void replicateC3iNetwork(MECH * mechSrc, MECH * mechDest) { int i; dbref otherRef; debugC3(tprintf("REPLICATE: %d's C3i network to %d", mechSrc->mynum, mechDest->mynum)); clearC3iNetwork(mechDest, 0); MechC3iNetworkElem(mechDest, 0) = mechSrc->mynum; MechC3iNetworkSize(mechDest) = 1; for (i = 0; i < C3I_NETWORK_SIZE; i++) { otherRef = MechC3iNetworkElem(mechSrc, i); if (otherRef != mechDest->mynum) { MechC3iNetworkElem(mechDest, MechC3iNetworkSize(mechDest)) = otherRef; MechC3iNetworkSize(mechDest) += 1; } } validateC3iNetwork(mechDest); }
void addMechToC3iNetwork(MECH * mech, MECH * mechToAdd) { MECH *otherMech; MECH *otherNotifyMech; dbref otherRef; int i; int wPos = -1; debugC3(tprintf("ADD: %d to the C3i network of %d", mechToAdd->mynum, mech->mynum)); /* Find a position to add the new mech into my network */ wPos = getFreeC3iNetworkPos(mech, mechToAdd); /* If we have a number that's less than 0, then we have an invalid position. Either we're already in the network or there's not enough room */ if (wPos < 0) return; /* Well, we have a valid position, so let's put this mech in the network */ MechC3iNetworkElem(mech, wPos) = mechToAdd->mynum; MechC3iNetworkSize(mech) += 1; mech_notify(mech, MECHALL, tprintf("%s connects to your C3i network.", GetMechToMechID(mech, mechToAdd))); /* Now let's replicate the new network across the system so that everyone has the same network settings */ for (i = 0; i < C3I_NETWORK_SIZE; i++) { otherRef = MechC3iNetworkElem(mech, i); otherMech = getOtherMechInNetwork(mech, i, 0, 0, 0, 0); if (!otherMech) continue; if (!Good_obj(otherMech->mynum)) continue; if (otherRef != mechToAdd->mynum) { otherNotifyMech = getOtherMechInNetwork(mech, i, 1, 1, 1, 0); if (otherNotifyMech) mech_notify(otherNotifyMech, MECHALL, tprintf("%s connects to your C3i network.", GetMechToMechID(otherNotifyMech, mechToAdd))); } replicateC3iNetwork(mech, otherMech); } /* Last, but not least, one final validation of the network */ validateC3iNetwork(mech); }
void clearC3iNetwork(MECH * mech, int tClearFromOthers) { MECH *otherMech; int i; debugC3(tprintf("CLEAR: %d's C3i network", mech->mynum)); for (i = 0; i < C3I_NETWORK_SIZE; i++) { otherMech = getOtherMechInNetwork(mech, i, 0, 0, 0, 0); MechC3iNetworkElem(mech, i) = -1; if (tClearFromOthers) { if (!otherMech) continue; if (!Good_obj(otherMech->mynum)) continue; clearMechFromC3iNetwork(mech->mynum, otherMech); } } MechC3iNetworkSize(mech) = 0; }
void clearMechFromC3iNetwork(dbref refToClear, MECH * mech) { int i; debugC3(tprintf("CLEAR: %d from the C3i network of %d", refToClear, mech->mynum)); if (!MechC3iNetworkSize(mech)) return; for (i = 0; i < C3I_NETWORK_SIZE; i++) { if (MechC3iNetworkElem(mech, i) == refToClear) MechC3iNetworkElem(mech, i) = -1; } validateC3iNetwork(mech); }
void validateC3iNetwork(MECH * mech) { MECH *otherMech; dbref myTempNetwork[C3I_NETWORK_SIZE]; int i; int networkSize = 0; debugC3(tprintf("VALIDATE: %d's C3i network", mech->mynum)); if (!HasC3i(mech) || Destroyed(mech) || C3iDestroyed(mech)) { clearC3iNetwork(mech, 1); return; } if (MechC3iNetworkSize(mech) < 0) { clearC3iNetwork(mech, 1); return; } for (i = 0; i < C3I_NETWORK_SIZE; i++) { otherMech = getOtherMechInNetwork(mech, i, 0, 0, 0, 0); if (!otherMech) continue; if (!Good_obj(otherMech->mynum)) continue; debugC3(tprintf("VALIDATE INFO: %d is now in %d's C3i network", otherMech->mynum, mech->mynum)); myTempNetwork[networkSize++] = otherMech->mynum; } clearC3iNetwork(mech, 0); for (i = 0; i < networkSize; i++) MechC3iNetworkElem(mech, i) = myTempNetwork[i]; MechC3iNetworkSize(mech) = networkSize; debugC3(tprintf("VALIDATE INFO: %d's C3i network is %d elements", mech->mynum, MechC3iNetworkSize(mech))); }
int getFreeC3iNetworkPos(MECH * mech, MECH * mechToAdd) { int i; dbref otherRef; validateC3iNetwork(mech); for (i = 0; i < C3I_NETWORK_SIZE; i++) { otherRef = MechC3iNetworkElem(mech, i); if (otherRef > 0) { if (otherRef == mechToAdd->mynum) return C3_POS_IN_NETWORK; } else return i; } return C3_POS_NO_ROOM; }
MECH *getOtherMechInNetwork(MECH * mech, int wIdx, int tCheckECM, int tCheckStarted, int tCheckUncon, int tIsC3) { MECH *tempMech; dbref refOtherMech; int networkSize; networkSize = (tIsC3 ? MechC3NetworkSize(mech) : MechC3iNetworkSize(mech)); if((wIdx >= networkSize) || (wIdx < 0)) return NULL; refOtherMech = (tIsC3 ? MechC3NetworkElem(mech, wIdx) : MechC3iNetworkElem(mech, wIdx)); if(refOtherMech > 0) { tempMech = getMech(refOtherMech); if(!tempMech) return NULL; if(MechTeam(tempMech) != MechTeam(mech)) return NULL; if(tempMech->mapindex != mech->mapindex) return NULL; if(Destroyed(tempMech)) return NULL; if(tIsC3) { if(!HasC3(tempMech)) /* Sanity check */ return NULL; if(C3Destroyed(tempMech)) return NULL; } else { if(!HasC3i(tempMech)) /* Sanity check */ return NULL; if(C3iDestroyed(tempMech)) return NULL; } if(tCheckECM) if(AnyECMDisturbed(tempMech)) return NULL; if(tCheckStarted) if(!Started(tempMech)) return NULL; if(tCheckUncon) if(Uncon(tempMech)) return NULL; return tempMech; } return NULL; }