Esempio n. 1
0
static MDFN_COLD void Cleanup(void)
{
 for(std::vector<EXPSOUND>::iterator ep = GameExpSound.begin(); ep != GameExpSound.end(); ep++)
 {
  if(ep->Kill)
   ep->Kill();
 }

 GameExpSound.clear();

 if(GameInterface.Kill)
  GameInterface.Kill();

 memset(&GameInterface, 0, sizeof(GameInterface));

 Genie_Kill();
 MDFNSND_Close();
 MDFNPPU_Close();
}
Esempio n. 2
0
static void CloseGame(void)
{
 for(std::vector<EXPSOUND>::iterator ep = GameExpSound.begin(); ep != GameExpSound.end(); ep++)
  if(ep->Kill)
   ep->Kill();
 GameExpSound.clear();

 if(GameInterface)
 {
  if(GameInterface->Close)
   GameInterface->Close();
  free(GameInterface);
  GameInterface = NULL;
 }

 Genie_Kill();
 MDFNSND_Close();
 MDFNPPU_Close();
}