Esempio n. 1
0
int magickMotionBlurImage(const char *imageFile, const char *outputImage, double radius, double sigma, double angle){
    MagickBooleanType status;

    MagickWand *magick_wand;

    /*
      Read an image.
    */
    MagickWandGenesis();
    magick_wand=NewMagickWand();  
    status=MagickReadImage(magick_wand, (char *)imageFile);
    if (status == MagickFalse){
      ThrowWandException(magick_wand);
    }
    /*
      Turn the images into a thumbnail sequence.
    */
    MagickResetIterator(magick_wand);
    while (MagickNextImage(magick_wand) != MagickFalse)
      MagickMotionBlurImage(magick_wand, radius, sigma, angle);
    /*
      Write the image then destroy it.
    */
    status=MagickWriteImages(magick_wand, (char *)outputImage, MagickTrue);
    if (status == MagickFalse)
      ThrowWandException(magick_wand);
    magick_wand=DestroyMagickWand(magick_wand);
    MagickWandTerminus();
    return status;
}
Esempio n. 2
0
MagickBooleanType MagickMotionBlurImageChannel(MagickWand *wand,
  const ChannelType channel,const double radius,const double sigma,
  const double angle) {
	MagickBooleanType status;
	ChannelType previous_channel_mask;

	if (channel != UndefinedChannel) {
		previous_channel_mask = MagickSetImageChannelMask(wand, channel);
	}

	status = MagickMotionBlurImage(wand, radius, sigma,angle);

	if (channel != UndefinedChannel) {
		(void) MagickSetImageChannelMask(wand, previous_channel_mask);
	}

	return status;
}