// IM-2014-01-16: [[ StackScale ]] Utility method to calculate new rects and view transform void MCStack::view_calculate_viewports(const MCRectangle &p_stack_rect, MCRectangle &r_adjusted_stack_rect, MCRectangle &r_view_rect, MCGAffineTransform &r_transform) { MCRectangle t_view_rect; MCGAffineTransform t_transform; t_transform = MCGAffineTransformMakeScale(m_view_content_scale, m_view_content_scale); MCRectangle t_stack_rect; // IM-2014-01-16: [[ StackScale ]] Constrain stack size within the min/max size t_stack_rect = constrainstackrect(p_stack_rect); // IM-2014-01-16: [[ StackScale ]] transform stack rect using scale factor // IM-2014-02-13: [[ StackScale ]] Use MCGRectangle to avoid resizing due to rounding errors MCGRectangle t_scaled_rect; t_scaled_rect = MCGRectangleApplyAffineTransform(MCRectangleToMCGRectangle(t_stack_rect), t_transform); t_scaled_rect = view_constrainstackviewport(t_scaled_rect); MCStackFullscreenMode t_mode; if (view_getfullscreen()) { t_mode = m_view_fullscreenmode; const MCDisplay *t_display; t_display = MCscreen -> getnearestdisplay(MCGRectangleGetIntegerInterior(t_scaled_rect)); t_view_rect = MCscreen->fullscreenrect(t_display); // IM-2013-12-19: [[ Bug 11590 ]] Removed adjustment of screen rect to 0,0 origin } else { t_mode = kMCStackFullscreenModeNone; t_view_rect = MCGRectangleGetIntegerInterior(t_scaled_rect); } // IM-2014-01-16: [[ StackScale ]] store adjusted rect in stack coords MCGRectangle t_adjusted; t_adjusted = MCGRectangleApplyAffineTransform(t_scaled_rect, MCGAffineTransformInvert(t_transform)); r_adjusted_stack_rect = MCGRectangleGetIntegerRect(t_adjusted); r_view_rect = t_view_rect; // IM-2014-01-16: [[ StackScale ]] append scale transform to fullscreenmode transform r_transform = MCGAffineTransformConcat(view_get_stack_transform(t_mode, MCGRectangleGetIntegerBounds(t_scaled_rect), t_view_rect), t_transform); }
void MCStack::view_render(MCGContextRef p_target, MCRectangle p_rect) { if (getextendedstate(ECS_DONTDRAW)) return; // redraw borders if visible // scale & position stack redraw rect // update stack region // IM-2014-01-16: [[ StackScale ]] Transform redraw rect to stack coords in all cases MCRectangle t_update_rect; t_update_rect = MCRectangleGetTransformedBounds(p_rect, MCGAffineTransformInvert(m_view_transform)); MCGContextSave(p_target); MCGContextConcatCTM(p_target, m_view_transform); if (view_getfullscreen()) { // IM-2013-12-19: [[ ShowAll ]] Check if the view background needs to be drawn // IM-2013-12-20: [[ ShowAll ]] Draw the stack into its viewport if (!MCU_rect_in_rect(t_update_rect, m_view_stack_visible_rect)) { // IM-2013-10-08: [[ FullscreenMode ]] draw the view backdrop if the render area // falls outside the stack rect /* OVERHAUL - REVISIT: currently just draws black behind the stack area */ MCGContextAddRectangle(p_target, MCRectangleToMCGRectangle(t_update_rect)); MCGContextSetFillRGBAColor(p_target, 0.0, 0.0, 0.0, 1.0); MCGContextFill(p_target); } t_update_rect = MCU_intersect_rect(t_update_rect, m_view_stack_visible_rect); MCGContextClipToRect(p_target, MCRectangleToMCGRectangle(t_update_rect)); } render(p_target, t_update_rect); MCGContextRestore(p_target); }
MCPoint MCStack::view_viewtostackloc(const MCPoint &p_loc) const { return MCPointTransform(p_loc, MCGAffineTransformInvert(m_view_transform)); }
void MCStack::view_configure(bool p_user) { MCRectangle t_view_rect; mode_getrealrect(t_view_rect); // IM-2014-09-23: [[ Bug 13349 ]] If window geometry change occurs while there's a pending resize // then use the requested rect rather than the new one. if (m_view_need_resize) t_view_rect = m_view_rect; if (!MCU_equal_rect(t_view_rect, m_view_rect)) { // IM-2014-02-13: [[ StackScale ]] Test if the view size has changed bool t_resize; t_resize = t_view_rect.width != m_view_rect.width || t_view_rect.height != m_view_rect.height; m_view_rect = t_view_rect; view_on_rect_changed(); if (view_getfullscreen()) { // IM-2014-01-16: [[ StackScale ]] recalculate fullscreenmode transform after view rect change view_update_transform(); } else { uint32_t t_current_width, t_current_height; t_current_width = m_view_adjusted_stack_rect.width; t_current_height = m_view_adjusted_stack_rect.height; // IM-2014-01-16: [[ StackScale ]] set the stack rects to the scaled down view rect m_view_requested_stack_rect = m_view_adjusted_stack_rect = MCRectangleGetTransformedBounds(m_view_rect, MCGAffineTransformInvert(m_view_transform)); // IM-2014-02-13: [[ StackScale ]] If the view size has not changed then make sure // the stack size also remains the same if (!t_resize) { //restore current logical width & height m_view_requested_stack_rect.width = m_view_adjusted_stack_rect.width = t_current_width; m_view_requested_stack_rect.height = m_view_adjusted_stack_rect.height = t_current_height; } // IM-2014-02-06: [[ ShowAll ]] Update the visible stack rect m_view_stack_visible_rect = MCRectangleMake(0, 0, m_view_adjusted_stack_rect.width, m_view_adjusted_stack_rect.height); } } configure(p_user); }
void MCStack::view_update_transform(void) { MCRectangle t_view_rect; MCGAffineTransform t_transform; // IM-2014-01-16: [[ StackScale ]] Use utility method to calculate new values view_calculate_viewports(m_view_requested_stack_rect, m_view_adjusted_stack_rect, t_view_rect, t_transform); // IM-2013-12-20: [[ ShowAll ]] Calculate new stack visible rect MCRectangle t_stack_visible_rect; t_stack_visible_rect = MCRectangleGetTransformedBounds(MCRectangleMake(0, 0, t_view_rect.width, t_view_rect.height), MCGAffineTransformInvert(t_transform)); if (m_view_fullscreenmode == kMCStackFullscreenLetterbox || m_view_fullscreenmode == kMCStackFullscreenNoScale) t_stack_visible_rect = MCU_intersect_rect(t_stack_visible_rect, MCRectangleMake(0, 0, m_view_adjusted_stack_rect.width, m_view_adjusted_stack_rect.height)); // IM-2013-10-03: [[ FullscreenMode ]] if the transform has changed, redraw everything // IM-2013-12-20: [[ ShowAll ]] if the stack viewport has changed, redraw everything if (!MCU_equal_rect(t_stack_visible_rect, m_view_stack_visible_rect) || !MCGAffineTransformIsEqual(t_transform, m_view_transform)) { m_view_transform = t_transform; m_view_stack_visible_rect = t_stack_visible_rect; view_dirty_all(); } // IM-2014-01-16: [[ StackScale ]] Update view rect if needed view_setrect(t_view_rect); }
void MCStack::effectrect(const MCRectangle& p_area, Boolean& r_abort) { // Get the list of effects. MCEffectList *t_effects = MCcur_effects; MCcur_effects = NULL; // If the window isn't opened or hasn't been attached (plugin) or if we have no // snapshot to use, this is a no-op. if (!opened || !haswindow() || m_snapshot == nil) { while(t_effects != NULL) { MCEffectList *t_effect; t_effect = t_effects; t_effects = t_effects -> next; delete t_effect; } return; } // Mark the stack as being in an effect. state |= CS_EFFECT; // Lock messages while the effect is happening. Boolean t_old_lockmessages; t_old_lockmessages = MClockmessages; MClockmessages = True; // Calculate the area of interest. MCRectangle t_effect_area; t_effect_area = curcard -> getrect(); t_effect_area . y = getscroll(); t_effect_area . height -= t_effect_area . y; t_effect_area = MCU_intersect_rect(t_effect_area, p_area); // IM-2013-08-21: [[ ResIndependence ]] Scale effect area to device coords // Align snapshot rect to device pixels // IM-2013-09-30: [[ FullscreenMode ]] Use stack transform to get device coords MCGAffineTransform t_transform; t_transform = getdevicetransform(); // MW-2013-10-29: [[ Bug 11330 ]] Make sure the effect area is cropped to the visible // area. t_effect_area = MCRectangleGetTransformedBounds(t_effect_area, getviewtransform()); t_effect_area = MCU_intersect_rect(t_effect_area, MCU_make_rect(0, 0, view_getrect() . width, view_getrect() . height)); // IM-2014-01-24: [[ HiDPI ]] scale effect region to backing surface coords MCGFloat t_scale; t_scale = view_getbackingscale(); MCRectangle t_device_rect, t_user_rect; t_device_rect = MCRectangleGetScaledBounds(t_effect_area, t_scale); t_user_rect = MCRectangleGetTransformedBounds(t_device_rect, MCGAffineTransformInvert(t_transform)); // IM-2013-08-29: [[ RefactorGraphics ]] get device height for CoreImage effects // IM-2013-09-30: [[ FullscreenMode ]] Use view rect to get device height uint32_t t_device_height; t_device_height = floor(view_getrect().height * t_scale); // Make a region of the effect area // IM-2013-08-29: [[ ResIndependence ]] scale effect region to device coords MCRegionRef t_effect_region; t_effect_region = nil; /* UNCHECKED */ MCRegionCreate(t_effect_region); /* UNCHECKED */ MCRegionSetRect(t_effect_region, t_effect_area); #ifndef FEATURE_PLATFORM_PLAYER #if defined(FEATURE_QUICKTIME) // MW-2010-07-07: Make sure QT is only loaded if we actually are doing an effect if (t_effects != nil) if (!MCdontuseQTeffects) if (!MCtemplateplayer -> isQTinitted()) MCtemplateplayer -> initqt(); #endif #endif // Lock the screen to prevent any updates occuring until we want them. MCRedrawLockScreen(); // By default, we have not aborted. r_abort = False; MCGImageRef t_initial_image; t_initial_image = MCGImageRetain(m_snapshot); while(t_effects != nil) { uint32_t t_duration; t_duration = MCU_max(1, MCeffectrate / (t_effects -> speed - VE_VERY)); if (t_effects -> type == VE_DISSOLVE) t_duration *= 2; uint32_t t_delta; t_delta = 0; // Create surface at effect_area size. // Render into surface based on t_effects -> image MCGImageRef t_final_image = nil; // If this isn't a plain effect, then we must fetch first and last images. if (t_effects -> type != VE_PLAIN) { // Render the final image. MCGContextRef t_context = nil; // IM-2014-05-20: [[ GraphicsPerformance ]] Create opaque context for snapshot /* UNCHECKED */ MCGContextCreate(t_device_rect.width, t_device_rect.height, false, t_context); MCGContextTranslateCTM(t_context, -t_device_rect.x, -t_device_rect.y); // IM-2013-10-03: [[ FullscreenMode ]] Apply device transform to context MCGContextConcatCTM(t_context, t_transform); // Configure the context. MCGContextClipToRect(t_context, MCRectangleToMCGRectangle(t_user_rect)); // Render an appropriate image switch(t_effects -> image) { case VE_INVERSE: { MCContext *t_old_context = nil; /* UNCHECKED */ t_old_context = new MCGraphicsContext(t_context); curcard->draw(t_old_context, t_user_rect, false); delete t_old_context; MCGContextSetFillRGBAColor(t_context, 1.0, 1.0, 1.0, 1.0); MCGContextSetBlendMode(t_context, kMCGBlendModeDifference); MCGContextAddRectangle(t_context, MCRectangleToMCGRectangle(t_user_rect)); MCGContextFill(t_context); } break; case VE_BLACK: MCGContextSetFillRGBAColor(t_context, 0.0, 0.0, 0.0, 1.0); MCGContextAddRectangle(t_context, MCRectangleToMCGRectangle(t_user_rect)); MCGContextFill(t_context); break; case VE_WHITE: MCGContextSetFillRGBAColor(t_context, 1.0, 1.0, 1.0, 1.0); MCGContextAddRectangle(t_context, MCRectangleToMCGRectangle(t_user_rect)); MCGContextFill(t_context); break; case VE_GRAY: MCGContextSetFillRGBAColor(t_context, 0.5, 0.5, 0.5, 1.0); MCGContextAddRectangle(t_context, MCRectangleToMCGRectangle(t_user_rect)); MCGContextFill(t_context); break; default: { MCContext *t_old_context = nil; /* UNCHECKED */ t_old_context = new MCGraphicsContext(t_context); curcard->draw(t_old_context, t_user_rect, false); delete t_old_context; } } /* UNCHECKED */ MCGContextCopyImage(t_context, t_final_image); MCGContextRelease(t_context); } MCStackEffectContext t_context; t_context.delta = t_delta; t_context.duration = t_duration; t_context.effect = t_effects; t_context.effect_area = t_device_rect; t_context.initial_image = t_initial_image; t_context.final_image = t_final_image; // MW-2011-10-20: [[ Bug 9824 ]] Make sure dst point is correct. // Initialize the destination with the start image. view_platform_updatewindowwithcallback(t_effect_region, MCStackRenderInitial, &t_context); // If there is a sound, then start playing it. if (t_effects -> sound != NULL) { MCAudioClip *acptr; MCNewAutoNameRef t_sound; /* UNCHECKED */ MCNameCreate(t_effects->sound, &t_sound); if ((acptr = (MCAudioClip *)getobjname(CT_AUDIO_CLIP, *t_sound)) == NULL) { IO_handle stream; if ((stream = MCS_open(t_effects->sound, kMCOpenFileModeRead, True, False, 0)) != NULL) { acptr = new MCAudioClip; acptr->setdisposable(); if (!acptr->import(t_effects->sound, stream)) { delete acptr; acptr = NULL; } MCS_close(stream); } } if (acptr != NULL) { MCU_play_stop(); MCacptr = acptr; MCU_play(); #ifndef FEATURE_PLATFORM_AUDIO if (MCacptr != NULL) MCscreen->addtimer(MCacptr, MCM_internal, PLAY_RATE); #endif } if (MCscreen->wait((real8)MCsyncrate / 1000.0, False, True)) { r_abort = True; break; } } // Initialize CoreImage of QTEffects if needed. if (t_effects -> type != VE_PLAIN) { MCAutoPointer<char> t_name; /* UNCHECKED */ MCStringConvertToCString(t_effects -> name, &t_name); #ifdef _MAC_DESKTOP // IM-2013-08-29: [[ ResIndependence ]] use scaled effect rect for CI effects if (t_effects -> type == VE_UNDEFINED && MCCoreImageEffectBegin(*t_name, t_initial_image, t_final_image, t_device_rect, t_device_height, t_effects -> arguments)) t_effects -> type = VE_CIEFFECT; else #endif #ifdef FEATURE_QUICKTIME_EFFECTS // IM-2013-08-29: [[ ResIndependence ]] use scaled effect rect for QT effects if (t_effects -> type == VE_UNDEFINED && MCQTEffectBegin(t_effects -> type, *t_name, t_effects -> direction, t_initial_image, t_final_image, t_device_rect)) t_effects -> type = VE_QTEFFECT; #else ; #endif } // Run effect // Now perform the effect loop, but only if there is something to do. if (t_effects -> type != VE_PLAIN || old_blendlevel != blendlevel) { // Calculate timing parameters. double t_start_time; t_start_time = 0.0; for(;;) { t_context.delta = t_delta; Boolean t_drawn = False; view_platform_updatewindowwithcallback(t_effect_region, MCStackRenderEffect, &t_context); // Now redraw the window with the new image. // if (t_drawn) { MCscreen -> sync(getw()); } // Update the window's blendlevel (if needed) if (old_blendlevel != blendlevel) { float t_fraction = float(t_delta) / t_duration; setopacity(uint1((old_blendlevel * 255 + (float(blendlevel) - old_blendlevel) * 255 * t_fraction) / 100)); } // If the start time is zero, then start counting from here. if (t_start_time == 0.0) t_start_time = MCS_time(); // If we've reached the end of the transition, we are done. if (t_delta == t_duration) { #ifdef _ANDROID_MOBILE // MW-2011-12-12: [[ Bug 9907 ]] Make sure we let the screen sync at this point MCscreen -> wait(0.01, False, False); #endif break; } // Get the time now. double t_now; t_now = MCS_time(); // Compute the new delta value. uint32_t t_new_delta; t_new_delta = (uint32_t)ceil((t_now - t_start_time) * 1000.0); // If the new value is same as the old, then advance one step. if (t_new_delta == t_delta) t_delta = t_new_delta + 1; else t_delta = t_new_delta; // If the new delta is beyond the end point, set it to the end. if (t_delta > t_duration) t_delta = t_duration; // Wait until the next boundary, making sure we break for no reason // other than abort. if (MCscreen -> wait((t_start_time + (t_delta / 1000.0)) - t_now, False, False)) r_abort = True; // If we aborted, we render the final step and are thus done. if (r_abort) t_delta = t_duration; } } #ifdef _MAC_DESKTOP if (t_effects -> type == VE_CIEFFECT) MCCoreImageEffectEnd(); else #endif #ifdef FEATURE_QUICKTIME_EFFECTS if (t_effects -> type == VE_QTEFFECT) MCQTEffectEnd(); #endif // Free initial surface. MCGImageRelease(t_initial_image); // initial surface becomes final surface. t_initial_image = t_final_image; t_final_image = nil; // Move to the next effect. MCEffectList *t_current_effect; t_current_effect = t_effects; t_effects = t_effects -> next; delete t_current_effect; } // Make sure the pixmaps are freed and any dangling effects // are cleaned up. if (t_effects != NULL) { /* OVERHAUL - REVISIT: error cleanup needs revised */ MCGImageRelease(t_initial_image); // MCGSurfaceRelease(t_final_image); while(t_effects != NULL) { MCEffectList *t_current_effect; t_current_effect = t_effects; t_effects = t_effects -> next; delete t_current_effect; } } MCRegionDestroy(t_effect_region); MCGImageRelease(m_snapshot); m_snapshot = nil; m_snapshot = t_initial_image; // Unlock the screen. MCRedrawUnlockScreen(); // Unlock messages. MClockmessages = t_old_lockmessages; // Turn off effect mode. state &= ~CS_EFFECT; // The stack's blendlevel is now the new one. old_blendlevel = blendlevel; // Finally, mark the affected area of the stack for a redraw. dirtyrect(p_area); }
void MCStack::view_update_transform(bool p_ensure_onscreen) { MCRectangle t_view_rect; MCGAffineTransform t_transform; #if defined(_MOBILE) MCOrientation t_orientation; MCSystemGetOrientation(t_orientation); MCOrientationGetRectForOrientation(t_orientation ,m_view_requested_stack_rect); #endif // IM-2014-01-16: [[ StackScale ]] Use utility method to calculate new values view_calculate_viewports(m_view_requested_stack_rect, m_view_adjusted_stack_rect, t_view_rect, t_transform); // IM-2013-12-20: [[ ShowAll ]] Calculate new stack visible rect MCRectangle t_stack_visible_rect; t_stack_visible_rect = MCRectangleGetTransformedBounds(MCRectangleMake(0, 0, t_view_rect.width, t_view_rect.height), MCGAffineTransformInvert(t_transform)); if (m_view_fullscreenmode == kMCStackFullscreenLetterbox || m_view_fullscreenmode == kMCStackFullscreenNoScale) t_stack_visible_rect = MCU_intersect_rect(t_stack_visible_rect, MCRectangleMake(0, 0, m_view_adjusted_stack_rect.width, m_view_adjusted_stack_rect.height)); // IM-2013-10-03: [[ FullscreenMode ]] if the transform has changed, redraw everything // IM-2013-12-20: [[ ShowAll ]] if the stack viewport has changed, redraw everything bool t_rect_changed, t_transform_changed; t_rect_changed = !MCU_equal_rect(t_stack_visible_rect, m_view_stack_visible_rect); t_transform_changed = !MCGAffineTransformIsEqual(t_transform, m_view_transform); if (t_rect_changed || t_transform_changed) { m_view_transform = t_transform; m_view_stack_visible_rect = t_stack_visible_rect; dirtyall(); if (t_transform_changed) this->OnViewTransformChanged(); } // PM-2015-07-17: [[ Bug 13754 ]] Make sure stack does not disappear off screen when changing the scalefactor MCRectangle t_bounded_rect; if (p_ensure_onscreen) { // AL-2015-10-01: [[ Bug 16017 ]] Remember location of stacks on a second monitor const MCDisplay* t_nearest_display; t_nearest_display = MCscreen -> getnearestdisplay(t_view_rect); if (t_nearest_display != nil) { MCRectangle t_screen_rect; t_screen_rect = t_nearest_display -> viewport; t_bounded_rect = MCU_bound_rect(t_view_rect, t_screen_rect . x, t_screen_rect . y, t_screen_rect . width, t_screen_rect . height); } else { // In noUI mode, we don't have a nearest display. t_bounded_rect = MCU_bound_rect(t_view_rect, 0, 0, MCscreen -> getwidth(), MCscreen -> getheight()); } } else { t_bounded_rect = t_view_rect; } // IM-2014-01-16: [[ StackScale ]] Update view rect if needed view_setrect(t_bounded_rect); }