void VL_Startup() { myint mode; vga_init(); /* TODO: maybe move into main or such? */ if (MS_CheckParm("x2")) { mode = G640x400x256; vwidth = 640; vheight = 400; } else { mode = G320x200x256; vwidth = 320; vheight = 200; } if (gfxbuf == NULL) gfxbuf = malloc(vwidth * vheight * 1); if (vga_hasmode(mode) == 0) Quit("vga_hasmode failed!"); if (vga_setmode(mode) != 0) Quit("vga_setmode failed!"); if ((mode != G320x200x256) && (vga_setlinearaddressing() == -1)) Quit("vga_setlinearaddressing failed!"); graphmem = vga_getgraphmem(); keyboard_init(); keyboard_seteventhandler(keyboard_handlerx); }
void VL_Startup() { const SDL_VideoInfo *vinfo; int flags; vwidth = 320; vheight = 200; if (MS_CheckParm("x2")) { vwidth *= 2; vheight *= 2; } else if (MS_CheckParm("x3")) { vwidth *= 3; vheight *= 3; } if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0) { Quit("Couldn't init SDL"); } vinfo = SDL_GetVideoInfo(); sdl_palettemode = (vinfo->vfmt->BitsPerPixel == 8) ? (SDL_PHYSPAL|SDL_LOGPAL) : SDL_LOGPAL; flags = SDL_SWSURFACE|SDL_HWPALETTE|SDL_DOUBLEBUF; if (MS_CheckParm("fullscreen")) flags |= SDL_FULLSCREEN; surface = SDL_SetVideoMode(vwidth, vheight, 8, flags); if (surface == NULL) { SDL_Quit(); Quit("(SDL) Couldn't set video mode"); } gfxbuf = surface->pixels; if (surface->flags & SDL_FULLSCREEN) SDL_ShowCursor(0); SDL_WM_SetCaption(GAMENAME, GAMENAME); SDL_InitSubSystem(SDL_INIT_JOYSTICK); }
/////////////////////////////////////////////////////////////////////////// // // US_Startup() - Starts the User Mgr // /////////////////////////////////////////////////////////////////////////// void US_Startup() { if (US_Started) return; US_InitRndT(true); if (MS_CheckParm("nowait")) NoWait = true; US_Started = true; }
/////////////////////////////////////////////////////////////////////////// // // IN_Startup() - Starts up the Input Mgr // /////////////////////////////////////////////////////////////////////////// void IN_Startup(void) { boolean checkjoys; word i; if (IN_Started) return; checkjoys = true; if (MS_CheckParm("nojoy")) checkjoys = false; if (MS_CheckParm("nomouse")) MousePresent = false; else MousePresent = true; INL_StartKbd(); for (i = 0;i < MaxJoys;i++) JoysPresent[i] = checkjoys ? INL_StartJoy(i) : false; IN_Started = true; }
void Victory (void) { #ifndef SPEARDEMO long sec; int i,min,kr,sr,tr,x; char tempstr[8]; #define RATIOX 6 #define RATIOY 14 #define TIMEX 14 #define TIMEY 8 #ifdef SPEAR StartCPMusic (XTHEEND_MUS); CA_CacheGrChunk(BJCOLLAPSE1PIC); CA_CacheGrChunk(BJCOLLAPSE2PIC); CA_CacheGrChunk(BJCOLLAPSE3PIC); CA_CacheGrChunk(BJCOLLAPSE4PIC); VWB_Bar(0,0,320,200,VIEWCOLOR); VWB_DrawPic (124,44,BJCOLLAPSE1PIC); VW_UpdateScreen (); VW_FadeIn (); VW_WaitVBL(2*70); VWB_DrawPic (124,44,BJCOLLAPSE2PIC); VW_UpdateScreen (); VW_WaitVBL(105); VWB_DrawPic (124,44,BJCOLLAPSE3PIC); VW_UpdateScreen (); VW_WaitVBL(105); VWB_DrawPic (124,44,BJCOLLAPSE4PIC); VW_UpdateScreen (); VW_WaitVBL(3*70); UNCACHEGRCHUNK(BJCOLLAPSE1PIC); UNCACHEGRCHUNK(BJCOLLAPSE2PIC); UNCACHEGRCHUNK(BJCOLLAPSE3PIC); UNCACHEGRCHUNK(BJCOLLAPSE4PIC); VL_FadeOut (0,255,0,17,17,5); #endif StartCPMusic (URAHERO_MUS); ClearSplitVWB (); CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END); CA_CacheGrChunk(STARTFONT); #ifndef SPEAR CA_CacheGrChunk(C_TIMECODEPIC); #endif VWB_Bar (0,0,320,200-STATUSLINES,127); #ifdef JAPAN #ifndef JAPDEMO CA_CacheGrChunk(C_ENDRATIOSPIC); VWB_DrawPic(0,0,C_ENDRATIOSPIC); UNCACHEGRCHUNK(C_ENDRATIOSPIC); #endif #else Write(18,2,STR_YOUWIN); Write(TIMEX,TIMEY-2,STR_TOTALTIME); Write(12,RATIOY-2,"averages"); #ifdef SPANISH Write(RATIOX+2, RATIOY, STR_RATKILL); Write(RATIOX+2, RATIOY+2, STR_RATSECRET); Write(RATIOX+2, RATIOY+4,STR_RATTREASURE); #else Write(RATIOX+8,RATIOY, STR_RATKILL); Write(RATIOX+4,RATIOY+2, STR_RATSECRET); Write(RATIOX, RATIOY+4,STR_RATTREASURE); #endif #endif #ifndef JAPDEMO VWB_DrawPic (8,4,L_BJWINSPIC); #endif #ifndef SPEAR for (kr = sr = tr = sec = i = 0;i < 8;i++) #else for (kr = sr = tr = sec = i = 0;i < 20;i++) #endif { sec += LevelRatios[i].time; kr += LevelRatios[i].kill; sr += LevelRatios[i].secret; tr += LevelRatios[i].treasure; } #ifndef SPEAR kr /= 8; sr /= 8; tr /= 8; #else kr /= 14; sr /= 14; tr /= 14; #endif min = sec/60; sec %= 60; if (min > 99) min = sec = 99; i = TIMEX*8+1; VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min/10)); i += 2*8; VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min%10)); i += 2*8; Write(i/8,TIMEY,":"); i += 1*8; VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec/10)); i += 2*8; VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec%10)); VW_UpdateScreen (); itoa(kr,tempstr,10); x=RATIOX+24-strlen(tempstr)*2; Write(x,RATIOY,tempstr); itoa(sr,tempstr,10); x=RATIOX+24-strlen(tempstr)*2; Write(x,RATIOY+2,tempstr); itoa(tr,tempstr,10); x=RATIOX+24-strlen(tempstr)*2; Write(x,RATIOY+4,tempstr); #ifndef SPANISH #ifndef UPLOAD #ifndef SPEAR // // TOTAL TIME VERIFICATION CODE // if (gamestate.difficulty>=gd_medium) { VWB_DrawPic (30*8,TIMEY*8,C_TIMECODEPIC); fontnumber = 0; fontcolor = READHCOLOR; PrintX = 30*8-3; PrintY = TIMEY*8+8; PrintX+=4; tempstr[0] = (((min/10)^(min%10))^0xa)+'A'; tempstr[1] = (((sec/10)^(sec%10))^0xa)+'A'; tempstr[2] = (tempstr[0]^tempstr[1])+'A'; tempstr[3] = 0; US_Print(tempstr); } #endif #endif #endif fontnumber = 1; VW_UpdateScreen (); VW_FadeIn (); IN_Ack(); #ifndef SPEAR if (Keyboard[sc_P] && MS_CheckParm("goobers")) PicturePause(); #endif VW_FadeOut (); #ifndef SPEAR UNCACHEGRCHUNK(C_TIMECODEPIC); #endif UnCacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END); #ifndef SPEAR EndText(); #else EndSpear(); #endif #endif // SPEARDEMO }
void ShowArticle (char *article) #endif { #ifdef JAPAN int snames[10] = { H_HELP1PIC, H_HELP2PIC, H_HELP3PIC, H_HELP4PIC, H_HELP5PIC, H_HELP6PIC, H_HELP7PIC, H_HELP8PIC, H_HELP9PIC, H_HELP10PIC}; int enames[14] = { 0,0, #ifndef JAPDEMO C_ENDGAME1APIC, C_ENDGAME1BPIC, C_ENDGAME2APIC, C_ENDGAME2BPIC, C_ENDGAME3APIC, C_ENDGAME3BPIC, C_ENDGAME4APIC, C_ENDGAME4BPIC, C_ENDGAME5APIC, C_ENDGAME5BPIC, C_ENDGAME6APIC, C_ENDGAME6BPIC #endif }; #endif unsigned oldfontnumber; unsigned temp; boolean newpage,firstpage; #ifdef JAPAN pagenum = 1; if (!which) numpages = 10; else numpages = 2; #else text = article; oldfontnumber = fontnumber; fontnumber = 0; CA_MarkGrChunk(STARTFONT); VWB_Bar (0,0,320,200,BACKCOLOR); CacheLayoutGraphics (); #endif newpage = True; firstpage = True; do { if (newpage) { newpage = False; #ifdef JAPAN if (!which) CA_CacheScreen(snames[pagenum - 1]); else CA_CacheScreen(enames[which*2 + pagenum - 1]); #else PageLayout (True); #endif VW_UpdateScreen (); if (firstpage) { VL_FadeIn(0,255,&gamepal,10); // VW_FadeIn () firstpage = False; } } LastScan = 0; while (!LastScan) ; switch (LastScan) { case sc_UpArrow: case sc_PgUp: case sc_LeftArrow: if (pagenum>1) { #ifndef JAPAN BackPage (); BackPage (); #else pagenum--; #endif newpage = True; } break; case sc_Enter: case sc_DownArrow: case sc_PgDn: case sc_RightArrow: // the text allready points at next page if (pagenum<numpages) { newpage = True; #ifdef JAPAN pagenum++; #endif } break; } #ifndef SPEAR if (Keyboard[sc_Tab] && Keyboard[sc_P] && MS_CheckParm("goobers")) PicturePause(); #endif } while (LastScan != sc_Escape); IN_ClearKeysDown (); fontnumber = oldfontnumber; }
void Victory() { #ifndef SPEARDEMO long sec; int i,min,kr,sr,tr,x; char tempstr[8]; #define RATIOX 6 #define RATIOY 14 #define TIMEX 14 #define TIMEY 8 #ifdef SPEAR StartCPMusic(XTHEEND_MUS); CA_CacheGrChunk(BJCOLLAPSE1PIC); CA_CacheGrChunk(BJCOLLAPSE2PIC); CA_CacheGrChunk(BJCOLLAPSE3PIC); CA_CacheGrChunk(BJCOLLAPSE4PIC); VW_Bar(0,0,320,200,VIEWCOLOR); VWB_DrawPic (124,44,BJCOLLAPSE1PIC); VW_UpdateScreen (); VW_FadeIn (); VW_WaitVBL(2*70); VWB_DrawPic (124,44,BJCOLLAPSE2PIC); VW_UpdateScreen (); VW_WaitVBL(105); VWB_DrawPic (124,44,BJCOLLAPSE3PIC); VW_UpdateScreen (); VW_WaitVBL(105); VWB_DrawPic (124,44,BJCOLLAPSE4PIC); VW_UpdateScreen (); VW_WaitVBL(3*70); CA_UnCacheGrChunk(BJCOLLAPSE1PIC); CA_UnCacheGrChunk(BJCOLLAPSE2PIC); CA_UnCacheGrChunk(BJCOLLAPSE3PIC); CA_UnCacheGrChunk(BJCOLLAPSE4PIC); VL_FadeOut (0,255,0,17,17,5); #endif StartCPMusic (URAHERO_MUS); ClearSplitVWB (); CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END); CA_CacheGrChunk(STARTFONT); VW_Bar (0,0,320,200-STATUSLINES,127); Write(18,2,STR_YOUWIN); Write(TIMEX,TIMEY-2,STR_TOTALTIME); Write(12,RATIOY-2,"averages"); Write(RATIOX+8,RATIOY, STR_RATKILL); Write(RATIOX+4,RATIOY+2, STR_RATSECRET); Write(RATIOX, RATIOY+4,STR_RATTREASURE); VWB_DrawPic (8,4,L_BJWINSPIC); #ifndef SPEAR for (kr = sr = tr = sec = i = 0;i < 8;i++) #else for (kr = sr = tr = sec = i = 0;i < 20;i++) #endif { sec += LevelRatios[i].time; kr += LevelRatios[i].kill; sr += LevelRatios[i].secret; tr += LevelRatios[i].treasure; } #ifndef SPEAR kr /= 8; sr /= 8; tr /= 8; #else kr /= 14; sr /= 14; tr /= 14; #endif min = sec/60; sec %= 60; if (min > 99) min = sec = 99; i = TIMEX*8+1; VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min/10)); i += 2*8; VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(min%10)); i += 2*8; Write(i/8,TIMEY,":"); i += 1*8; VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec/10)); i += 2*8; VWB_DrawPic(i,TIMEY*8,L_NUM0PIC+(sec%10)); VW_UpdateScreen (); itoa(kr,tempstr,10); x=RATIOX+24-strlen(tempstr)*2; Write(x,RATIOY,tempstr); itoa(sr,tempstr,10); x=RATIOX+24-strlen(tempstr)*2; Write(x,RATIOY+2,tempstr); itoa(tr,tempstr,10); x=RATIOX+24-strlen(tempstr)*2; Write(x,RATIOY+4,tempstr); fontnumber = 1; VW_UpdateScreen (); VW_FadeIn (); IN_Ack(); #ifndef SPEAR if (IN_KeyDown(sc_P) && MS_CheckParm("debugmode")) PicturePause(); #endif VW_FadeOut (); UnCacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END); #ifndef SPEAR EndText(); #else EndSpear(); #endif #endif /* SPEARDEMO */ }
void ShowArticle(signed char *article) { unsigned oldfontnumber; boolean newpage, firstpage; text = article; oldfontnumber = fontnumber; fontnumber = 0; CA_CacheGrChunk(STARTFONT); VW_Bar (0,0,320,200,BACKCOLOR); CacheLayoutGraphics(); newpage = true; firstpage = true; do { if (newpage) { newpage = false; PageLayout(true); VW_UpdateScreen(); if (firstpage) { VL_FadeIn(0,255,gamepal,10); firstpage = false; } } LastScan = 0; while (!LastScan) IN_CheckAck(); /* update events */ switch (LastScan) { case sc_UpArrow: case sc_PgUp: case sc_LeftArrow: if (pagenum>1) { BackPage (); BackPage (); newpage = true; } break; case sc_Enter: case sc_DownArrow: case sc_PgDn: case sc_RightArrow: // the text already points at next page if (pagenum<numpages) { newpage = true; } break; } if (IN_KeyDown(sc_Tab) && IN_KeyDown(sc_P) && MS_CheckParm("debugmode")) PicturePause(); } while (LastScan != sc_Escape); IN_ClearKeysDown (); fontnumber = oldfontnumber; }
void CheckKeys (void) { int i; byte scan; unsigned temp; if (screenfaded || demoplayback) // don't do anything with a faded screen return; scan = LastScan; #ifdef SPEAR // // SECRET CHEAT CODE: TAB-G-F10 // if (Keyboard[sc_Tab] && Keyboard[sc_G] && Keyboard[sc_F10]) { WindowH = 160; if (godmode) { Message ("God mode OFF"); SD_PlaySound (NOBONUSSND); } else { Message ("God mode ON"); SD_PlaySound (ENDBONUS2SND); } IN_Ack(); godmode ^= 1; DrawAllPlayBorderSides (); IN_ClearKeysDown(); return; } #endif // // SECRET CHEAT CODE: 'MLI' // if (Keyboard[sc_M] && Keyboard[sc_L] && Keyboard[sc_I]) { gamestate.health = 100; gamestate.ammo = 99; gamestate.keys = 3; gamestate.score = 0; gamestate.TimeCount += 42000L; GiveWeapon (wp_chaingun); DrawWeapon(); DrawHealth(); DrawKeys(); DrawAmmo(); DrawScore(); ClearMemory (); CA_CacheGrChunk (STARTFONT+1); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); Message(STR_CHEATER1"\n" STR_CHEATER2"\n\n" STR_CHEATER3"\n" STR_CHEATER4"\n" STR_CHEATER5); UNCACHEGRCHUNK(STARTFONT+1); PM_CheckMainMem (); IN_ClearKeysDown(); IN_Ack(); DrawAllPlayBorder (); } // // OPEN UP DEBUG KEYS // #ifndef SPEAR if (Keyboard[sc_BackSpace] && Keyboard[sc_LShift] && Keyboard[sc_Alt] && MS_CheckParm("goobers")) #else if (Keyboard[sc_BackSpace] && Keyboard[sc_LShift] && Keyboard[sc_Alt] && MS_CheckParm("debugmode")) #endif { ClearMemory (); CA_CacheGrChunk (STARTFONT+1); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); Message("Debugging keys are\nnow available!"); UNCACHEGRCHUNK(STARTFONT+1); PM_CheckMainMem (); IN_ClearKeysDown(); IN_Ack(); DrawAllPlayBorderSides (); DebugOk=1; } // // TRYING THE KEEN CHEAT CODE! // if (Keyboard[sc_B] && Keyboard[sc_A] && Keyboard[sc_T]) { ClearMemory (); CA_CacheGrChunk (STARTFONT+1); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); Message("Commander Keen is also\n" "available from Apogee, but\n" "then, you already know\n" "that - right, Cheatmeister?!"); UNCACHEGRCHUNK(STARTFONT+1); PM_CheckMainMem (); IN_ClearKeysDown(); IN_Ack(); DrawAllPlayBorder (); } // // pause key weirdness can't be checked as a scan code // if (Paused) { bufferofs = displayofs; LatchDrawPic (20-4,80-2*8,PAUSEDPIC); SD_MusicOff(); IN_Ack(); IN_ClearKeysDown (); SD_MusicOn(); Paused = False; //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement return; } // // F1-F7/ESC to enter control panel // if ( #ifndef DEBCHECK scan == sc_F10 || #endif scan == sc_F9 || scan == sc_F7 || scan == sc_F8) // pop up quit dialog { ClearMemory (); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); US_ControlPanel(scan); DrawAllPlayBorderSides (); if (scan == sc_F9) StartMusic (); PM_CheckMainMem (); SETFONTCOLOR(0,15); IN_ClearKeysDown(); return; } if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape) { StopMusic (); ClearMemory (); VW_FadeOut (); US_ControlPanel(scan); SETFONTCOLOR(0,15); IN_ClearKeysDown(); DrawPlayScreen (); if (!startgame && !loadedgame) { VW_FadeIn (); StartMusic (); } if (loadedgame) playstate = ex_abort; lasttimecount = TimeCount; //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement PM_CheckMainMem (); return; } // // TAB-? debug keys // if (Keyboard[sc_Tab] && DebugOk) { CA_CacheGrChunk (STARTFONT); fontnumber=0; SETFONTCOLOR(0,15); DebugKeys(); //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement lasttimecount = TimeCount; return; } }
//------------------------------------------------------------------------ // PreDemo() //------------------------------------------------------------------------ void PreDemo() { #if !SKIP_TITLE_AND_CREDITS #if TECH_SUPPORT_VERSION fontnumber=4; SETFONTCOLOR(0,15*3); CenterWindow (26,7); US_Print(EnterBetaCode); VW_UpdateScreen(); CA_LoadAllSounds(); PM_CheckMainMem(); SD_PlaySound(INFORMDEATH2SND); // Nooooo! IN_UserInput(TickBase*20); ClearMemory(); #elif BETA_TEST boolean param=false; for (i=1; i<g_argc; i++) switch (US_CheckParm(g_argv[i],MainStrs)) { case 13: param=true; break; } if (!param) { char buffer[15] = {0}; fontnumber=4; CenterWindow (26,7); US_Print(EnterBetaCode); VW_UpdateScreen(); SETFONTCOLOR(0,15*3); US_LineInput(24*8,92,buffer,buffer,true,14,100); if (_fstricmp(buffer,bc_buffer)) Quit("Bad beta code!"); } #endif #if GAME_VERSION == SHAREWARE_VERSION #if IN_DEVELOPMENT || GEORGE_CHEAT if (!MS_CheckParm("nochex")) #endif { #if (!SKIP_CHECKSUMS) // CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM,"LEVELS"); CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM); #endif } #else #if (!SKIP_CHECKSUMS) if (ChecksumFile("FILE_ID.DIZ",0) != DIZFILE_CHECKSUM) gamestate.flags |= GS_BAD_DIZ_FILE; #endif #endif VL_SetPaletteIntensity(0,255,vgapal,0); if (!(gamestate.flags & GS_NOWAIT)) { #if (0) // GAME_VERSION != SHAREWARE_VERSION //--------------------- // Anti-piracy screen //--------------------- // Cache pic // CA_CacheScreen(PIRACYPIC); // Cache and set palette. AND Fade it in! // CA_CacheGrChunk(PIRACYPALETTE); VL_SetPalette (0,256,grsegs[PIRACYPALETTE]); VL_SetPaletteIntensity(0,255,grsegs[PIRACYPALETTE],0); VW_UpdateScreen(); VL_FadeOut (0, 255, 0, 0, 25, 20); VL_FadeIn(0,255,grsegs[PIRACYPALETTE],30); // Wait a little // IN_UserInput(TickBase*20); // Free palette // UNCACHEGRCHUNK(PIRACYPALETTE); VL_FadeOut (0, 255, 0, 0, 25, 20); VW_FadeOut(); // Cleanup screen for upcoming SetPalette call // { Uint16 old_bufferofs=bufferofs; bufferofs=displayofs; VL_Bar(0,0,320,200,0); bufferofs=old_bufferofs; } #endif //--------------------- // Apogee presents //--------------------- // ISG --> this fixes intro timing IN_UserInput(TickBase*1); // Cache pic // CA_CacheScreen(APOGEEPIC); // Load and start music // CA_CacheAudioChunk(STARTMUSIC+APOGFNFM_MUS); ::SD_StartMusic(APOGFNFM_MUS); // Cache and set palette. AND Fade it in! // CA_CacheGrChunk(APOGEEPALETTE); VL_SetPalette (0,256,static_cast<const Uint8*>(grsegs[APOGEEPALETTE])); VL_SetPaletteIntensity(0,255,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]),0); VW_UpdateScreen(); VL_FadeOut (0, 255, 25, 29, 53, 20); VL_FadeIn(0,255,static_cast<const Uint8*>(grsegs[APOGEEPALETTE]),30); // Wait for end of fanfare // if (MusicMode==smm_AdLib) { IN_StartAck(); while ((!sqPlayedOnce) && (!IN_CheckAck())); } else IN_UserInput(TickBase*6); SD_MusicOff(); // Free palette and music. AND Restore palette // UNCACHEGRCHUNK(APOGEEPALETTE); delete [] audiosegs[STARTMUSIC + APOGFNFM_MUS]; audiosegs[STARTMUSIC + APOGFNFM_MUS] = NULL; // Do A Blue Flash! VL_FadeOut (0, 255, 25, 29, 53, 20); VL_FadeOut (0, 255, 0, 0, 0, 30); //--------------------- // JAM logo intro //--------------------- // Load and start music // CA_CacheAudioChunk(STARTMUSIC+TITLE_LOOP_MUSIC); ::SD_StartMusic(TITLE_LOOP_MUSIC); // Show JAM logo // if (!DoMovie(mv_intro,0)) MAIN_ERROR(PREDEMO_NOJAM); if (PowerBall) { Sint16 i; for (i=0;i<60 && (!DebugOk);i++) { VL_WaitVBL(1); // BBi ::in_handle_events(); if (Keyboard[sc_left_shift] && Keyboard[sc_right_shift]) { CA_LoadAllSounds(); SD_MusicOff(); ::sd_play_player_sound(SHOOTDOORSND, bstone::AC_ITEM); SD_WaitSoundDone(); ClearMemory(); DebugOk = 1; CA_CacheAudioChunk(STARTMUSIC+TITLE_LOOP_MUSIC); ::SD_StartMusic(TITLE_LOOP_MUSIC); } } } //--------------------- // PC-13 //--------------------- VL_Bar(0,0,320,200,0x14); CacheDrawPic(0,64,PC13PIC); VW_UpdateScreen(); VW_FadeIn(); IN_UserInput(TickBase*2); // Do A Red Flash! VL_FadeOut (0, 255, 39, 0, 0, 20); VW_FadeOut(); } #endif // SKIP_TITLE_AND_CREDITS }
//------------------------------------------------------------------------ // InitGame() //------------------------------------------------------------------------ void InitGame (void) { Sint16 i,x,y; Uint16 *blockstart; //long mmsize; MM_Startup (); // so the signon screen can be freed #if IN_DEVELOPMENT || GEORGE_CHEAT || SHOW_CHECKSUM if (MS_CheckParm("checksum")) { ShowChecksums(); MM_Shutdown(); exit(0); } #endif CA_Startup (); // Any problems with this version of the game? // #if IN_DEVELOPMENT || TECH_SUPPORT_VERSION if (!MS_CheckParm("nochex")) #endif #if !SKIP_CHECKSUMS CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM); #if GAME_VERSION != SHAREWARE_VERSION if (ChecksumFile("FILE_ID.DIZ",0) != DIZFILE_CHECKSUM) gamestate.flags |= GS_BAD_DIZ_FILE; #endif #endif VL_SetVGAPlaneMode (); VL_SetPalette (0,256,vgapal); VW_Startup (); IN_Startup (); PM_Startup (); SD_Startup (); US_Startup (); if (CheckForSpecialCode(POWERBALLTEXT)) #if IN_DEVELOPMENT DebugOk = true; #else PowerBall = true; #endif if (CheckForSpecialCode(TICSTEXT)) gamestate.flags |= GS_TICS_FOR_SCORE; if (CheckForSpecialCode(MUSICTEXT)) gamestate.flags |= GS_MUSIC_TEST; if (CheckForSpecialCode(RADARTEXT)) gamestate.flags |= GS_SHOW_OVERHEAD; #if IN_DEVELOPMENT // // Clear Monocrome // _fmemset(MK_FP(0xb000,0x0000),0,4000); #endif // // build some tables // InitDigiMap (); for (i=0;i<MAPSIZE;i++) { nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i; farmapylookup[i] = i*64; } for (i=0;i<PORTTILESHIGH;i++) uwidthtable[i] = UPDATEWIDE*i; blockstart = &blockstarts[0]; for (y=0;y<UPDATEHIGH;y++) for (x=0;x<UPDATEWIDE;x++) *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH; updateptr = &update[0]; bufferofs = 0; displayofs = 0; ReadConfig (); // // draw intro screen stuff // // if (!(gamestate.flags & GS_QUICKRUN)) // IntroScreen (); // // load in and lock down some basic chunks // LoadFonts(); LoadLatchMem (); BuildTables (); // trig tables SetupWalls (); NewViewSize (); // // initialize variables // InitRedShifts (); }
static void InitGame() { #ifndef SPEARDEMO boolean didjukebox=false; #endif // initialize SDL #if defined _WIN32 putenv("SDL_VIDEODRIVER=directx"); #endif if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { printf("Unable to init SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); int numJoysticks = SDL_NumJoysticks(); if(param_joystickindex && (param_joystickindex < -1 || param_joystickindex >= numJoysticks)) { if(!numJoysticks) printf("No joysticks are available to SDL!\n"); else printf("The joystick index must be between -1 and %i!\n", numJoysticks - 1); exit(1); } #if defined(GP2X_940) GP2X_MemoryInit(); #endif SignonScreen (); #if defined _WIN32 if(!fullscreen) { struct SDL_SysWMinfo wmInfo; SDL_VERSION(&wmInfo.version); if(SDL_GetWMInfo(&wmInfo) != -1) { HWND hwndSDL = wmInfo.window; DWORD style = GetWindowLong(hwndSDL, GWL_STYLE) & ~WS_SYSMENU; SetWindowLong(hwndSDL, GWL_STYLE, style); SetWindowPos(hwndSDL, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); } } #endif VW_UpdateScreen(); VH_Startup (); IN_Startup (); PM_Startup (); SD_Startup (); CA_Startup (); US_Startup (); // TODO: Will any memory checking be needed someday?? #ifdef NOTYET #ifndef SPEAR if (mminfo.mainmem < 235000L) #else if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode")) #endif { byte *screen; CA_CacheGrChunk (ERRORSCREEN); screen = grsegs[ERRORSCREEN]; ShutdownId(); /* memcpy((byte *)0xb8000,screen+7+7*160,17*160); gotoxy (1,23);*/ exit(1); } #endif // // build some tables // InitDigiMap (); ReadConfig (); SetupSaveGames(); // // HOLDING DOWN 'M' KEY? // IN_ProcessEvents(); #ifndef SPEARDEMO if (Keyboard[sc_M]) { DoJukebox(); didjukebox=true; } else #endif // // draw intro screen stuff // IntroScreen (); #ifdef _arch_dreamcast //TODO: VMU Selection Screen #endif // // load in and lock down some basic chunks // CA_CacheGrChunk(STARTFONT); CA_CacheGrChunk(STATUSBARPIC); LoadLatchMem (); BuildTables (); // trig tables SetupWalls (); NewViewSize (viewsize); // // initialize variables // InitRedShifts (); #ifndef SPEARDEMO if(!didjukebox) #endif FinishSignon(); #ifdef NOTYET vdisp = (byte *) (0xa0000+PAGE1START); vbuf = (byte *) (0xa0000+PAGE2START); #endif }