Esempio n. 1
0
static int EVENT_onWarpNPC( int charaindex,int echaraindex,int fl,int x, int y )
{
	NPC_WarpWarpCharacter( echaraindex, charaindex);
	if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE ) == CHAR_PARTY_LEADER ) {
		int		i;
		for( i = 1; i < CHAR_PARTYMAX; i ++ ) {
			int index = CHAR_getWorkInt( charaindex, i + CHAR_WORKPARTYINDEX1);
			if( CHAR_CHECKINDEX(index) ) {
				NPC_WarpWarpCharacter( echaraindex, index);
			}
		}
	}
	
	return TRUE;
}
Esempio n. 2
0
void NPC_WarpWatch( int meobjindex, int objindex, CHAR_ACTION act,
                    int x,int y,int dir, int* opt,int optlen )
{
    int     meindex,moveindex;
    if( OBJECT_getType( objindex ) != OBJTYPE_CHARA )return;

    meindex = OBJECT_getIndex(meobjindex);
    moveindex = OBJECT_getIndex(objindex);

    if( CHAR_getInt( moveindex,CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ){
        return;
    }
    if( act != CHAR_ACTWALK )return;

    if( opt[0] == x && opt[1] == y )return;
    if( CHAR_getInt(meindex,CHAR_X) == x && CHAR_getInt(meindex,CHAR_Y) == y )	{
        NPC_WarpWarpCharacter( meindex, moveindex );
	}
}
Esempio n. 3
0
void NPC_WarpPostOver(int meindex, int charaindex) {
  NPC_WarpWarpCharacter(meindex, charaindex);
}