Esempio n. 1
0
TEST_F(APZHitTestingTester, Bug1148350) {
  CreateBug1148350LayerTree();
  ScopedLayerTreeRegistration registration(manager, 0, root, mcc);
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);

  MockFunction<void(std::string checkPointName)> check;
  {
    InSequence s;
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1);
    EXPECT_CALL(check, Call("Tapped without transform"));
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1);
    EXPECT_CALL(check, Call("Tapped with interleaved transform"));
  }

  Tap(manager, ScreenIntPoint(100, 100), TimeDuration::FromMilliseconds(100));
  mcc->RunThroughDelayedTasks();
  check.Call("Tapped without transform");

  uint64_t blockId;
  TouchDown(manager, ScreenIntPoint(100, 100), mcc->Time(), &blockId);
  if (gfxPrefs::TouchActionEnabled()) {
    SetDefaultAllowedTouchBehavior(manager, blockId);
  }
  mcc->AdvanceByMillis(100);

  layers[0]->SetVisibleRegion(LayerIntRegion(LayerIntRect(0,50,200,150)));
  layers[0]->SetBaseTransform(Matrix4x4::Translation(0, 50, 0));
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);

  TouchUp(manager, ScreenIntPoint(100, 100), mcc->Time());
  mcc->RunThroughDelayedTasks();
  check.Call("Tapped with interleaved transform");
}
  void DoLongPressTest(uint32_t aBehavior) {
    MakeApzcUnzoomable();

    uint64_t blockId = 0;

    nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
      // SetAllowedTouchBehavior() must be called after sending touch-start.
      nsTArray<uint32_t> allowedTouchBehaviors;
      allowedTouchBehaviors.AppendElement(aBehavior);
      apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
    }
    // Have content "respond" to the touchstart
    apzc->ContentReceivedInputBlock(blockId, false);

    MockFunction<void(std::string checkPointName)> check;

    {
      InSequence s;

      EXPECT_CALL(check, Call("preHandleLongTap"));
      blockId++;
      EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), blockId)).Times(1);
      EXPECT_CALL(check, Call("postHandleLongTap"));

      EXPECT_CALL(check, Call("preHandleLongTapUp"));
      EXPECT_CALL(*mcc, HandleTap(TapType::eLongTapUp, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
      EXPECT_CALL(check, Call("postHandleLongTapUp"));
    }

    // Manually invoke the longpress while the touch is currently down.
    check.Call("preHandleLongTap");
    mcc->RunThroughDelayedTasks();
    check.Call("postHandleLongTap");

    // Dispatching the longpress event starts a new touch block, which
    // needs a new content response and also has a pending timeout task
    // in the queue. Deal with those here. We do the content response first
    // with preventDefault=false, and then we run the timeout task which
    // "loses the race" and does nothing.
    apzc->ContentReceivedInputBlock(blockId, false);
    mcc->AdvanceByMillis(1000);

    // Finally, simulate lifting the finger. Since the long-press wasn't
    // prevent-defaulted, we should get a long-tap-up event.
    check.Call("preHandleLongTapUp");
    status = TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time());
    mcc->RunThroughDelayedTasks();
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);
    check.Call("postHandleLongTapUp");

    apzc->AssertStateIsReset();
  }
TEST_F(APZCGestureDetectorTester, TapFollowedByMultipleTouches) {
  MakeApzcZoomable();

  EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);

  Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100));

  int inputId = 0;
  MultiTouchInput mti;
  mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
  apzc->ReceiveInputEvent(mti, nullptr);

  mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
  mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
  apzc->ReceiveInputEvent(mti, nullptr);

  mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
  mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
  apzc->ReceiveInputEvent(mti, nullptr);

  apzc->AssertStateIsReset();
}
TEST_F(APZCGestureDetectorTester, DoubleTapPreventDefaultBoth) {
  MakeApzcWaitForMainThread();
  MakeApzcZoomable();

  EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0);
  EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0);

  uint64_t blockIds[2];
  DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);

  // responses to the two touchstarts
  apzc->ContentReceivedInputBlock(blockIds[0], true);
  apzc->ContentReceivedInputBlock(blockIds[1], true);

  apzc->AssertStateIsReset();
}
Esempio n. 5
0
nsIntPoint
APZCCallbackHelper::ApplyCallbackTransform(const nsIntPoint& aPoint,
                                        const ScrollableLayerGuid& aGuid,
                                        const CSSToLayoutDeviceScale& aScale)
{
    LayoutDevicePoint point = LayoutDevicePoint(aPoint.x, aPoint.y);
    point = ApplyCallbackTransform(point / aScale, aGuid) * aScale;
    LayoutDeviceIntPoint ret = gfx::RoundedToInt(point);
    return nsIntPoint(ret.x, ret.y);
}
Esempio n. 6
0
LayoutDeviceIntPoint
APZCCallbackHelper::ApplyCallbackTransform(const LayoutDeviceIntPoint& aPoint,
                                           const ScrollableLayerGuid& aGuid,
                                           const CSSToLayoutDeviceScale& aScale,
                                           float aPresShellResolution)
{
    LayoutDevicePoint point = LayoutDevicePoint(aPoint.x, aPoint.y);
    point = ApplyCallbackTransform(point / aScale, aGuid, aPresShellResolution) * aScale;
    return gfx::RoundedToInt(point);
}
TEST_F(APZCGestureDetectorTester, MediumPress) {
  MakeApzcUnzoomable();

  MockFunction<void(std::string checkPointName)> check;
  {
    InSequence s;
    // This verifies that the single tap notification is sent after the
    // touchup is fully processed. The ordering here is important.
    EXPECT_CALL(check, Call("pre-tap"));
    EXPECT_CALL(check, Call("post-tap"));
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
  }

  check.Call("pre-tap");
  TapAndCheckStatus(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(400));
  check.Call("post-tap");

  apzc->AssertStateIsReset();
}
Esempio n. 8
0
TEST_F(APZEventRegionsTester, Bug1117712) {
  CreateBug1117712LayerTree();

  TestAsyncPanZoomController* apzc2 = ApzcOf(layers[2]);

  // These touch events should hit the dispatch-to-content region of layers[3]
  // and so get queued with that APZC as the tentative target.
  uint64_t inputBlockId = 0;
  Tap(manager, ScreenIntPoint(55, 5), TimeDuration::FromMilliseconds(100),
      nullptr, &inputBlockId);
  // But now we tell the APZ that really it hit layers[2], and expect the tap
  // to be delivered at the correct coordinates.
  EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(55, 5), 0,
                              apzc2->GetGuid(), _))
      .Times(1);

  nsTArray<ScrollableLayerGuid> targets;
  targets.AppendElement(apzc2->GetGuid());
  manager->SetTargetAPZC(inputBlockId, targets);
}
TEST_F(APZCGestureDetectorTester, TapTimeoutInterruptedByWheel) {
  // In this test, even though the wheel block comes right after the tap, the
  // tap should still be dispatched because it completes fully before the wheel
  // block arrived.
  EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);

  // We make the APZC zoomable so the gesture detector needs to wait to
  // distinguish between tap and double-tap. During that timeout is when we
  // insert the wheel event.
  MakeApzcZoomable();

  uint64_t touchBlockId = 0;
  uint64_t wheelBlockId = 0;
  Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100),
      nullptr, &touchBlockId);
  mcc->AdvanceByMillis(10);
  Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time(), &wheelBlockId);
  EXPECT_NE(touchBlockId, wheelBlockId);
  while (mcc->RunThroughDelayedTasks());
}
  void DoLongPressPreventDefaultTest(uint32_t aBehavior) {
    MakeApzcUnzoomable();

    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0);

    int touchX = 10,
        touchStartY = 10,
        touchEndY = 50;

    uint64_t blockId = 0;
    nsEventStatus status = TouchDown(apzc, ScreenIntPoint(touchX, touchStartY), mcc->Time(), &blockId);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
      // SetAllowedTouchBehavior() must be called after sending touch-start.
      nsTArray<uint32_t> allowedTouchBehaviors;
      allowedTouchBehaviors.AppendElement(aBehavior);
      apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
    }
    // Have content "respond" to the touchstart
    apzc->ContentReceivedInputBlock(blockId, false);

    MockFunction<void(std::string checkPointName)> check;

    {
      InSequence s;

      EXPECT_CALL(check, Call("preHandleLongTap"));
      blockId++;
      EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(touchX, touchStartY), 0, apzc->GetGuid(), blockId)).Times(1);
      EXPECT_CALL(check, Call("postHandleLongTap"));
    }

    // Manually invoke the longpress while the touch is currently down.
    check.Call("preHandleLongTap");
    mcc->RunThroughDelayedTasks();
    check.Call("postHandleLongTap");

    // There should be a TimeoutContentResponse task in the queue still,
    // waiting for the response from the longtap event dispatched above.
    // Send the signal that content has handled the long-tap, and then run
    // the timeout task (it will be a no-op because the content "wins" the
    // race. This takes the place of the "contextmenu" event.
    apzc->ContentReceivedInputBlock(blockId, true);
    mcc->AdvanceByMillis(1000);

    MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
    mti.mTouches.AppendElement(SingleTouchData(0, ParentLayerPoint(touchX, touchEndY), ScreenSize(0, 0), 0, 0));
    status = apzc->ReceiveInputEvent(mti, nullptr);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(touchX, touchEndY), 0, apzc->GetGuid(), _)).Times(0);
    status = TouchUp(apzc, ScreenIntPoint(touchX, touchEndY), mcc->Time());
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    ParentLayerPoint pointOut;
    AsyncTransform viewTransformOut;
    apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);

    EXPECT_EQ(ParentLayerPoint(), pointOut);
    EXPECT_EQ(AsyncTransform(), viewTransformOut);

    apzc->AssertStateIsReset();
  }