Esempio n. 1
0
static void *gx_audio_init(const char *device, unsigned rate, unsigned latency)
{
   gx_audio_t *wa = (gx_audio_t*)memalign(32, sizeof(*wa));
   if (!wa)
      return NULL;

   gx_audio_data = wa;

   memset(wa, 0, sizeof(*wa));

   AUDIO_Init(NULL);
   AUDIO_RegisterDMACallback(dma_callback);

   if (rate < 33000)
   {
      AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
      g_settings.audio.out_rate = 32000;
   }
   else
   {
      AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
      g_settings.audio.out_rate = 48000;
   }

   LWP_InitQueue(&wa->cond);

   wa->dma_write = BLOCKS - 1;
   DCFlushRange(wa->data, sizeof(wa->data));
   AUDIO_InitDMA((uint32_t)wa->data[wa->dma_next], CHUNK_SIZE);
   AUDIO_StartDMA();

   return wa;
}
void GuiElement::LockElement()
{
	//  LWP_MutexLock(mutex);
	for (;;) // loop while element is locked by self
	{
		LWP_MutexLock(_lock_mutex);

		if (_lock_thread == LWP_THREAD_NULL) // element is not locked
		{
			_lock_thread = LWP_GetSelf(); // mark as locked
			_lock_count = 1; // set count of lock to 1
			LWP_MutexUnlock(_lock_mutex);
			return;
		}
		else if (_lock_thread == LWP_GetSelf()) // thread is locked by my self
		{
			_lock_count++; // inc count of locks;
			LWP_MutexUnlock(_lock_mutex);
			return;
		}
		else // otherwise the element is locked by an other thread
		{
			if (_lock_queue == LWP_TQUEUE_NULL) // no queue - meens it is the first access to the locked element
			LWP_InitQueue(&_lock_queue); // init queue
			LWP_MutexUnlock(_lock_mutex);
			LWP_ThreadSleep(_lock_queue); // and sleep
			// try lock again;
		}
	}
}
Esempio n. 3
0
void __timesystem_init()
{
	if(!exi_wait_inited) {
		exi_wait_inited = 1;
		LWP_InitQueue(&time_exi_wait);
	}
}
Esempio n. 4
0
void ARQ_Init()
{
	u32 level;
#ifdef _ARQ_DEBUG
	printf("ARQ_Init(%02x)\n",__ARQInitFlag);
#endif
	if(__ARQInitFlag) return;

	_CPU_ISR_Disable(level);

	__ARQReqPendingLo = NULL;
	__ARQReqPendingHi = NULL;
	__ARQCallbackLo = NULL;
	__ARQCallbackHi = NULL;
	
	__ARQChunkSize = ARQ_DEF_CHUNK_SIZE;

	LWP_InitQueue(&__ARQSyncQueue);

	__lwp_queue_init_empty(&__ARQReqQueueLo);
	__lwp_queue_init_empty(&__ARQReqQueueHi);

	AR_RegisterCallback(__ARInterruptServiceRoutine);

	__ARQInitFlag = 1;
	_CPU_ISR_Restore(level);
}
Esempio n. 5
0
static void __usbgecko_init()
{
	u32 i;

	for(i=0;i<EXI_CHANNEL_2;i++) {
		LWP_InitQueue(&wait_exi_queue[i]);
	}
	usbgecko_inited = 1;
}
void SoundHandler::InternalSoundUpdates()
{
	u16 i = 0;
	LWP_InitQueue(&ThreadQueue);
	while (!ExitRequested)
	{
		LWP_ThreadSleep(ThreadQueue);

		for(i = 0; i < MAX_DECODERS; ++i)
		{
			if(DecoderList[i] == NULL)
				continue;

			Decoding = true;
			DecoderList[i]->Decode();
		}
		Decoding = false;
	}
	LWP_CloseQueue(ThreadQueue);
	ThreadQueue = LWP_TQUEUE_NULL;
}
Esempio n. 7
0
void OSystem_Wii::initSfx() {
	_mixer = new Audio::MixerImpl(this, 48000);

	sfx_thread_running = false;
	sfx_thread_quit = false;

	sfx_stack = (u8 *) memalign(32, SFX_THREAD_STACKSIZE);

	if (sfx_stack) {
		memset(sfx_stack, 0, SFX_THREAD_STACKSIZE);

		LWP_InitQueue(&sfx_queue);

		s32 res = LWP_CreateThread(&sfx_thread, sfx_thread_func, _mixer, sfx_stack,
									SFX_THREAD_STACKSIZE, SFX_THREAD_PRIO);

		if (res) {
			printf("ERROR creating sfx thread: %d\n", res);
			LWP_CloseQueue(sfx_queue);
			return;
		}

		sfx_thread_running = true;
	}

	for (u32 i = 0; i < SFX_BUFFERS; ++i) {
		sound_buffer[i] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE);
		memset(sound_buffer[i], 0, SFX_THREAD_FRAG_SIZE);
		DCFlushRange(sound_buffer[i], SFX_THREAD_FRAG_SIZE);
	}

	_mixer->setReady(true);

	sb_hw = 0;

	AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
	AUDIO_RegisterDMACallback(audio_switch_buffers);
	AUDIO_InitDMA((u32) sound_buffer[sb_hw], SFX_THREAD_FRAG_SIZE);
	AUDIO_StartDMA();
}
Esempio n. 8
0
static void *gx_audio_init(const char *device, unsigned rate, unsigned latency)
{
   if (g_audio)
      return g_audio;

   AUDIO_Init(NULL);
   AUDIO_RegisterDMACallback(dma_callback);

   if (rate < 33000)
   {
      AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
      g_settings.audio.out_rate = 32000;
   }
   else
   {
      AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
      g_settings.audio.out_rate = 48000;
   }

   if (!g_audio)
   {
      g_audio = memalign(32, sizeof(*g_audio));
      memset(g_audio, 0, sizeof(*g_audio));
      LWP_InitQueue(&g_audio->cond);
   }
   else
   {
      memset(g_audio->data, 0, sizeof(g_audio->data));
      g_audio->dma_busy = g_audio->dma_next = 0;
      g_audio->write_ptr = 0;
      g_audio->nonblock = false;
   }

   g_audio->dma_write = BLOCKS - 1;
   DCFlushRange(g_audio->data, sizeof(g_audio->data));
   AUDIO_InitDMA((u32)g_audio->data[g_audio->dma_next], CHUNK_SIZE);
   AUDIO_StartDMA();

   return g_audio;
}
Esempio n. 9
0
s32 USBStorage_Initialize()
{
	u32 level;

	if(__inited)
		return IPC_OK;

	_CPU_ISR_Disable(level);
	LWP_InitQueue(&__usbstorage_waitq);
	if(!arena_ptr) {
		arena_ptr = (u8*)ROUNDDOWN32(((u32)SYS_GetArena2Hi() - HEAP_SIZE));
		if((u32)arena_ptr < (u32)SYS_GetArena2Lo()) {
			_CPU_ISR_Restore(level);
			return IPC_ENOMEM;
		}
		SYS_SetArena2Hi(arena_ptr);
	}
	__lwp_heap_init(&__heap, arena_ptr, HEAP_SIZE, 32);
	__inited = true;
	_CPU_ISR_Restore(level);
	return IPC_OK;
}
Esempio n. 10
0
static void * ogg_player_thread(private_data_ogg * priv)
{
	int first_time = 1;
	long ret;

	//init
	LWP_InitQueue(&oggplayer_queue);

	priv[0].vi = ov_info(&priv[0].vf, -1);

	ASND_Pause(0);

	priv[0].pcm_indx = 0;
	priv[0].pcmout_pos = 0;
	priv[0].eof = 0;
	priv[0].flag = 0;
	priv[0].current_section = 0;

	ogg_thread_running = 1;

	while (!priv[0].eof && ogg_thread_running)
	{
		if (priv[0].flag)
			LWP_ThreadSleep(oggplayer_queue); // wait only when i have samples to send

		if (priv[0].flag == 0) // wait to all samples are sent
		{
			if (ASND_TestPointer(0, priv[0].pcmout[priv[0].pcmout_pos])
					&& ASND_StatusVoice(0) != SND_UNUSED)
			{
				priv[0].flag |= 64;
				continue;
			}
			if (priv[0].pcm_indx < READ_SAMPLES)
			{
				priv[0].flag = 3;

				if (priv[0].seek_time >= 0)
				{
					ov_time_seek(&priv[0].vf, priv[0].seek_time);
					priv[0].seek_time = -1;
				}

				ret
						= ov_read(
								&priv[0].vf,
								(void *) &priv[0].pcmout[priv[0].pcmout_pos][priv[0].pcm_indx],
								MAX_PCMOUT,/*0,2,1,*/&priv[0].current_section);
				priv[0].flag &= 192;
				if (ret == 0)
				{
					/* EOF */
					if (priv[0].mode & 1)
						ov_time_seek(&priv[0].vf, 0); // repeat
					else
						priv[0].eof = 1; // stops
				}
				else if (ret < 0)
				{
					/* error in the stream.  Not a problem, just reporting it in
					 case we (the app) cares.  In this case, we don't. */
					if (ret != OV_HOLE)
					{
						if (priv[0].mode & 1)
							ov_time_seek(&priv[0].vf, 0); // repeat
						else
							priv[0].eof = 1; // stops
					}
				}
				else
				{
					/* we don't bother dealing with sample rate changes, etc, but
					 you'll have to*/
					priv[0].pcm_indx += ret >> 1; //get 16 bits samples
				}
			}
			else
				priv[0].flag = 1;
		}
Esempio n. 11
0
static int
wii_audio_start(audio_mode_t *am, audio_fifo_t *af)
{
  audio_buf_t *ab;
  int tbuf = 0, i;
  uint32_t level;
  int64_t pts;
  media_pipe_t *mp;

  prop_sub_t *s_vol;

  s_vol =
    prop_subscribe(PROP_SUB_DIRECT_UPDATE,
		   PROP_TAG_CALLBACK_FLOAT, set_mastervol, NULL,
		   PROP_TAG_ROOT, prop_mastervol,
		   NULL);

  LWP_InitQueue(&audio_queue);

  AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
  AUDIO_RegisterDMACallback(switch_buffers);

  AUDIO_StartDMA();

  while(1) {
    
    level = IRQ_Disable();
    while(tbuf == cur_buffer)
      LWP_ThreadSleep(audio_queue);
    tbuf = cur_buffer;
    IRQ_Restore(level);

    ab = af_deq(af, 0);
    
    if(am != audio_mode_current) {
      /* We're not the selected audio output anymore, return. */
      if(ab != NULL)
	ab_free(ab);
      break;
    }

    if(ab != NULL) {
      const int16_t *src = (const int16_t *)ab->ab_data;
      int16_t *dst = (int16_t *)buffer[!tbuf];
      for(i = 0; i < ADMA_BUFFER_SIZE / 2; i++)
	*dst++ = (*src++ * audio_vol) >> 16;

      /* PTS is the time of the first frame of this audio packet */

      if((pts = ab->ab_pts) != AV_NOPTS_VALUE && ab->ab_mp != NULL) {

#if 0
	/* Convert the frame delay into micro seconds */

	d = (fr * 1000 / aam->aam_sample_rate) * 1000;

	/* Subtract it from our timestamp, this will yield
	   the PTS for the sample currently played */

	pts -= d;

	/* Offset with user configure delay */
#endif

	pts += am->am_audio_delay * 1000;

	mp = ab->ab_mp;

	hts_mutex_lock(&mp->mp_clock_mutex);
	mp->mp_audio_clock = pts;
	mp->mp_audio_clock_realtime = showtime_get_ts();
	mp->mp_audio_clock_epoch = ab->ab_epoch;

	hts_mutex_unlock(&mp->mp_clock_mutex);

      }
      ab_free(ab);

    } else {
      memset(buffer[!tbuf], 0, ADMA_BUFFER_SIZE);
    }
    DCFlushRange(buffer[!tbuf], ADMA_BUFFER_SIZE);

  }