Esempio n. 1
0
void CQuitBox::MouseMove(int x, int y, int dx,int dy, int button)
{
    float mx=MouseX(x);
    float my=MouseY(y);

    if(scrolling) {
        float scr = (box+scrollbarBox).y2 - (my + scrollGrab);
        float sz = scrollbarBox.y2 - scrollbarBox.y1;
        float tsz = sz / (float)MAX_QUIT_TEAMS;

        *(volatile int *)&startTeam = std::max(0, std::min((int)(scr / tsz + 0.5), MAX_QUIT_TEAMS - numTeamsDisp));
        return;
    }
    if(moveBox) {
        box.x1+=MouseMoveX(dx);
        box.x2+=MouseMoveX(dx);
        box.y1+=MouseMoveY(dy);
        box.y2+=MouseMoveY(dy);
    }
    if(!(hasScroll && (InBox(mx, my, box + scrollBox) || InBox(mx, my, box + scrollbarBox))) && InBox(mx,my,box+teamBox)) {
        int team = startTeam + (int)((box.y1 + teamBox.y2 - my) / 0.025f);
        if(team>=gu->myTeam)
            team++;
        if(teamHandler->IsValidTeam(team) && !teamHandler->Team(team)->isDead) {
            // we don't want to give everything to the enemy if there are allies left
            if(noAlliesLeft || (!noAlliesLeft && teamHandler->Ally(gu->myAllyTeam, teamHandler->AllyTeam(team)))) {
                shareTeam=team;
            }
        }
    }
}
void CEndGameBox::MouseMove(int x, int y, int dx,int dy, int button)
{
	if (disabled) {
		return;
	}

	if(moveBox){
		box.x1+=MouseMoveX(dx);
		box.x2+=MouseMoveX(dx);
		box.y1+=MouseMoveY(dy);
		box.y2+=MouseMoveY(dy);
	}
}
Esempio n. 3
0
void CQuitBox::MouseMove(int x, int y, int dx,int dy, int button)
{
	float mx=MouseX(x);
	float my=MouseY(y);
	if(moveBox){
		box.x1+=MouseMoveX(dx);
		box.x2+=MouseMoveX(dx);
		box.y1+=MouseMoveY(dy);
		box.y2+=MouseMoveY(dy);
	}
	if(InBox(mx,my,box+teamBox)){
		int team=(int)((box.y1+teamBox.y2-my)/0.025f);
		if(team>=gu->myTeam)
			team++;
		if(team<gs->activeTeams && !gs->Team(team)->isDead){
			// we don't want to give everything to the enemy if there are allies left
			if(noAlliesLeft || (!noAlliesLeft && gs->Ally(gu->myAllyTeam, gs->AllyTeam(team)))){
				shareTeam=team;
			}
		}
	}
}
Esempio n. 4
0
void CShareBox::MouseMove(int x, int y, int dx, int dy, int button)
{
	float mx=MouseX(x);
	float my=MouseY(y);
	if(moveBox){
		box.x1+=MouseMoveX(dx);
		box.x2+=MouseMoveX(dx);
		box.y1+=MouseMoveY(dy);
		box.y2+=MouseMoveY(dy);
	}
	if(metalMove){
		metalShare = std::max(0.f, std::min(1.f,(mx-box.x1-metalBox.x1)/(metalBox.x2-metalBox.x1)));
	}
	if(energyMove){
		energyShare = std::max(0.f, std::min(1.f,(mx-box.x1-energyBox.x1)/(energyBox.x2-energyBox.x1)));
	}
	if(InBox(mx,my,box+teamBox)){
		int team=(int)((box.y1+teamBox.y2-my)/0.025f);
		if(team>=gu->myTeam)
			team++;
		if(team<teamHandler->ActiveTeams() && !teamHandler->Team(team)->isDead)
			shareTeam=team;
	}
}
Esempio n. 5
0
void CShareBox::MouseMove(int x, int y, int dx, int dy, int button)
{
	const float mx = MouseX(x);
	const float my = MouseY(y);

	if(scrolling) {
		float scr = (box+scrollbarBox).y2 - (my + scrollGrab);
		float sz = scrollbarBox.y2 - scrollbarBox.y1;
		float tsz = sz / (float)MAX_SHARE_TEAMS;

		*(volatile int *)&startTeam = std::max(0, std::min((int)(scr / tsz + 0.5), MAX_SHARE_TEAMS - numTeamsDisp));
		return;
	}

	if (moveBox) {
		box.x1 += MouseMoveX(dx);
		box.x2 += MouseMoveX(dx);
		box.y1 += MouseMoveY(dy);
		box.y2 += MouseMoveY(dy);
	}
	if (metalMove) {
		metalShare  = std::max(0.0f, std::min(1.0f, (mx - box.x1 - metalBox.x1)  / (metalBox.x2 - metalBox.x1)));
	}
	if (energyMove) {
		energyShare = std::max(0.0f, std::min(1.0f, (mx - box.x1 - energyBox.x1) / (energyBox.x2 - energyBox.x1)));
	}
	if (!(hasScroll && (InBox(mx, my, box + scrollBox) || InBox(mx, my, box + scrollbarBox))) && InBox(mx, my, box + teamBox)) {
		int team = startTeam + (int) ((box.y1 + teamBox.y2 - my) / 0.025f);
		if (team >= gu->myTeam) {
			team++;
		}
		if (team < teamHandler->ActiveTeams() && !teamHandler->Team(team)->isDead) {
			shareTeam = team;
		}
	}
}
Vector3 DirectInputController::MouseMoveXYZ() const {
  return Vector3(MouseMoveX(), MouseMoveY(), MouseMoveZ());
}
Vector2 DirectInputController::MouseMoveXY() const {
  return Vector2(MouseMoveX(), MouseMoveY());
}