void Engine::play() { while (mode != QUIT && engine->hasScreen()) switch (mode) { case START: Animation(); break; case MENU: Menu(); break; case GAME: Game(); break; case MENU_GAME: MenuInGame(); break; case LOAD: LoadSave(); break; case SAVE: SaveGame(); break; case NEW_GAME: LoadGame(); break; case LAUNCH_GAME: NewGame(); break; case OPTION_MENU: OptionMenu(); break; case OPTION_GAME: MenuInGame(); break; case HIGHSCORE: Highscore(); break; default: mode = QUIT; } }
int DvigChel_1 (int x, int y) { int time_end = clock(); Point_t loc = {x, y}; Score_t score = {0}; Chel_t chel = {&loc, SPEED}; Reaction_t react = {&loc, &score}; PointEN_t locEN = {291, 195, 5, 5}; PointEN_t locEN2 = {500, 500, 1, 1}; PointEN_t locEN3 = {400, 550, 4, 4}; int time = 0; int counter = -2; int counteren = 0; DrawLevel(); HDC Cover = txLoadImage ("Resourses\\Images\\Cover.bmp"); txPlaySound ("Resourses\\Music\\track_1.wav", SND_ASYNC); DrawArbuz (386, 59); DrawArbuz (449, 269); DrawArbuz (95, 402); DrawArbuz (345, 449); DrawArbuz (723, 491); DrawArbuz (703, 294); while (1) { txBegin(); DrawTimeTable(); Interface (&score, &time, &time_end); DrawWalls_1(); Bonus (&score); txSetColor (TX_YELLOW); txSetFillColor (TX_YELLOW); txRectangle (locEN.x - 13, locEN.y - 13, locEN.x + 13, locEN.y + 13); MoveEnemy (&locEN); counteren++; if (counteren % 12 < 5) DrawEnemy_1 (&locEN); else if (counteren % 12 < 9) DrawEnemy_2 (&locEN); else DrawEnemy_3 (&locEN); if ((loc.x < locEN.x + 14) && (loc.x > locEN.x - 12) && (loc.y < locEN.y + 13) && (loc.y > locEN.y - 12)) return 0; txSetColor (TX_YELLOW); txSetFillColor (TX_YELLOW); txRectangle (locEN2.x - 13, locEN2.y - 13, locEN2.x + 13, locEN2.y + 13); MoveEnemy (&locEN2); counteren++; if (counteren % 12 < 5) DrawEnemy_1 (&locEN2); else if (counteren % 12 < 9) DrawEnemy_2 (&locEN2); else DrawEnemy_3 (&locEN2); if ((loc.x < locEN2.x + 14) && (loc.x > locEN2.x - 12) && (loc.y < locEN2.y + 13) && (loc.y > locEN2.y - 12)) return 0; txSetColor (TX_YELLOW); txSetFillColor (TX_YELLOW); txRectangle (locEN3.x - 13, locEN3.y - 13, locEN3.x + 13, locEN3.y + 13); MoveEnemy (&locEN3); counteren++; if (counteren % 12 < 5) DrawEnemy_1 (&locEN3); else if (counteren % 12 < 9) DrawEnemy_2 (&locEN3); else DrawEnemy_3 (&locEN3); if ((loc.x < locEN3.x + 14) && (loc.x > locEN3.x - 12) && (loc.y < locEN3.y + 13) && (loc.y > locEN3.y - 12)) return 0; txTransparentBlt (txDC(), loc.x - 10, loc.y - 10, 21, 21, Cover, 0, 0, TX_WHITE); if (Controls (&react) == 1) {DrawChel_1 (&loc); return 0;}; if (ReactionEnd1 (&loc) == 1) { if (score.points > 400) return score.points + 20 - time; }; if (time > 40) return 0; counter++; if (counter > 2) counter = -2; if (counter < 0) DrawChel_1 (&loc); else DrawChel_2 (&loc); if (GetAsyncKeyState ('M')) sleep--; if (sleep < 0) sleep = 0; if (GetAsyncKeyState ('P')) sleep++; if (GetAsyncKeyState (VK_ESCAPE)) MenuInGame(&loc, 1); Sleep (sleep); } time_end = time; txDeleteDC (Cover); }
void Engine::OptionGame() { MenuInGame(); }