Esempio n. 1
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void LoadHUD()
{
  buttonsprites[0] = LoadSprite("images/button_large.png",74,64);
  buttonsprites[1] = LoadSprite("images/button_large_pressed.png",74,64);
  buttonsprites[2] = LoadSprite("images/button_large_highlighted.png",74,64);
  windowsprite = LoadSprite("images/window_large.png",180,200);
  SDL_SetAlpha(windowsprite->image,SDL_SRCALPHA|SDL_RLEACCEL, 192);
  mediumwindowsprite = LoadSprite("images/window_medium.png",180,100);
  SDL_SetAlpha(mediumwindowsprite->image,SDL_SRCALPHA|SDL_RLEACCEL, 192);
  elements = LoadSprite("images/elements_tiny.png",16,16);
  attributes = LoadSprite("images/attributes_tiny.png",16,16);
  buttonarrows[0] = LoadSwappedSprite("images/arrows.png",16,16,Green,Green,Green);
  buttonarrows[1] = LoadSwappedSprite("images/arrows.png",16,16,DarkGreen,DarkGreen,LightGreen);
  buttonarrows[2] = LoadSwappedSprite("images/arrows.png",16,16,LightGreen,LightGreen,LightGreen);
}
Esempio n. 2
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void LoadMouse()
{
  Mouse.sprite = LoadSwappedSprite("images/gamesprites/cursor.png",24,24);
  Mouse.mframe = 0;
  Mouse.mdelay = 8;
  Mouse.mrate = 4;
}
Esempio n. 3
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Sprite *LoadSprite(char *filename, int sizex, int sizey)
{
	return LoadSwappedSprite(filename, sizex, sizey, -1, -1, -1);
}
Esempio n. 4
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Sprite *LoadSpriteWithMipMapping( char *filename, int sizex, int sizey)
{
    return LoadSwappedSprite( filename, sizex, sizey, -1, -1, -1, 1);
}