Esempio n. 1
0
VehicleAI::VehicleAI(Creature *c) :
		CreatureAI(c), m_vehicle(c->GetVehicleKit()), m_IsVehicleInUse(false), m_ConditionsTimer(
				VEHICLE_CONDITION_CHECK_TIME) {
	LoadConditions();
	m_DoDismiss = false;
	m_DismissTimer = VEHICLE_DISMISS_TIME;
}
Esempio n. 2
0
bool CSearchDialog::Load()
{
	if (!wxDialogEx::Load(m_parent, _T("ID_SEARCH")))
		return false;

	/* XRCed complains if adding a status bar to a dialog, so do it here instead */
	CFilelistStatusBar* pStatusBar = new CFilelistStatusBar(this);
	pStatusBar->SetEmptyString(_("No search results"));

	GetSizer()->Add(pStatusBar, 0, wxGROW);

	if (!CreateListControl(filter_name | filter_size | filter_path | filter_date))
		return false;

	m_results = new CSearchDialogFileList(this, m_pState, 0);
	ReplaceControl(XRCCTRL(*this, "ID_RESULTS", wxWindow), m_results);

	m_results->SetFilelistStatusBar(pStatusBar);

	const CServerPath path = m_pState->GetRemotePath();
	if (!path.IsEmpty())
		XRCCTRL(*this, "ID_PATH", wxTextCtrl)->ChangeValue(path.GetPath());

	SetCtrlState();

	m_pWindowStateManager = new CWindowStateManager(this);
	m_pWindowStateManager->Restore(OPTION_SEARCH_SIZE, wxSize(750, 500));

	Layout();

	LoadConditions();
	EditFilter(m_search_filter);
	XRCCTRL(*this, "ID_CASE", wxCheckBox)->SetValue(m_search_filter.matchCase);

	return true;
}
VehicleAI::VehicleAI(Creature* creature) : CreatureAI(creature), m_HasConditions(false), m_ConditionsTimer(VEHICLE_CONDITION_CHECK_TIME)
{
    LoadConditions();
    m_DoDismiss = false;
    m_DismissTimer = VEHICLE_DISMISS_TIME;
}
GUIObject::GUIObject(xml_node<>* node)
{
	mConditionsResult = true;
	if (node)
		LoadConditions(node, mConditions);
}