Esempio n. 1
0
void PhysicsWorld::postUpdate(F32 dt)
{
	for(PhysicsPlayerController* player : m_playerControllers)
	{
		NewtonDispachThreadJob(m_world, PhysicsPlayerController::postUpdateKernelCallback, player);
	}
}
void CustomTriggerManager::PreUpdate(dFloat timestep)
{
	for (dListNode* node = GetFirst(); node; node = node->GetNext()) {
		NewtonDispachThreadJob (m_world, UpdateTrigger, &node->GetInfo());
	}
	NewtonSyncThreadJobs(m_world);

	// bypass the entire Post Update call by not calling the base class
	//CustomControllerManager<CustomTriggerController>::PreUpdate(timestep);
}