Esempio n. 1
0
void Camera::KeyboardNumpad(InputManager &input, float factor)
{
    //Use the numberpad to replace the mouse
    if(input.KeyCheck(KEY_NUMPAD4)) LookRight(-factor);
    if(input.KeyCheck(KEY_NUMPAD6)) LookRight(factor);

    if(input.KeyCheck(KEY_NUMPAD8)) LookUp(factor);
    if(input.KeyCheck(KEY_NUMPAD2)) LookUp(-factor);

    if(input.KeyCheck(KEY_NUMPAD7)) Roll(factor);
    if(input.KeyCheck(KEY_NUMPAD9)) Roll(-factor);
}
Esempio n. 2
0
void NaoHeadControl::execute()
{
	switch(headMotionRequest.headMotionType)
	{
		case HeadMotionRequest::intelligencemode:
			IntelligenceMode();
			break;
		case HeadMotionRequest::automode:
			AutoMode();
			break;
		case HeadMotionRequest::handmode:
			HandMode();
			break;
		case HeadMotionRequest::lookforward:
			LookForward();
			break;
		case HeadMotionRequest::lookleft:
			LookLeft();
			break;
		case HeadMotionRequest::lookright:
			LookRight();
			break;
		case HeadMotionRequest::lookatball:
			LookAtBall();
			break;
		case HeadMotionRequest::lookatourgoal:
			LookAtOurGoal();
			break;
		case HeadMotionRequest::lookatoppgoal:
			LookAtOppGoal();
			break;
		default:
			cerr << "There is No Such headMotionType!" << endl;
	}	
}
Esempio n. 3
0
void Camera3::DecelerateLookRight(const double dt)
{
	if(yawVelocity + (camAcceleration * camBrakeOffset * dt) < 0)
	{
		yawVelocity += camAcceleration * camBrakeOffset * dt;
		yawAngle += camAcceleration * camBrakeOffset * dt;
		LookRight(dt);
	}
	else
	{
		yawVelocity = 0.f;
		yawMovingRight = false;
	}
}
Esempio n. 4
0
void Camera3::Yaw(const double dt)
{
	/******************** set flags *********************/
	bool Left = Controller::getCameraYaw() < 0.f;
	bool Right = Controller::getCameraYaw() > 0.f;

	if(Left)//(+vel)
	{
		yawMovingLeft = true;
	}
	else if(Right)//(-vel)
	{
		yawMovingRight = true;
	}
	
	/******************** update *************************/
	if(yawMovingRight || yawMovingLeft)
	{
		yawVelocity += -camAcceleration * Controller::getCameraYaw() * (float)dt;
		yawAngle += -camAcceleration * (float)dt;
	}

	/******************** cap *************************/
	if(yawVelocity > CAMERA_MAX_VELOCITY)
		yawVelocity = CAMERA_MAX_VELOCITY;
	else if(yawVelocity < -CAMERA_MAX_VELOCITY)
		yawVelocity = -CAMERA_MAX_VELOCITY;

	/******************** decelerate *************************/
	if(!Left && yawMovingLeft)
		DecelerateLookLeft(dt);
	else if(!Right && yawMovingRight)
		DecelerateLookRight(dt);
	
	if(Left) 
		LookLeft(dt);
	else if(Right)	
		LookRight(dt);
}