/* Returns true, if the name looks ok, but differs from the last one. */ bool CPokerTrackerThread::CheckIfNameHasChanged(int chair) { char oh_scraped_name[k_max_length_of_playername]; char best_name[k_max_length_of_playername]; assert(chair >= k_first_chair); assert(chair <= k_last_chair); memset(oh_scraped_name, 0, k_max_length_of_playername); memset(best_name, 0, k_max_length_of_playername); if (p_game_state->state((p_game_state->state_index()-1)&0xff)->m_player[chair].m_name_known == 0) { return false; } strcpy_s(oh_scraped_name, k_max_length_of_playername, p_game_state->state((p_game_state->state_index()-1)&0xff)->m_player[chair].m_name); if (NameLooksLikeBadScrape(oh_scraped_name)) { return false; } // We already have the name, and it has not changed since we last checked, so do nothing if (_player_data[chair].found && 0 == strcmp(_player_data[chair].scraped_name, oh_scraped_name)) { return false; } return true; }
/* Returns true if found an appropriate name in the DB for chr, or false if it did not found such name.*/ bool CPokerTrackerThread::CheckIfNameExistsInDB(int chair) { char oh_scraped_name[kMaxLengthOfPlayername]; char best_name[kMaxLengthOfPlayername]; assert(chair >= kFirstChair); assert(chair <= kLastChair); memset(oh_scraped_name, 0, kMaxLengthOfPlayername); memset(best_name, 0, kMaxLengthOfPlayername); write_log(preferences.debug_pokertracker(), "[PokerTracker] CheckIfNameExistsInDB() chair = %i\n", chair); if (LAST_STATE.m_player[chair].m_name_known == 0) { write_log(preferences.debug_pokertracker(), "[PokerTracker] CheckIfNameExistsInDB() No name known for this chair\n"); return false; } if (strlen(LAST_STATE.m_player[chair].m_name) <= kMaxLengthOfPlayername) { strcpy_s(oh_scraped_name, kMaxLengthOfPlayername, LAST_STATE.m_player[chair].m_name); } write_log(preferences.debug_pokertracker(), "[PokerTracker] CheckIfNameExistsInDB() Scraped name: [%s]\n", oh_scraped_name); if (NameLooksLikeBadScrape(oh_scraped_name)) { write_log(preferences.debug_pokertracker(), "[PokerTracker] CheckIfNameExistsInDB() Name looks like a bad scrape\n"); return false; } // We already have the name, and it has not changed since we last checked, so do nothing if (_player_data[chair].found && 0 == strcmp(_player_data[chair].scraped_name, oh_scraped_name)) { write_log(preferences.debug_pokertracker(), "[PokerTracker] CheckIfNameExistsInDB() Name is known and good\n"); return true; } // We have not found the name in PT, go find it // First see if we can find the exact scraped name if (FindName(oh_scraped_name, best_name)) { write_log(preferences.debug_pokertracker(), "[PokerTracker] CheckIfNameExistsInDB() Name found in database\n"); SetPlayerName(chair, true, best_name, oh_scraped_name); return true; } else { write_log(preferences.debug_pokertracker(), "[PokerTracker] CheckIfNameExistsInDB() Name not found in database\n"); SetPlayerName(chair, false, "", ""); return false; } }
/* Returns true, if the name looks ok, but differs from the last one. */ bool CPokerTrackerThread::CheckIfNameHasChanged(int chair) { char oh_scraped_name[kMaxLengthOfPlayername]; char best_name[kMaxLengthOfPlayername]; assert(chair >= kFirstChair); assert(chair <= kLastChair); memset(oh_scraped_name, 0, kMaxLengthOfPlayername); memset(best_name, 0, kMaxLengthOfPlayername); if (LAST_STATE.m_player[chair].m_name_known == 0) return false; strcpy_s(oh_scraped_name, kMaxLengthOfPlayername, LAST_STATE.m_player[chair].m_name); if (NameLooksLikeBadScrape(oh_scraped_name))return false; // We already have the name, and it has not changed since we last checked, so do nothing if (_player_data[chair].found && 0 == strcmp(_player_data[chair].scraped_name, oh_scraped_name)) { return false; } write_log(preferences.debug_pokertracker(), "[PokerTracker] Name changed for chair [%d] [%s] -> [%s]\n", chair, _player_data[chair].scraped_name, oh_scraped_name); return true; }