Esempio n. 1
0
void Pop()
{
        struct ELEMENT * queueNode = getElementFromLink( (union LINK *) LinkedListPop( &queueList ));
        struct ELEMENT * stackNode = getElementFromLink( (union LINK *) LinkedListPop( &stackList ));
        struct ELEMENT * atomicNode = getElementFromLink( (union LINK *) AtomicListPop( &atomicList));
        struct ELEMENT * heapNode  = getElementFromLink( (union LINK *) HeapPop( &heap ));

        if( queueNode != NULL )
                printf("queue returned %d\n", queueNode->Data );
        else
                printf("queue returned null\n");

        if( stackNode != NULL )
                printf("stack returned %d\n", stackNode->Data );
        else
                printf("stack returned null\n");

        if( atomicNode != NULL )
                printf("atomic returned %d\n", atomicNode->Data );
        else
                printf("atomic returned null\n");

        if( heapNode != NULL )
                printf("heap returned  %d\n", heapNode->Data );
        else
                printf("heap returned null\n");
}
Esempio n. 2
0
int main(int argc, char* argv[] )
{
	int value = 0;
	LinkedListHandle* list = LinkedListNew();
	DBG_ASSERT(list != C_NULL);
	
	DBG_ASSERT( LinkedListSize(list) == 0 );
	
	LinkedListAppend(&value, list);
	DBG_ASSERT( LinkedListSize(list) == 1 );
	
	LinkedListPrepend(&value, list);
	DBG_ASSERT( LinkedListSize(list) == 2 );
	
	LinkedListPrepend(&value, list);
	DBG_ASSERT( LinkedListSize(list) == 3 );

	LinkedListAppend(&value, list);
	DBG_ASSERT( LinkedListSize(list) == 4 );

	LinkedListAppend(&value, list);
	DBG_ASSERT( LinkedListSize(list) == 5 );

	LinkedListPop(list);
	DBG_ASSERT( LinkedListSize(list) == 4 );

	LinkedListPop(list);
	DBG_ASSERT( LinkedListSize(list) == 3 );
	
	LinkedListShift(list);
	DBG_ASSERT( LinkedListSize(list) == 2 );

	LinkedListShift(list);
	DBG_ASSERT( LinkedListSize(list) == 1 );

	LinkedListDelete(list);

	return 0;
}
Esempio n. 3
0
struct WORKER_ITEM * WorkerGetItem( struct WORKER_QUEUE * queue )
{
        struct LINKED_LIST_LINK * link;

        //Note: This is safe because WorkerGetItem is only called in a thread
        //context.
        SemaphoreDown( & queue->Lock, NULL );

        CritInterruptDisable();
        link = LinkedListPop( & queue->List );
        CritInterruptEnable();

        ASSERT( link != NULL );
        return BASE_OBJECT( link, struct WORKER_ITEM, Link );
}