Esempio n. 1
0
///////////////////////////////////////////////////////////////////
// Switch to a different sky set (while the game is running)
void SkyManager::SetSkySet( const CStrW& newSet )
{
	if(newSet == m_SkySet)
		return;
	
	if (m_SkyCubeMap)
	{
		glDeleteTextures(1, &m_SkyCubeMap);
		m_SkyCubeMap = 0;
	}
	
	m_SkySet = newSet;

	LoadSkyTextures();
}
Esempio n. 2
0
void CSkyBox::OnRestore( void )
{
	LoadSkyTextures( m_pSkyName );
}