Esempio n. 1
0
static void InitGame(void)
{
#ifndef SPEARDEMO
    boolean didjukebox=false;
#endif

    /* initialize SDL */
    if(LR_Init(0) < 0)
        exit(1);
    atexit(LR_Quit);

    SignonScreen ();

    VH_Startup ();
    IN_Startup ();
    PM_Startup ();
    SD_Startup ();
    CA_Startup ();
    US_Startup ();

    /* TODO: Will any memory checking be needed someday?? */

    /* build some tables */
    InitDigiMap ();

    ReadConfig ();

    SetupSaveGames();

    /* HOLDING DOWN 'M' KEY? */
#ifndef SPEARDEMO
    if (Keyboard[sc_M])
    {
        DoJukebox();
        didjukebox=true;
    }
    else
#endif
        /* draw intro screen stuff */
        IntroScreen ();

    /* load in and lock down some basic chunks */
    CA_CacheGrChunk(STARTFONT);
    CA_CacheGrChunk(STATUSBARPIC);

    LoadLatchMem ();
    BuildTables ();          /* trig tables */
    SetupWalls ();

    NewViewSize (viewsize);

    /* initialize variables */
    InitRedShifts ();
#ifndef SPEARDEMO
    if(!didjukebox)
#endif
        FinishSignon();
}
Esempio n. 2
0
// The original starting point of the game EXE
void cat3d_exe_main (void)
{
	//id0_short_t i;

	if (refkeen_current_gamever == BE_GAMEVER_CAT3D122)
	{
		if (BE_Cross_strcasecmp(id0_argv[1], "/VER") == 0)
		{
			BE_ST_printf("Catacomb 3-D version 1.22  (Rev 1)\n");
			BE_ST_printf("Copyright 1991-93 Softdisk Publishing\n");
			BE_ST_printf("Developed for use with 100%% IBM compatibles\n");
			BE_ST_printf("that have 640K memory and DOS version 3.3 or later\n");
			BE_ST_printf("and EGA graphics or better.\n");
			BE_ST_HandleExit(0);
		}

		if (BE_Cross_strcasecmp(id0_argv[1], "/?") == 0)
		{
			BE_ST_printf("Catacomb 3-D version 1.22\n");
			BE_ST_printf("Copyright 1991-93 Softdisk Publishing\n\n");
			BE_ST_printf("Syntax:\n");
			BE_ST_printf("CAT3D [/<switch>]\n\n");
			BE_ST_printf("Switch       What it does\n");
			BE_ST_printf("/?           This Information\n");
			BE_ST_printf("/VER         Display Program Version Information\n");
			BE_ST_printf("/COMP        Fix problems with SVGA screens\n");
			BE_ST_printf("/NOAL        No AdLib or SoundBlaster detection\n");
			BE_ST_printf("/NOJOYS      Tell program to ignore joystick\n");
			BE_ST_printf("/NOMOUSE     Tell program to ignore mouse\n");
			BE_ST_printf("/HIDDENCARD  Overrides video detection\n\n");
			BE_ST_printf("Each switch must include a '/' and multiple switches\n");
			BE_ST_printf("must be seperated by at least one space.\n\n");

			BE_ST_HandleExit(0);
		}
	}
	// jabhack(); // REFKEEN - Commented out

	InitGame ();

	CheckMemory ();

	LoadLatchMem ();

#ifdef PROFILE
	NewGame ();
	GameLoop ();
#endif

//NewGame ();
//GameLoop ();

	DemoLoop();
	Quit("Demo loop exited???");
}
Esempio n. 3
0
// The original starting point of the game EXE
void apocgame_exe_main (void)
{
	id0_short_t i;

	starting_level = 0;

	for (i = 1;i < id0_argc;i++)
	{
		switch (US_CheckParm(id0_argv[i],MainParmStrings))
		{
			case 0:
				Flags |= FL_QUICK;
			break;

			case 1:
				starting_level = atoi(id0_argv[i]+1);
				if ((starting_level < 0) || (starting_level > LASTMAP-1))
					starting_level = 0;
			break;

			case 2:
				BE_ST_printf("%s\n", GAMENAME);
				BE_ST_printf("Copyright 1992-93 Softdisk Publishing\n");
				BE_ST_printf("%s %s\n",VERSION,REVISION);
				BE_ST_printf("\n");
				BE_ST_HandleExit(0);
			break;

			case 3:
				Flags |= FL_NOMEMCHECK;
			break;

			case 4:
				Flags |= (FL_HELPTEST|FL_QUICK);
			break;

		}
	}

	// REFKEEN difference from vanilla Catacomb Adventures:
	// Role of ^(a@&r` for game EXE has been flipped. No need to pass it
	// (or use start/intro EXE), but if ^(a@&r` is added then you may get some message.
	if (!BE_Cross_strcasecmp(id0_argv[1], "^(a@&r`"))
	//if (BE_Cross_strcasecmp(id0_argv[1], "^(a@&r`"))
		Quit("You must type CATAPOC to run CATACOMB APOCALYPSE\n");


#if 0
	MainHelpText.xl = 0;
	MainHelpText.yl = 0;
	MainHelpText.xh = 639;
	MainHelpText.yh = 199;
	MainHelpText.bgcolor = 7;
	MainHelpText.ltcolor = 15;
	MainHelpText.dkcolor = 8;
#endif

//	jabhack();

	BE_Cross_Brandomize();

	// REFKEEN - Alternative controllers support
	extern BE_ST_ControllerMapping g_ingame_altcontrol_mapping_inackback;
	BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_inackback);

	InitGame ();
//	CheckMemory ();
	LoadLatchMem ();

//	if (!LoadTextFile("MAINHELP."EXT,&MainHelpText))
//		Quit("Can't load MAINHELP."EXT);

#ifdef PROFILE
	NewGame ();
	GameLoop ();
#endif

	DemoLoop();
	Quit(NULL);
}
Esempio n. 4
0
// The original starting point of the game EXE
void abysgame_exe_main (void)
{
	id0_short_t i;

	starting_level = 0;

	for (i = 1;i < id0_argc;i++)
	{
		switch (US_CheckParm(id0_argv[i],MainParmStrings))
		{
			case 0:
				Flags |= FL_QUICK;
			break;

			case 1:
				starting_level = atoi(id0_argv[i]+1);
				if ((starting_level < 0) || (starting_level > LASTMAP-1))
					starting_level = 0;
			break;

			case 2:
				if (refkeen_current_gamever == BE_GAMEVER_CATABYSS113)
				{
					BE_ST_printf("%s   %s   %s\n",GAMENAME,VERSION,REVISION);
				}
				else
				{
					BE_ST_printf("%s  %s  rev %s\n",GAMENAME,VERSION,REVISION);
				}
				BE_ST_HandleExit(0);
			break;

			case 3:
				Flags |= FL_NOMEMCHECK;
			break;
		}
	}

	if (!BE_Cross_strcasecmp(id0_argv[1], "^(a@&r`"))
			LaunchedFromShell = true;

	// REFKEEN difference from vanilla Catacomb Adventures:
	// Role of ^(a@&r` for game EXE has been flipped. No need to pass it
	// (or use start/intro EXE), but if ^(a@&r` is added then you may get some message.
	if (LaunchedFromShell)
	//if (!LaunchedFromShell)
	{
		BE_ST_clrscr();
		if (refkeen_current_gamever == BE_GAMEVER_CATABYSS113)
		{
			BE_ST_puts("You must type START at the DOS prompt to run CATACOMB ABYSS.");
		}
		else
		{
			BE_ST_puts("You must type CATABYSS at the DOS prompt to run CATACOMB ABYSS 3-D.");
		}
		BE_ST_HandleExit(0);
	}

	BE_Cross_Brandomize();

	// REFKEEN - Alternative controllers support
	extern BE_ST_ControllerMapping g_ingame_altcontrol_mapping_inackback;
	BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_inackback);

	InitGame ();
	LoadLatchMem ();

#ifdef PROFILE
	NewGame ();
	GameLoop ();
#endif

	DemoLoop();
	Quit(NULL);
}
Esempio n. 5
0
//------------------------------------------------------------------------
// InitGame()
//------------------------------------------------------------------------
void InitGame (void)
{
	Sint16                     i,x,y;
	Uint16        *blockstart;
//long mmsize;

	MM_Startup ();                  // so the signon screen can be freed
#if IN_DEVELOPMENT || GEORGE_CHEAT || SHOW_CHECKSUM
	if (MS_CheckParm("checksum"))
	{
		ShowChecksums();
		MM_Shutdown();
		exit(0);
	}
#endif
	CA_Startup ();

// Any problems with this version of the game?
//
#if IN_DEVELOPMENT || TECH_SUPPORT_VERSION
	if (!MS_CheckParm("nochex"))
#endif

#if !SKIP_CHECKSUMS
		CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM);

#if GAME_VERSION != SHAREWARE_VERSION
	if (ChecksumFile("FILE_ID.DIZ",0) != DIZFILE_CHECKSUM)
		gamestate.flags |= GS_BAD_DIZ_FILE;
#endif
#endif

	VL_SetVGAPlaneMode ();
	VL_SetPalette (0,256,vgapal);

	VW_Startup ();
	IN_Startup ();
	PM_Startup ();
	SD_Startup ();
	US_Startup ();

	if (CheckForSpecialCode(POWERBALLTEXT))
#if IN_DEVELOPMENT
		DebugOk = true;
#else
		PowerBall = true;
#endif

	if (CheckForSpecialCode(TICSTEXT))
		gamestate.flags |= GS_TICS_FOR_SCORE;

	if (CheckForSpecialCode(MUSICTEXT))
		gamestate.flags |= GS_MUSIC_TEST;

	if (CheckForSpecialCode(RADARTEXT))
		gamestate.flags |= GS_SHOW_OVERHEAD;

#if IN_DEVELOPMENT
	//
	// Clear Monocrome
	//
	_fmemset(MK_FP(0xb000,0x0000),0,4000);
#endif

//
// build some tables
//
	InitDigiMap ();

	for (i=0;i<MAPSIZE;i++)
	{
		nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i;
		farmapylookup[i] = i*64;
	}

	for (i=0;i<PORTTILESHIGH;i++)
		uwidthtable[i] = UPDATEWIDE*i;

	blockstart = &blockstarts[0];
	for (y=0;y<UPDATEHIGH;y++)
		for (x=0;x<UPDATEWIDE;x++)
			*blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH;

	updateptr = &update[0];

	bufferofs = 0;
	displayofs = 0;
	ReadConfig ();

//
// draw intro screen stuff
//
//	if (!(gamestate.flags & GS_QUICKRUN))
//		IntroScreen ();

//
// load in and lock down some basic chunks
//

	LoadFonts();

	LoadLatchMem ();
	BuildTables ();          // trig tables
	SetupWalls ();
	NewViewSize ();

//
// initialize variables
//
	InitRedShifts ();
}
Esempio n. 6
0
static void InitGame()
{
#ifndef SPEARDEMO
    boolean didjukebox=false;
#endif

    // initialize SDL
#if defined _WIN32
    putenv("SDL_VIDEODRIVER=directx");
#endif
    if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
    {
        printf("Unable to init SDL: %s\n", SDL_GetError());
        exit(1);
    }
    atexit(SDL_Quit);

    int numJoysticks = SDL_NumJoysticks();
    if(param_joystickindex && (param_joystickindex < -1 || param_joystickindex >= numJoysticks))
    {
        if(!numJoysticks)
            printf("No joysticks are available to SDL!\n");
        else
            printf("The joystick index must be between -1 and %i!\n", numJoysticks - 1);
        exit(1);
    }

#if defined(GP2X_940)
    GP2X_MemoryInit();
#endif

    SignonScreen ();

#if defined _WIN32
    if(!fullscreen)
    {
        struct SDL_SysWMinfo wmInfo;
        SDL_VERSION(&wmInfo.version);

        if(SDL_GetWMInfo(&wmInfo) != -1)
        {
            HWND hwndSDL = wmInfo.window;
            DWORD style = GetWindowLong(hwndSDL, GWL_STYLE) & ~WS_SYSMENU;
            SetWindowLong(hwndSDL, GWL_STYLE, style);
            SetWindowPos(hwndSDL, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
        }
    }
#endif
	VW_UpdateScreen();

    VH_Startup ();
    IN_Startup ();
    PM_Startup ();
    SD_Startup ();
    CA_Startup ();
    US_Startup ();

    // TODO: Will any memory checking be needed someday??
#ifdef NOTYET
#ifndef SPEAR
    if (mminfo.mainmem < 235000L)
#else
    if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode"))
#endif
    {
        byte *screen;

        CA_CacheGrChunk (ERRORSCREEN);
        screen = grsegs[ERRORSCREEN];
        ShutdownId();
/*        memcpy((byte *)0xb8000,screen+7+7*160,17*160);
        gotoxy (1,23);*/
        exit(1);
    }
#endif


//
// build some tables
//
    InitDigiMap ();

    ReadConfig ();

    SetupSaveGames();

//
// HOLDING DOWN 'M' KEY?
//
	IN_ProcessEvents();

#ifndef SPEARDEMO
    if (Keyboard[sc_M])
    {
        DoJukebox();
        didjukebox=true;
    }
    else
#endif

//
// draw intro screen stuff
//
    IntroScreen ();

#ifdef _arch_dreamcast
    //TODO: VMU Selection Screen
#endif

//
// load in and lock down some basic chunks
//

    CA_CacheGrChunk(STARTFONT);
    CA_CacheGrChunk(STATUSBARPIC);

    LoadLatchMem ();
    BuildTables ();          // trig tables
    SetupWalls ();

    NewViewSize (viewsize);

//
// initialize variables
//
    InitRedShifts ();
#ifndef SPEARDEMO
    if(!didjukebox)
#endif
        FinishSignon();

#ifdef NOTYET
    vdisp = (byte *) (0xa0000+PAGE1START);
    vbuf = (byte *) (0xa0000+PAGE2START);
#endif
}