const ModInfo * DataHandler::LookupModByName(const char * modName) { return modList.modInfoList.Find(LoadedModFinder(modName)); }
UInt8 DataHandler::GetModIndex(const char* modName) { return modList.modInfoList.GetIndexOf(LoadedModFinder(modName)); }
const ModEntry * DataHandler::LookupModByName(const char * modName) { return ModEntryVisitor(&modList).Find(LoadedModFinder(modName)); }