void CivilianAI::AI_STATE_Special6() { switch(Metacmd) { case 1: MC_Special(m_pServerDE->IntRandom(5,6)); break; case 2: ComputeState(); break; } return; }
void CivilianAI::AI_STATE_Special8() { switch(Metacmd) { case 1: MC_Special(8); break; case 2: ComputeState(); break; } return; }
void GremlinAI::AI_STATE_Special1() { if(m_damage.GetLastDamager()) { ComputeState(); return; } m_pServerDE->SetNextUpdate(m_hObject, 0.1f); switch(Metacmd) { case 1: MC_Special(0); break; case 2: Metacmd = 1; break; } return; }