Esempio n. 1
0
static void Level5( double* r )
{
   char o = 0;

   if( *token == '+' || *token == '-' )
   {
      o = *token;
      Parse();
   }
   Level6( r );
   if( o == '-' )
      *r = -*r;
}
Esempio n. 2
0
static int Level5( double* r )
{
   char o = 0;

   if( *token == '+' || *token == '-' )
   {
      o = *token;
      Parse();
   }
   Level6( r );
   if( o == '-' )
      *r = -*r;

   return E_OK;
}
Esempio n. 3
0
			//////////////////////////////////////
			// Save Levels Function
			//////////////////////////////////////
void SaveLevels(void)
{
	Level1();
	Level2();
	Level3();
	Level4();
	Level5();
	Level6();
	Level7();
	Level8();

//	LevelLast();

	FILE *fp;
	char S[MAXARRAY] = GAMEDIR;
	strcat(S, LEVELSFILE);
	fp = fopen(S, "w");
for(int i = 0; i < CL; i++)
	{
	error = fwrite(&(level[i]->midi),				sizeof(MIDIFILE),	1, fp);
	if(error == 1)
		error = fwrite(&(level[i]->waveNum),	sizeof(UINT),			1, fp);
	else return;
	if(error == 1)
		error = fwrite(&(level[i]->bitmapNum),sizeof(UINT),			1, fp);
	else return;
	if(error == 1)
		error = fwrite(&(level[i]->spriteNum),sizeof(UINT),			1, fp);
	else return;
	if(error == 1)
		error = fwrite(&(level[i]->zoneNum),	sizeof(UINT),			1, fp);
	else return;
	if(error == 1)
		error = fwrite(&(level[i]->lWaveA),		sizeof(UINT),			level[i]->waveNum, fp);
	else return;
	if(error == level[i]->waveNum)
		error = fwrite(&(level[i]->lBitmapA),	sizeof(BITMAPARRAY),	level[i]->bitmapNum, fp);
	else return;
	if(error == level[i]->bitmapNum)
		error = fwrite(&(level[i]->lSpriteA),	sizeof(SPRITEARRAY),	level[i]->spriteNum, fp);
	else return;
	if(error == level[i]->spriteNum)
		error = fwrite(&(level[i]->lZoneA),		sizeof(ZONEARRAY),		level[i]->zoneNum, fp);
	else return;
	}
	fclose(fp);
}