void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event)) { wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD); g_controller_interface.UpdateInput(); // don't want game thread updating input when we are using it here std::unique_lock<std::recursive_mutex> lk(g_controller_interface.update_lock, std::try_to_lock); if (!lk.owns_lock()) return; GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection()); for (ControlGroupBox* g : current_page->control_groups) { // if this control group has a bitmap if (g->static_bitmap) { wxMemoryDC dc; wxBitmap bitmap(g->static_bitmap->GetBitmap()); dc.SelectObject(bitmap); dc.Clear(); dc.SetFont(small_font); dc.SetTextForeground(0xC0C0C0); // label for sticks and stuff if (64 == bitmap.GetHeight()) dc.DrawText(StrToWxStr(g->control_group->name).Upper(), 4, 2); switch (g->control_group->type) { case GROUP_TYPE_TILT : case GROUP_TYPE_STICK : case GROUP_TYPE_CURSOR : { // this is starting to be a mess combining all these in one case float x = 0, y = 0, z = 0; float xx, yy; switch (g->control_group->type) { case GROUP_TYPE_STICK : ((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y, 32.0, 32-1.5); break; case GROUP_TYPE_TILT : ((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y, 32.0, 32-1.5); break; case GROUP_TYPE_CURSOR : ((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z); x *= (32-1.5); x+= 32; y *= (32-1.5); y+= 32; break; } xx = g->control_group->controls[3]->control_ref->State(); xx -= g->control_group->controls[2]->control_ref->State(); yy = g->control_group->controls[1]->control_ref->State(); yy -= g->control_group->controls[0]->control_ref->State(); xx *= 32 - 1; xx += 32; yy *= 32 - 1; yy += 32; // draw the shit // ir cursor forward movement if (GROUP_TYPE_CURSOR == g->control_group->type) { if (z) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); } else { dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); } dc.DrawRectangle(0, 31 - z*31, 64, 2); } // octagon for visual aid for diagonal adjustment dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); if (GROUP_TYPE_STICK == g->control_group->type) { // outline and fill colors wxBrush LightGrayBrush(_T("#dddddd")); wxPen LightGrayPen(_T("#bfbfbf")); dc.SetBrush(LightGrayBrush); dc.SetPen(LightGrayPen); // polygon offset float max , diagonal , box = 64 , d_of = box / 256.0 , x_of = box / 2.0; if (g->control_group->name == "Main Stick") { max = (87.0f / 127.0f) * 100; diagonal = (55.0f / 127.0f) * 100.0; } else if (g->control_group->name == "C-Stick") { max = (74.0f / 127.0f) * 100; diagonal = (46.0f / 127.0f) * 100; } else { max = (82.0f / 127.0f) * 100; diagonal = (58.0f / 127.0f) * 100; } // polygon corners wxPoint Points[8]; Points[0].x = (int)(0.0 * d_of + x_of); Points[0].y = (int)(max * d_of + x_of); Points[1].x = (int)(diagonal * d_of + x_of); Points[1].y = (int)(diagonal * d_of + x_of); Points[2].x = (int)(max * d_of + x_of); Points[2].y = (int)(0.0 * d_of + x_of); Points[3].x = (int)(diagonal * d_of + x_of); Points[3].y = (int)(-diagonal * d_of + x_of); Points[4].x = (int)(0.0 * d_of + x_of); Points[4].y = (int)(-max * d_of + x_of); Points[5].x = (int)(-diagonal * d_of + x_of); Points[5].y = (int)(-diagonal * d_of + x_of); Points[6].x = (int)(-max * d_of + x_of); Points[6].y = (int)(0.0 * d_of + x_of); Points[7].x = (int)(-diagonal * d_of + x_of); Points[7].y = (int)(diagonal * d_of + x_of); // draw polygon dc.DrawPolygon(8, Points); } else { dc.DrawRectangle(16, 16, 32, 32); } if (GROUP_TYPE_CURSOR != g->control_group->type) { // deadzone circle dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32); } // raw dot dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); // i like the dot better than the cross i think dc.DrawRectangle(xx - 2, yy - 2, 4, 4); //dc.DrawRectangle(xx-1, 64-yy-4, 2, 8); //dc.DrawRectangle(xx-4, 64-yy-1, 8, 2); // adjusted dot if (x!=32 || y!=32) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(x-2, 64-y-2, 4, 4); // i like the dot better than the cross i think //dc.DrawRectangle(x-1, 64-y-4, 2, 8); //dc.DrawRectangle(x-4, 64-y-1, 8, 2); } } break; case GROUP_TYPE_FORCE : { float raw_dot[3]; float adj_dot[3]; const float deadzone = 32 * g->control_group->settings[0]->value; // adjusted ((ControllerEmu::Force*)g->control_group)->GetState(adj_dot, 32.0, 32-1.5); // raw for (unsigned int i=0; i<3; ++i) { raw_dot[i] = g->control_group->controls[i*2 + 1]->control_ref->State() - g->control_group->controls[i*2]->control_ref->State(); raw_dot[i] *= 32 - 1; raw_dot[i] += 32; } // deadzone rect for forward/backward visual dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); dc.DrawRectangle(0, 32 - deadzone, 64, deadzone * 2); // raw forward/background line dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(0, raw_dot[2] - 1, 64, 2); // adjusted forward/background line if (adj_dot[2]!=32) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(0, adj_dot[2] - 1, 64, 2); } // a rectangle, for looks i guess dc.SetBrush(*wxWHITE_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); dc.DrawRectangle(16, 16, 32, 32); // deadzone square dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.DrawRectangle(32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2); // raw dot dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(raw_dot[1] - 2, raw_dot[0] - 2, 4, 4); // adjusted dot if (adj_dot[1]!=32 || adj_dot[0]!=32) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(adj_dot[1]-2, adj_dot[0]-2, 4, 4); } } break; case GROUP_TYPE_BUTTONS : { const unsigned int button_count = ((unsigned int)g->control_group->controls.size()); // draw the shit dc.SetPen(*wxGREY_PEN); unsigned int * const bitmasks = new unsigned int[ button_count ]; for (unsigned int n = 0; n<button_count; ++n) bitmasks[n] = (1 << n); unsigned int buttons = 0; ((ControllerEmu::Buttons*)g->control_group)->GetState(&buttons, bitmasks); for (unsigned int n = 0; n<button_count; ++n) { if (buttons & bitmasks[n]) { dc.SetBrush(*wxRED_BRUSH); } else { unsigned char amt = 255 - g->control_group->controls[n]->control_ref->State() * 128; dc.SetBrush(wxBrush(wxColor(amt, amt, amt))); } dc.DrawRectangle(n * 12, 0, 14, 12); // text const std::string name = g->control_group->controls[n]->name; // bit of hax so ZL, ZR show up as L, R dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n*12 + 2, 1); } delete[] bitmasks; } break; case GROUP_TYPE_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size())); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState deadzone = g->control_group->settings[0]->value; unsigned int* const trigs = new unsigned int[trigger_count]; ((ControllerEmu::Triggers*)g->control_group)->GetState(trigs, 64); for (unsigned int n = 0; n < trigger_count; ++n) { ControlState trig_r = g->control_group->controls[n]->control_ref->State(); // outline dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(0, n*12, 64, 14); // raw dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(0, n*12, trig_r*64, 14); // deadzone affected dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(0, n*12, trigs[n], 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n*12 + 1); } delete[] trigs; // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14); } break; case GROUP_TYPE_MIXED_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2)); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState thresh = g->control_group->settings[0]->value; for (unsigned int n = 0; n < trigger_count; ++n) { dc.SetBrush(*wxRED_BRUSH); ControlState trig_d = g->control_group->controls[n]->control_ref->State(); ControlState trig_a = trig_d > thresh ? 1 : g->control_group->controls[n+trigger_count]->control_ref->State(); dc.DrawRectangle(0, n*12, 64+20, 14); if (trig_d <= thresh) dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(trig_a*64, n*12, 64+20, 14); dc.DrawRectangle(64, n*12, 32, 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n+trigger_count]->name), 3, n*12 + 1); dc.DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])), 64 + 3, n*12 + 1); } // threshold box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14); } break; case GROUP_TYPE_SLIDER: { const ControlState deadzone = g->control_group->settings[0]->value; ControlState state = g->control_group->controls[1]->control_ref->State() - g->control_group->controls[0]->control_ref->State(); dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(31 + state * 30, 0, 2, 14); ((ControllerEmu::Slider*)g->control_group)->GetState(&state, 1); if (state) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(31 + state * 30, 0, 2, 14); } // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14); } break; default : break; } // box outline // Windows XP color dc.SetPen(wxPen(_T("#7f9db9"))); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight()); dc.SelectObject(wxNullBitmap); g->static_bitmap->SetBitmap(bitmap); } } }
static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g) { switch (g->control_group->type) { case GROUP_TYPE_TILT : case GROUP_TYPE_STICK : case GROUP_TYPE_CURSOR : { // this is starting to be a mess combining all these in one case double x = 0, y = 0, z = 0; switch (g->control_group->type) { case GROUP_TYPE_STICK : ((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y); break; case GROUP_TYPE_TILT : ((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y); break; case GROUP_TYPE_CURSOR : ((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z); break; } // ir cursor forward movement if (GROUP_TYPE_CURSOR == g->control_group->type) { if (z) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); } else { dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); } dc.DrawRectangle(0, 31 - z*31, 64, 2); } // octagon for visual aid for diagonal adjustment dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); if (GROUP_TYPE_STICK == g->control_group->type) { // outline and fill colors wxBrush LightGrayBrush("#dddddd"); wxPen LightGrayPen("#bfbfbf"); dc.SetBrush(LightGrayBrush); dc.SetPen(LightGrayPen); // polygon offset float max , diagonal , box = 64 , d_of = box / 256.0 , x_of = box / 2.0; if (g->control_group->name == "Main Stick") { max = (87.0f / 127.0f) * 100; diagonal = (55.0f / 127.0f) * 100.0; } else if (g->control_group->name == "C-Stick") { max = (74.0f / 127.0f) * 100; diagonal = (46.0f / 127.0f) * 100; } else { max = (82.0f / 127.0f) * 100; diagonal = (58.0f / 127.0f) * 100; } // polygon corners wxPoint Points[8]; Points[0].x = (int)(0.0 * d_of + x_of); Points[0].y = (int)(max * d_of + x_of); Points[1].x = (int)(diagonal * d_of + x_of); Points[1].y = (int)(diagonal * d_of + x_of); Points[2].x = (int)(max * d_of + x_of); Points[2].y = (int)(0.0 * d_of + x_of); Points[3].x = (int)(diagonal * d_of + x_of); Points[3].y = (int)(-diagonal * d_of + x_of); Points[4].x = (int)(0.0 * d_of + x_of); Points[4].y = (int)(-max * d_of + x_of); Points[5].x = (int)(-diagonal * d_of + x_of); Points[5].y = (int)(-diagonal * d_of + x_of); Points[6].x = (int)(-max * d_of + x_of); Points[6].y = (int)(0.0 * d_of + x_of); Points[7].x = (int)(-diagonal * d_of + x_of); Points[7].y = (int)(diagonal * d_of + x_of); // draw polygon dc.DrawPolygon(8, Points); } else { dc.DrawRectangle(16, 16, 32, 32); } if (GROUP_TYPE_CURSOR != g->control_group->type) { // deadzone circle dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32); } // raw dot { float xx, yy; xx = g->control_group->controls[3]->control_ref->State(); xx -= g->control_group->controls[2]->control_ref->State(); yy = g->control_group->controls[1]->control_ref->State(); yy -= g->control_group->controls[0]->control_ref->State(); dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); DrawCoordinate(dc, xx, yy); } // adjusted dot if (x != 0 && y != 0) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); // XXX: The adjusted values flip the Y axis to be in the format // the Wii expects. Should this be in WiimoteEmu.cpp instead? DrawCoordinate(dc, x, -y); } } break; case GROUP_TYPE_FORCE : { double raw_dot[3]; double adj_dot[3]; const float deadzone = g->control_group->settings[0]->value; // adjusted ((ControllerEmu::Force*)g->control_group)->GetState(adj_dot); // raw for (unsigned int i=0; i<3; ++i) { raw_dot[i] = (g->control_group->controls[i*2 + 1]->control_ref->State() - g->control_group->controls[i*2]->control_ref->State()); } // deadzone rect for forward/backward visual dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); int deadzone_height = deadzone * VIS_BITMAP_SIZE; DrawCenteredRectangle(dc, 0, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE, deadzone_height); #define LINE_HEIGHT 2 int line_y; // raw forward/background line dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); line_y = VIS_COORD(raw_dot[2]); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT); // adjusted forward/background line if (adj_dot[2] != 0.0) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); line_y = VIS_COORD(adj_dot[2]); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT); } #define DEADZONE_RECT_SIZE 32 // empty deadzone square dc.SetBrush(*wxWHITE_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, DEADZONE_RECT_SIZE, DEADZONE_RECT_SIZE); // deadzone square dc.SetBrush(*wxLIGHT_GREY_BRUSH); int dz_size = (deadzone * DEADZONE_RECT_SIZE); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, dz_size, dz_size); // raw dot dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); DrawCoordinate(dc, raw_dot[1], raw_dot[0]); // adjusted dot if (adj_dot[1] != 0 && adj_dot[0] != 0) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); DrawCoordinate(dc, adj_dot[1], adj_dot[0]); } } break; case GROUP_TYPE_BUTTONS : { const unsigned int button_count = ((unsigned int)g->control_group->controls.size()); // draw the shit dc.SetPen(*wxGREY_PEN); unsigned int * const bitmasks = new unsigned int[ button_count ]; for (unsigned int n = 0; n<button_count; ++n) bitmasks[n] = (1 << n); unsigned int buttons = 0; ((ControllerEmu::Buttons*)g->control_group)->GetState(&buttons, bitmasks); for (unsigned int n = 0; n<button_count; ++n) { if (buttons & bitmasks[n]) { dc.SetBrush(*wxRED_BRUSH); } else { unsigned char amt = 255 - g->control_group->controls[n]->control_ref->State() * 128; dc.SetBrush(wxBrush(wxColour(amt, amt, amt))); } dc.DrawRectangle(n * 12, 0, 14, 12); // text const std::string name = g->control_group->controls[n]->name; // bit of hax so ZL, ZR show up as L, R dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n*12 + 2, 1); } delete[] bitmasks; } break; case GROUP_TYPE_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size())); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState deadzone = g->control_group->settings[0]->value; double* const trigs = new double[trigger_count]; ((ControllerEmu::Triggers*)g->control_group)->GetState(trigs); for (unsigned int n = 0; n < trigger_count; ++n) { ControlState trig_r = g->control_group->controls[n]->control_ref->State(); // outline dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(0, n*12, 64, 14); // raw dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(0, n*12, trig_r*64, 14); // deadzone affected dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(0, n*12, trigs[n]*64, 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n*12 + 1); } delete[] trigs; // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14); } break; case GROUP_TYPE_MIXED_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2)); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState thresh = g->control_group->settings[0]->value; for (unsigned int n = 0; n < trigger_count; ++n) { dc.SetBrush(*wxRED_BRUSH); ControlState trig_d = g->control_group->controls[n]->control_ref->State(); ControlState trig_a = trig_d > thresh ? 1 : g->control_group->controls[n+trigger_count]->control_ref->State(); dc.DrawRectangle(0, n*12, 64+20, 14); if (trig_d <= thresh) dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(trig_a*64, n*12, 64+20, 14); dc.DrawRectangle(64, n*12, 32, 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n+trigger_count]->name), 3, n*12 + 1); dc.DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])), 64 + 3, n*12 + 1); } // threshold box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14); } break; case GROUP_TYPE_SLIDER: { const ControlState deadzone = g->control_group->settings[0]->value; ControlState state = g->control_group->controls[1]->control_ref->State() - g->control_group->controls[0]->control_ref->State(); dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(31 + state * 30, 0, 2, 14); double adj_state; ((ControllerEmu::Slider*)g->control_group)->GetState(&adj_state); if (state) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(31 + adj_state * 30, 0, 2, 14); } // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14); } break; default: break; } }
static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g) { switch (g->control_group->type) { case GROUP_TYPE_TILT : case GROUP_TYPE_STICK : case GROUP_TYPE_CURSOR : { // this is starting to be a mess combining all these in one case ControlState x = 0, y = 0, z = 0; switch (g->control_group->type) { case GROUP_TYPE_STICK : ((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y); break; case GROUP_TYPE_TILT : ((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y); break; case GROUP_TYPE_CURSOR : ((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z); break; } // ir cursor forward movement if (GROUP_TYPE_CURSOR == g->control_group->type) { if (z) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); } else { dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); } dc.DrawRectangle(0, 31 - z*31, 64, 2); } // input zone dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); if (GROUP_TYPE_STICK == g->control_group->type) { // outline and fill colors wxBrush LightGrayBrush("#dddddd"); wxPen LightGrayPen("#bfbfbf"); dc.SetBrush(LightGrayBrush); dc.SetPen(LightGrayPen); ShapePosition p; p.box = 64; p.offset = p.box / 2; p.range = 256; p.scale = p.box / p.range; p.dz = 15 * p.scale; bool octagon = false; if (g->control_group->name == "Main Stick") { p.max = 87 * p.scale; p.diag = 55 * p.scale; } else if (g->control_group->name == "C-Stick") { p.max = 74 * p.scale; p.diag = 46 * p.scale; } else { p.scale = 1; p.max = 32; octagon = true; } if (octagon) DrawOctagon(&dc, p); else DrawDodecagon(&dc, p); } else { dc.DrawRectangle(16, 16, 32, 32); } if (GROUP_TYPE_CURSOR != g->control_group->type) { // deadzone circle dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32); } // raw dot { ControlState xx, yy; xx = g->control_group->controls[3]->control_ref->State(); xx -= g->control_group->controls[2]->control_ref->State(); yy = g->control_group->controls[1]->control_ref->State(); yy -= g->control_group->controls[0]->control_ref->State(); dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); DrawCoordinate(dc, xx, yy); } // adjusted dot if (x != 0 || y != 0) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); // XXX: The adjusted values flip the Y axis to be in the format // the Wii expects. Should this be in WiimoteEmu.cpp instead? DrawCoordinate(dc, x, -y); } } break; case GROUP_TYPE_FORCE : { ControlState raw_dot[3]; ControlState adj_dot[3]; const ControlState deadzone = g->control_group->settings[0]->value; // adjusted ((ControllerEmu::Force*)g->control_group)->GetState(adj_dot); // raw for (unsigned int i=0; i<3; ++i) { raw_dot[i] = (g->control_group->controls[i*2 + 1]->control_ref->State() - g->control_group->controls[i*2]->control_ref->State()); } // deadzone rect for forward/backward visual dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); int deadzone_height = deadzone * VIS_BITMAP_SIZE; DrawCenteredRectangle(dc, 0, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE, deadzone_height); #define LINE_HEIGHT 2 int line_y; // raw forward/background line dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); line_y = VIS_COORD(raw_dot[2]); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT); // adjusted forward/background line if (adj_dot[2] != 0.0) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); line_y = VIS_COORD(adj_dot[2]); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT); } #define DEADZONE_RECT_SIZE 32 // empty deadzone square dc.SetBrush(*wxWHITE_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, DEADZONE_RECT_SIZE, DEADZONE_RECT_SIZE); // deadzone square dc.SetBrush(*wxLIGHT_GREY_BRUSH); int dz_size = (deadzone * DEADZONE_RECT_SIZE); DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, dz_size, dz_size); // raw dot dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); DrawCoordinate(dc, raw_dot[1], raw_dot[0]); // adjusted dot if (adj_dot[1] != 0 && adj_dot[0] != 0) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); DrawCoordinate(dc, adj_dot[1], adj_dot[0]); } } break; case GROUP_TYPE_BUTTONS : { unsigned int button_count = ((unsigned int)g->control_group->controls.size()); // draw the shit dc.SetPen(*wxGREY_PEN); unsigned int* const bitmasks = new unsigned int[button_count]; for (unsigned int n = 0; n<button_count; ++n) bitmasks[n] = (1 << n); unsigned int buttons = 0; ((ControllerEmu::Buttons*)g->control_group)->GetState(&buttons, bitmasks); // Draw buttons in rows of 8 for (unsigned int row = 0; row < ceil((float)button_count / 8.0f); row++) { unsigned int buttons_to_draw = 8; if ((button_count - row * 8) <= 8) buttons_to_draw = button_count - row * 8; for (unsigned int n = 0; n < buttons_to_draw; ++n) { DrawButton(bitmasks, buttons, n, dc, g, row); } } delete[] bitmasks; } break; case GROUP_TYPE_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size())); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState deadzone = g->control_group->settings[0]->value; ControlState* const trigs = new ControlState[trigger_count]; ((ControllerEmu::Triggers*)g->control_group)->GetState(trigs); for (unsigned int n = 0; n < trigger_count; ++n) { ControlState trig_r = g->control_group->controls[n]->control_ref->State(); // outline dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(0, n*12, 64, 14); // raw dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(0, n*12, trig_r*64, 14); // deadzone affected dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(0, n*12, trigs[n]*64, 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n*12 + 1); } delete[] trigs; // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14); } break; case GROUP_TYPE_MIXED_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2)); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState thresh = g->control_group->settings[0]->value; for (unsigned int n = 0; n < trigger_count; ++n) { dc.SetBrush(*wxRED_BRUSH); ControlState trig_d = g->control_group->controls[n]->control_ref->State(); ControlState trig_a = trig_d > thresh ? 1 : g->control_group->controls[n+trigger_count]->control_ref->State(); dc.DrawRectangle(0, n*12, 64+20, 14); if (trig_d <= thresh) dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(trig_a*64, n*12, 64+20, 14); dc.DrawRectangle(64, n*12, 32, 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n+trigger_count]->name), 3, n*12 + 1); dc.DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])), 64 + 3, n*12 + 1); } // threshold box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14); } break; case GROUP_TYPE_SLIDER: { const ControlState deadzone = g->control_group->settings[0]->value; ControlState state = g->control_group->controls[1]->control_ref->State() - g->control_group->controls[0]->control_ref->State(); dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(31 + state * 30, 0, 2, 14); ControlState adj_state; ((ControllerEmu::Slider*)g->control_group)->GetState(&adj_state); if (state) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(31 + adj_state * 30, 0, 2, 14); } // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14); } break; default: break; } }