Esempio n. 1
0
static void
vmx128_combine_atop_reverse_u_mask (uint32_t *      dest,
                                 const uint32_t *src,
                                 const uint32_t *mask,
                                 int             width)
{
    int i;
	__vector4 vdest, vsrc, vmask;
	__vector4 tmp1, tmp2, tmp3, tmp4, edges,
	dest_mask, src_mask, mask_mask, store_mask;

    COMPUTE_SHIFT_MASKC (dest, src, mask);

    /* printf ("%s\n",__PRETTY_FUNCTION__); */
    for (i = width / 4; i > 0; i--)
    {
	LOAD_VECTORSM (dest, src, mask);

	vdest = pix_add_mul (vdest, splat_alpha (vsrc),
			     vsrc, splat_alpha (negate (vdest)));

	STORE_VECTOR (dest);

	src += 4;
	dest += 4;
	mask += 4;
    }

    for (i = width % 4; --i >= 0;)
    {
	uint32_t m = ALPHA_8 (mask[i]);
	uint32_t s = src[i];
	uint32_t d = dest[i];
	uint32_t src_a;
	uint32_t dest_ia = ALPHA_8 (~d);

	UN8x4_MUL_UN8 (s, m);

	src_a = ALPHA_8 (s);

	UN8x4_MUL_UN8_ADD_UN8x4_MUL_UN8 (s, dest_ia, d, src_a);

	dest[i] = s;
    }
}
Esempio n. 2
0
static void
vmx_combine_over_u_mask (uint32_t *      dest,
                         const uint32_t *src,
                         const uint32_t *mask,
                         int             width)
{
    int i;
    vector unsigned int vdest, vsrc, vmask;
    vector unsigned char tmp1, tmp2, tmp3, tmp4, edges,
	dest_mask, src_mask, mask_mask, store_mask;

    COMPUTE_SHIFT_MASKC (dest, src, mask);

    /* printf ("%s\n",__PRETTY_FUNCTION__); */
    for (i = width / 4; i > 0; i--)
    {
	LOAD_VECTORSM (dest, src, mask);

	vdest = over (vsrc, splat_alpha (vsrc), vdest);

	STORE_VECTOR (dest);

	src += 4;
	dest += 4;
	mask += 4;
    }

    for (i = width % 4; --i >= 0;)
    {
	uint32_t m = ALPHA_8 (mask[i]);
	uint32_t s = src[i];
	uint32_t d = dest[i];
	uint32_t ia;

	UN8x4_MUL_UN8 (s, m);

	ia = ALPHA_8 (~s);

	UN8x4_MUL_UN8_ADD_UN8x4 (d, ia, s);
	dest[i] = d;
    }
}
Esempio n. 3
0
static void
vmx128_combine_in_reverse_u_mask (uint32_t *      dest,
                               const uint32_t *src,
                               const uint32_t *mask,
                               int             width)
{
    int i;
	__vector4 vdest, vsrc, vmask;
	__vector4 tmp1, tmp2, tmp3, tmp4, edges,
	dest_mask, src_mask, mask_mask, store_mask;

    COMPUTE_SHIFT_MASKC (dest, src, mask);

    /* printf ("%s\n",__PRETTY_FUNCTION__); */
    for (i = width / 4; i > 0; i--)
    {
	LOAD_VECTORSM (dest, src, mask);

	vdest = pix_multiply (vdest, splat_alpha (vsrc));

	STORE_VECTOR (dest);

	src += 4;
	dest += 4;
	mask += 4;
    }

    for (i = width % 4; --i >= 0;)
    {
	uint32_t m = ALPHA_8 (mask[i]);
	uint32_t d = dest[i];
	uint32_t a = src[i];

	UN8x4_MUL_UN8 (a, m);
	a = ALPHA_8 (a);
	UN8x4_MUL_UN8 (d, a);

	dest[i] = d;
    }
}