Esempio n. 1
0
static CoglTexture *
make_texture (uint32_t color)
{
  guchar *tex_data, *p;
  uint8_t r = MASK_RED (color);
  uint8_t g = MASK_GREEN (color);
  uint8_t b = MASK_BLUE (color);
  uint8_t a = MASK_ALPHA (color);
  CoglTexture *tex;

  tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 4);

  for (p = tex_data + QUAD_WIDTH * QUAD_WIDTH * 4; p > tex_data;)
    {
      *(--p) = a;
      *(--p) = b;
      *(--p) = g;
      *(--p) = r;
    }

  /* Note: we don't use COGL_PIXEL_FORMAT_ANY for the internal format here
   * since we don't want to allow Cogl to premultiply our data. */
  tex = cogl_texture_new_from_data (QUAD_WIDTH,
                                    QUAD_WIDTH,
                                    COGL_TEXTURE_NONE,
                                    COGL_PIXEL_FORMAT_RGBA_8888,
                                    COGL_PIXEL_FORMAT_RGBA_8888,
                                    QUAD_WIDTH * 4,
                                    tex_data);

  g_free (tex_data);

  return tex;
}
Esempio n. 2
0
static bool
draw_rectangle (TestState *state,
                int x,
                int y,
                TestDepthState *rect_state)
{
  uint8_t Cr = MASK_RED (rect_state->color);
  uint8_t Cg = MASK_GREEN (rect_state->color);
  uint8_t Cb = MASK_BLUE (rect_state->color);
  uint8_t Ca = MASK_ALPHA (rect_state->color);
  cg_pipeline_t *pipeline;
  cg_depth_state_t depth_state;

  cg_depth_state_init (&depth_state);
  cg_depth_state_set_test_enabled (&depth_state, rect_state->test_enable);
  cg_depth_state_set_test_function (&depth_state, rect_state->test_function);
  cg_depth_state_set_write_enabled (&depth_state, rect_state->write_enable);
  cg_depth_state_set_range (&depth_state,
                              rect_state->range_near,
                              rect_state->range_far);

  pipeline = cg_pipeline_new (test_dev);
  if (!cg_pipeline_set_depth_state (pipeline, &depth_state, NULL))
    {
      cg_object_unref (pipeline);
      return false;
    }

  cg_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);

  cg_framebuffer_set_depth_write_enabled (test_fb, rect_state->fb_write_enable);
  cg_framebuffer_push_matrix (test_fb);
  cg_framebuffer_translate (test_fb, 0, 0, rect_state->depth);
  cg_framebuffer_draw_rectangle (test_fb,
                                   pipeline,
                                   x * QUAD_WIDTH,
                                   y * QUAD_WIDTH,
                                   x * QUAD_WIDTH + QUAD_WIDTH,
                                   y * QUAD_WIDTH + QUAD_WIDTH);
  cg_framebuffer_pop_matrix (test_fb);

  cg_object_unref (pipeline);

  return true;
}
Esempio n. 3
0
static gboolean
draw_rectangle (TestState *state,
                int x,
                int y,
                TestDepthState *rect_state)
{
  guint8 Cr = MASK_RED (rect_state->color);
  guint8 Cg = MASK_GREEN (rect_state->color);
  guint8 Cb = MASK_BLUE (rect_state->color);
  guint8 Ca = MASK_ALPHA (rect_state->color);
  CoglHandle pipeline;
  CoglDepthState depth_state;

  cogl_depth_state_init (&depth_state);
  cogl_depth_state_set_test_enabled (&depth_state, rect_state->test_enable);
  cogl_depth_state_set_test_function (&depth_state, rect_state->test_function);
  cogl_depth_state_set_write_enabled (&depth_state, rect_state->write_enable);
  cogl_depth_state_set_range (&depth_state,
                              rect_state->range_near,
                              rect_state->range_far);

  pipeline = cogl_pipeline_new ();
  if (!cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL))
    {
      cogl_object_unref (pipeline);
      return FALSE;
    }

  cogl_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);

  cogl_set_source (pipeline);

  cogl_push_matrix ();
  cogl_translate (0, 0, rect_state->depth);
  cogl_rectangle (x * QUAD_WIDTH,
                  y * QUAD_WIDTH,
                  x * QUAD_WIDTH + QUAD_WIDTH,
                  y * QUAD_WIDTH + QUAD_WIDTH);
  cogl_pop_matrix ();

  cogl_object_unref (pipeline);

  return TRUE;
}
Esempio n. 4
0
static void
test_blend (TestState *state,
            int x,
            int y,
            uint32_t src_color,
            uint32_t dst_color,
            const char *blend_string,
            uint32_t blend_constant,
            uint32_t expected_result)
{
  /* src color */
  uint8_t Sr = MASK_RED (src_color);
  uint8_t Sg = MASK_GREEN (src_color);
  uint8_t Sb = MASK_BLUE (src_color);
  uint8_t Sa = MASK_ALPHA (src_color);
  /* dest color */
  uint8_t Dr = MASK_RED (dst_color);
  uint8_t Dg = MASK_GREEN (dst_color);
  uint8_t Db = MASK_BLUE (dst_color);
  uint8_t Da = MASK_ALPHA (dst_color);
  /* blend constant - when applicable */
  uint8_t Br = MASK_RED (blend_constant);
  uint8_t Bg = MASK_GREEN (blend_constant);
  uint8_t Bb = MASK_BLUE (blend_constant);
  uint8_t Ba = MASK_ALPHA (blend_constant);
  CoglColor blend_const_color;

  CoglPipeline *pipeline;
  CoglBool status;
  CoglError *error = NULL;
  int y_off;
  int x_off;

  /* First write out the destination color without any blending... */
  pipeline = cogl_pipeline_new (test_ctx);
  cogl_pipeline_set_color4ub (pipeline, Dr, Dg, Db, Da);
  cogl_pipeline_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
  cogl_framebuffer_draw_rectangle (test_fb,
                                   pipeline,
                                   x * QUAD_WIDTH,
                                   y * QUAD_WIDTH,
                                   x * QUAD_WIDTH + QUAD_WIDTH,
                                   y * QUAD_WIDTH + QUAD_WIDTH);
  cogl_object_unref (pipeline);

  /*
   * Now blend a rectangle over our well defined destination:
   */

  pipeline = cogl_pipeline_new (test_ctx);
  cogl_pipeline_set_color4ub (pipeline, Sr, Sg, Sb, Sa);

  status = cogl_pipeline_set_blend (pipeline, blend_string, &error);
  if (!status)
    {
      /* It's not strictly a test failure; you need a more capable GPU or
       * driver to test this blend string. */
      if (cogl_test_verbose ())
	{
	  g_debug ("Failed to test blend string %s: %s",
		   blend_string, error->message);
	  g_print ("Skipping\n");
	}
      return;
    }

  cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba);
  cogl_pipeline_set_blend_constant (pipeline, &blend_const_color);

  cogl_framebuffer_draw_rectangle (test_fb,
                                   pipeline,
                                   x * QUAD_WIDTH,
                                   y * QUAD_WIDTH,
                                   x * QUAD_WIDTH + QUAD_WIDTH,
                                   y * QUAD_WIDTH + QUAD_WIDTH);
  cogl_object_unref (pipeline);

  /* See what we got... */

  y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
  x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);

  if (cogl_test_verbose ())
    {
      g_print ("test_blend (%d, %d):\n%s\n", x, y, blend_string);
      g_print ("  src color = %02x, %02x, %02x, %02x\n", Sr, Sg, Sb, Sa);
      g_print ("  dst color = %02x, %02x, %02x, %02x\n", Dr, Dg, Db, Da);
      if (blend_constant != BLEND_CONSTANT_UNUSED)
        g_print ("  blend constant = %02x, %02x, %02x, %02x\n",
                 Br, Bg, Bb, Ba);
      else
        g_print ("  blend constant = UNUSED\n");
    }

  test_utils_check_pixel (test_fb, x_off, y_off, expected_result);
}
Esempio n. 5
0
static void
test_tex_combine (TestState *state,
                  int x,
                  int y,
                  uint32_t tex0_color,
                  uint32_t tex1_color,
                  uint32_t combine_constant,
                  const char *combine_string,
                  uint32_t expected_result)
{
  CoglTexture *tex0, *tex1;

  /* combine constant - when applicable */
  uint8_t Cr = MASK_RED (combine_constant);
  uint8_t Cg = MASK_GREEN (combine_constant);
  uint8_t Cb = MASK_BLUE (combine_constant);
  uint8_t Ca = MASK_ALPHA (combine_constant);
  CoglColor combine_const_color;

  CoglPipeline *pipeline;
  CoglBool status;
  CoglError *error = NULL;
  int y_off;
  int x_off;


  tex0 = make_texture (tex0_color);
  tex1 = make_texture (tex1_color);

  pipeline = cogl_pipeline_new (test_ctx);

  cogl_pipeline_set_color4ub (pipeline, 0x80, 0x80, 0x80, 0x80);
  cogl_pipeline_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);

  cogl_pipeline_set_layer_texture (pipeline, 0, tex0);
  cogl_pipeline_set_layer_combine (pipeline, 0,
                                   "RGBA = REPLACE (TEXTURE)", NULL);

  cogl_pipeline_set_layer_texture (pipeline, 1, tex1);
  status = cogl_pipeline_set_layer_combine (pipeline, 1,
                                            combine_string, &error);
  if (!status)
    {
      /* It's not strictly a test failure; you need a more capable GPU or
       * driver to test this texture combine string. */
      g_debug ("Failed to test texture combine string %s: %s",
               combine_string, error->message);
    }

  cogl_color_init_from_4ub (&combine_const_color, Cr, Cg, Cb, Ca);
  cogl_pipeline_set_layer_combine_constant (pipeline, 1, &combine_const_color);

  cogl_framebuffer_draw_rectangle (test_fb,
                                   pipeline,
                                   x * QUAD_WIDTH,
                                   y * QUAD_WIDTH,
                                   x * QUAD_WIDTH + QUAD_WIDTH,
                                   y * QUAD_WIDTH + QUAD_WIDTH);
  cogl_object_unref (pipeline);
  cogl_object_unref (tex0);
  cogl_object_unref (tex1);

  /* See what we got... */

  y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
  x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);

  if (cogl_test_verbose ())
    {
      g_print ("test_tex_combine (%d, %d):\n%s\n", x, y, combine_string);
      g_print ("  texture 0 color = 0x%08lX\n", (unsigned long)tex0_color);
      g_print ("  texture 1 color = 0x%08lX\n", (unsigned long)tex1_color);
      if (combine_constant != TEX_CONSTANT_UNUSED)
        g_print ("  combine constant = %02x, %02x, %02x, %02x\n",
                 Cr, Cg, Cb, Ca);
      else
        g_print ("  combine constant = UNUSED\n");
    }

  test_utils_check_pixel (test_fb, x_off, y_off, expected_result);
}
Esempio n. 6
0
static CoglBool
draw_rectangle (TestState *state,
                int x,
                int y,
                TestDepthState *rect_state,
                CoglBool legacy_mode)
{
  uint8_t Cr = MASK_RED (rect_state->color);
  uint8_t Cg = MASK_GREEN (rect_state->color);
  uint8_t Cb = MASK_BLUE (rect_state->color);
  uint8_t Ca = MASK_ALPHA (rect_state->color);
  CoglPipeline *pipeline;
  CoglDepthState depth_state;

  cogl_depth_state_init (&depth_state);
  cogl_depth_state_set_test_enabled (&depth_state, rect_state->test_enable);
  cogl_depth_state_set_test_function (&depth_state, rect_state->test_function);
  cogl_depth_state_set_write_enabled (&depth_state, rect_state->write_enable);
  cogl_depth_state_set_range (&depth_state,
                              rect_state->range_near,
                              rect_state->range_far);

  pipeline = cogl_pipeline_new (test_ctx);
  if (!cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL))
    {
      cogl_object_unref (pipeline);
      return FALSE;
    }

  if (!legacy_mode)
    {
      cogl_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);

      cogl_framebuffer_set_depth_write_enabled (test_fb,
                                                rect_state->fb_write_enable);
      cogl_framebuffer_push_matrix (test_fb);
      cogl_framebuffer_translate (test_fb, 0, 0, rect_state->depth);
      cogl_framebuffer_draw_rectangle (test_fb,
                                       pipeline,
                                       x * QUAD_WIDTH,
                                       y * QUAD_WIDTH,
                                       x * QUAD_WIDTH + QUAD_WIDTH,
                                       y * QUAD_WIDTH + QUAD_WIDTH);
      cogl_framebuffer_pop_matrix (test_fb);
    }
  else
    {
      cogl_push_framebuffer (test_fb);
      cogl_push_matrix ();
      cogl_set_source_color4ub (Cr, Cg, Cb, Ca);
      cogl_translate (0, 0, rect_state->depth);
      cogl_rectangle (x * QUAD_WIDTH,
                      y * QUAD_WIDTH,
                      x * QUAD_WIDTH + QUAD_WIDTH,
                      y * QUAD_WIDTH + QUAD_WIDTH);
      cogl_pop_matrix ();
      cogl_pop_framebuffer ();
    }

  cogl_object_unref (pipeline);

  return TRUE;
}