Esempio n. 1
0
/**
 * Moving actor's mid-top position.
 */
void GetMoverMidTop(PMOVER pMover, int *aniX, int *aniY) {
	assert(pMover); // Getting null moving actor's mid-top position
	assert(pMover->actorObj); // Getting null moving actor's mid-top position

	*aniX = (MultiLeftmost(pMover->actorObj) + MultiRightmost(pMover->actorObj)) / 2;
	*aniY = MultiHighest(pMover->actorObj);
}
Esempio n. 2
0
/**
 * Return the appropriate co-ordinate of the actor.
 * @param ano			Actor Id
 */
int GetActorTop(int ano) {
	assert(ano > 0 && ano <= NumActors); // illegal actor number

	if (!TinselV2) {
		// Tinsel 1 version
		if (!actorInfo[ano - 1].presObj)
			return 0;

		return MultiHighest(actorInfo[ano - 1].presObj);
	}

	// Tinsel 2 version
	PMOVER pMover = GetMover(ano);
	int i;
	bool bIsObj;
	int top = 0;

	if (pMover != NULL) {
		return GetMoverTop(pMover);
	} else {
		for (i = 0, bIsObj = false; i < MAX_REELS; i++) {
			// If there's an object
			// and it is not a blank frame for it...
			if (actorInfo[ano-1].presObjs[i] && MultiHasShape(actorInfo[ano-1].presObjs[i])) {
				if (!bIsObj) {
					bIsObj = true;
					top = MultiHighest(actorInfo[ano-1].presObjs[i]);
				} else {
					if (MultiHighest(actorInfo[ano-1].presObjs[i]) < top)
						top = MultiHighest(actorInfo[ano-1].presObjs[i]);
				}
			}
		}

		return bIsObj ? top : 0;
	}
}
Esempio n. 3
0
/**
 * Returns the position of the mid-top of the actor.
 * Delegate the task for moving actors.
 * @param ano			Actor Id
 * @param x				Output x
 * @param y				Output y
 */
void GetActorMidTop(int ano, int *x, int *y) {
	// Not used in JAPAN version
	PMOVER pActor;

	assert((ano > 0 && ano <= NumActors) || ano == LEAD_ACTOR); // unknown actor

	pActor = GetMover(ano);

	if (pActor)
		GetMoverMidTop(pActor, x, y);
	else if (TinselV2) {
		*x = (GetActorLeft(ano) + GetActorRight(ano)) / 2;
		*y = GetActorTop(ano);
	} else if (actorInfo[ano - 1].presObj) {
		*x = (MultiLeftmost(actorInfo[ano - 1].presObj)
		      + MultiRightmost(actorInfo[ano - 1].presObj)) / 2;
		*y = MultiHighest(actorInfo[ano - 1].presObj);
	} else
		GetActorPos(ano, x, y);		// The best we can do!
}
Esempio n. 4
0
/**
 * Moving actor's top co-ordinate.
 */
int GetMoverTop(PMOVER pMover) {
	assert(pMover); // Getting null moving actor's topmost position
	assert(pMover->actorObj); // Getting null moving actor's topmost position

	return MultiHighest(pMover->actorObj);
}