Esempio n. 1
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void CPicture::LoadButtonPic(){
	closeButton[0] = LoadGraph("Chikuwa2/Close.png");
	closeButton[1] = LoadGraph("Chikuwa2/AskClose.png");
	saveButton[0] = LoadGraph("Chikuwa2/SaveButton.png");
	saveButton[1] = LoadGraph("Chikuwa2/SaveButtonAsk.png");
	saveButton[2] = LoadGraph("Chikuwa2/SaveButtonEnd.png");
}
Esempio n. 2
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int Load_Title_Rand(){//乱数でタイトル背景を起動するたびに変える

  SRand(GetRand(100));//乱数シードを変える
  int BG = GetRand(3);//乱数で背景を決める
  int BG_jpg;//画像ハンドル保存用の変数

  switch (BG + 1){//乱数の値によって分岐
  case 1:
    BG_jpg = LoadGraph("Pics/BG_Title_01.jpg");
    break;

  case 2:
    BG_jpg = LoadGraph("Pics/BG_Title_02.jpg");
    break;

  case 3:
    BG_jpg = LoadGraph("Pics/BG_Title_03.jpg");
    break;

  case 4:
    BG_jpg = LoadGraph("Pics/BG_Title_04.jpg");
    break;

  default://1~4以外が出た場合1の画像(保険)
    BG_jpg = LoadGraph("Pics/BG_Title_01.jpg");
    break;
  }
  return BG_jpg;
}
Esempio n. 3
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Dungeon::Dungeon()
{
	black = GetColor(0, 0, 0);
	yellow = GetColor(255, 255, 0);
	white = GetColor(255, 255, 255);
	blue = GetColor(0, 0, 255);

	SetTransColor(255, 255, 255); //白を透過色に
	yajirushi_h = LoadGraph("./dungeon/yajirushi.png");
	SetTransColor(0, 0, 0); //一応戻す
	event_h = LoadGraph("./img/2bikkuri.bmp");

	if (yajirushi_h == -1)
	{
		DrawString(0, 0, "Error!", GetColor(255, 0, 0));
		WaitKey();
	}
	SetUseZBuffer3D(TRUE); //深度ステンシルバッファ
	SetWriteZBuffer3D(TRUE); //。今のところ必要ない…と思いきや、一方通行の壁が荒ぶることへの対処ができる。一瞬暗くなるのは仕方ない?

	option = Option::GetInstance();
	savedata = SaveData::GetInstance();
	menu = Menu::GetInstance();
	player = new Player(Prologue::RIAJU);
	LoadDungeon(3);
}
Esempio n. 4
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void Button::load(const char* active, const char* push, const char* inactive)
{
	graphHandle[Active]   = LoadGraph(active);
	graphHandle[Inactive] = LoadGraph(inactive);
	graphHandle[Push]     = LoadGraph(push);
	GetGraphSize(graphHandle[Active], &size.width, &size.height);
}
Esempio n. 5
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void CTalkName::Init(){

	ImgLabel[0] = LoadGraph("tenyu_data/pic/talkname00.png", true); 
	ImgLabel[1] = LoadGraph("tenyu_data/pic/talkname01.png", true);
	ImgLabel[2] = LoadGraph("tenyu_data/pic/talkname02.png", true);

}
Esempio n. 6
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void CPicture::LoadResultPic(){
	result = LoadGraph("Chikuwa2/GameOver.png");

	lFlag[1] = LoadGraph("Chikuwa2/Lcountry1.png");
	lFlag[2] = LoadGraph("Chikuwa2/Lcountry2.png");
	lFlag[3] = LoadGraph("Chikuwa2/Lcountry3.png");
	lFlag[4] = LoadGraph("Chikuwa2/Lcountry4.png");
}
Esempio n. 7
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void InitPicture(void){
	GrHandle[0]=LoadGraph("test1.bmp");
	GrHandle[1]=LoadGraph("dialog_LOAD.bmp");
	GrHandle[2]=LoadGraph("panel1.bmp");
	GrHandle[3]=LoadGraph("panel2.bmp");
	GrHandle[4]=LoadGraph("panel3.bmp");
	return;
}
Esempio n. 8
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void Battle_Iniβ(){
	DrawIni=LoadGraph("RPG DATA\\cursor.png");
	EnemyStatus[0].Graph = LoadGraph( EnemyStatus[0].Pass );
	EnemyStatus[1].Graph = LoadGraph( EnemyStatus[1].Pass );

	for( int i=0; i<10; i++ )BattleMenuString[i]=BattleMenuString2[i];
	
}
Esempio n. 9
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void Player::initialize()
{
	m_hand->initialize();
	m_state = NULL;
	m_stateAnimation = NULL;
	m_bets = 0;
	m_buttonHandle = LoadGraph("image/testButton.png");
	m_10ButtonHandle = LoadGraph("image/+10Button.png");
}
Esempio n. 10
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//---------------------------------------------------------------------
void TitleDraw::loadImage()
{
    image_circle_logo = LoadGraph("image/title/circle_logo.png");
    image_title_back = LoadGraph("image/title/title_back.png");
    LoadDivGraph("image/title/title_button.png",
        TitleData::getButtonNum() * 2,
        TitleData::getButtonNum(),
        2,
        TitleData::getButtonSizeX(),
        TitleData::getButtonSizeY(),
        image_title_button);
}
Esempio n. 11
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void CPicture::LoadNumPic(){
	numPic[0] = LoadGraph("Chikuwa2/0.png");
	numPic[1] = LoadGraph("Chikuwa2/1.png");
	numPic[2] = LoadGraph("Chikuwa2/2.png");
	numPic[3] = LoadGraph("Chikuwa2/3.png");
	numPic[4] = LoadGraph("Chikuwa2/4.png");
	numPic[5] = LoadGraph("Chikuwa2/5.png");
	numPic[6] = LoadGraph("Chikuwa2/6.png");
	numPic[7] = LoadGraph("Chikuwa2/7.png");
	numPic[8] = LoadGraph("Chikuwa2/8.png");
	numPic[9] = LoadGraph("Chikuwa2/9.png");
}
Esempio n. 12
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/*画像ロード*/
void TextGraphClass::Load(){
	//背景ロード
	GameBackHandle.push_back( LoadGraph("./resource/graph/BackGround1.png") );
	GameBackHandle.push_back( LoadGraph("./resource/graph/BackGround2.png") );
	
	//キャラクタ描画
	CharacterHandle = LoadGraph("./resource/graph/character1.png");

	//テキストボックス
	TextBoxHandle	 = LoadGraph("./resource/graph/TextBox.png");
	
}
Esempio n. 13
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// 説明画面表示
void Display::Introduction()
{
	// 説明画面画像の読み込みと表示
	if(IsQuarter == IDYES){
		GraphHandle_Introduction = LoadGraph("img\\q_introduction.png");
		DrawGraph(0, 0, GraphHandle_Introduction, TRUE);
	}else{
		GraphHandle_Introduction = LoadGraph("img\\n_introduction.png");
		DrawGraph(0, 0, GraphHandle_Introduction, TRUE);
	}
	//ScreenFlip();
}
Esempio n. 14
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Drawer::Drawer( ) {
	_num_img = LoadGraph( "../Resources/Number.png" );
	_background_img = LoadGraph( "../Resources/Background.png" );
	_seeweed_img = LoadGraph( "../Resources/seeweed.png" );

	_play = Play::getTask( );
	_scene = Scene::getTask( );
	_map = MapPtr( new Map );
	_select = SelectPtr( new Select );

	_ani_timer = 0;
	_stage_max = _select->getIconNum( );
}
Esempio n. 15
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void GraphButton::LoadToMap(std::string name){
	std::string loadname = "Images/" + name;
	std::pair<int, int> handle;
	handle.first = LoadGraph(loadname.c_str());
	handle.second = LoadGraph(loadname.c_str());
	GraphFilter(handle.second, DX_GRAPH_FILTER_HSB, 0, 0, 0, 256);

	std::vector<std::string> extensionList = { ".png", ".jpg" };
	for (auto &i : extensionList){
		Func::strReplace(name, i, "");
	}

	handlemap.emplace(name, handle);
}
Esempio n. 16
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//初期化
void Game::Initialize(){
	int src[16];
	LoadDivGraph("minami_f.png",16,4,4,32,32,src);//主人公の素材
	players = new Player[4];
	Player minami(src,LoadGraph("minami.png"),LoadGraph("minami2.png"),LoadGraph("minami3.png"),"みなみ",50,30,0,8,10);
	players[0] = minami;
	players[0].becameMate();
	Player siba(src,LoadGraph("siba.png"),LoadGraph("shiba2.png"),LoadGraph("shiba3.png"),"しば",50,30,1,28,20);
	players[1] = siba;
	players[2] = siba;
	players[3] = siba;
	players[1].becameMate();
	stageMgr.Initialize();
	menu.Initialize(players[0].getability(),players[0].getname());
	battle.Initialize();
	battlemode = false;
	count = 0;
	dead = false;
	src1 = LoadGraph("menu2.png");
	src2 = LoadGraph("Dead.png");
	white = GetColor(255,255,255);
	playercount = 2;
	nowplayer = 0;
	players[0].setItem("かーど");
	playerpoint = new int[3];
}
Esempio n. 17
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void CPicture::LoadProductPic(){
	productScr = LoadGraph("Chikuwa2/production.png");
	close = LoadGraph("Chikuwa2/close.png");
	cannot[0] = LoadGraph("Chikuwa2/Can't.png");
	cannot[1] = LoadGraph("Chikuwa2/NoMoney.png");
	ok = LoadGraph("Chikuwa2/OK.png");
	coin = LoadGraph("Chikuwa2/Coin.png");
	strength[0] = LoadGraph("Chikuwa2/Str.png");
	strength[1] = LoadGraph("Chikuwa2/RStr.png");
	strength[2] = LoadGraph("Chikuwa2/SStr.png");
}
Esempio n. 18
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void C_ShotManager::SetStateAll(C_Shot::STATE _setState)
{
	for (auto& Shot : ShotList)
	{
		Shot.SetState(_setState);
	}
	if (BulletGraph[0] == -1)
	{
		BulletGraph[0] = LoadGraph("res\\Graph\\Bullet1.png");
		BulletGraph[1] = LoadGraph("res\\Graph\\Bullet2.png");
		BulletGraph[2] = LoadGraph("res\\Graph\\Bullet3.png");
		BulletGraph[3] = LoadGraph("res\\Graph\\Bullet4.png");
	}

}
Esempio n. 19
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CPLErr GNMGenericNetwork::ReconnectFeatures(GNMGFID nSrcGFID, GNMGFID nTgtGFID,
                                            GNMGFID nConGFID, double dfCost,
                                            double dfInvCost, GNMDirection eDir)
{
    if(!m_bIsGraphLoaded && LoadGraph() != CE_None)
    {
        return CE_Failure;
    }

    OGRFeature *poFeature = FindConnection(nSrcGFID, nTgtGFID, nConGFID);
    if (poFeature == NULL)
    {
        CPLError( CE_Failure, CPLE_AppDefined, "The connection not exist" );
        return CE_Failure;
    }

    poFeature->SetField( GNM_SYSFIELD_COST, dfCost );
    poFeature->SetField( GNM_SYSFIELD_INVCOST, dfInvCost );
    poFeature->SetField( GNM_SYSFIELD_DIRECTION, eDir );

    if( m_poGraphLayer->SetFeature( poFeature ) != OGRERR_NONE )
    {
        OGRFeature::DestroyFeature( poFeature );
        CPLError( CE_Failure, CPLE_AppDefined, "Failed to update feature." );
        return CE_Failure;
    }

    OGRFeature::DestroyFeature( poFeature );

    // update graph

    m_oGraph.ChangeEdge(nConGFID, dfCost, dfInvCost);

    return CE_None;
}
Esempio n. 20
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CPLErr GNMGenericNetwork::DisconnectFeatures(GNMGFID nSrcGFID, GNMGFID nTgtGFID,
                                             GNMGFID nConGFID)
{
    if(!m_bIsGraphLoaded && LoadGraph() != CE_None)
    {
        return CE_Failure;
    }

    OGRFeature *poFeature = FindConnection(nSrcGFID, nTgtGFID, nConGFID);
    if (poFeature == NULL)
    {
        CPLError( CE_Failure, CPLE_AppDefined, "The connection not exist" );
        return CE_Failure;
    }

    if (m_poGraphLayer->DeleteFeature(poFeature->GetFID()) != OGRERR_NONE)
    {
        OGRFeature::DestroyFeature(poFeature);
        return CE_Failure;
    }

    OGRFeature::DestroyFeature(poFeature);

    // update graph

    m_oGraph.DeleteEdge(nConGFID);

    return CE_None;
}
Esempio n. 21
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void Font::DrawString(int x,int y,int Space,float ext,string String,string Pass,int Position,float Alpha_Speed)
{
	bool isLoaded = false;
	
	int Length = FontIndexs.size();
	int i=0;
	for(i=0;i<Length;i++)
	{
		if(FontIndexs[i] == Pass)
		{
			isLoaded = true;
			break;
		}
	}

	if(!isLoaded)
	{//フォントデータの読み込み
		vector<int> Images;
		for(char Alphabet='A';Alphabet<='Z';Alphabet++)
		{
			char Str[7];
			sprintf_s(Str,7,"/%c.png",Alphabet);
			Images.push_back(LoadGraph((Pass + Str).c_str()));
		}
		FontData.push_back(Images);
		FontIndexs.push_back(Pass);
	}

	int Width = CalculateWidth(0,0,Space,ext,String.c_str(),i);
	DrawString_UseImage(x-(int)(Width * (Position / 2.0)),y,Space,ext,String.c_str(),i);
	
	return;
}
Esempio n. 22
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int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
	ChangeWindowMode(TRUE);
	DxLib_Init();
	SetDrawScreen(DX_SCREEN_BACK);

	int handle = LoadGraph("image/backGround.png");

	GameManager *gameMgr;
	gameMgr = new GameManager();

	/*初期化処理*/
	gameMgr->initialize();

	while (!ProcessMessage() && !ScreenFlip() && !ClearDrawScreen())
	{
		/*キーボードアップデート*/
		KeyboardInput::Instance()->update();
		if (KeyboardInput::Instance()->get(KEY_INPUT_ESCAPE) == 1){ break; }


		DrawGraph(0, 0, handle, FALSE);

		/*メイン処理*/
		gameMgr->execute();

	}
	/*終了処理*/
	gameMgr->finalize();
	delete gameMgr;

	DxLib_End();

	return 0;
}
Esempio n. 23
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int WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,int){

	SetWindowText("Title");
	SetGraphMode(WINDOW_WIDTH , WINDOW_HEIGHT,32 );
	ChangeWindowMode(TRUE), DxLib_Init(), SetDrawScreen( DX_SCREEN_BACK );

	int LoadImage = LoadGraph("Natsuiro/BLOCK/load.png");
	DrawExtendGraph(0,0,WINDOW_WIDTH,WINDOW_HEIGHT, LoadImage ,false);
	ScreenFlip();
	
	SetTransColor(255,0,255);
	Awake();

	long long TIME = GetNowHiPerformanceCount();
#	if	BENCHMARK == TRUE
	long long int count = GetNowCount();
#	endif

	while( ScreenFlip()==0 && ProcessMessage()==0 && ClearDrawScreen()==0 && !CheckHitKey(KEY_INPUT_ESCAPE) ){
		GameLoop();
		Sleep( (unsigned long)max( 16 - (int)( GetNowHiPerformanceCount() - TIME ) / 1000 , 0 ) );
		TIME = GetNowHiPerformanceCount();

#		if BENCHMARK == TRUE
		DrawFormatString(WINDOW_WIDTH-200,0,BLACK,"FPS %d (%dms)", (int)( 1000/( GetNowCount() - count ) ) , GetNowCount() - count );
		count = GetNowCount();
#		endif

	}
        
	DxLib_End();
	return 0;
} 
Esempio n. 24
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bool CStar::Appear(int _posx, int _posy, double _speed, int _rand, int _enemykind0, int _enemytime0, int _enemykind1, int _enemytime1, int _enemykind2, int _enemytime2){
	
	ImgStar = LoadGraph("CS_pic/Star.png") ;

	int ImgBoxes[20];
	LoadDivGraph("CS_pic/Boxes.png", 20, 1, 20, 1, 1, ImgBoxes);
	ImgStarGauge[0] = ImgBoxes[5];
	ImgStarGauge[1] = ImgBoxes[6];

	Radius = STAR_RADIUS;
	Pos.Set(_posx + _rand%100 - 50 , _posy+ _rand%112 - 50);
	Velocity.Set(_rand%10-5, _rand%9-5);
	Velocity.Multiple(_speed/Velocity.GetLength());
	max(1,2);
	Hp = STAR_HP;
	TimeGap = _rand%5000;
	
	EnemyBirthKind[0]=_enemykind0;
	EnemyBirthKind[1]=_enemykind1;
	EnemyBirthKind[2]=_enemykind2;
	EnemyBirthTime[0]=_enemytime0;
	EnemyBirthTime[1]=_enemytime1;
	EnemyBirthTime[2]=_enemytime2;
	
	for (int i=0; i<8; i++){
		DeadCircleDrawPos[i].Set(0,0);
	}

	Alive = true;
	Visible = true;
	return true;
}
Esempio n. 25
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void p12(void) {
	SetDrawScreen(DX_SCREEN_BACK);

	int i;
	char keybuf[256];
	int img;

	i = 0;
	img = LoadGraph("pic11.png");

	while (ProcessMessage() == 0 && GetHitKeyStateAll(keybuf) == 0 && keybuf[KEY_INPUT_ESCAPE] == 0) {
		ClearDrawScreen();

		DrawRotaGraph(120, 239, 1.0, PI / 4.0, img, TRUE);
		DrawCircle(120, 239, 5, GetColor(255, 0, 0), TRUE);

		DrawRotaGraph(320, 239, 1.0, PI / 180.0 * i, img, TRUE);
		DrawCircle(320, 239, 5, GetColor(255, 0, 0), TRUE);

		DrawRotaGraph2(520, 239, 19, 19, 1.0, PI / 180.0 * i * 2, img, TRUE);
		DrawCircle(520, 239, 5, GetColor(255, 0, 0), TRUE);
		ScreenFlip();

		i++;
	}


}
Esempio n. 26
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void GraphHue::LoadToMap(std::string name){
	std::string loadname = "ImagesHue/" + name;
	HandleArray hArray;
	int tmp_handle = LoadGraph(loadname.c_str());
	int sizeX, sizeY;
	GetGraphSize(tmp_handle, &sizeX, &sizeY);
	for (int i = 0; i < colorNum; i++){
		hArray.arr[i] = MakeScreen(sizeX, sizeY, TRUE);
		SetDrawScreen(hArray.arr[i]);
		int hue = i * 360 / colorNum;
		SetDrawBlendMode(DX_BLENDMODE_NOBLEND, 0);
		Func::SetDrawBrightHSV(hue, 140, 255);
		//5回描画することで半透明の黒っぽい部分を消す
		for (int i = 0; i < 5; i++){
			DrawGraph(0, 0, tmp_handle, TRUE);
		}
	}
	SetDrawBright(255, 255, 255);

	std::vector<std::string> extensionList = { ".png", ".jpg" };
	for (auto &i : extensionList){
		Func::strReplace(name, i, "");
	}

	handlemap.emplace(name, hArray);
}
Esempio n. 27
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GameOver::GameOver(ISceneChanger * changer)
	: BaseScene(changer)
	, gh(LoadGraph("GRAPH/GAME/GameOver.png"))
	, time(0)
	, time_in(0)
{
}
Esempio n. 28
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Block::Block(int x,int y,bool exsit)
{
	this->x = x;
	this->y = y;
	this->gh = LoadGraph("./sozai/RengaBlock.png");
	this->isExsit = exsit;
}
Esempio n. 29
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	void DemoKeeper::notifyMenuCtrlAccept(wraps::ContextMenu* _sender, const std::string& _id)
	{
		if (_id == "SaveGraph")
		{
			SaveGraph();
			return;
		}
		else if (_id == "LoadGraph")
		{
			LoadGraph();
			return;
		}
		else if (_id == "ClearGraph")
		{
			ClearGraph();
			return;
		}

		std::string name = _id;
		size_t index = name.find("Controller");
		if (index != MyGUI::ITEM_NONE) name.erase(index);
		else
		{
			index = name.find("State");
			if (index != MyGUI::ITEM_NONE) name.erase(index);
		}

		static size_t name_index = 0;
		name_index++;
		name = MyGUI::utility::toString(name, "_", name_index);

		createNode(_id, name);
	}
Esempio n. 30
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bool SceneTitle::Initialize()
{
	std::cout << "SceneTitle" << std::endl;
	m_backimage = LoadGraph("ayataka.png");

	return true;
}