virtual void OnPaint() { if (_savegame_sort_dirty) { _savegame_sort_dirty = false; MakeSortedSaveGameList(); } this->vscroll->SetCount(_fios_items.Length()); this->DrawWidgets(); }
virtual void OnPaint() { if (_savegame_sort_dirty) { _savegame_sort_dirty = false; MakeSortedSaveGameList(); } this->vscroll.SetCount(_fios_items.Length()); this->DrawWidgets(); if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { this->DrawEditBox(SLWW_SAVE_OSK_TITLE); } }