int update_nmrs(void) { int i, newplayers = 0; faction *f; int turn = global.data_turn; if (nmrs == NULL) nmrs = malloc(sizeof(int) * (NMRTimeout() + 1)); for (i = 0; i <= NMRTimeout(); ++i) { nmrs[i] = 0; } for (f = factions; f; f = f->next) { if (fval(f, FFL_ISNEW)) { ++newplayers; } else if (!is_monsters(f) && f->alive) { int nmr = turn - f->lastorders + 1; if (nmr < 0 || nmr > NMRTimeout()) { log_error("faction %s has %d NMRS\n", factionid(f), nmr); nmr = _max(0, nmr); nmr = _min(nmr, NMRTimeout()); } ++nmrs[nmr]; } } return newplayers; }
int update_nmrs(void) { int newplayers = 0; faction *f; int timeout = NMRTimeout(); if (timeout>0) { int i; if (nmrs == NULL) { nmrs = malloc(sizeof(int) * (timeout + 1)); if (!nmrs) abort(); } for (i = 0; i <= timeout; ++i) { nmrs[i] = 0; } } for (f = factions; f; f = f->next) { if (f->age<=1) { ++newplayers; } else if (!fval(f, FFL_NOIDLEOUT|FFL_CURSED)) { int nmr = turn - f->lastorders; if (timeout>0) { if (nmr < 0 || nmr > timeout) { log_error("faction %s has %d NMR", itoa36(f->no), nmr); if (nmr < 0) nmr = 0; if (nmr > timeout) nmr = timeout; } if (nmr > 0) { log_debug("faction %s has %d NMR", itoa36(f->no), nmr); } ++nmrs[nmr]; } } } return newplayers; }
void report_summary(summary * s, summary * o, bool full) { FILE *F = NULL; int i, newplayers = 0; faction *f; char zText[MAX_PATH]; if (full) { sprintf(zText, "%s/parteien.full", basepath()); } else { sprintf(zText, "%s/parteien", basepath()); } F = fopen(zText, "w"); if (!F) { perror(zText); return; } #ifdef SUMMARY_BOM else { const unsigned char utf8_bom[4] = { 0xef, 0xbb, 0xbf, 0 }; fwrite(utf8_bom, 1, 3, F); } #endif log_info("writing summary to file: parteien.\n"); fprintf(F, "%s\n%s\n\n", game_name(), gamedate2(default_locale)); fprintf(F, "Auswertung Nr: %d\n\n", turn); fprintf(F, "Parteien: %s\n", pcomp(s->factions, o->factions)); fprintf(F, "Einheiten: %s\n", pcomp(s->nunits, o->nunits)); fprintf(F, "Spielerpopulation: %s\n", pcomp(s->playerpop, o->playerpop)); fprintf(F, " davon bewaffnet: %s\n", pcomp(s->armed_men, o->armed_men)); fprintf(F, " Helden: %s\n", pcomp(s->heroes, o->heroes)); if (full) { fprintf(F, "Regionen: %d\n", listlen(regions)); fprintf(F, "Bewohnte Regionen: %d\n", s->inhabitedregions); fprintf(F, "Landregionen: %d\n", s->landregionen); fprintf(F, "Spielerregionen: %d\n", s->regionen_mit_spielern); fprintf(F, "Landspielerregionen: %d\n", s->landregionen_mit_spielern); fprintf(F, "Orkifizierte Regionen: %d\n", s->orkifizierte_regionen); fprintf(F, "Inaktive Vulkane: %d\n", s->inactive_volcanos); fprintf(F, "Aktive Vulkane: %d\n\n", s->active_volcanos); } for (i = 0; i < MAXRACES; i++) { if (i != RC_TEMPLATE && i != RC_CLONE && s->factionrace[i]) { const race *rc = get_race(i); if (rc && playerrace(rc)) { fprintf(F, "%13s%s: %s\n", LOC(default_locale, rc_name(rc, NAME_CATEGORY)), LOC(default_locale, "stat_tribe_p"), pcomp(s->factionrace[i], o->factionrace[i])); } } } if (full) { fprintf(F, "\n"); { struct language *plang = s->languages; while (plang != NULL) { struct language *olang = o->languages; int nold = 0; while (olang && olang->locale != plang->locale) olang = olang->next; if (olang) nold = olang->number; fprintf(F, "Sprache %12s: %s\n", locale_name(plang->locale), rcomp(plang->number, nold)); plang = plang->next; } } } fprintf(F, "\n"); if (full) { for (i = 0; i < MAXRACES; i++) { if (s->poprace[i]) { const race *rc = get_race(i); fprintf(F, "%20s: %s\n", LOC(default_locale, rc_name(rc, NAME_PLURAL)), rcomp(s->poprace[i], o->poprace[i])); } } } else { for (i = 0; i < MAXRACES; i++) { if (i != RC_TEMPLATE && i != RC_CLONE && s->poprace[i]) { const race *rc = get_race(i); if (playerrace(rc)) { fprintf(F, "%20s: %s\n", LOC(default_locale, rc_name(rc, NAME_PLURAL)), rcomp(s->poprace[i], o->poprace[i])); } } } } if (full) { fprintf(F, "\nWaffen: %s\n", pcomp(s->waffen, o->waffen)); fprintf(F, "Ruestungen: %s\n", pcomp(s->ruestungen, o->ruestungen)); fprintf(F, "ungezaehmte Pferde: %s\n", pcomp(s->pferde, o->pferde)); fprintf(F, "gezaehmte Pferde: %s\n", pcomp(s->spielerpferde, o->spielerpferde)); fprintf(F, "Schiffe: %s\n", pcomp(s->schiffe, o->schiffe)); fprintf(F, "Gebaeude: %s\n", pcomp(s->gebaeude, o->gebaeude)); fprintf(F, "\nBauernpopulation: %s\n", pcomp(s->peasants, o->peasants)); fprintf(F, "Population gesamt: %d\n\n", s->playerpop + s->peasants); fprintf(F, "Reichtum Spieler: %s Silber\n", pcomp(s->playermoney, o->playermoney)); fprintf(F, "Reichtum Bauern: %s Silber\n", pcomp(s->peasantmoney, o->peasantmoney)); fprintf(F, "Reichtum gesamt: %s Silber\n\n", pcomp(s->playermoney + s->peasantmoney, o->playermoney + o->peasantmoney)); } fprintf(F, "\n\n"); newplayers = update_nmrs(); for (i = 0; i <= NMRTimeout(); ++i) { if (i == NMRTimeout()) { fprintf(F, "+ NMR:\t\t %d\n", nmrs[i]); } else { fprintf(F, "%d NMR:\t\t %d\n", i, nmrs[i]); } } if (age) { if (age[2] != 0) { fprintf(F, "Erstabgaben:\t %d%%\n", 100 - (dropouts[0] * 100 / age[2])); } if (age[3] != 0) { fprintf(F, "Zweitabgaben:\t %d%%\n", 100 - (dropouts[1] * 100 / age[3])); } } fprintf(F, "Neue Spieler:\t %d\n", newplayers); if (full) { if (factions) fprintf(F, "\nParteien:\n\n"); for (f = factions; f; f = f->next) { out_faction(F, f); } if (NMRTimeout() && full) { fprintf(F, "\n\nFactions with NMRs:\n"); for (i = NMRTimeout(); i > 0; --i) { for (f = factions; f; f = f->next) { if (i == NMRTimeout()) { if (turn - f->lastorders >= i) { out_faction(F, f); } } else { if (turn - f->lastorders == i) { out_faction(F, f); } } } } } } fclose(F); if (full) { log_info("writing date & turn\n"); writeturn(); } free(nmrs); nmrs = NULL; }
void report_summary(const summary * s, bool full) { FILE *F = NULL; int newplayers = 0; faction *f; char zText[4096]; int timeout = NMRTimeout(); if (full) { path_join(basepath(), "parteien.full", zText, sizeof(zText)); } else { path_join(basepath(), "parteien", zText, sizeof(zText)); } F = fopen(zText, "w"); if (!F) { perror(zText); return; } #ifdef SUMMARY_BOM else { const unsigned char utf8_bom[4] = { 0xef, 0xbb, 0xbf, 0 }; fwrite(utf8_bom, 1, 3, F); } #endif log_info("writing summary to file: parteien.\n"); fprintf(F, "%s\n%s\n\n", game_name(), gamedate2(default_locale)); fprintf(F, "Auswertung Nr: %8d\n\n", turn); fprintf(F, "Parteien: %8d\n", s->factions); fprintf(F, "Einheiten: %8d\n", s->nunits); fprintf(F, "Spielerpopulation: %8d\n", s->playerpop); fprintf(F, " davon bewaffnet: %8d\n", s->armed_men); fprintf(F, " Helden: %8d\n", s->heroes); if (full) { fprintf(F, "Regionen: %8d\n", (int)listlen(regions)); fprintf(F, "Bewohnte Regionen: %8d\n", s->inhabitedregions); fprintf(F, "Landregionen: %8d\n", s->landregionen); fprintf(F, "Spielerregionen: %8d\n", s->regionen_mit_spielern); fprintf(F, "Landspielerregionen: %8d\n", s->landregionen_mit_spielern); fprintf(F, "Inaktive Vulkane: %8d\n", s->inactive_volcanos); fprintf(F, "Aktive Vulkane: %8d\n\n", s->active_volcanos); } summarize_players(s, F); if (full) { fprintf(F, "\n"); { struct language *plang = s->languages; while (plang != NULL) { fprintf(F, "Sprache %2s: %8d\n", locale_name(plang->locale), plang->number); plang = plang->next; } } } fprintf(F, "\n"); summarize_races(s, F, full); if (full) { fprintf(F, "\nWaffen: %8d\n", s->waffen); fprintf(F, "Ruestungen: %8d\n", s->ruestungen); fprintf(F, "ungezaehmte Pferde: %8d\n", s->pferde); fprintf(F, "gezaehmte Pferde: %8d\n", s->spielerpferde); fprintf(F, "Schiffe: %8d\n", s->schiffe); fprintf(F, "Gebaeude: %8d\n", s->gebaeude); fprintf(F, "\nBauernpopulation: %8d\n", s->peasants); fprintf(F, "Population gesamt: %8d\n\n", s->playerpop + s->peasants); fprintf(F, "Reichtum Spieler: %12lld Silber\n", s->playermoney); fprintf(F, "Reichtum Bauern: %12lld Silber\n", s->peasantmoney); fprintf(F, "Reichtum gesamt: %12lld Silber\n\n", s->playermoney + s->peasantmoney); } fprintf(F, "\n"); newplayers = update_nmrs(); if (nmrs) { int i; for (i = 0; i <= timeout; ++i) { if (i == timeout) { fprintf(F, "+ NMR: %3d\n", nmrs[i]); } else { fprintf(F, "%d NMR: %3d\n", i, nmrs[i]); } } } if (age) { if (age[2] != 0) { fprintf(F, "Erstabgaben: %3d%%\n", 100 - (dropouts[0] * 100 / age[2])); } if (age[3] != 0) { fprintf(F, "Zweitabgaben: %3d%%\n", 100 - (dropouts[1] * 100 / age[3])); } } fprintf(F, "Neue Spieler: %d\n", newplayers); if (full) { if (factions) { fprintf(F, "\nParteien:\n\n"); for (f = factions; f; f = f->next) { out_faction(F, f); } } if (timeout>0 && full) { int i; fprintf(F, "\n\nFactions with NMRs:\n"); for (i = timeout; i > 0; --i) { for (f = factions; f; f = f->next) { if (i == timeout) { if (turn - f->lastorders >= i) { out_faction(F, f); } } else { if (turn - f->lastorders == i) { out_faction(F, f); } } } } } } fclose(F); if (full) { log_info("writing date & turn\n"); writeturn(); } free(nmrs); nmrs = NULL; }