// called from ---GUI--- thread and ---NETPLAY--- thread (client side) bool NetPlayClient::StopGame() { m_is_running.Clear(); // stop waiting for input m_gc_pad_event.Set(); m_wii_pad_event.Set(); NetPlay_Disable(); // stop game m_dialog->StopGame(); return true; }
// called from ---GUI--- thread and ---NETPLAY--- thread (client side) bool NetPlayClient::StopGame() { if (!m_is_running.load()) { PanicAlertT("Game isn't running!"); return false; } m_dialog->AppendChat(" -- STOPPING GAME -- "); m_is_running.store(false); NetPlay_Disable(); // stop game m_dialog->StopGame(); return true; }
// called from ---NETPLAY--- thread void NetPlayClient::ThreadFunc() { while (m_do_loop.load()) { ENetEvent netEvent; int net; if (m_traversal_client) m_traversal_client->HandleResends(); net = enet_host_service(m_client, &netEvent, 250); while (!m_async_queue.Empty()) { Send(*(m_async_queue.Front().get())); m_async_queue.Pop(); } if (net > 0) { sf::Packet rpac; switch (netEvent.type) { case ENET_EVENT_TYPE_RECEIVE: rpac.append(netEvent.packet->data, netEvent.packet->dataLength); OnData(rpac); enet_packet_destroy(netEvent.packet); break; case ENET_EVENT_TYPE_DISCONNECT: m_is_running.store(false); NetPlay_Disable(); m_dialog->AppendChat("< LOST CONNECTION TO SERVER >"); PanicAlertT("Lost connection to server!"); m_do_loop.store(false); netEvent.peer->data = nullptr; break; default: break; } } } Disconnect(); return; }
// called from ---GUI--- thread and ---NETPLAY--- thread (client side) bool NetPlay::StopGame() { std::lock_guard<std::recursive_mutex> lkg(m_crit.game); if (false == m_is_running) { PanicAlertT("Game isn't running!"); return false; } m_dialog->AppendChat(" -- STOPPING GAME -- "); m_is_running = false; NetPlay_Disable(); // stop game m_dialog->StopGame(); return true; }
// called from ---NETPLAY--- thread unsigned int NetPlayClient::OnData(sf::Packet& packet) { MessageId mid; packet >> mid; switch (mid) { case NP_MSG_PLAYER_JOIN: { Player player; packet >> player.pid; packet >> player.name; packet >> player.revision; { std::lock_guard<std::recursive_mutex> lkp(m_crit.players); m_players[player.pid] = player; } m_dialog->Update(); } break; case NP_MSG_PLAYER_LEAVE: { PlayerId pid; packet >> pid; { std::lock_guard<std::recursive_mutex> lkp(m_crit.players); m_players.erase(m_players.find(pid)); } m_dialog->Update(); } break; case NP_MSG_CHAT_MESSAGE: { PlayerId pid; packet >> pid; std::string msg; packet >> msg; // don't need lock to read in this thread const Player& player = m_players[pid]; // add to gui std::ostringstream ss; ss << player.name << '[' << (char)(pid + '0') << "]: " << msg; m_dialog->AppendChat(ss.str()); } break; case NP_MSG_PAD_MAPPING: { for (PadMapping& mapping : m_pad_map) { packet >> mapping; } UpdateDevices(); m_dialog->Update(); } break; case NP_MSG_WIIMOTE_MAPPING: { for (PadMapping& mapping : m_wiimote_map) { packet >> mapping; } m_dialog->Update(); } break; case NP_MSG_PAD_DATA: { PadMapping map = 0; GCPadStatus pad; packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight; // trusting server for good map value (>=0 && <4) // add to pad buffer m_pad_buffer[map].Push(pad); } break; case NP_MSG_WIIMOTE_DATA: { PadMapping map = 0; NetWiimote nw; u8 size; packet >> map >> size; nw.resize(size); for (unsigned int i = 0; i < size; ++i) packet >> nw[i]; // trusting server for good map value (>=0 && <4) // add to Wiimote buffer m_wiimote_buffer[(unsigned)map].Push(nw); } break; case NP_MSG_PAD_BUFFER: { u32 size = 0; packet >> size; m_target_buffer_size = size; } break; case NP_MSG_CHANGE_GAME: { { std::lock_guard<std::recursive_mutex> lkg(m_crit.game); packet >> m_selected_game; } // update gui m_dialog->OnMsgChangeGame(m_selected_game); } break; case NP_MSG_START_GAME: { { std::lock_guard<std::recursive_mutex> lkg(m_crit.game); packet >> m_current_game; packet >> g_NetPlaySettings.m_CPUthread; packet >> g_NetPlaySettings.m_CPUcore; packet >> g_NetPlaySettings.m_SelectedLanguage; packet >> g_NetPlaySettings.m_OverrideGCLanguage; packet >> g_NetPlaySettings.m_ProgressiveScan; packet >> g_NetPlaySettings.m_PAL60; packet >> g_NetPlaySettings.m_DSPEnableJIT; packet >> g_NetPlaySettings.m_DSPHLE; packet >> g_NetPlaySettings.m_WriteToMemcard; packet >> g_NetPlaySettings.m_OCEnable; packet >> g_NetPlaySettings.m_OCFactor; int tmp; packet >> tmp; g_NetPlaySettings.m_EXIDevice[0] = (TEXIDevices)tmp; packet >> tmp; g_NetPlaySettings.m_EXIDevice[1] = (TEXIDevices)tmp; u32 time_low, time_high; packet >> time_low; packet >> time_high; g_netplay_initial_gctime = time_low | ((u64)time_high << 32); } m_dialog->OnMsgStartGame(); } break; case NP_MSG_STOP_GAME: { m_dialog->OnMsgStopGame(); } break; case NP_MSG_DISABLE_GAME: { PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You must manually stop the game."); m_is_running.store(false); NetPlay_Disable(); } break; case NP_MSG_PING: { u32 ping_key = 0; packet >> ping_key; sf::Packet spac; spac << (MessageId)NP_MSG_PONG; spac << ping_key; Send(spac); } break; case NP_MSG_PLAYER_PING_DATA: { PlayerId pid; packet >> pid; { std::lock_guard<std::recursive_mutex> lkp(m_crit.players); Player& player = m_players[pid]; packet >> player.ping; } m_dialog->Update(); } break; case NP_MSG_DESYNC_DETECTED: { int pid_to_blame; u32 frame; packet >> pid_to_blame; packet >> frame; const char* blame_str = ""; const char* blame_name = ""; std::lock_guard<std::recursive_mutex> lkp(m_crit.players); if (pid_to_blame != -1) { auto it = m_players.find(pid_to_blame); blame_str = " from player "; blame_name = it != m_players.end() ? it->second.name.c_str() : "??"; } m_dialog->AppendChat(StringFromFormat("/!\\ Possible desync detected%s%s on frame %u", blame_str, blame_name, frame)); } break; case NP_MSG_SYNC_GC_SRAM: { u8 sram[sizeof(g_SRAM.p_SRAM)]; for (size_t i = 0; i < sizeof(g_SRAM.p_SRAM); ++i) { packet >> sram[i]; } { std::lock_guard<std::recursive_mutex> lkg(m_crit.game); memcpy(g_SRAM.p_SRAM, sram, sizeof(g_SRAM.p_SRAM)); g_SRAM_netplay_initialized = true; } } break; default: PanicAlertT("Unknown message received with id : %d", mid); break; } return 0; }