void FLuaScriptCodeGenerator::GlueAllGeneratedFiles() { // Generate inl library file FString LibGlueFilename = GeneratedCodePath / TEXT("GeneratedScriptLibraries.inl"); FString LibGlue; // Include all source header files for (auto& HeaderFilename : AllSourceClassHeaders) { // Re-base to make sure we're including the right files on a remote machine FString NewFilename(RebaseToBuildPath(HeaderFilename)); LibGlue += FString::Printf(TEXT("#include \"%s\"\r\n"), *NewFilename); } // Include all script glue headers for (auto& HeaderFilename : AllScriptHeaders) { // Re-base to make sure we're including the right files on a remote machine FString NewFilename(FPaths::GetCleanFilename(HeaderFilename)); LibGlue += FString::Printf(TEXT("#include \"%s\"\r\n"), *NewFilename); } LibGlue += TEXT("\r\nvoid LuaRegisterExportedClasses(lua_State* InScriptContext)\r\n{\r\n"); for (auto Class : LuaExportedClasses) { LibGlue += FString::Printf(TEXT("\tFLuaUtils::RegisterLibrary(InScriptContext, %s_Lib, \"%s\");\r\n"), *Class->GetName(), *Class->GetName()); } LibGlue += TEXT("}\r\n\r\n"); SaveHeaderIfChanged(LibGlueFilename, LibGlue); }
bool CMap::OutputBmp(const TCHAR* pFilename, const CGradient& Gradient) { utils::Image OutputImage; utils::RendererImage Renderer; utils::WriterBMP BMPWriter; if (Gradient.GetPointCount() > 1) { Gradient.CopyTo(Renderer); } //std::string NewFilename = ConvertStringFromWide(pFilename); std::string NewFilename(pFilename); Renderer.SetSourceNoiseMap(*m_pMapData); Renderer.SetDestImage(OutputImage); Renderer.Render(); BMPWriter.SetSourceImage(OutputImage); BMPWriter.SetDestFilename(NewFilename); BMPWriter.WriteDestFile(); return true; }
FString FScriptCodeGeneratorBase::RebaseToBuildPath(const FString& FileName) const { FString NewFilename(FileName); FPaths::MakePathRelativeTo(NewFilename, *IncludeBase); return NewFilename; }