/**
 * Create the screen
 */
void ScreenCalibrationTest_Create(void)
{
    Create_PageObj(s_pThisScreen);

    GL_PageControls_TypeDef* displayWidget = NewCustomWidget(1, showTouches_GetWidth, showTouches_GetHeight, showTouches_Click, showTouches_Draw, 0);
    AddPageControlObj(0, 0, displayWidget, s_pThisScreen);
}
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/**
 * Create a new widget
 * @param strText: Text for display.
 * @param textColor: Color of text on screen.
 * @param backColor: Color of background on screen.
 * @param font: Font to use (must be a GL_FontOption)
 * @param pUpdateHandler: Callback function executed each time the label is able to redraw.
 *        Its forceRedisplay parameter is true (1) when entire screen is being redrawn.
 *        Function should return true if the label has been changed and must be redrawn.
 */
GL_PageControls_TypeDef* Widget_NewLabel(
		const char* strText,
		uint16_t textColor, uint16_t backColor, _Bool isTransparent,
		GL_FontOption font,
		_Bool (*pUpdateHandler)(GL_PageControls_TypeDef* pThis, _Bool forceRedisplay)
	)
{
	// Instance data for *this* button being created.
	LabelData *pInstanceData = (LabelData*) malloc(sizeof(LabelData));
	assert (pInstanceData != 0);

	// Create object to return
	GL_PageControls_TypeDef *pControl = NewCustomWidget(
				0,
				getWidth,
				getHeight,
				eventHandler,
				drawHandler,
				pInstanceData
				);

	// Store parameters
	Widget_ChangeLabelText(pControl, strText);
	pInstanceData->textColor = textColor;
	pInstanceData->backColor = backColor;
	pInstanceData->isTransparent = isTransparent;
	pInstanceData->font = font;
	pInstanceData->pUpdateHandler = pUpdateHandler;
	pInstanceData->isRedrawRequired = 0;

	return pControl;
}
Esempio n. 3
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/**
 * Create the screen
 */
void ScreenCalibrate_Create(void)
{
	Create_PageObj(s_pThisScreen);

	GL_PageControls_TypeDef* calibrationWidget = NewCustomWidget(1, calibration_GetWidth, calibration_GetHeight, calibration_Click, calibration_Draw, 0);
	AddPageControlObj(0, 0, calibrationWidget, s_pThisScreen);
}
Esempio n. 4
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/*
 * Create a new widget and add it to the passed in page
 * Note: May create multiple controls (labels, buttons, ...) and add them to the page.
 */
void Widget_AddToPage_NewFFTDisplay(uint16_t x, uint16_t y, GL_Page_TypeDef *pPage)
{
	GL_PageControls_TypeDef* newFFT = NewCustomWidget(
				0,
				WidgetFFT_GetWidth,
				WidgetFFT_GetHeight,
				WidgetFFT_EventHandler,
				WidgetFFT_DrawHandler,
				0);
	AddPageControlObj(x,    y, newFFT, pPage);
}
Esempio n. 5
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/*
 * Public Interface
 */
GL_PageControls_TypeDef* Widget_NewPSKTextDisplay(void)
{
	GL_PageControls_TypeDef* newControl = NewCustomWidget(
				0,
				getWidth,
				getHeight,
				eventHandler,
				drawHandler,
				0);
	return newControl;
}