NodesPropertyControl *LandscapeEditorColor::GetPropertyControl(const Rect &rect)
{
    LandscapeEditorPropertyControl *propsControl =
		(LandscapeEditorPropertyControl *)PropertyControlCreator::Instance()->CreateControlForLandscapeEditor(workingScene, rect, LandscapeEditorPropertyControl::MASK_EDITOR_MODE);
    propsControl->SetDelegate(this);
    LandscapeEditorSettingsChanged(propsControl->Settings());
    return propsControl;
}
NodesPropertyControl *LandscapeEditorCustomColors::GetPropertyControl(const Rect &rect)
{
	LandscapeEditorPropertyControl *propsControl =
		(LandscapeEditorPropertyControl *)PropertyControlCreator::Instance()->CreateControlForLandscapeEditor(workingScene, rect, LandscapeEditorPropertyControl::COLORIZE_EDITOR_MODE);
		//(LandscapeEditorPropertyControl *)PropertyControlCreator::Instance()->CreateControlForLandscapeEditor(workingLandscape, rect, LandscapeEditorPropertyControl::COLORIZE_EDITOR_MODE);

	workingLandscape->SetTiledShaderMode(Landscape::TILED_MODE_TEXTURE);
	propsControl->SetDelegate(this);
	LandscapeEditorSettingsChanged(propsControl->Settings());

	return propsControl;
}