Esempio n. 1
0
void MEditor::closeWindow(MWindow * window)
{
	MGUI_closeWindow(window);
}
Esempio n. 2
0
// window events
void winEvents(MWindow *rootWindow, MWIN_EVENT_TYPE event)
{
    //MLOG(6, "Window Event : " << event);

    MEngine *engine = MEngine::getInstance();

    switch (event)
    {
    case MWIN_EVENT_CREATE:
    {
		sys = new MGUIContext();
		engine->setSystemContext(sys);

        // create a rendering context
        render = new MGLContext();
        engine->setRenderingContext(render);

        // create a input context
        input = new MInput();
        engine->setInputContext(input);

        // create a physics context
        physics = new MBulletContext();
        engine->setPhysicsContext(physics);

        // create a renderer
        renderer = new MStandardRenderer();
        engine->setRenderer(renderer);

        // create a level
        level = new MLevel();
        engine->setLevel(level);

        // create a game
        game = new MyGame(); // MyGame
        engine->setGame(game);

        game->begin();
    }
    break;

    case MWIN_EVENT_CLOSE:
    {
        MGUI_closeWindow(rootWindow);
    }
    break;

    case MWIN_EVENT_DESTROY:
    {
        game->end();

        SAFE_DELETE(level);
        SAFE_DELETE(game);
        SAFE_DELETE(renderer);
        SAFE_DELETE(render);
        SAFE_DELETE(input);
        SAFE_DELETE(physics);
		SAFE_DELETE(sys);
    }
    break;

    default:
        break;
    }
}