void templateAppExit( void ) { if( font ) { FONT_free( font ); font = NULL; } if( path_point ) { SHADER_free( path_point->vertex_shader ); SHADER_free( path_point->fragment_shader ); PROGRAM_free( path_point ); path_point = NULL; } NAVIGATION_free( navigation ); free_physic_world(); SHADER_free( program->vertex_shader ); SHADER_free( program->fragment_shader ); PROGRAM_free( program ); OBJ_free( obj ); }
void templateAppExit( void ) { NAVIGATION_free( navigation ); free_physic_world(); SHADER_free( program->vertex_shader ); SHADER_free( program->fragment_shader ); PROGRAM_free( program ); OBJ_free( obj ); }
void templateAppExit(void) { NAVIGATION_free(navigation); free_physic_world(); OBJ_free(obj); }