Esempio n. 1
0
void process_armageddon(void)
{
    struct PlayerInfo *player;
    struct Dungeon *dungeon;
    struct Thing *heartng;
    long i;
    SYNCDBG(6,"Starting");
    //_DK_process_armageddon(); return;
    if (game.armageddon_cast_turn == 0)
        return;
    if (game.armageddon.count_down+game.armageddon_cast_turn > game.play_gameturn)
    {
        if (player_cannot_win(game.armageddon_caster_idx))
        {
            // Stop the armageddon if its originator is just losing
            game.armageddon_cast_turn = 0;
        }
    } else
    if (game.armageddon.count_down+game.armageddon_cast_turn == game.play_gameturn)
    {
        for (i=0; i < PLAYERS_COUNT; i++)
        {
            player = get_player(i);
            if (player_exists(player))
            {
              if (player->field_2C == 1)
                reveal_whole_map(player);
            }
        }
    } else
    if (game.armageddon.count_down+game.armageddon_cast_turn < game.play_gameturn)
    {
        for (i=0; i < PLAYERS_COUNT; i++)
        {
            player = get_player(i);
            if ( (player_exists(player)) && (player->field_2C == 1) )
            {
                dungeon = get_dungeon(player->id_number);
                if ((player->victory_state == VicS_Undecided) && (dungeon->num_active_creatrs == 0))
                {
                    event_kill_all_players_events(i);
                    set_player_as_lost_level(player);
                    if (is_my_player_number(i))
                        LbPaletteSet(engine_palette);
                    heartng = get_player_soul_container(player->id_number);
                    if (thing_exists(heartng)) {
                        heartng->health = -1;
                    }
                }
            }
        }
    }
}
void frontstory_load(void)
{
    wait_for_cd_to_be_available();
    frontend_load_data_from_cd();
    if (LbDataLoadAll(frontstory_load_files_640))
    {
        ERRORLOG("Unable to Load FRONT STORY FILES");
    } else
    {
        LbDataLoadSetModifyFilenameFunction(_DK_mdlf_default);
        LbSpriteSetupAll(frontstory_setup_sprites);
        LbPaletteSet(frontend_palette);
        srand(LbTimerClock());
        frontstory_text_no = GUIStr_EasterPoems + rand() % 26;
    }
}