//------------------------------------------------------------------------------------- void NetworkIDObject::GenerateID(void) { RakAssert(networkIDManager->IsNetworkIDAuthority()); #if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH) int count = 65535; (void) count; do { RakAssert(count-->0); networkID.localSystemAddress=networkIDManager->sharedNetworkID++; } while(networkIDManager->IDArray[networkID.localSystemAddress]!=0); networkIDManager->IDArray[networkID.localSystemAddress]=this; #else // If you want more than 65535 network objects, change the type of networkID RakAssert(networkIDManager->IDTree.Size() < 65535); NetworkIDNode* collision; do { networkID.localSystemAddress=networkIDManager->sharedNetworkID++; if (NetworkID::peerToPeerMode) { // If this assert hits you forgot to call SetExternalSystemAddress RakAssert(networkIDManager->externalSystemAddress!=UNASSIGNED_SYSTEM_ADDRESS); networkID.systemAddress=networkIDManager->externalSystemAddress; } collision = networkIDManager->IDTree.GetPointerToNode( NetworkIDNode( ( networkID ), 0 ) ); } while ( collision ); networkIDManager->IDTree.Add( NetworkIDNode( networkID, this ) ); #endif }
NetworkIDGenerator::~NetworkIDGenerator() { if (networkID!=UNASSIGNED_NETWORK_ID) { NetworkIDNode * object = NetworkIDGenerator::IDTree.GetPointerToNode( NetworkIDNode( ( networkID ), 0 ) ); if ( object->object == this ) IDTree.Del( NetworkIDNode( object->networkID, 0 ) ); } }
NetworkIDObject::~NetworkIDObject() { if (networkID!=UNASSIGNED_NETWORK_ID) { #if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH) void *obj = networkIDManager->IDArray[networkID.localSystemAddress]; if (obj==this) networkIDManager->IDArray[networkID.localSystemAddress]=0; #else NetworkIDNode * object = networkIDManager->IDTree.GetPointerToNode( NetworkIDNode( ( networkID ), 0 ) ); if ( object && object->object == this ) networkIDManager->IDTree.Del( NetworkIDNode( object->networkID, 0 ) ); #endif } }
void NetworkIDObject::SetNetworkID( NetworkID id ) { callGenerationCode=false; if ( id == UNASSIGNED_NETWORK_ID ) { // puts("Warning: NetworkIDObject passed UNASSIGNED_NETWORK_ID. SetID ignored"); return ; } if ( networkID == id ) { // printf("NetworkIDObject passed %i which already exists in the tree. SetID ignored", id); return ; } RakAssert(networkIDManager); #if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH) networkID = id; networkIDManager->IDArray[id.localSystemAddress]=this; #else NetworkIDNode* collision = networkIDManager->IDTree.GetPointerToNode( NetworkIDNode( ( id ), 0 ) ); if ( collision ) // Tree should have only unique values. The new value is already in use. { //printf("Warning: NetworkIDObject::SetID passed %i, which has an existing node in the tree. Old node removed, which will cause the item pointed to to be inaccessible to the network", id); networkIDManager->IDTree.Del( NetworkIDNode( collision->networkID, collision->object ) ); } if ( networkID == UNASSIGNED_NETWORK_ID ) // Object has not had an ID assigned so does not already exist in the tree { networkID = id; networkIDManager->IDTree.Add( NetworkIDNode( networkID, this ) ); } else // Object already exists in the tree and has an assigned ID { networkIDManager->IDTree.Del( NetworkIDNode( networkID, this ) ); // Delete the node with whatever ID the existing object is using networkID = id; networkIDManager->IDTree.Add( NetworkIDNode( networkID, this ) ); } #endif }
//------------------------------------------------------------------------------------- void NetworkIDGenerator::GenerateID(void) { assert(IsNetworkIDAuthority()); NetworkIDNode* collision; do { networkID.localSystemId=staticItemID++; if (NetworkID::peerToPeerMode) { // If this assert hits you forgot to call SetExternalPlayerID assert(externalPlayerId!=UNASSIGNED_PLAYER_ID); networkID.playerId=externalPlayerId; } collision = NetworkIDGenerator::IDTree.GetPointerToNode( NetworkIDNode( ( networkID ), 0 ) ); } while ( collision ); IDTree.Add( NetworkIDNode( networkID, this ) ); }
//------------------------------------------------------------------------------------- void* NetworkIDGenerator::GET_BASE_OBJECT_FROM_ID( NetworkID x ) { if ( x == UNASSIGNED_NETWORK_ID ) return 0; NetworkIDNode *n = NetworkIDGenerator::IDTree.GetPointerToNode( NetworkIDNode( ( x ), 0 ) ); if ( n ) { return n->object; } return 0; }
void NetworkIDGenerator::SetNetworkID( NetworkID id ) { callGenerationCode=false; if ( id == UNASSIGNED_NETWORK_ID ) { // puts("Warning: NetworkIDGenerator passed UNASSIGNED_NETWORK_ID. SetID ignored"); return ; } if ( networkID == id ) { // printf("NetworkIDGenerator passed %i which already exists in the tree. SetID ignored", id); return ; } NetworkIDNode* collision = NetworkIDGenerator::IDTree.GetPointerToNode( NetworkIDNode( ( id ), 0 ) ); if ( collision ) // Tree should have only unique values. The new value is already in use. { //printf("Warning: NetworkIDGenerator::SetID passed %i, which has an existing node in the tree. Old node removed, which will cause the item pointed to to be inaccessible to the network", id); IDTree.Del( NetworkIDNode( collision->networkID, collision->object ) ); } if ( networkID == UNASSIGNED_NETWORK_ID ) // Object has not had an ID assigned so does not already exist in the tree { networkID = id; IDTree.Add( NetworkIDNode( networkID, this ) ); } else // Object already exists in the tree and has an assigned ID { IDTree.Del( NetworkIDNode( networkID, this ) ); // Delete the node with whatever ID the existing object is using networkID = id; IDTree.Add( NetworkIDNode( networkID, this ) ); } }