 16; ++i) {
		LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs);
	}
	LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
	LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
	LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles);
	LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
	for (i = 0; i < 6; ++i) {
		int j;
		for (j = 0; j < 7; ++j) {
			LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
		}
		LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
	}
	gba->cpu->privilegeMode = gba->cpu->cpsr.a.priv;
	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
	if (state->biosPrefetch) {
		LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
	}
	LOAD_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
	if (gba->cpu->cpsr.a.t) {
		gba->cpu->executionMode = MODE_THUMB;
		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
			gba->cpu->prefetch[0] &= 0xFFFF;
			gba->cpu->prefetch[1] &= 0xFFFF;
		} else {
			// Maintain backwards compat
			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
		}
	} else {
		gba->cpu->executionMode = MODE_ARM;
		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
		} else {
			// Maintain backwards compat
			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
		}
	}
	GBASerializedMiscFlags miscFlags = 0;
	LOAD_32(miscFlags, 0, &state->miscFlags);
	gba->cpu->halted = GBASerializedMiscFlagsGetHalted(miscFlags);

	GBAVideoDeserialize(&gba->video, state);
	GBAMemoryDeserialize(&gba->memory, state);
	GBAIODeserialize(gba, state);
	GBAAudioDeserialize(&gba->audio, state);
	GBASavedataDeserialize(&gba->memory.savedata, state);

	if (gba->rr) {
		gba->rr->stateLoaded(gba->rr, state);
	}
	return true;
}
Esempio n. 2
0
bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf, bool testChecksum) {
    union {
        char c[0x1C];
        int32_t i;
    } buffer;
    if (vf->read(vf, &buffer.i, 4) < 4) {
        return false;
    }
    int32_t size;
    LOAD_32(size, 0, &buffer.i);
    if (size != (int32_t) strlen(SHARKPORT_HEADER)) {
        return false;
    }
    if (vf->read(vf, buffer.c, size) < size) {
        return false;
    }
    if (memcmp(SHARKPORT_HEADER, buffer.c, size) != 0) {
        return false;
    }
    if (vf->read(vf, &buffer.i, 4) < 4) {
        return false;
    }
    LOAD_32(size, 0, &buffer.i);
    if (size != 0x000F0000) {
        // What is this value?
        return false;
    }

    // Skip first three fields
    if (vf->read(vf, &buffer.i, 4) < 4) {
        return false;
    }
    LOAD_32(size, 0, &buffer.i);
    if (vf->seek(vf, size, SEEK_CUR) < 0) {
        return false;
    }

    if (vf->read(vf, &buffer.i, 4) < 4) {
        return false;
    }
    LOAD_32(size, 0, &buffer.i);
    if (vf->seek(vf, size, SEEK_CUR) < 0) {
        return false;
    }

    if (vf->read(vf, &buffer.i, 4) < 4) {
        return false;
    }
    LOAD_32(size, 0, &buffer.i);
    if (vf->seek(vf, size, SEEK_CUR) < 0) {
        return false;
    }

    // Read payload
    if (vf->read(vf, &buffer.i, 4) < 4) {
        return false;
    }
    LOAD_32(size, 0, &buffer.i);
    if (size < 0x1C || size > SIZE_CART_FLASH1M + 0x1C) {
        return false;
    }
    char* payload = malloc(size);
    if (vf->read(vf, payload, size) < size) {
        goto cleanup;
    }

    struct GBACartridge* cart = (struct GBACartridge*) gba->memory.rom;
    memcpy(buffer.c, &cart->title, 16);
    buffer.c[0x10] = 0;
    buffer.c[0x11] = 0;
    buffer.c[0x12] = cart->checksum;
    buffer.c[0x13] = cart->maker;
    buffer.c[0x14] = 1;
    buffer.c[0x15] = 0;
    buffer.c[0x16] = 0;
    buffer.c[0x17] = 0;
    buffer.c[0x18] = 0;
    buffer.c[0x19] = 0;
    buffer.c[0x1A] = 0;
    buffer.c[0x1B] = 0;
    if (memcmp(buffer.c, payload, 0x1C) != 0) {
        goto cleanup;
    }

    uint32_t checksum;
    if (vf->read(vf, &buffer.i, 4) < 4) {
        goto cleanup;
    }
    LOAD_32(checksum, 0, &buffer.i);

    if (testChecksum) {
        uint32_t calcChecksum = 0;
        int i;
        for (i = 0; i < size; ++i) {
            calcChecksum += ((int32_t) payload[i]) << (calcChecksum % 24);
        }

        if (calcChecksum != checksum) {
            goto cleanup;
        }
    }

    uint32_t copySize = size - 0x1C;
    switch (gba->memory.savedata.type) {
    case SAVEDATA_SRAM:
        if (copySize > SIZE_CART_SRAM) {
            copySize = SIZE_CART_SRAM;
        }
        break;
    case SAVEDATA_FLASH512:
        if (copySize > SIZE_CART_FLASH512) {
            GBASavedataForceType(&gba->memory.savedata, SAVEDATA_FLASH1M, gba->memory.savedata.realisticTiming);
        }
    // Fall through
    case SAVEDATA_FLASH1M:
        if (copySize > SIZE_CART_FLASH1M) {
            copySize = SIZE_CART_FLASH1M;
        }
        break;
    case SAVEDATA_EEPROM:
        if (copySize > SIZE_CART_EEPROM) {
            copySize = SAVEDATA_EEPROM;
        }
        break;
    case SAVEDATA_FORCE_NONE:
    case SAVEDATA_AUTODETECT:
        goto cleanup;
    }

    memcpy(gba->memory.savedata.data, &payload[0x1C], copySize);

    free(payload);
    return true;

cleanup:
    free(payload);
    return false;
}
Esempio n. 3
0
bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
	bool error = false;
	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
		error = true;
	}
	if (state->biosChecksum != gba->biosChecksum) {
		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
		if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) {
			error = true;
		}
	}
	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
		error = true;
	} else if (!gba->memory.rom && state->id != 0) {
		GBALog(gba, GBA_LOG_WARN, "Savestate is for a game, but no game loaded");
		error = true;
	}
	if (state->romCrc32 != gba->romCrc32) {
		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
	}
	if (state->cpu.cycles < 0) {
		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are negative");
		error = true;
	}
	if (state->cpu.cycles >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are too high");
		error = true;
	}
	if (state->video.eventDiff < 0) {
		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: video eventDiff is negative");
		error = true;
	}
	int region = (state->cpu.gprs[ARM_PC] >> BASE_OFFSET);
	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((state->cpu.gprs[ARM_PC] - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
		GBALog(gba, GBA_LOG_WARN, "Savestate created using a differently sized version of the ROM");
		error = true;
	}
	if (error) {
		return false;
	}
	memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs));
	gba->cpu->cpsr = state->cpu.cpsr;
	gba->cpu->spsr = state->cpu.spsr;
	gba->cpu->cycles = state->cpu.cycles;
	gba->cpu->nextEvent = state->cpu.nextEvent;
	memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
	memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
	if (state->biosPrefetch) {
		gba->memory.biosPrefetch = state->biosPrefetch;
	}
	if (gba->cpu->cpsr.t) {
		gba->cpu->executionMode = MODE_THUMB;
		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
			gba->cpu->prefetch[0] = state->cpuPrefetch[0] & 0xFFFF;
			gba->cpu->prefetch[1] = state->cpuPrefetch[1] & 0xFFFF;
		} else {
			// Maintain backwards compat
			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
		}
	} else {
		gba->cpu->executionMode = MODE_ARM;
		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
			gba->cpu->prefetch[0] = state->cpuPrefetch[0];
			gba->cpu->prefetch[1] = state->cpuPrefetch[1];
		} else {
			// Maintain backwards compat
			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
		}
	}

	GBAMemoryDeserialize(&gba->memory, state);
	GBAIODeserialize(gba, state);
	GBAVideoDeserialize(&gba->video, state);
	GBAAudioDeserialize(&gba->audio, state);
	GBASavedataDeserialize(&gba->memory.savedata, state, false);

	if (gba->rr) {
		gba->rr->stateLoaded(gba->rr, state);
	}
	return true;
}