bool EventDispatcher::DispatchSDLEvent(const SDL_Event &event) { switch (event.type) { case SDL_KEYDOWN: return Dispatch(KeyboardEvent(KeyboardEvent::KEY_DOWN, KeySym(event.key.keysym.sym, SDL_Keymod(event.key.keysym.mod)))); case SDL_KEYUP: return Dispatch(KeyboardEvent(KeyboardEvent::KEY_UP, KeySym(event.key.keysym.sym, SDL_Keymod(event.key.keysym.mod)))); case SDL_TEXTINPUT: Uint32 unicode; Text::utf8_decode_char(&unicode, event.text.text); return Dispatch(TextInputEvent(unicode)); case SDL_MOUSEWHEEL: return Dispatch(MouseWheelEvent(event.wheel.y > 0 ? MouseWheelEvent::WHEEL_UP : MouseWheelEvent::WHEEL_DOWN, m_lastMousePosition)); case SDL_MOUSEBUTTONDOWN: return Dispatch(MouseButtonEvent(MouseButtonEvent::BUTTON_DOWN, MouseButtonFromSDLButton(event.button.button), Point(event.button.x,event.button.y))); case SDL_MOUSEBUTTONUP: return Dispatch(MouseButtonEvent(MouseButtonEvent::BUTTON_UP, MouseButtonFromSDLButton(event.button.button), Point(event.button.x,event.button.y))); case SDL_MOUSEMOTION: return Dispatch(MouseMotionEvent(Point(event.motion.x,event.motion.y), Point(event.motion.xrel, event.motion.yrel))); } return false; }
bool EventDispatcher::DispatchSDLEvent(const SDL_Event &event) { switch (event.type) { case SDL_KEYDOWN: return Dispatch(KeyboardEvent(KeyboardEvent::KEY_DOWN, KeySym(event.key.keysym.sym, SDL_Keymod(event.key.keysym.mod)), event.key.repeat)); case SDL_KEYUP: return Dispatch(KeyboardEvent(KeyboardEvent::KEY_UP, KeySym(event.key.keysym.sym, SDL_Keymod(event.key.keysym.mod)), event.key.repeat)); case SDL_TEXTINPUT: Uint32 unicode; Text::utf8_decode_char(&unicode, event.text.text); return Dispatch(TextInputEvent(unicode)); case SDL_MOUSEWHEEL: return Dispatch(MouseWheelEvent(event.wheel.y > 0 ? MouseWheelEvent::WHEEL_UP : MouseWheelEvent::WHEEL_DOWN, m_lastMousePosition)); case SDL_MOUSEBUTTONDOWN: return Dispatch(MouseButtonEvent(MouseButtonEvent::BUTTON_DOWN, MouseButtonFromSDLButton(event.button.button), Point(event.button.x,event.button.y))); case SDL_MOUSEBUTTONUP: return Dispatch(MouseButtonEvent(MouseButtonEvent::BUTTON_UP, MouseButtonFromSDLButton(event.button.button), Point(event.button.x,event.button.y))); case SDL_MOUSEMOTION: return Dispatch(MouseMotionEvent(Point(event.motion.x,event.motion.y), Point(event.motion.xrel, event.motion.yrel))); case SDL_JOYAXISMOTION: // SDL joystick axis value is documented to have the range -32768 to 32767 // unfortunately this places the centre at -0.5, not at zero, which is clearly nuts... // so since that doesn't make any sense, we assume the range is *actually* -32767 to +32767, // and scale it accordingly, clamping the output so that if we *do* get -32768, it turns into -1 return Dispatch(JoystickAxisMotionEvent(event.jaxis.which, Clamp(event.jaxis.value * (1.0f / 32767.0f), -1.0f, 1.0f), event.jaxis.axis)); case SDL_JOYHATMOTION: return Dispatch(JoystickHatMotionEvent(event.jhat.which, JoystickHatMotionEvent::JoystickHatDirection(event.jhat.value), event.jhat.hat)); case SDL_JOYBUTTONDOWN: return Dispatch(JoystickButtonEvent(event.jbutton.which, JoystickButtonEvent::BUTTON_DOWN, event.jbutton.button)); case SDL_JOYBUTTONUP: return Dispatch(JoystickButtonEvent(event.jbutton.which, JoystickButtonEvent::BUTTON_UP, event.jbutton.button)); } return false; }