Esempio n. 1
0
/*
 * @brief
 */
void Netchan_Shutdown(void) {

	Net_Config(NS_UDP_CLIENT, false);
	Net_Config(NS_UDP_SERVER, false);

	Net_Shutdown();
}
Esempio n. 2
0
/*
 * @brief
 */
void Net_Shutdown(void) {

	Net_Config(NS_CLIENT, false); // close client socket
	Net_Config(NS_SERVER, false); // and server socket

#ifdef _WIN32
	WSACleanup();
#endif
}
Esempio n. 3
0
/*
 * Sv_Shutdown
 *
 * Called when server is shutting down due to error or an explicit `quit`.
 */
void Sv_Shutdown(const char *msg) {

	Sv_ShutdownServer(msg);

	Sv_ShutdownMasters();

	Net_Config(NS_SERVER, false);

	Sb_Init(&net_message, net_message_buffer, sizeof(net_message_buffer));

	memset(&svs, 0, sizeof(svs));
}
Esempio n. 4
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/*
 * @brief Only called at Quake2World startup, not for each game.
 */
void Sv_Init(void) {

	memset(&svs, 0, sizeof(svs));

	Sv_InitLocal();

	Sv_InitCommands();

	Sv_InitMasters();

	Mem_InitBuffer(&net_message, net_message_buffer, sizeof(net_message_buffer));

	Net_Config(NS_UDP_SERVER, true);
}
Esempio n. 5
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/*
 * @brief Called when server is shutting down due to error or an explicit `quit`.
 */
void Sv_Shutdown(const char *msg) {

	Sv_ShutdownServer(msg);

	Sv_ShutdownMasters();

	Net_Config(NS_UDP_SERVER, false);

	Mem_InitBuffer(&net_message, net_message_buffer, sizeof(net_message_buffer));

	memset(&svs, 0, sizeof(svs));

	Cmd_RemoveAll(CMD_SERVER);

	Mem_FreeTag(MEM_TAG_SERVER);
}
Esempio n. 6
0
/*
 * Sv_Init
 *
 * Only called at Quake2World startup, not for each game.
 */
void Sv_Init(void) {

	memset(&svs, 0, sizeof(svs));

	sv_rcon_password = Cvar_Get("rcon_password", "", 0, NULL);

	sv_download_url = Cvar_Get("sv_download_url", "", CVAR_SERVER_INFO, NULL);
	sv_enforce_time = Cvar_Get("sv_enforce_time",
			va("%d", CMD_MSEC_MAX_DRIFT_ERRORS), 0, NULL);

	sv_hostname = Cvar_Get("sv_hostname", "Quake2World",
			CVAR_SERVER_INFO | CVAR_ARCHIVE, NULL);
	sv_public = Cvar_Get("sv_public", "0", 0, NULL);

	if (dedicated->value)
		sv_max_clients = Cvar_Get("sv_max_clients", "8",
				CVAR_SERVER_INFO | CVAR_LATCH, NULL);
	else
		sv_max_clients = Cvar_Get("sv_max_clients", "1",
				CVAR_SERVER_INFO | CVAR_LATCH, NULL);

	sv_framerate = Cvar_Get("sv_framerate", va("%d", SERVER_FRAME_RATE),
			CVAR_SERVER_INFO | CVAR_LATCH, NULL);
	sv_timeout = Cvar_Get("sv_timeout", va("%d", SERVER_TIMEOUT), 0, NULL);
	sv_udp_download = Cvar_Get("sv_udp_download", "1", CVAR_ARCHIVE, NULL);

	// set this so clients and server browsers can see it
	Cvar_Get("sv_protocol", va("%i", PROTOCOL), CVAR_SERVER_INFO | CVAR_NO_SET,
			NULL);

	Sv_InitCommands();

	Sv_InitMasters();

	Sb_Init(&net_message, net_message_buffer, sizeof(net_message_buffer));

	Net_Config(NS_SERVER, true);
}